Interludes: In the Days of Old
Posted: Mon Nov 04, 2019 1:57 pm
As we fill out the map and the roster of NPCs in the village, we can also add interesting locations farther afield. Here's a (hopefully fun) way to add to that map, as well as to flesh out a bit of the village history (both ancient and recent) that you can find in the Timeline post.
This is a special Interlude opportunity -- complete it and your character gets to start play with Conviction.
Directions:
This is a special Interlude opportunity -- complete it and your character gets to start play with Conviction.
Directions:
- Take a look at the Timeline and decide when your tale takes place
- If you like, you can roll on the Major Locations table below for inspiration, or just come up with a possible location
- Decide in which direction the location lies (Remember: the north and northwest is the Weald; to the east are hills are the trade roads to the Free Cities; to the south lies a narrow sea and kingdoms beyond; to the west are neighboring villages then the coast where the raiders land ...)
- Decide how far away the location is from the village: Near (20-40 miles); Moderate (40-80 miles) or Far (80+ miles)
- Decide how your character found out about the place and what occurred there: Did they Learn about it through legends or a book? Did they See it in person or see physical evidence of its existence? Or did you Hear about it from travelers' tales and gossip?
- Write an interlude that involves the location. This can be as factual or fabulous as you like. Decide when it happened -- maybe one of your ancestors was involved? Feel free to add NPCs to be placed in the Village, and we can add it to the timeline, as well. I'll roll secretly to determine how accurate the tale is.
Location Inspiration