SGT Kaihauta Frost, Command Specialist (WIP)

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LoJack
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SGT Kaihauta Frost, Command Specialist (WIP)

Post by LoJack »

Kaihauta Frost
Player Name: Nathaniel
Google Handle: Sgt86Delta

Rank: Experience: 25 Advances Left: 0
Race: Human/Pacific Islander/Maori
Iconic Framework: CS Army Infantry Soldier (Command Specialist)
Pvt CA78 - A851, "Lo/Jack 10851"
Pace: 6; Parry: 6 (7); Toughness:19 (8); Strain: 0;
Weapons: (* indicates which is presently In Hand)
CP-50 "Dragonfire" Laser Rifle; Ammo: 3/3
C-20 Laser Pistol; Ammo 2/2
Neural Mace
Vibro Knife
Bennies: 3/3
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

SGT Kaihauta Frost, Command Specialist (WIP)

Post by Sgt 86Delta »

Character Sheet

Character Name: SGT Kaihauta Frost
Rank: Veteran 3 Advances Left: ALOT
Race: Human/Pacific Islander/Maori
Iconic Framework: Techno-Warrior, Aircraft Pilot, Command Specialist
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10, Vigor d10
Pace: 8 (1d6) ; Parry: 6 (½ Fighting +2); Toughness: 7 [ ( )] (½ Vigor+2 plus armor); Strain: 9 of 15

Skills:
(Core) Athletics (Ag) d4 --> d6
(Core) Common Knowledge (Sm) d4 --> d6 +2 (+4)
(Core) Notice (Sm) d4 --> d6 +2 (+4)
(Core) Persuasion (Sp) d4 --> d8
(Core) Stealth (Sg) d4 --> d6

Battle (Sm) --> d8
Electronics (Sm) --> d6 +2 (+4)
Fighting (Ag) --> d6 +3
Hacking (Sm) --> d4
Piloting (Ag) --> d8 +2
Repair (Sm) --> d4
Research (Sm) --> d4
Shooting (Ag) --> d8 +2
Taunt (Sp) --> d6
Thievery (Ag) --> d6

Hindrances
Vow: Conscientious Objector
[Major]: Sure there are orders, but surely they are open to some interpretation. You are the first with questions. You cannot help but to need to know the reason why. If that reason is not good enough you might try to find a different way. If there is a mutiny you might not only be a follower; you probably are the leader of it. But your goal is not to tear the C.S. down. You have made a vow to protect and serve the C.S. in a manner that lifts its ideals rather than trounces others.
  • Special thanks to Jon N for the assist with this hindrance.
Hindrance (Minor): brief description
Hindrance (Minor): brief description

Racial Abilities
Ability: brief description

Edges and Iconic Abilities
Ironjaw (IF)
Soldier of the Coalition (Adds to and replaces Soldier from SWADE)
Requirements: Novice, Strength d6+, Vigor d6+
Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty (page 66). (This stacks with the Brawny Edge.) They also get a free reroll on Vigor rolls made to survive environmental hazards (see Hazards, page 125).
Additionally, C.S. soldiers are trained to use any advantage. They may use Rifle Butts and Pistol Grips as melee weapons that do 1d6 and 1d4 respectively. They do not take the penalty for Improvised weapons for these specific uses. (IF, CS Soldier)
Upgradeable (IF)
Sidekick (CS F&G)
Command (CS F&G)
Rank (NCO)
Requirements: Novice, Smarts d6+, Spirit d6+, Fighting d6+, Knowledge (Battle) d6+, Shooting d6+, Command
Promotions with the CS above the common enlisted ranks are not overly common. More likely are commendations and extra benefits for family members, etc. As a result of his bravery and obedience, the character starts the game as a non-commissioned officer. Gain +2 to supply Requisition requests. (CS F&G)
Martial Arts (HJ)
Alertness (HJ)
Natural Leader (HJ)
Well Equipped
Well Equipped (replaces Rich)
Requirements: Novice
Blessed by his or her connections, the soldier begins with two rolls on the Body Armor, Close Combat Weapons, Cybernetics, or Ranged Combat Weapons Tables. The hero may give up the two rolls to instead replace standard issued piece of gear with one personal weapon, body armor, or adventuring gear item of her choice. Additionally, they begin with 1d4 extra common or uncommon pieces of gear (or upgrades to current gear; example upgrading a Field Computer from I to II).

