Pvt. Cassandra Maverick, CS Psychic Soldier Character Sheet

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Cassandra Maverick
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Pvt. Cassandra Maverick, CS Psychic Soldier Character Sheet

Post by Cassandra Maverick » Thu Aug 02, 2018 5:50 pm

Character Name: Cassandra Grace Maverick

Rank: Seasoned Experience: 27 Advances Left: 0
Race: Human
Iconic Framework: CS Army Infantry Soldier (MARS Variant)
Attributes: Agility d8, Smarts d12, Spirit d6, Strength d6, Vigor d8
Charisma: 2; Pace: 6; Parry: 6; Toughness: 16 (8); Strain: 0
Skills:
  • Driving d4
  • Fighting d8
  • Intimidation d6+2
  • Knowledge (Electronics) d8
  • Notice d8
    • +2 to determine attitude, emotions, or veracity
  • Persuasion d6+4
  • Psionics d10
    • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
    • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
    • Ley line doubles these bonuses.
    • +2 when using fear and greater fear
  • Shooting d8
    • +4 Ion pistol
    • +2 Ion rifle
    • Rifle 3RB: +4 to hit, +2 damage
    • +2 EMP Attack
  • Streetwise d6+2
  • Survival d8
  • Throwing d6

Hindrances
  • Vow: Conscientious Objector (Major): Sure there are orders, but surely they are open to some interpretation. You are the first with questions. You cannot help but to need to know the reason why. If that reason is not good enough you might try to find a different way. If there is a mutiny you might not only be a follower; you probably are the leader of it. But your goal is not to tear the C.S. down. You have made a vow to protect and serve the C.S. in a manner that lifts its ideals rather than trounces others.
  • Registered Psychic (Minor): Being a registered psychic in the CS is a big deal and makes you a second class citizen.
  • Loyal (Minor): Encouraged by the C.S. in training, your character would give her life for her friends. This character can never leave another soldier behind if there’s any chance at all she could help.

Edges
  • AB (Psionics)
  • Major Psionic: double base ISP, gain +10 ISP from New Power Points edge (instead of +5), trade ISP for bonuses on Psionics rolls.
  • Empathic: The character gains a +2 Bonus to Notice checks to determine the attitude, emotions and/or veracity of the target.
  • Danger Sense: Notice -2 before an attack or ambush. If successful, on Hold for first round of combat.
  • CS Basic Weapons Training: All CS Soldiers are trained in the use of their standard issue ranged weapons (ranged weapons with a CS origin) as impromptu melee weapons. Use the improvised weapon rules for a weapon of the appropriate size, (small for sidearms, medium for rifles). CS soldiers that receive this training gain a +1 to such an attack, which negates the inherent penalty from the core rules.
  • Basic Demolition Education Course: A character who has been through this course can set pre-programmed demo charges with a Common Knowledge Roll as long as someone with Knowledge (Demolitions) sets the charges up and tells the character where to place it (successful roll on Knowledge (Demolitions)). This bonus is removed if the character has d4 or better in Knowledge (Demolitions).
  • Elan: +2 on any Benny rolls
  • Master Psionic: Get mega-powers.
  • Charismatic: Charisma +2
  • I Know a Guy: Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group. Use the rules for Connections to determine if the contact can be reached, and if he will help in any way. If the attempt to contact a particular person fails, the once-per-session use of this Edge is not used up; failures on the Persuasion check to get help still trigger that session’s use of the Edge.
  • Marksman: Aim (+2) to Shooting if you don’t move.
  • Rapid Recharge/Improved: Recover 1 ISP/15m

Contacts
Last edited by Cassandra Maverick on Tue Jul 16, 2019 2:16 am, edited 5 times in total.

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Cassandra Maverick
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Cassandra Maverick, CS Psychic Soldier Powers

Post by Cassandra Maverick » Thu Aug 02, 2018 5:51 pm

Powers
ISP: 30
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.

