Psi-Warrior

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Pursuit
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Joined: Thu Jan 04, 2018 9:21 am

Psi-Warrior

Post by Pursuit » Thu Sep 19, 2019 7:22 pm

F&G:
  • 1d12: 9 You hero begins with the Rich Edge and the Connections Edge with two factions.
  • 1d12: 6 Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
HJ
  • Training 1d20: 4 Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero's picked up some serious fighting skills. He's got the Martial Artist Edge, or Improved Martial Artist, if he already had Martial Artist.
  • Psionics 1d20: 11 Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
  • Experience 1d20: 4 Your character doesn't take kindly to threats, and no one messes with her head. She is Strong Willed.
Rich
  • Body Armor 1d20: 11
  • Body Armor 1d20: 16

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Pursuit
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Re: Psi-Warrior

Post by Pursuit » Sun Sep 22, 2019 5:36 pm

Character Sheet
Betsy
Rank: Seasoned Advances Left:
Race: Human
Iconic Framework: Psi-Warrior
Attributes: Agility d8 (2), Smarts d8 (2), Spirit d8 (1), Strength d6 (1), Vigor d8 (2)
Pace: 6; Parry: 8, 11 w/Psi-Shield; Toughness: 12(4) Strain: 0
Skills:
  • Athletics d8 (2)
  • Common Knowledge d6 (1)
  • Fighting d10 (3)
  • Notice d8 (2)
  • Occult d6 (2)
  • Persuasion d8+1 (2)
  • Psionics d10 (3)
  • Stealth d8 (2)
  • Survival d6 (2)

Hindrances
  • Overconfident (Major): She thinks she can do anything.
  • PTSD (Major): At the beginning of each session, make a Spirit check. On a failure, begin with 1 fewer Benny and take 1 level of Fatigue for sleep deprivation (which can be recovered normally.

Edges
  • Adept (IF):
  • Block (IF):
  • Chi (IF): Once per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed Fighting attack.
  • Psi-Blade (IF):
  • Psi-Shield (IF):
  • Iron Will (F&G and HJ):
  • Rich (F&G):
  • Connections (2 Factions) (F&G):
  • Martial Artist (HJ):
  • Major Psionic (Hindrances):
  • Attractive (Human):

Powers
Arcane Background: Psionics
PPE/ISP: 30 - Recovery: 5/hour of rest
Powers: boost Trait*†, smite*, telekinesis, protection*, and warrior’s gift*
Power Descriptions To Be Added
Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)
Background
A Psi-Warrior who is also a bit of an adrenaline junkie, Betsy finds herself disillusioned with some of the more conservative members of Psyscape’s leadership. She finds her way to the Tomorrow Legion, which is by definition forward thinking, and finds herself assigned to a SET out in the field.
Gear
Arzno TWW-1500 Incursion EBA (from trading Rich rolls)
  • +4 Armor, +2 Toughness, d8 Spellcasting, deflection, flight, invisibility and silence powers embedded w/Range (Self) limitation, tarnished silver knuckle dusters (+1d4 to unarmed damage) and retractable short swords in forearms (Str+1d6 damage), Min Str d6, 12 lbs.
Standard Gear

Credits: From Standard Gear

Contacts

Advances
Please list all Edges and Advances taken for your character here

Iconic Framework
  • Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers from the following list: arcane protection*, bolt, darksight*, deflection*, detect/conceal arcana*, divination, empathy, environmental protection*, farsight*, havoc, healing, protection*, speed*, and warrior’s gift*.
  • Begin with Fighting d6, as well as the Adept, Block, and Chi Edges.
  • Begin with the Psi-Shield and Psi-Blade Edges.
  • Psi-Warriors gain +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
  • The Arts of Offense: The Psi-Warrior's Psi-Blade damage dice count as Claws when applying bonuses from Edges.

Advances
  • Initial Advances: (From Hindrances): Advance Attribute, Major Psionic
  • Free Edge (Human): Attractive
  • Cybernetic Modifications: None
  • Novice 1 Advance: Advance Attribute
  • Novice 2 Advance: Power Points
  • Novice 3 Advance: 2 Skill Points
  • Seasoned 1 Advance: Attribute
  • Seasoned 2 Advance: 2 Skill Points
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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