Godlings are the juvenile form of extra-dimensional beings that thrive on the worship and adoration of believes, gaining PPE and nourishment from their devotion. Godlings are the junior members of a pantheon. When they appear in legends, they are usually the sidekicks, students and assistants of greater, established gods. They are frequently dispatched to perform any number of roles and services for their more powerful elder. They can also play minor or major parts in quests and conflicts. The exact status/place of a godling in a pantheon will depend on the politics of that particular pantheon. In some of them, godlings will be treated as lowly minions, sent out on errands and completely subject to the will of their superiors and elders. In others, the godlings will be pretty much on their own and may take sides in family squabbles and even conspire against some of the major gods. Most godlings will have a patron in one or two gods and an enemy or two in others. Most are not as powerful as a god, and usually do not specialize in one area of renown; for example there are no "godlings of thunder." This type of deity is the one most frequently encountered on the "common plane" of a universe, either travelling on a mission or simply on a pleasure trip. Unlike the super powerful gods that they may serve, the powers of godlings are not increased or diminished by the number of people who worship them.
- Ageless: Due to their deific nature, Godlings do not age at the normal rate after they become 25 years old. They can live more or less forever.
Aura of the Divine: Godlings have an indescribable something that sets them apart from others. They have a Charisma of +1.
Burdened by Destiny: Godlings have many advantages. As such reduce their hero’s journey rolls by one - player’s choice as to which one.
Cyber Resistant: Cyberware doesn’t work for this race. Godlings cannot take any Iconic Framework which includes cybernetics as an inherent ability (including the bio-comp system needed to be a Juicer) nor may they roll on the Cybernetics Benefits Table (see page 135).
Divine Nature: Due to their divine nature, Godlings begin with a starting Agility, Strength, and Vigor of d6. This increases their natural maximums in these attributes to d12+1. Godlings also regenerate quickly. They may make a natural Healing roll once per day.
Enemy Pantheon: Beings aligned with certain pantheons, or even factions within pantheons, don't always get along. Relations tend to be dicey, at best. They tend to have an age-old or intense hatred for each other. They suffer –4 Charisma when dealing with each other, and may become hostile with little provocation.
Expensive Bounties: Any Minion of Splugorth out for a good bounty will attack to capture a lone or isolated godling in an instant. The same goes for a wide variety of bounty hunters.