Player Name: Derrick
Google Handle: dsmith8807
Neil
Rank: Novice Advances Gained: 0 Advances Unspent: 0
Race: Human
Playbook: Self-Taught Mage
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d6, Vigor d4
Pace: 6(d6); Parry: 5(1); Toughness: 5(1)
Skills:
- +Academics d6
- *Athletics d4
- *Common Knowledge d6
- Fighting d4
- *Notice d8
- +Occult d6
- *Persuasion d4
- +Repair d6
- Research d6
- Spellcasting d8
- *Stealth d4
Hindrances
- Loyal (Minor): The hero is loyal to his friends and allies.
- Obligation - Married (Minor): The character has a weekly obligation of 20 hours.
- Vow - Secret Order (Major): The individual has pledged himself to some cause.
Edges
- AB (Magic): Arcane Skill: Spellcasting (Smarts), 10 PP, 3 Powers
- Jack-of-all-Trades: Through advanced schooling, book-learning, computer-enhanced skill programs, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. There’s little he can’t figure out given a little time and a dash of luck.
The character makes a Smarts roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether she’s successful or not. - New Powers: Confusion, Disguise (GM Permission).
- Sense Magic: Gain the detect/conceal arcana power. The detect arcana function (only) may be used at-will, with no PP cost, as an action. (Note: If the character has Sense Magic but lacks Spell Casting, only the detect arcana function is available, and is activated with a Spirit roll.)