Boost/Lower Trait
  • 2 ISP
  • Range: Smarts
  • Duration: 3 (1/r)
  • Trapping: Enhancing or inhibiting the neural pathways of the target with her mind, or psychically gaining knowledge.
  • Success: +/-1 die type; Raise +/-2 die types
  • Lower opposed by Spirit
  • +1 ISP/extra target up to 5 targets
Greater Boost/Lower Trait
  • 4 ISP
  • Range: Smarts x 2
  • Duration: 3 (1/r)
  • Trapping: Enhancing or inhibiting the neural pathways of the target with her mind, or psychically gaining knowledge.
  • Success: +/-2 die type; Raise +/-4 die types/
  • Lower opposed by Spirit
  • +1 ISP/extra target up to 5 targets

Clairvoyance
  • 3+ ISP
  • Range: Success: Spirit x 10 miles; Raise: Spirit x 100 miles
  • Duration: 3 (1/r)
  • Trappings: Extending her mind into another space
  • Shift point of observation anywhere within range as a free action.
  • +1 ISP/extra sense
World Scry
  • 6+ ISP
  • Range: Success: Spirit x 1000 miles; Raise: Planetwide
  • Duration: 3 (1/r)
  • Trappings: Extending her mind into another space
  • Shift point of observation anywhere within range as a free action.
  • +1 ISP/extra sense

Fear (+2)
  • 2 ISP
  • Range: Smarts x 2
  • Trappings: Reaches into minds and digs up fears
  • Every creature in LBT must make a Fear check, at –2 if the caster got a raise. Wild Cards who fail roll on the Fear Table. Extras are Panicked instead.
Greater Fear (+2)
  • 4 ISP
  • Smarts x 3
  • Targets suffer -2 to resist, or -4 on a raise.

Warrior’s Gift
  • 4 ISP
  • Range: Touch
  • Duration: 3 (1/r)
  • Trappings: Psychically imprint knowledge
  • Success: Get the benefits of a single Combat Edge, ignoring requirements
Greater Warrior’s Gift
  • 8 ISP
  • Range: Touch
  • Duration: 3 (1/r)
  • Trappings: Psychically imprint knowledge
  • Success: Get the benefits of two Combat Edges, ignoring requirements
Last edited by Cassandra Maverick on Wed Oct 03, 2018 2:51 am, edited 1 time in total.

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Cassandra Maverick
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Cassandra Maverick, CS Psychic Soldier Gear

