HJ
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Experience & Wisdom [dice:1fbagrws]58623:2[/dice:1fbagrws]
FG
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Vagabond Genius
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Vagabond Genius
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Vagabon Genius
Philonous Fink
AKA Phil The Fink
Rank: Seasoned 1 Advances Left: 0
Race: Mutant Rat
Iconic Framework: MARS Vagabond
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 6; Toughness: 11 (5); Strain: 0
Skills:
Hindrances
AKA Phil The Fink
Rank: Seasoned 1 Advances Left: 0
Race: Mutant Rat
Iconic Framework: MARS Vagabond
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 6; Toughness: 11 (5); Strain: 0
Skills:
- Athletics d6
- Common Knowledge d10
- Notice d10
- Persuasion d8
- Stealth d8
- Research d8
- Shooting d8
- Fighting d8
- Driving d8
Hindrances
- Jealous (Minor):
- Mutant (Major): Humans and most others instinctively distrust and are repulsed by mutant rats. They suffer –2 on Persuasion rolls with everyone except other products of the GED’s experiments, other repulsive D-Bees, or intelligent monsters they may feel a kinship with.
- Small: Reduce Size and Toughness by 1
- Wanted (Major): The rodent experiments have been shut down, and all remaining mutant rats slated for eradication with extreme prejudice. Even non-CS factions have taken to exterminating them
- Greedy (Major):Wants to get rich, doesn’t want to work for it
- Cautious (Minor): A schemer and planner
- Suspicious (Minor): You’re not paranoid if everyone really is out to get you.
- Bite/Claws: Mutant rats have claws and teeth dealing Str+d4 damage
- Keen Sense of Smell: +2 bonus to Notice checks based on smell, and +2 on Survival (tracking) rolls.
- Near-Human Physiology: Created from Rifts Earth genetic stock, those unfamiliar with the mutant's physiology suffer only a –1 penalty to Healing and cybernetics checks.
- Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost
- Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
- Acrobat (Race): Free reroll on acrobatic Athletics attempts.
- Gifted Learner (IF): Make all unskilled checks at d4 (instead of d4-2)
- Elan (IF): +2 when spending a Benny to reroll a Trait roll.
- Luck (IF): +1 Benny at the start of each session.
- Hard to Kill (IF): Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.
- Scrounger (HJ): Scrounger can roll to Network, once per session, in any city or large town (−2 in smaller urban areas
- Combat Acrobat (HJ): −1 to hit with ranged and melee attacks.
- Command (FG): +1 to Extras’ Shaken recovery rolls in Command Range.
- Followers (FG): The hero has five followers.
- Trademark Weapon (FG): +1 to Athletics (throwing), Fighting, or Shooting total with a specific weapon; +1 Parry while weapon is readied.
- Genius (Hindrances): Make all unskilled checks at d6 (instead of d4-2)
- Charismatic (N1): Free reroll when using Persuasion.
- I Know a Guy (S1): Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group who shares a mutual interest or motivations (whether personally or as a group).
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- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Vagabon Genius
Background
A fast talking, backstabbing, information broker with a nose for finding out things people would rather stay hidden.
A fast talking, backstabbing, information broker with a nose for finding out things people would rather stay hidden.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Vagabon Genius
Gear
NG-S2 Survival Pack (20 lb)
The Rat Pack, 5 mutant rat followers.
NG-S2 Survival Pack (20 lb)
- Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
- Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
- Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
- Fire starter kit with pocket lighter and flint sparker.
- First aid kit with three uses (each refill costs 100 credits).
- Flashlight and radio (five-mile range), crank and solar powered.
- Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
- Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
- Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
- Survival Knife
- Wooden Cross
- Mallet and wooden stakes
- 1 set extra clothes
- Armor: +5 Toughness: +2
- Weight: 16 lbs (Min Str: d6)
- Rarity: +1; Cost: 24,000
- Range: 15/30/60; Dmg: 3d6 AP: 3; ROF: 1; Shots: 20
- Weight: 4 lbs. (Min Str: d4)
- Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
- Rarity: +1 Cost: 11,000
- Two E-clips
The Rat Pack, 5 mutant rat followers.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Vagabon Genius
Advances
Iconic Framework
Iconic Framework
- Begin with +4 skill points.
- Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4-2).
- Begin with the Elan, Luck, and Hard to Kill Edges.
- Begin with one additional roll on the Experience & Wisdom Hero’s Journey Table.
- Begin with standard Starting Gear.
- Experience & Wisdom 15: one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
- Underworld & Black Ops (16): With a nose for opportunities, horse-trading, and five-fingered discounts, your hero is the go-to person for getting what’s needed in a crunch. He has the Scrounger Edge.
- Education (16): Born with a natural inquisitiveness, your hero has a gift for research and finding things out. He has the Research skill at d8.
- 18 - A Merry Band: Your hero has proven himself as a leader of the downtrodden, earning the Command and Followers Edges. Your followers roll for Allied Personalities and use the Experienced Soldier profile, see Allies in Savage Worlds.
- 2 - Reach Out and Touch Someone: Add two die types to Shooting. Gain a Personal Ranged weapon of choice or Trademark Weapon for a starting ranged weapon.
- Initial Advances: (From Hindrances): Genius, +1 Vigor
- Novice 1 Advance: Charismatic
- Novice 2 Advance: +1 Strength
- Novice 3 Advance: +1 Notice, +1 Common Knowledge
- Seasoned 1 Advance: I Know a Guy
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
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