Gear
Tirax T12 Field Medic Light EBA - with Multi Optics Helmet
- Armor: +6
- Tough: +2
- Min Str: d4
- Rarity: -2
- Weight: 17lbs + 5lbs=22lbs
- Cost: 65,000 + 28,050
- Notes: Infravision, medical suite grants +2 to Healing rolls for first aid.
- Helmet includes: Targeting sight,magnification, thermal, infrared, ultraviolet,and night optics.
- The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons.
- The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
- It provides +4 Armor and +2 Toughness to the head only
Vibro-Knife
- Damage: Str+d6
- AP: 6
- Min Str: d4
- Weight: 2
- Cost: 7,000
- Notes: Harmonic Blades:While powered, ignore the minimum Strength requirement of the Vibro-Blade as these weapons do their full damage and provide all noted bonuses. Mega Damage:All Vibro-Blades deal Mega Damage. Powered Weapons:Unless noted otherwise, Vibro-Blades lose Mega Damage and other special abilities if unpowered.
Wilk's 320 Laser Pistol
- Range: 15/30/60
- Damage: 3d6
- RoF: 1
- AP: 2
- Shots: 20
- Min Str: d4
- Cost: 11,000
- Notes: The "Classic" is Shooting +1, Cauterize: Anyone Incapacitated by a laser adds +2 to Vigor checks vs Bleeding Out.
The Rifle Wtih No Name
Range: 24/48/96
Shots 20(Takes 8 hours of inactive use to recharge via a side solar panel)
Str min d4
Damage by type, each shot costs one ammo unless otherwise specified. The defult setting of the rifle is laser, it is an innate action to switch settings.
- Laser: 4d6, AP 2, Heavy Beam
- Armor Piercing Explosive: 3d8 AP16, SBT MD
- Flare, Illumination: Deploys a chute which lights a LBT for 2d10 rounds (100 credits).
- Gas: Shatters releasing toxic gas into a SBT for d4 rounds—Knockout or Paralyzing(players choice), see Poison in Savage Worlds.
- Neural Disruptor: Blunt, nonlethal. Victims check Vigor at −2 (−4 with a raise) or are stunned.
- Tracer Bug: Transmits a radio signal with a range of 8 miles, 96 hour battery life. Sticky for attaching to targets (250 credits).
- Polymer Bolo: Targets make opposed agility vs shooting roll. If the shooter wins the target is Entangled, or Bound with a raise. The polymer bolo is Hardness 24. Bolo breaks down after 2 hours.
NG-S2 Survival Pack:
Popular with adventurers and travelers, this basic survival kit is packed with ultralight gear essential to anyone roaming the vast wilderness and ruins of Rifts Earth. (20 lb, 3000 credits)
- Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
- Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
- Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
- Fire starter kit with pocket lighter and flint sparker.
- First aid kit with three uses (each refill costs 100 credits).
- Flashlight and radio (five-mile range), crank and solar powered.
- Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
- Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
- Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag
Took Kit
Gear:([dice:3ti7eu87]61014:0[/dice:3ti7eu87] ) x 500 credits =2500
Cedits: ([dice:3ti7eu87]61014:1[/dice:3ti7eu87]) x 1000 = 12000
Universal Credits: 49,450
12/31/19 + 50,000 credits.
1/2/20 -28,050 credits
5/17/20 - +20,000 credits
Spending Record
2500 credits of trade goods and 4500 credit for Vibro-knife.
28,050 credits for Multi Optics Helmet integrated into Tirax T12 Armor.