Race: Godling

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High Command
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Race: Godling

Post by High Command »

Godlings

Godlings are the juvenile form of extra-dimensional beings that thrive on the worship and adoration of believes, gaining PPE and nourishment from their devotion. Godlings are the junior members of a pantheon. When they appear in legends, they are usually the sidekicks, students and assistants of greater, established gods. They are frequently dispatched to perform any number of roles and services for their more powerful elder. They can also play minor or major parts in quests and conflicts. The exact status/place of a godling in a pantheon will depend on the politics of that particular pantheon. In some of them, godlings will be treated as lowly minions, sent out on errands and completely subject to the will of their superiors and elders. In others, the godlings will be pretty much on their own and may take sides in family squabbles and even conspire against some of the major gods. Most godlings will have a patron in one or two gods and an enemy or two in others. Most are not as powerful as a god, and usually do not specialize in one area of renown; for example there are no "godlings of thunder." This type of deity is the one most frequently encountered on the "common plane" of a universe, either travelling on a mission or simply on a pleasure trip. Unlike the super powerful gods that they may serve, the powers of godlings are not increased or diminished by the number of people who worship them.
  • Ageless: Due to their deific nature, Godlings do not age at the normal rate after they become 25 years old. They can live more or less forever.
    Aura of the Divine: Godlings have an indescribable something that sets them apart from others. They have a Charisma of +1.
    Burdened by Destiny: Godlings have many advantages. As such reduce their hero’s journey rolls by one - player’s choice as to which one.
    Cyber Resistant: Cyberware doesn’t work for this race. Godlings cannot take any Iconic Framework which includes cybernetics as an inherent ability (including the bio-comp system needed to be a Juicer) nor may they roll on the Cybernetics Benefits Table (see page 135).
    Divine Nature: Due to their divine nature, Godlings begin with a starting Agility, Strength, and Vigor of d6. This increases their natural maximums in these attributes to d12+1. Godlings also regenerate quickly. They may make a natural Healing roll once per day.
    Enemy Pantheon: Beings aligned with certain pantheons, or even factions within pantheons, don't always get along. Relations tend to be dicey, at best. They tend to have an age-old or intense hatred for each other. They suffer –4 Charisma when dealing with each other, and may become hostile with little provocation.
    Expensive Bounties: Any Minion of Splugorth out for a good bounty will attack to capture a lone or isolated godling in an instant. The same goes for a wide variety of bounty hunters.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Ndreare
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Re: Race: Godling

Post by Ndreare »

Can they be cyber Knights?
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Venatus Vinco
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Re: Race: Godling

Post by Venatus Vinco »

RFT wrote:Can they be cyber Knights?
COSMO KNIGHTS!

VV
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Re: Race: Godling

Post by High Command »

the Nanite armor of the cyber-knight does not count as cybernetics as far as I know. If it did then they would start with a penalty to psionics that they do not have.


Added to this:

Deific Heritage [Racial]
Prerequisites: The godling race.
This edge (and the sub abilities with it) represent additional abilities your godling has. This edge may be taken once per rank, plus at character creation, but the same ability may only be taken once. The GM must agree with your reason as to why your godling gets a certain ability. The story of your creation, upbringing, and birth had best be good!
  • Deific Agilty: The godling increases Agility by a die type.
    Deific Intelligence: The godling increases Smarts by a die type.
    Deific Speed: The being doubles the normal jumping distance, and adds +1d6" with a successful Strength roll. Pace is increased by +2 and the Running die is increased a die type.
    Deific Strength: The godling increases Strength by a die type.
    Deific Toughness: The godling has hardened skin, scales, or extremely dense tissue that increases his base Toughness by +2 each time this ability is taken.
    Deific Vigor: The godling increases Vigor by a die type.
    Deific Will: The godling increases Spirit by a die type.
    Earth Glide: Related to a being of elemental earth, or a god of the earth, the godling can burrow into loose earth and move through it at half normal Pace. He cannot normally be attacked while burrowing, and can attempt to surprise opponents who didn’t see him coming by making an opposed Stealth vs Notice roll. If successful, the godling adds +2 to his attack roll that round, or +4 if he succeeded with a raise. The godling also detects and “sees” heat, either through eyes or other sensory organs. This allows it to halve penalties for bad lighting when attacking creatures that radiate heat.
    Immune to Poison or Disease (1): The godling is immune to poison and disease.
    Oceanic Heritage: The godling is related to a deity of oceans, water, rivers, or lakes. Whatever the heritage, the godling cannot drown in oxygenated liquid and has a free d6 in Swimming. His Pace in water is equal to his Swimming skill.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Re: Race: Godling

Post by Seswarick »

@High Command
Is this a finished product? I like it a lot but feel Godlings should start with a little PPE. Maybe add two levels of PPE for a starting pool of 10 and add a retrapped monologer to balance it out. Deific Disinterest: Mortal foes are beneath a godlings attention. If the player draws a Club for initiative they must roll Spirit at -2 or they look for something or someone more worthy of them.

Either way I'm about to give it a whirl in Vauxhall knights.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
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Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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Re: Race: Godling

Post by High Command »

Not particularly - we decided to use ARES instead. I'd use that or Rising Star personally. But if you and the GM want to try it out, feel free. Stuff in Community Projects is much more of a "Here's an idea" than stuff in House Rules.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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