[*] Cybernetics Table (1d20) [dice:1m94mjx4]59265:0[/dice:1m94mjx4] [20: 4] Cyber-Wired Reflexes
[*] Cybernetics Table (1d20) [dice:1m94mjx4]59265:4[/dice:1m94mjx4] [20: 5] Leg Upgrades
(IA)
Very Well Equipped
Very Well Equipped (replaces Filthy Rich)
Requirements: Novice, Rich
Truly leading a charmed life, this soldier made some major scores before the current assignment. She gets four total rolls on the above-listed tables. She may give up two rolls to instead replace standard issued piece of gear with one personal weapon, body armor, or adventuring gear item of her choice, or three rolls for one vehicle of choice (no Power Armor or Robot Combat Vehicles). They also begin with 1d4 extra common or uncommon pieces of gear (or upgrades to current gear; example upgrading a Field Computer from I to II), as mentioned above. Additionally they are +1 on Requisition Rolls from here on out.

[*] Cybernetics Table (1d20) [dice:1m94mjx4]59265:2[/dice:1m94mjx4] [14] Bionic Strength Augmentation
[*] Cybernetics Table (1d20) [dice:1m94mjx4]59265:1[/dice:1m94mjx4] [19: 15] Synthetic Organ Replacement
(HFE)
Ace (N3, MOS)
Combat Ace (S3, MOS)
I Know A Guy (Mission Advance, HJ)
Danger Sense (Mission Advance, HJ)
Inspire (V3)
Edge: brief description
Edge: brief description
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

SGT Kaihauta Frost - Background

Post by Sgt 86Delta »

Background (post background as a reply to character sheet)
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

SGT Kaihauta Frost - Cybernetics

Post by Sgt 86Delta »

Cybernetics (post cybernetics as a reply to character sheet)
  • Cyber Wired Reflexes (2/U) - Strain: 2
    Abilities and Bonuses
    [*] Raise Agility one die step.
    [*] IF
    [*] Well Equipped
    [*] Cost: (12,000)
  • Hand-to-Hand Reaction Wiring (1) - Strain: 1
    Abilities and Bonuses
    [*] Grants +2 to all Fighting checks and
    [*] +1 Parry,
    [*] requires Cyber-Wired Reflexes.
    [*] IF
    [*] Cost: (30,000)
  • Core Electronics Package (1) - Strain: 1
    Abilities and Bonuses
    [*] A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls.
    [*] Radio (20-mile range),
    [*] gyro-compass,
    [*] clock-calendar.
    [*] IF
    [*] Cost: (22,000)
  • Vehicle Interface Package (1) - Strain: 1
    Abilities and Bonuses
    [*] Grants +2 to related Boating, Driving, Piloting, and Electronics checks.
    [*] requires the Core Electronics Package
    [*] IF
    [*] Cost: (45,000)
  • Optics Package (1) - Strain: 1
    Abilities and Bonuses
    [*] Ignore Illumination Penalties,
    [*] grants +2 to all sight-based Notice checks and versus blinding flashes and effects.
    [*] requires the Core Electronics Package
    [*] IF
    [*] Cost: (60,000)
  • Range Data System (1) - Strain: 1
    Abilities and Bonuses
    [*] Ignore two points of penalties to all Shooting checks,
    [*] requires the Optics Package
    [*] IF
    [*] Cost: (20,000)
  • Targeting Eye (1) - Strain: 1
    Abilities and Bonuses
    [*] Grants +2 to all Shooting rolls for weapons once calibrated (each weapon takes a full round),
    [*] requires the Optics Package.
    [*] IF
    [*] Cost: (12,000)
  • Leg Upgrade (1/ U) - Strain: 1
    Abilities and Bonuses
    [*] Increase Pace +2 abd +1" Jumping distance
    [*] Well Equipped
    [*] Cost: (30,000)
  • Bionic Strength Augmentation (1/U) - Strain: 1
    Abilities and Bonuses
    [*] Raise Strength one die step.
    [*] Very Well Equipped
    [*] Cost: (9,000)
  • Synthetic Organ Replacement (1/U) - Strain: 1
    Abilities and Bonuses
    [*] Raise Vigor one die step.
    [*] Very Well Equipped
    [*] Cost: (100, 000)


  • Name (how many times selected, i.e. 1 or 2) - Strain: 0
    Abilities and Bonuses
    [*] Cost
    [*]
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

SGT Kaihauta Frost - Gear

Post by Sgt 86Delta »

Gear (post gear as a reply to character sheet)


