Psi-Slinger Test

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
Post Reply
User avatar
Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

Psi-Slinger Test

Post by Pursuit »

F&G:
  • [dice:1jambidg]56903:0[/dice:1jambidg] A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and and one of the modifiers listed under Body Armor in the Hero's Journey section.
  • [dice:1jambidg]56903:1[/dice:1jambidg] Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
HJ:
  • [dice:1jambidg]56903:2[/dice:1jambidg] Training: Choose professional edge. Major Psionic.
  • [dice:1jambidg]56903:3[/dice:1jambidg] Psionics: More ISP means more power to work with, and your character has it. He gains the Power Points Edge. Psionics who already have this Edge should reroll.
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
User avatar
Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

Re: Psi-Slinger Test

Post by Pursuit »

Character Sheet
Pen
Rank: Seasoned Advances Left: 5
Race: Elf (A&M)
Iconic Framework:
Attributes: Agility d8 (1), Smarts d8 (1), Spirit d8 (1), Strength d6 (1), Vigor d8 (2)
Pace:6; Parry: 6; Toughness: 13(5); Strain: 0
Skills:
  • Athletics d6 (1)
  • Common Knowledge d6 (1)
  • Fighting d8 (3)
  • Notice d8 (2)
  • Persuasion d6 (1)
  • Psionics d10 (3)
  • Shooting d10 (3)
  • Stealth d4
  • Survival d4 (1)

Hindrances
  • Overconfident (Major) (IF)
  • Wanted (Major)
  • Heroic (Major)

Edges
  • Arcane Background Psionics (IF)
  • Ambidextrous (IF)
  • Two-Gun Kid (IF)
  • Danger Sense (IF)
  • Quick (IF)
  • Major Psi (HJ)
  • Master Psi (Hindrances)

Powers
Arcane Background: Psionics
PPE/ISP: 30 - Recovery: 5/hour of rest

Power List: bolt, protection, smite, telekinesis, farsight
Power Descriptions
Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect
Background
To be added if entered in a game.

Gear
Items: Standard Gear (Huntsman Armor), substituting 2 Colt Peacemakers

Credits:

Contacts

Advances
Please list all Edges and Advances taken for your character here

Iconic Framework
  • Begin with Psionics d6, Arcane Background (Psionics), 10 ISP, plus bolt, protection, smite, and telekinesis as Innate Abilities with the Range (Self) limitation. Choose one other power from the standard Psionics list. „ Begin with Shooting d6 plus the Ambidextrous and Two-Gun Kid Edges.
  • Begin with the Danger Sense and Quick Edges.
  • „Energetic Diminishment: While protection is activated, the Psi-Slinger takes –4 damage from energy attacks (electricity, fire, ion, lasers, particle beams, plasma, etc.).
  • „ Telekinetic Enhancement: When imbuing a firearm with smite, the weapon does one additional die of damage. E.g, a Colt Peacemaker empowered with base smite by a PsiSlinger does 3d6+3 damage. „ Begin with either
  • the Arrogant,
  • Heroic, Overconfident , or Vengeful (Major) Hindrance for no added benefit.
  • „Make one less roll on the Hero’s Journey tables.
  • „Begin with standard Starting Gear, substituting two Colt Peacemakers.

Advances
  • Initial Advances: (From Hindrances): Raise Attribute, Master Psionic
  • Cybernetic Modifications: None, thanks.
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
Post Reply

Return to “SR (SWD) and Playtest Archive”