Post by Cassandra Maverick » Thu Aug 02, 2018 5:51 pm

Gear (Encumbrance: 21.25/42

CAF Elite Corps Load-Bearing Chest Rig (Patron)
  • Increase load limit to Str x 7 (42 lb)
  • Integrated IRMSS: 20,000 credits to recharge
    • Immediate Healing check at d8+2, and +2 to any subsequent Healing checks for 1 day.
    • 4 charges
  • Attachment points
    • Attachment: Flash grenade
      • Damage: 2d10, Non-lethal, Ignores armor, MBT; optics that negate obscurement penalties act as armor
      • Range: 5/10/20
    • Attachment: Flash grenade
      • Damage: 2d10, Non-lethal, Ignores armor, MBT; optics that negate obscurement penalties act as armor
      • Range: 5/10/20
    • Attachment: Plasma grenade
      • Damage: 3d10, MD, SBT
      • Range: 5/10/20
    • Attachment: Plasma grenade
      • Damage: 3d10, MD, SBT
      • Range: 5/10/20
    • Attachment: Armor Piercing Grenade (Range: 5/10/20; Damage: 3d8, AP 8, MD, SBT; ROF: 1; 0.25 lbs ea)
    • Attachment: Knife Sheath: Silvered Vibro-Bayonet (Knife) - Damage: Str+d6, AP 4, MD, Silver
    • Attachment: Small All-Purpose Storage Pouch: Multitool and 6 inch crucifix
    • Attachment: Rifleman's Large Magazine Pouch (3 e-clips, weapon cleaning kit)
    • Attachment:
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CA-7 Special Forces Heavy Dead Boy Body Armor
  • +8 Armor and +2 Toughness
  • Full Environmental Protection
  • Embedded vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
  • Garrote Wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise)
  • Built-in mini-computers for basic functions
  • Communications system with a 10 mile range
  • Public-address loudspeakers
  • Night and thermal vision mode for vision
  • No Strength Minimum. (20 lb)
Utility Belt (9 lbs)
  • Canteen (half gallon).
  • Communicator (5 mile range).
  • Compass/inertial mapper.
  • Firestarter kit (solar-powered lighter and flint & steel).
  • Flashlight/signal light (with bright halogen and infrared options).
  • Mini first aid kit (+1 Healing check, only one use).
  • Power bars (three, each can sustain a normal human for a day).
  • Small Sidearm Magazine Pouch: 2/2 Pistol E-Clip (for CM-80)
  • Vibro-Sword
    • Damage: Str+d10, AP 4, MD
  • CM-80 Empress Heavy Ion Pistol (Patron)
    • Damage: 1-3d6+2, AP 0, ROF 1
    • EMP Attack: The wielder uses his Shooting skill to target a technological device (−4 Called Shot penalty for any hand-held or small items targeted). On a successful hit, the device won’t work for one round; it fails to operate for three rounds on a raise. This can inflict hindrances on the target. Shoot a cyborg in the arm, he gains the one arm hindrance. Shoot him in the head and he becomes blind or deaf. Shoot a vehicle's weapon and it will not work. Shoot a light and it goes out. This requires 2 shots from the weapon's E-Clip.
    • Range: 8/16/32
    • Shots: 8
      • 2 spare clips x 8 shots
    • Custom Grip and Laser Targeting: The shooter gains +2 to all shooting rolls with this weapon.
  • Weight: 9
C-16A Close Combat Pump Rifle
  • Damage: By Ammunition
    • 18.5mm micro-grenade: Damage 2d6+1, AP -, MD
    • Shotgun (12g Slug): 2d10 (can be silver or normal)
    • Shotgun (12g Shot): 3d6/2d6/1d6 (at S/M/L ranges); Get +2 on attack roll
    • Shotgun (12g MPAS Shot): These Multi-Purpose Anti-Supernatural Shot shells do their normal damage (as above) against beings harmed by wood, silver, salt, or cold iron.
    • Shotgun (12g Beanbag): If you hit the target, roll 2d10+2 vs target's Strength. Only effective to short range increment. Choose one of the three following effects: Push, Shield Bash, or Knockdown (SWD 85).
    • Rate of Fire: 1
    • Effective Range: 30/60/120 for micro-grenades; 12/24/48 for shotgun rounds
    • Payload: 16, loaded one at a time, or 8 at a time with speed loader.
    • Note: This weapon can mount a shotgun ammunition sling on one side of the gun that holds 8 extra rounds or one speed loader.
CM-30 Ion Pulse Rifle
  • Damage: 1-3d8, ROF 3, 3RB
  • Range: 12/24/48
  • Shots: 30
    • 2 spare clips x 30 shots
  • Weight: 7
CS-S2 Survival Pack
  • Extra Uniform x2, underclothes x4, and boots
  • 2 person tent, +20% water supplies
  • Sleeping bag
  • Flashlight w/knife; solar
  • Inertial compass (+2 to Survival to navigate)
  • Short range (5 mile) radio
  • First aid kit (+1 to healing; 3 uses)
  • Hunting/Fishing kit (+1 to Survival to forage)
  • Three ‘saw wires’
  • Fire starter
  • Survival Knife, hatchet, wooden cross
  • 4 signal flares
  • Climbing kit w/30 rope
  • Soap and washcloth
  • Canteen
  • 2 weeks rations
Jet Pack

Credits: 3000
Last edited by Cassandra Maverick on Mon Apr 29, 2019 9:56 pm, edited 2 times in total.

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Cassandra Maverick
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Cassandra Maverick, CS Psychic Soldier Background

Post by Cassandra Maverick » Thu Aug 02, 2018 5:52 pm

Background

Image

Cassandra Maverick is the daughter of a former Coalition Navy captain. He had retired after an injury and settled in a coastal fishing village of Navy veterans in CS Ironheart.