BODY ARMOR
CA-7 Special Forces EBA
  • Armor: +8 Toughness: +3
    Weight: 20 lbs (Min Str: d6)
    Rarity: +1; Cost: 24,000
    Multi-Optics Helmet includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight- based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
    Retractable Vibro-Knives (Str+d6 Mega Damage, AP 6; in forearms)
    Garrote Wire (Str+d4, must follow successful Grapple with a raise; Left Wrist)
    Mag-5 Jetpack (Flight Pace 14 + d8 60MPH, +1 Handling, +2 Stealth)

SIDEARM
CP-30 Laser Pulse Pistol

Range: 10/20/40; Dmg: 3d6+2 AP: 4; ROF: 3; Shots: 30
Weight: 4 lbs. (Min Str: d4)
Notes: 3RB.
Two E-clips or magazines for each weapon
Optional hip/backpack energy pack grants 72 shots

LONGARM
CP-40 Laser Rifle
Range: 24/48/96; Dmg: 4d6+1 AP: 4; ROF: 3; Shots: 60
Weight: 9 lbs. (Min Str: d6)
Notes: Heavy Pulse
Two E-clips or magazines for each weapon
NG-S2 Survival Pack (20 lb)
  • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    Fire starter kit with pocket lighter and flint sparker.
    First aid kit with three uses (each refill costs 100 credits).
    Flashlight and radio (five-mile range), crank and solar powered.
    Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    Survival Knife
    Wooden Cross
    Mallet and wooden stakes
    1 set extra clothes
Item
Info

Item
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Item
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Item
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Credits:
3d6 × 100 Universal Credits in PX account, and 2d6 × 500 credits worth of personal or extra mission gear

Contacts
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
User avatar
Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

SGT Kaihauta Frost - Advances

Post by Sgt 86Delta »

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

Attributes
Agility: d4 --> d8 (Cyber) --> d10 (N1)
Smarts: d4 --> d6 (1) --> d8 (S1)
Spirit: d4 --> d6 (IA) --> d8 (V1)
Strength: d4 --> d8 (2) --> d10 (Cyber)
Vigor: d4 --> d8 (2) --> d10 (Cyber)

Skills:
Academics (Sm)
Athletics (Ag) - d4 (Core) --> d6 (CS Soldier) (1)
Battle (Sm) --> d6 (HJ) --> d8 (S2)
Boating (Ag)
Common Knowledge (Sm) - d4 (Core) --> d6 (SOG Reqs) (1) --> +2 (cond.) (HJ) --> +2 (Cyber)
Driving (Ag)
Electronics (Sm) --> d6 (MOS) (2) --> +2 (cond - pilot) (Cyber) --> +2 (Cyber)
Faith (Sp)
Fighting (Ag) --> d6 (CS Soldier) (2) --> +1 (HJ) --> +2 (Cyber)
Focus (Sp)
Gambling (Sm)
Hacking (Sm) --> +2 (Cyber)
Healing (Sm)
Intimidation (Sp)
Language (Sm)
Notice (Sm) - d4 (Core) --> d6 (1) --> +2 (HJ) --> +2 (cond - sight) (Cyber)
Occult (Sm)
Persuasion (Sp) - d4 (Core) --> d6 (1) --> d8 (V2)
Piloting (Ag) --> d6 (MOS) (2) --> d8 (S4) --> +2 (cyber)
Psionics (Sm)
Repair (Sm) --> +2 (Cyber)
Research (Sm) --> +2 (Cyber)
Riding (Ag)
Science (Sm)
Shooting (Ag) --> d6 (CS Soldier) (2) --> d8 (S4) --> +2 (Cyber)
Spellcasting (Sm)
Stealth (Ag) - d4 (Core) --> d6 (1)
Survival (Sm) --> d4 (N2) --> d6 (S2) --> +2 (cond) (HJ)
Swimming (St)
Taunt (Sp) --> d4 (N2) --> d6 (V2)
Thievery (Ag) --> d6 (2)
Weird Science (Sm)

