Bennie for Tiny Tim

Purchase 1 additional Benny for any character! Site Rule: Usable in any game regardless of other GM restrictions.
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Tiny Tim
Posts: 73
Joined: Sun Nov 10, 2019 2:15 pm

Bennie for Tiny Tim

Post by Tiny Tim »

Re: Chapter Four: Minnesota Wilds

https://savagerifts.com/sr/viewtopic.php?p=70509#p70509

Tiny Tim NEEDS a Bennie
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 8/20
PPE: 0/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 32 (18) in Dragon Form, 18 (10) in Human Form
Parry: 5
Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 1/3
Base Amount
+1 due Joker vs. Shadow Beast
-2 to Remove Shaken due Shadow Beast
-1 to ATTEMPT to Soak vs. Shadow Beast
-1 to Reroll Damage vs. Shadow Beast
***+1 due Inspiring GM with result for Shadow Lord*** Can Be Carried Over

User avatar
Tiny Tim
Posts: 73
Joined: Sun Nov 10, 2019 2:15 pm

Re: Bennie for Tiny Tim

Post by Tiny Tim »

https://savagerifts.com/sr/viewtopic.php?p=70640#p70640

Tiny Tim needed 3 Bennies... and he still failed :(
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 8/20
PPE: 0/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 32 (18) in Dragon Form, 18 (10) in Human Form
Parry: 5
Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 1/3
Base Amount
+1 due Joker vs. Shadow Beast
-2 to Remove Shaken due Shadow Beast
-1 to ATTEMPT to Soak vs. Shadow Beast
-1 to Reroll Damage vs. Shadow Beast
***+1 due Inspiring GM with result for Shadow Lord*** Can Be Carried Over

User avatar
Tiny Tim
Posts: 73
Joined: Sun Nov 10, 2019 2:15 pm

Re: Bennie for Tiny Tim

Post by Tiny Tim »

Bennie #2

See Above
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 8/20
PPE: 0/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 32 (18) in Dragon Form, 18 (10) in Human Form
Parry: 5
Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 1/3
Base Amount
+1 due Joker vs. Shadow Beast
-2 to Remove Shaken due Shadow Beast
-1 to ATTEMPT to Soak vs. Shadow Beast
-1 to Reroll Damage vs. Shadow Beast
***+1 due Inspiring GM with result for Shadow Lord*** Can Be Carried Over

User avatar
Tiny Tim
Posts: 73
Joined: Sun Nov 10, 2019 2:15 pm

Re: Bennie for Tiny Tim

Post by Tiny Tim »

Bennie #3

See Above
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 8/20
PPE: 0/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 32 (18) in Dragon Form, 18 (10) in Human Form
Parry: 5
Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 1/3
Base Amount
+1 due Joker vs. Shadow Beast
-2 to Remove Shaken due Shadow Beast
-1 to ATTEMPT to Soak vs. Shadow Beast
-1 to Reroll Damage vs. Shadow Beast
***+1 due Inspiring GM with result for Shadow Lord*** Can Be Carried Over

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