The Hero's Journey - v3 SWADE

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Sgt 86Delta
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Posts: 768
Joined: Sun Oct 15, 2017 4:47 pm

The Hero's Journey - v3 SWADE

Post by Sgt 86Delta » Wed Jun 26, 2019 6:17 am

V3 TLPG - HJ Reviews

BODY ARMOR
  • 1-4 No change
    5-6 Armor Bonus change (3 to 2)
    7 Stealth changed out for Concealment
    8 Strength die Increase (x2)
    9-10 Dropped Toughness (and x2 application); +2 Stealth for Wearer.
    11 +2 Survival
    12 Dropped +1 Vigor; Added +6 Cold, Heat, Radiation resist.
    13 - 14 No change
    15 Dropped urban camouflage; Added Multi Optics Helmet
    16 - 17 Dropped targeting enhancement on helmet; Added +1 Embedded Toughness
    18 Increased Pace from +1 to +2 and added 1” Jumping
CLOSE COMBAT WEAPONS
(Specific Weapons Removed from Results)
  • 1-4 No Change
    5-6 Negate penalties for Called Shots and Off-Hand Attacks
    7 Application Reduced from 2 to 1
    8 - 9 Reduced Weight and Strength requirement
    10 - 11 Reduced application from 3 to 2
    12 -2 Strength for opponents to disarm
    13 No Change
    14 Weapon designed to be Non-Lethal
    15 No Change
    16 Weapon designed to be Break Things
    17 No Change
    18 Increased Damage w/ +2; AP 4
CYBERNETICS
  • 1 No Change
    2 - 3 No Change
    4 No Change
    5 - 6 Dropped EDSA (Expanded Detection and Security Array); Acquired level of Leg Upgrades
    7 Dropped Wired Skill Port & 4 die type skill chip; Acquired Vehicle Interface Package
    8 No Change
    9 No Change
    10 - 11 No Change
    12 No Change
    13 - 14 No Change
    15 Dropped Nano-Repair System; Acquired 1 level of Synthetic Organ REplacement
    16 Dropped Subject Matter Expert Port & 4 die type skill chip; Acquired Hand-to-Hand Reaction Wiring
    17 - 18 No Change
EDUCATION
  • 1 - 2 No Change
    3 - 4 No Change
    5 Added 1 Language at d8
    6 - 7 Academics d6 instead of K/History d8; Common Knowledge 1 die type Increase instead of the +2 to Common Knowledge checks
    8 Dropped the +1 Repair to electronic machinery
    9 - 10 Networking instead of Streetwise
    11 Academics d6 instead of K/Politics d8; +1 to Persuasion & Performance instead of +2 to Persuasion
    12 Battle d6 instead of K/Battle d8
    13 - 14 Hacking d6 instead of K/Computers d8, as well as +1 when dealing with electronic security using Thievery.(reduced from +2)
    15 - 16 Dropped Investigator Edge. Research d6 instead of Investigation d6
    17 - 18 Reduced skill points from five to three; Skill points spent on Smarts-based skills
ENCHANTED ITEMS & MYSTIC GADGETS
  • 1 removed AB:Magic and AB:Miracles roll for Faith rolls
    2 - 3 No Change
    4 No Change
    5 - 6 No Change
    7 - 8 Dropped Communications Band & + 2 Charisma; Acquired Magic Optics System
    9 - 10 No Change
    11 No Change
    12 - 13 Swapped with Result 7 - 8. Acquired Communications Band. No Charisma bonus
    14 - 15 No Change
    16 No Change
    17 No Change
    18 No Change
EXPERIENCE & WISDOM
  • 1 - 2 No Change
    3 - 4 No Change
    5 Dropped Connections (Black Market)
    7 - 8 No Change
    9 No Change
    10 - 11 No Change
    12 - 13 Networking instead of Streetwise
    14 No Change
    15 - 16 No Change
    17 - 18 No Change
MAGIC & MYSTICISM
  • 1 No Change
    2 - 3 Dropped Marksman Edge; Acquired Concentration Edge
    4 - 7 Dropped +5 PPE gain; Acquired Power Surge (Wild Card) Edge
    8 - 10 No Change
    11 - 13 No Change
    14 No Change
    15 - 16 Dropped reduced PPE activation cost; Acquired Channeling Edge
    17 Dropped Mega-Damage for all damage dealing powers & +5 AP for normally Mega-Damage dealing powers. Acquired Wizard Edge w/ AB Miracles getting a reroll.
    18 No Change
PSIONICS
  • 1 No Change
    2 - 3 No Change
    4 - 6 Dropped +10 ISP; Acquired Power Pints Edge or reroll
    7 Dropped emotional state check; Acquired Concentration Edge
    8 - 10 No Change
    11 No Change
    12 This benefit also aids anyone under the effects of the mind walk Mega Power Modifier.
    13 - 15 No Change
    16 No Change
    17 - 18 No Change
RANGED WEAPONS
(Most Specific Weapons Removed from Results)
  • 1 - 3 No Change
    4 No Change
    5 - 6 Application reduced from 2 to 1.
    7 - 8 Ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Concealment, Illumination, and Range.
    9 - 10 Application reduced from 3 to 2
    11 Reduced Weight and Strength requirement
    12 No Change
    13 Conceal and Carry for Pistols
    14 Sturdy and Well-Made. Spend a Benny to avoid rolling on the Technical Difficulties table.
    15 No Change
    16 No Change
    17 Trademark Weapon Edge
    18 Multi Optics Scope
TRAINING
  • 1 - 3 Reduced skill points from five to three; Athletics instead of Throwing
    4 - 5 No Change
    6 - 7 No Change
    8 - 9 Tracking is of course part of Survival (lost a skill die)
    10 - 11 Dropped +1 to K/Electronics & K/Engineering; Acquired Mr. Fix It Edge.
    12 - 13 Swapped Athletics out for Climbing
    14 Dropped the +1 Parry
    15 - 16 No Change
    17 No Change
    18 No Change
UNDERWORLD & BLACK OPS
  • 1 - 2 No Change
    3 - 4 Hacking d6 instead of K/Computers d8; Reduced bonus for electronic security from +2 to +1
    5 - 7 Networking instead of Connections
    8 No Change
    9 - 10 Dropped Streetwise Skill; Acquired Streetwise Edge
    11 - 13 Athletics instead of Climbing; Reduced skill points from 3 to 1.
    14 Research instead of Investigation.
    15 - 16 Dropped Connections (Black Market)
    17 No Change
    18 Dropped the Called Shot offset bonus.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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User avatar
Sgt 86Delta
Game Master
Posts: 768
Joined: Sun Oct 15, 2017 4:47 pm

Re: The Hero's Journey - v3 SWADE

Post by Sgt 86Delta » Sat Jun 29, 2019 7:49 am

I was looking at Close Combat Weapons and Ranged Weapons.

Trademark Weapon Edge is only available thru Ranged Combat HJ Table.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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