Cass was pretty, but always a bit of a strange child. When she started developing visions at the age of twelve, she was tagged as a psychic, registered, and bar coded. It was a big change in the girl’s life. She had grown up with stories about the evils of magic and psychics. The family kept it quiet as long as they could, and then sent Cassandra to live with relatives in Chi-Town so she could be put into training to join the Psi-Battalion.

Cass’s uncle was a high ranking officer in Army Logistics, but they were kind to her. She grew up with her older cousins Jude and Nici, whom she idolized. Nici especially, as Jude fled the city under serious scandal. Nici became a SAMAS ace.

Cass went through basic and Psi-Bat training to develop into a soldier and psychic. When she graduated, she was assigned to the Chicago Company for her first tour.

Personnel Record
Name: MAVERICK, Cassandra Grace
Service Branch: Coalition Army
Service Number: IH43-C04-091-4F0C-DD5D
Pay Grade: E-2
Pay Rate: 1700/month
Rank: Private
Date of Birth: 12/04/91 PA
Primary Specialty: CS Psychic Soldier (MOS: Psychic Soldier)
Military Education:
  • Basic Training, Army, Chi Town, CS Army Training Facility (ATF)
  • Demolitions Course, Basic, Chi Town, CS Army Training Facility (ATF)
  • Psionic Combat Course, Chi Town, CS Army Training Facility (ATF)
  • Psionic Orientation and Sensitivity Course, Chi Town, CS Army Training Facility (ATF)
  • Reconnaissance Awareness Training Course, Chi Town, CS Army Training Facility (ATF)
Decorations, Medals, Badges, Citations, and Campaign
  • PSI
Disciplinary data and court martial record
  • Note from ATF Psychological Evaluation: Subject displays a slightly more than healthy predilection to questioning orders, especially those concerning the fate of non-combatants and prisoners. Could be a subject of concern in the field. Despite this, she is loyal to the Coalition and her fellow soldiers. She has a family history of service.
Attachments
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Cassandra Maverick
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Cassandra Maverick, CS Psychic Soldier Advances

Post by Cassandra Maverick » Thu Aug 02, 2018 5:53 pm

Iconic Framework (CS Psychic Soldier M.O.S.)
  • AB (Psionics) and 3 powers
  • Major Psionic
  • Psionics at d8, Shooting +1 SP, Notice +2 SP
  • Rifleman starting gear, but CA-3 instead.

Fortune and Glory
  • Choose Your Fate: Select any other result on this table, or roll twice on your choice of the Cybernetics, Education, Experience & Wisdom, Training, and Underworld & Black Ops Hero's Journey Tables.
    • Smart and Learned: Your hero adds one die type to Smarts and adds 2 skill points in any three Smarts-linked skills.
  • Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.

Hero’s Journey
  • Psionics
    • More ISP means more power to work with, and your character has it. She gains +10 ISP to her base.
    • Your hero gains +2 on all Intimidation and Persuasion checks. As well, if she has the fear power, she gains +2 when using it.
  • Experience & Wisdom
    • Elan Edge
  • Training
    • Professional Edge: Master Psionic

Advances
  • Initial Advances: (From Hindrances): Agility d8, Smarts d8
  • Free Edge (Human): Empathic
  • Novice 1 Advance: Danger Sense
  • Novice 2 Advance: Vigor d8
  • Novice 3 Advance: Fighting d8, Psionics d10
  • Seasoned 1 Advance: New Power: Fear
  • Seasoned 2 Advance: Smarts d12
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Cassandra Maverick on Tue Jul 16, 2019 2:16 am, edited 1 time in total.

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Cassandra Maverick
Posts: 62
Joined: Thu Aug 02, 2018 10:32 pm

Re: Cassandra Maverick, CS Psychic Soldier Character Sheet

Post by Cassandra Maverick » Thu Oct 11, 2018 3:53 am

Q3 2018 Advance: Fear power

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Cassandra Maverick
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Joined: Thu Aug 02, 2018 10:32 pm

Re: Pvt. Cassandra Maverick, CS Psychic Soldier Character Sheet

Post by Cassandra Maverick » Tue Jul 16, 2019 2:15 am

Q2 2019 Advance: Smarts d12

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