Player Name: Nathaniel (Sidekick)
Google Handle: Sgt86Delta
Jason Gregg
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: CS Army Infantry Soldier (Aircraft Crewman)
PVT Jason Gregg, Aircraft Crewman (WIP)
PVT Jason Gregg, Aircraft Crewman (WIP)
Pvt CA78 - A851, "Lo/Jack 10851"
Pace: 6; Parry: 6 (7); Toughness:19 (8); Strain: 0;
Weapons: (* indicates which is presently In Hand)
CP-50 "Dragonfire" Laser Rifle; Ammo: 3/3
C-20 Laser Pistol; Ammo 2/2
Neural Mace
Vibro Knife
Bennies: 3/3
Pace: 6; Parry: 6 (7); Toughness:19 (8); Strain: 0;
Weapons: (* indicates which is presently In Hand)
CP-50 "Dragonfire" Laser Rifle; Ammo: 3/3
C-20 Laser Pistol; Ammo 2/2
Neural Mace
Vibro Knife
Bennies: 3/3
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
PVT Jason Gregg - Character Sheet
Character Sheet
Character Name PVT Jason Gregg
Rank: Seasoned 2 Advances Left: 0
Race: Human
Iconic Framework: MARS Operator/CS Pilot
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
Athletics d4
Common Knowledge d4
Notice d4
Persuasion d4
Stealth d4
Hindrances
Hindrance (Major): brief description
Hindrance (Minor): brief description
Hindrance (Minor): brief description
Racial Abilities
Ability: brief description
Edges and Iconic Abilities
Ace
McGyver
Fast Healer
Combat Ace
Edge: brief description
Edge: brief description
Character Name PVT Jason Gregg
Rank: Seasoned 2 Advances Left: 0
Race: Human
Iconic Framework: MARS Operator/CS Pilot
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
Athletics d4
Common Knowledge d4
Notice d4
Persuasion d4
Stealth d4
Hindrances
Hindrance (Major): brief description
Hindrance (Minor): brief description
Hindrance (Minor): brief description
Racial Abilities
Ability: brief description
Edges and Iconic Abilities
Ace
McGyver
Fast Healer
Combat Ace
Edge: brief description
Edge: brief description
Sarge's Roles _
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
PVT Jason Gregg - Cybernetics
Cybernetics (post background as a reply to character sheet)
- Cyber Wired Reflexes (2/U) - Strain: 2
Abilities and Bonuses
- Core Electronics Package (1) - Strain: 1
Abilities and Bonuses
- Vehicle Interface Package (1) - Strain: 1
Abilities and Bonuses
- Optics Package (1) - Strain: 1
Abilities and Bonuses
- Range Data System (1) - Strain: 1
Abilities and Bonuses
- Targeting Eye (1) - Strain: 1
Abilities and Bonuses
- Name (how many times selected, i.e. 1 or 2) - Strain: 0
Abilities and Bonuses
Sarge's Roles _
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
PVT Jason Gregg - Gear
Gear (post gear as a reply to character sheet)
NG-S2 Survival Pack (20 lb)
Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
Fire starter kit with pocket lighter and flint sparker.
First aid kit with three uses (each refill costs 100 credits).
Flashlight and radio (five-mile range), crank and solar powered.
Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
Survival Knife
Wooden Cross
Mallet and wooden stakes
1 set extra clothes
Body Armor: Choose ONE Body Armor
CA-7 Special Forces EBA
Armor: +8 Toughness: +3
Weight: 20 lbs (Min Str: d6)
Rarity: +1; Cost: 24,000
Multi-Optics Helmet includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight- based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
Retractable Vibro-Knives (Str+d6 Mega Damage, AP 6; in forearms)
Garrote Wire (Str+d4, must follow successful Grapple with a raise; Left Wrist)
Mag-5 Jetpack (Flight Pace 14 + d8 60MPH, +1 Handling, +2 Stealth)
OR
CA-6EX Exoskeleton EBA
Armor: +7 Toughness: +4
Weight: 13 lbs (Min Str: d4)
Notes: While powered (96 hour battery) grants Strength d12+1, +2 Pace, no
Min Str.
