MARS SWADE Test Build - Vagabond
Posted: Thu Jun 20, 2019 5:11 pm
F&G: [dice:37rse4wa]54757:0[/dice:37rse4wa]
HJ:
Starting Monies:
HJ:
- Training: [dice:37rse4wa]54757:1[/dice:37rse4wa] There are a lot of broken elevators and overgrown mountain trails across the world, making trained climbers a valuable addition to any group. Your character is one of those folks who knows his way around ropes and harnesses, granting him a die type increase to Athletics, and +2 on rolls made to climb. He also has a good set of climbing gear for a party of four.
- Underworld & Black Ops: [dice:37rse4wa]54757:2[/dice:37rse4wa] Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses.
- Cybernetics: [dice:37rse4wa]54757:3[/dice:37rse4wa] Let’s face it, everyone expects your hero to take point, so that extra level of Armor Plating is always a good idea.
- Experience & Wisdom: [dice:37rse4wa]54757:4[/dice:37rse4wa] Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it.
Starting Monies:
- [dice:37rse4wa]54757:6[/dice:37rse4wa] in credits (I accidentally used a + instead of a *, but that should've been 4d6*100, for 1,000 credits)
- [dice:37rse4wa]54757:7[/dice:37rse4wa] in equipment