Racial Abilities
Benefits, table rolls, etc

Iconic Framework (Techno-Warrior)
HEADHUNTER / TECHNO-WARRIOR
Headhunter is the term for the common mercenaries focused on improving their combat value via cybernetic enhancement. Many are partial reconstruction cyborgs—vets maimed in war—who wear the badge of “Headhunter” with honor and revel in the trade of blood and steel for credits.
  • Select 7 total Strain in cybernetic systems.
  • Skills: Shooting d6, Athletics d6, Fighting d6, Common Knowledge d6, Pilot d6, and Electronics d6 (10)
  • Edge(s): Iron Jaw, Soldier, Upgradeable, Ace, and Combat Ace
  • Hindrance: None
  • C.S. Fortune & Glory: 16 (Aide de Camp) & 18 (Command Training)
  • Hero's Journey: (see below)
    • Training
    • Experience & Wisdom
    • Education
  • +1 to all requisition rolls relating to aircraft and munitions for aircraft.
    Aircraft Crewman/Pilot M.O.S.
    Whether they pilot helicopters, Death’s Head Transports, or any other aircraft, these crewmen are the backbone of the transportation and logistic support of the Coalition military.
    Aircraft Crewmen gain the Ace and Combat Ace Edges, and add Pilot d6 and Electronics d6. They also gain a tool kit and are assigned to an aircraft. They get +1 to all requisition rolls relating to aircraft and munitions for aircraft.

Hero’s Journey
  • Sidekick: Experience & Wisdom Table (roll) [dice:1gaog5em]59272:0[/dice:1gaog5em]: [ 13 ]
    Result
    He’s traveled far and wide, and he knows a lot about the world that could come
    in handy. Your character gains a +2 on any Common Knowledge rolls related to
    geography and understanding the people and places of North America. He also
    gains a +2 on Survival and Networking checks in North America. (CS F&G)
  • Training Table (roll) [dice:1gaog5em]59272:4[/dice:1gaog5em]: [ 4 ]
    Result
    Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero’s picked up some serious fighting skills. He’s got the Martial Artist Edge, or Improved Martial Artist, if he already had Martial Artist. (IF)
  • Experience & Wisdom Table (roll) [dice:1gaog5em]59272:5[/dice:1gaog5em]: [ 10 ]
    Result
    Some experiences take a person back to the beginning, reconnecting him to his foundations. Select one Background Edge - ALERTNESS -, regardless of requirements, so long as it makes sense and the GM agrees with it. (IF)
  • Education Table (roll) [dice:1gaog5em]59272:8[/dice:1gaog5em]: [ 19:12 ]
    Result
    The world was ended in war, reborn in war, and war remains the most prevalent truth of the age. Your character understands this better than anyone, and he gains a d6 in Battle to prove it. He also has the Command Edge (or one Leadership Edge - NATURAL LEADER - of his choice if he already has Command). (IF)
  • Underworld & Black Ops Table (roll) [dice:1gaog5em]59272:6[/dice:1gaog5em]: [ 6 ]
    Result
    He’s traveled far and wide, and he always seems to know someone, somewhere, he can call on for information or aid. Your hero has the I Know a Guy Edge and gains +2 on all Networking rolls to contact and gain assistance. (Mission Advances)
  • Experience & Wisdom Table (roll) [dice:1gaog5em]59272:7[/dice:1gaog5em]: [ 19:7 ]
    Result
    He always gets a strange tingling in the back of his neck when things are about to go all pear-shaped. He’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.(Mission Advances)

CS Fortune & Glory
Fortune and Glory
[*] (Roll) [dice:1gaog5em]59272:1[/dice:1gaog5em] : [ 18 ] Command Training: Your hero has proven himself as a leader of the downtrodden, earning the Command and Rank (NCO) Edges. (CS Soldier)
[*] (Roll) [dice:1gaog5em]59272:3[/dice:1gaog5em] : [ 20:16 ] Aide de Camp: Gain the Sidekick Edge. The sidekick is a Wild Card C.S. Soldier with a M.O.S. determined by the GM and you. Additionally, roll once on the Experience & Wisdom, Training, or Underworld & Black Ops table; your hero and sidekick both gain the result, reflecting a notable shared experience. The soldier is an impressionable soldier whom you have authority over and a responsibility for. (CS Soldier)

Advances
Initial Advances: (From Hindrances):
  • INC Spirit 1DT
  • Well Equipped Edge
Free Edge (Human): Very Well Equipped Edge
Cybernetic Modifications: see above
Novice 1 Advance: INC Agility 1DT
Novice 2 Advance: Survival d4 / Taunt d4
Novice 3 Advance: Ace Edge
Seasoned 1 Advance: INC Smarts 1DT
Seasoned 2 Advance: Battle d8 / Survival d6
Seasoned 3 Advance: Combat Ace Edge
Seasoned 4 Advance: Piloting d8 / Shooting d8
Veteran 1 Advance: INC Spirit 1DT
Veteran 2 Advance: Persuasion d8 / Taunt d6
Veteran 3 Advance: Inspire


Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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