Multi-Optics Helmet includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight- based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
Sidearm: Choose ONE
C-20 Laser Pistol
Range: 15/30/60; Dmg: 3d6+1 AP: 3; ROF: 1; Shots: 20
Weight: 3 lbs. (Min Str: d4)
OR
CP-30 Laser Pulse Pistol
Range: 10/20/40; Dmg: 3d6+2 AP: 4; ROF: 3; Shots: 30
Weight: 4 lbs. (Min Str: d4)
Notes: 3RB. Optional hip/backpack energy pack grants 72 shots
CP-40 Laser Rifle
Range: 24/48/96; Dmg: 4d6+1 AP: 4; ROF: 3; Shots: 60
Weight: 9 lbs. (Min Str: d6)
Notes: Heavy Pulse
Two E-clips or magazines for each weapon
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Credits:
3d6 × 100 Universal Credits in PX account, and 2d6 × 500 credits worth of personal or extra mission gear
Contacts
NG-S2 Survival Pack (20 lb)
Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
Fire starter kit with pocket lighter and flint sparker.
First aid kit with three uses (each refill costs 100 credits).
Flashlight and radio (five-mile range), crank and solar powered.
Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
Survival Knife
Wooden Cross
Mallet and wooden stakes
1 set extra clothes
Body Armor: Choose ONE Body Armor
CA-7 Special Forces EBA
Armor: +8 Toughness: +3
Weight: 20 lbs (Min Str: d6)
Rarity: +1; Cost: 24,000
Multi-Optics Helmet includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight- based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
Retractable Vibro-Knives (Str+d6 Mega Damage, AP 6; in forearms)
Garrote Wire (Str+d4, must follow successful Grapple with a raise; Left Wrist)
Mag-5 Jetpack (Flight Pace 14 + d8 60MPH, +1 Handling, +2 Stealth)
OR
CA-6EX Exoskeleton EBA
Armor: +7 Toughness: +4
Weight: 13 lbs (Min Str: d4)
Notes: While powered (96 hour battery) grants Strength d12+1, +2 Pace, no
Min Str.
Multi-Optics Helmet includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight- based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
Sidearm: Choose ONE
C-20 Laser Pistol
Range: 15/30/60; Dmg: 3d6+1 AP: 3; ROF: 1; Shots: 20
Weight: 3 lbs. (Min Str: d4)
OR
CP-30 Laser Pulse Pistol
Range: 10/20/40; Dmg: 3d6+2 AP: 4; ROF: 3; Shots: 30
Weight: 4 lbs. (Min Str: d4)
Notes: 3RB. Optional hip/backpack energy pack grants 72 shots
CP-40 Laser Rifle
Range: 24/48/96; Dmg: 4d6+1 AP: 4; ROF: 3; Shots: 60
Weight: 9 lbs. (Min Str: d6)
Notes: Heavy Pulse
Two E-clips or magazines for each weapon
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Credits:
3d6 × 100 Universal Credits in PX account, and 2d6 × 500 credits worth of personal or extra mission gear
Contacts
Sarge's Roles _
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
PVT Jason Gregg - Advances
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Attributes
Agility: d4
Smarts: d4
Spirit: d4
Strength: d4
Vigor: d4
Skills:
Academics (Sm)
Athletics (Ag) - d4 (Core) --> d6 (1) (CS)
Battle (Sm)
Boating (Ag) --> d4 (IF)
Common Knowledge (Sm) - d4 (Core)
Driving (Ag) --> d4 (IF) --> d6 (+1 DT) (HJ)
Electronics (Sm) --> d6 (IF)
Faith (Sp)
Fighting (Ag) --> d6 (2) (CS)
Focus (Sp)
Gambling (Sm)
Hacking (Sm) --> d6 (HJ)
Healing (Sm)
Intimidation (Sp)
Language (Sm)
Notice (Sm) - d4 (Core)
Occult (Sm)
Persuasion (Sp) - d4 (Core)
Piloting (Ag) --> d4 (IF) --> d6 (1) (CS, MOS) --> d10 (+2 DT) (F&G)
Psionics (Sm)
Repair (Sm) --> d8 (IF) --> d10 (+1 DT) (HJ)
Research (Sm)
Riding (Ag)
Science (Sm)
Shooting (Ag) --> d6 (2) (CS)
