OOC Comments
1-2 More ISP means more power to work with, and your character has it. He gains the
Power Points Edge. Psionics who already have this Edge should reroll.
3-4 Many psionics strive for a level of enlightenment that transcends matters physical,
focusing ever more energy and effort via their will. Your hero is able to spend a
Benny to use her Spirit in place of any other Trait roll for a round
5 With deep concentration, meditation, or prayer, your hero regains her ISP at a faster
rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge
if she already has that Edge.
6-7 Your psionicist gains either the New Powers Edge or one power chosen from the
Mind Melter's list (Rank permitting).
8-9 She always gets a strange tingling in the back of her neck when things are about
to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your
character has the Danger Sense Edge.
10-11 Your hero has a rare and coveted suit of TW Combat Mage Armor (see page 77),
which may or may not place him on a few bounty lists in both the Coalition and
the Federation of Magic. Alternately, if he’s a Cyber-Knight, he gains a suit of TW
Cyber-Knight Heavy Armor
12-13 After serving in a military, paramilitary, militia, or security force for some time,
your hero has some solid combat training. She gains +3 Skill Points which may be
spent on Athletics, Fighting, or Shooting in any combination.
14-15 Constant battle, for cause or survival, means your hero knows a great deal about
combat. Select one Combat Edge; you may ignore all requirements except other
Edges (e.g. to take Improved Frenzy your character must have Frenzy first).
16 Whether via formal training in a dedicated school, learning at the hands of a
master, or just surviving a dangerous world, your hero’s picked up some serious
fighting skills. He’s got the Martial Artist Edge, or Improved Martial Artist, if he
already had Martial Artist.
17-The JA-11 Energy Rifle (see page 102) is a marvel of design and effectiveness. Most
Juicers give inexperienced punks the side-eye if they’re carrying one.
18 Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this
weapon.
19-20 choose one
[dice:1xjotkar]59943:0[/dice:1xjotkar]
[dice:1xjotkar]59943:1[/dice:1xjotkar]
Power Points Edge. Psionics who already have this Edge should reroll.
3-4 Many psionics strive for a level of enlightenment that transcends matters physical,
focusing ever more energy and effort via their will. Your hero is able to spend a
Benny to use her Spirit in place of any other Trait roll for a round
5 With deep concentration, meditation, or prayer, your hero regains her ISP at a faster
rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge
if she already has that Edge.
6-7 Your psionicist gains either the New Powers Edge or one power chosen from the
Mind Melter's list (Rank permitting).
8-9 She always gets a strange tingling in the back of her neck when things are about
to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your
character has the Danger Sense Edge.
10-11 Your hero has a rare and coveted suit of TW Combat Mage Armor (see page 77),
which may or may not place him on a few bounty lists in both the Coalition and
the Federation of Magic. Alternately, if he’s a Cyber-Knight, he gains a suit of TW
Cyber-Knight Heavy Armor
12-13 After serving in a military, paramilitary, militia, or security force for some time,
your hero has some solid combat training. She gains +3 Skill Points which may be
spent on Athletics, Fighting, or Shooting in any combination.
14-15 Constant battle, for cause or survival, means your hero knows a great deal about
combat. Select one Combat Edge; you may ignore all requirements except other
Edges (e.g. to take Improved Frenzy your character must have Frenzy first).
16 Whether via formal training in a dedicated school, learning at the hands of a
master, or just surviving a dangerous world, your hero’s picked up some serious
fighting skills. He’s got the Martial Artist Edge, or Improved Martial Artist, if he
already had Martial Artist.
17-The JA-11 Energy Rifle (see page 102) is a marvel of design and effectiveness. Most
Juicers give inexperienced punks the side-eye if they’re carrying one.
18 Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this
weapon.
19-20 choose one
[dice:1xjotkar]59943:0[/dice:1xjotkar]
[dice:1xjotkar]59943:1[/dice:1xjotkar]