BODY ARMOR
- 1-4 No change
5-6 Armor Bonus change (3 to 2)
7 Stealth changed out for Concealment
8 Strength die Increase (x2)
9-10 Dropped Toughness (and x2 application); +2 Stealth for Wearer.
11 +2 Survival
12 Dropped +1 Vigor; Added +6 Cold, Heat, Radiation resist.
13 - 14 No change
15 Dropped urban camouflage; Added Multi Optics Helmet
16 - 17 Dropped targeting enhancement on helmet; Added +1 Embedded Toughness
18 Increased Pace from +1 to +2 and added 1” Jumping
CLOSE COMBAT WEAPONS
(Specific Weapons Removed from Results)
- 1-4 No Change
5-6 Negate penalties for Called Shots and Off-Hand Attacks
7 Application Reduced from 2 to 1
8 - 9 Reduced Weight and Strength requirement
10 - 11 Reduced application from 3 to 2
12 -2 Strength for opponents to disarm
13 No Change
14 Weapon designed to be Non-Lethal
15 No Change
16 Weapon designed to be Break Things
17 No Change
18 Increased Damage w/ +2; AP 4
CYBERNETICS
- 1 No Change
2 - 3 No Change
4 No Change
5 - 6 Dropped EDSA (Expanded Detection and Security Array); Acquired level of Leg Upgrades
7 Dropped Wired Skill Port & 4 die type skill chip; Acquired Vehicle Interface Package
8 No Change
9 No Change
10 - 11 No Change
12 No Change
13 - 14 No Change
15 Dropped Nano-Repair System; Acquired 1 level of Synthetic Organ REplacement
16 Dropped Subject Matter Expert Port & 4 die type skill chip; Acquired Hand-to-Hand Reaction Wiring
17 - 18 No Change
EDUCATION
- 1 - 2 No Change
3 - 4 No Change
5 Added 1 Language at d8
6 - 7 Academics d6 instead of K/History d8; Common Knowledge 1 die type Increase instead of the +2 to Common Knowledge checks
8 Dropped the +1 Repair to electronic machinery
9 - 10 Networking instead of Streetwise
11 Academics d6 instead of K/Politics d8; +1 to Persuasion & Performance instead of +2 to Persuasion
12 Battle d6 instead of K/Battle d8
13 - 14 Hacking d6 instead of K/Computers d8, as well as +1 when dealing with electronic security using Thievery.(reduced from +2)
15 - 16 Dropped Investigator Edge. Research d6 instead of Investigation d6
17 - 18 Reduced skill points from five to three; Skill points spent on Smarts-based skills
ENCHANTED ITEMS & MYSTIC GADGETS
- 1 removed AB:Magic and AB:Miracles roll for Faith rolls
2 - 3 No Change
4 No Change
5 - 6 No Change
7 - 8 Dropped Communications Band & + 2 Charisma; Acquired Magic Optics System
9 - 10 No Change
11 No Change
12 - 13 Swapped with Result 7 - 8. Acquired Communications Band. No Charisma bonus
14 - 15 No Change
16 No Change
17 No Change
18 No Change
EXPERIENCE & WISDOM
- 1 - 2 No Change
3 - 4 No Change
5 Dropped Connections (Black Market)
7 - 8 No Change
9 No Change
10 - 11 No Change
12 - 13 Networking instead of Streetwise
14 No Change
15 - 16 No Change
17 - 18 No Change
MAGIC & MYSTICISM
- 1 No Change
2 - 3 Dropped Marksman Edge; Acquired Concentration Edge
4 - 7 Dropped +5 PPE gain; Acquired Power Surge (Wild Card) Edge
8 - 10 No Change
11 - 13 No Change
14 No Change
15 - 16 Dropped reduced PPE activation cost; Acquired Channeling Edge
17 Dropped Mega-Damage for all damage dealing powers & +5 AP for normally Mega-Damage dealing powers. Acquired Wizard Edge w/ AB Miracles getting a reroll.
18 No Change
PSIONICS
- 1 No Change
2 - 3 No Change
4 - 6 Dropped +10 ISP; Acquired Power Pints Edge or reroll
7 Dropped emotional state check; Acquired Concentration Edge
8 - 10 No Change
11 No Change
12 This benefit also aids anyone under the effects of the mind walk Mega Power Modifier.
13 - 15 No Change
16 No Change
17 - 18 No Change
RANGED WEAPONS
(Most Specific Weapons Removed from Results)
- 1 - 3 No Change
4 No Change
5 - 6 Application reduced from 2 to 1.
7 - 8 Ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Concealment, Illumination, and Range.
9 - 10 Application reduced from 3 to 2
11 Reduced Weight and Strength requirement
12 No Change
13 Conceal and Carry for Pistols
14 Sturdy and Well-Made. Spend a Benny to avoid rolling on the Technical Difficulties table.
15 No Change
16 No Change
17 Trademark Weapon Edge
18 Multi Optics Scope
TRAINING
- 1 - 3 Reduced skill points from five to three; Athletics instead of Throwing
4 - 5 No Change
6 - 7 No Change
8 - 9 Tracking is of course part of Survival (lost a skill die)
10 - 11 Dropped +1 to K/Electronics & K/Engineering; Acquired Mr. Fix It Edge.
12 - 13 Swapped Athletics out for Climbing
14 Dropped the +1 Parry
15 - 16 No Change
17 No Change
18 No Change
UNDERWORLD & BLACK OPS
- 1 - 2 No Change
3 - 4 Hacking d6 instead of K/Computers d8; Reduced bonus for electronic security from +2 to +1
5 - 7 Networking instead of Connections
8 No Change
9 - 10 Dropped Streetwise Skill; Acquired Streetwise Edge
11 - 13 Athletics instead of Climbing; Reduced skill points from 3 to 1.
14 Research instead of Investigation.
15 - 16 Dropped Connections (Black Market)
17 No Change
18 Dropped the Called Shot offset bonus.