Spellcasting (Sm)
Stealth (Ag) - d4 (Core)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Thievery (Ag) --> +1 (cond. (HJ))
Weird Science (Sm)
Racial (Human) Abilities
MARS Operator
MARS Fortune & Glory
Initial Advances: (From Hindrances):
Cybernetic Modifications:
Novice 1 Advance:
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Please list all Edges and Advances taken for your character here
Attributes
Agility: d4
Smarts: d4
Spirit: d4
Strength: d4
Vigor: d4
Skills:
Academics (Sm)
Athletics (Ag) - d4 (Core) --> d6 (1) (CS)
Battle (Sm)
Boating (Ag) --> d4 (IF)
Common Knowledge (Sm) - d4 (Core)
Driving (Ag) --> d4 (IF) --> d6 (+1 DT) (HJ)
Electronics (Sm) --> d6 (IF)
Faith (Sp)
Fighting (Ag) --> d6 (2) (CS)
Focus (Sp)
Gambling (Sm)
Hacking (Sm) --> d6 (HJ)
Healing (Sm)
Intimidation (Sp)
Language (Sm)
Notice (Sm) - d4 (Core)
Occult (Sm)
Persuasion (Sp) - d4 (Core)
Piloting (Ag) --> d4 (IF) --> d6 (1) (CS, MOS) --> d10 (+2 DT) (F&G)
Psionics (Sm)
Repair (Sm) --> d8 (IF) --> d10 (+1 DT) (HJ)
Research (Sm)
Riding (Ag)
Science (Sm)
Shooting (Ag) --> d6 (2) (CS)
Spellcasting (Sm)
Stealth (Ag) - d4 (Core)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Thievery (Ag) --> +1 (cond. (HJ))
Weird Science (Sm)
Racial (Human) Abilities
- Free Human Edge:
MARS Operator
- Fortune & Glory (2 rolls)
- Hero's Journey (3 rolls)
- 4 Advances
- Electronics d6, Repair d8, McGyver Edge
- Boating d4, Driving d4, Piloting d4, Ace Edge
- Begin with standard Starting Gear plus a Wilk's Laser Knife and Field Repair Kit
- Select one non-robot vehicle of choice (with the GM's approval).
- Athletics d6, Fighting d6, Shooting d6, Soldier of the Coalition
- Pilot d6, Electronics d6
- Training Table (1d20) [dice:12ry00n1]60261:0[/dice:12ry00n1] : [ 19:17 ]
- Though lots of folks can jump behind a wheel or grab a stick, Gregg understands the nuances of guiding a machine effectively through the worst conditions. He gains the Combat Ace Edge, as well as one die type (+1 DT) increase in his choice of Boating, Driving, or Piloting.
- Underworld & Black Ops Table (1d20) [dice:12ry00n1]60261:2[/dice:12ry00n1] : [ 4 ]
- Gregg's innate understanding of computers makes him one of the most valuable people in the world. He gains Hacking at d6, as well as +1 when dealing with electronic security using Thievery.
- Training Table (1d20) [dice:12ry00n1]60261:5[/dice:12ry00n1] : [ 11 ]
- Functional machines and technology often mean the difference between life and death in the world of Rifts. Fortunately for any group Gregg runs with, he's pretty good with tech, giving him a one die type (+1 DT) increase for the Repair skill, and the Mr. Fix It Edge.
- Sidekick: Experience & Wisdom Table (roll) [dice:12ry00n1]59272:0[/dice:12ry00n1]: [ 13 ] Result
MARS Fortune & Glory
- (1d20) [dice:12ry00n1]60261:4[/dice:12ry00n1] : [ 4 ] A Way to Get Around
Add two die types (+2 DT) to either the Boating, Driving, Piloting, or Riding skill.
Start with one vehicle or mount of choice (no robot combat vehicles). - (1d20) [dice:12ry00n1]60261:3[/dice:12ry00n1] : [ 20:13 ] Live, Die, Live Again
Gregg is a survivor. Begin with the Fast Healer Edge, gain a free reroll on the Death & Defeat Table, and halve all recovery times from the table.
Initial Advances: (From Hindrances):
Cybernetic Modifications:
Novice 1 Advance:
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Sarge's Roles _