Chapter 11: The Ashen Sea

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Venatus Vinco
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Posts: 2855
Joined: Sat Jun 11, 2016 3:30 pm

Chapter 11: The Ashen Sea

Post by Venatus Vinco »

This Far and Much Farther
Having paid the toll to pass through the faerie valley the team finally exists the Great Barrier wall mountains range and comes to the foothills on the other side. It takes some days of searching but eventually they find others from the expedition and a site for a new base camp is constructed. After sending messages back with the safe passages, and not so safe passages, identified it is another week or more before Lady Alexandre and the main company arrive.

The western base camp, one of the first (or perhaps only) post-apocalypse settlement this far west is established in the low hills near a river. The Lady wished to be at the bottom of the hills but the team quickly discovers that the lands on the western side is black with ash. Volcanic ash covers the land as far as the eyes can see. It looks black and bleak. The jagged particles irritate eyes, lungs, and breathing. No doubt it will clog up intakes and manifolds on vehicles as well. Gusts of wind create columns of the stuff making flying difficult as well.

Lady Alexandre makes plans to send out scouts to determine the length and breadth of the Ashen Sea. Of course, Fortune Company is tasked to lead the way again, although slightly reconstituted for the journey. They are introduced to Fernando Acosta and his brother Nico. Fernando brings more flight capability to the group for longer range scouting in his Sidewinder SAMAS power armor while his brother is a scientist to help study the Ashen Sea.

Despite the black surroundings the Lady remains hopeful.

"It appears the great barrier wall shielded us in the eastern regions from this cloud of ash. For this we should all be grateful, as the destruction wrought by the cataclysm may have been much worse. If that is even imaginable. Prepare yourselves to cross this Ashen Sea, I suspect much of the Golden Age lies undisturbed beneath it. Explore and mark what you can for the company, but the main purpose of your expedition is to find where it ends, if it does."
Gear Up
Will take equipment requests for this next leg. Also role play a bit of meeting Fernando and Nico.
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Mars
Posts: 168
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars gives @Fernando Acosta a nod. "Welcome, warrior, to our company. I hope you are not faint of heart, for we have, as the kids say, seen some shit."
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It)
Mars Character Sheet
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William Rufus
Posts: 156
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

When Ferando comes over, William is there with Layla at his side. William goes first and greets the new person. "Good day to you sir, I am William, and the is my fiancé Layla. Welcome to our group. we usually do the driving and navigating. Layla is our Mechanic. so if you need help fixing your suit, She is the one to see."

Layla ands a new twist to her usual, "Pleased to meet you Fernando, William forgot to add soon to be married. What a good way of celebrating when all the groups are together and at the new home."

This surprises William, but by now he is use to it. What Lala says usually happens. William quickly points out the ash and his concerns, "I'm not sure this placed full of ash is the right place for all, but we are diffidently close to our new home."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
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Fernando Acosta
Posts: 8
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando raised his multi optics specs up to his eyes, and observed the APC rolling down the mountain pass. This would be group Fortune, the expedition he and his nephew would be joining. He could feel that itch on his skin already. There would probably be magic users on the journey, just the thought of that brought nightmares of Tolkeen bubbling up into his mind. Demons that hid in the shape of children..lightning striking from a cloudless sky onto sleeping soldiers. Mierda, he wanted a smoke. He shoved the memories back down, focusing on the future. He had to get the kid as far west as possible, away from the ISS. Even if it meant making a deal with the devil

Fernando called down from his perch, “Oi mijo! The others are arriving, put some coffee on!”. Nico pops his head out of their shelter, a bright smile spreading over his young face. Finally! The journey of a lifetime would be underway! He was so excited he couldn’t sleep at all last night. They did'nt have much info the team arriving, just that they are some of the best the company has to offer. Nico offered up a prayer that his uncle wouln't scare them too much, he was always so paranoid.
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

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Fernando Acosta
Posts: 8
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando grasps William's hand firmly, "Hola William, good to meet you.". He inclines his head respectively "Senora. Congratulations to you both."

He gives Mars a smile, "Haven't we all. Good to meet you. Let me show you around.". Fernando gives everyone a tour of the settlement when they are ready.

Nico introduces himself to everyone, more excited than he had ever been in his 16 years of life. Energetic but polite as he walks with everyone, asking a million questions about who they are and where they come from.
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Ajax
Posts: 146
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax trots up to Nico and @Fernando Acosta. The heavily armored centaur stands tall above them, though there's just the slightest slump in his shoulders. "Greetings, then. Heading west?" His speech is slurred ever so slightly, and his eyes blink just a little too slowly. "West is our fate, and fate is our fate..." He takes a belt off of a suspicious-smelling canteen. "Or something. I am Ajax. No one is faster than me." He bobs his head in an impaired bowing motion. "A tour? Sure. As long as we can stop by the provisions post on the way. That little person there makes the biggest drinks!" He raises his canteen again before tipping the contents into his mouth.
Along the way, he looks down at Nico. "You are young for such a trip. The optimism of youth. Most would see choking ash and blackness and shy away, and yet you seem more than eager. What do you think is out there, colt?"
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Venatus Vinco
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Bronze Patron
Posts: 2855
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Remains of an Empire

The base camp for the expedition sits in a river valley where the old Colorado River and Gunnison Rivers meet. Before the rifts the area was known as the Grand Junction. Following the Colorado River West, or the remains of the old highway 70, to the end of the valley reveals the dense ashen sea. Already company scientists speculate that the ash cloud from the Yosemite volcano eruption during the cataclysm hit the mountains and settled to the ground, sparing the eastern half of the continent.

The area was barren long before the cataclysm known for its many canyons and valleys. Lady Alexandre studies some pre-cataclysmic maps as she welcomes the members of Adventure Inc.

"A vast wasteland lies between us and what was once the more populous regions of this territory. The Salt Lake City area, said to be a large metroplex during the Golden Age, is about 300 miles away across this ash." She traces a line that follows the old American Empire Highway 70 toward a large lake."We plan to send outriders into the Ash to blaze a path."

She then follows the Colorado River with her finger to a small valley. "This was the city of Moab. It is along the river from here and was in an oasis valley similar to this one. If it was preserved from the ash there may be life there, or a suitable point to establish a more forward base."

She looks to the group and smiles.

"Do you wish to press across the Ashen Sea to Salt Lake or traverse the Colorado River to Moab?"
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Ajax
Posts: 146
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax decides it best to be lucid of mind for the meeting with Lady Alexandre. He cranks on the juice. Moments later, the energy, the power, and the focus slam into gear. Yet even with the juice, he knows who he is. "I am faster than any living creature, but even I have not discerned how to run across the water. If there's floating to be done, let that task fall to others. I would prefer to run the Ashen Sea." He glances across the faces of his comrades. "I will, of course, defer to my associates if they would prefer the river."
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
User avatar
Fernando Acosta
Posts: 8
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Nico considers @Ajax 's question. "Hmm, given the direction we are traveling we could be facing the ruins of several legendary golden age cities.known to be places of luxury for the wealthy. Sources also claim that the land to the farthest west was extremely fertile, providing a large amount of food stuff for the American Empire.". His face takes on a grim look, "I doubt much of that is left after the Coming of the Rifts though"

Academics
[roll] 1d10+2: [3]+2 = 5 [/roll]

Wild
[roll] 1d6: [2] = 2 [/roll]
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Tex Arcana
Posts: 140
Joined: Tue Jan 07, 2020 6:40 pm

Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Finding the base camp is a welcome site after the last few days. Once they arrive, he greets the two people )@Fernando Acosta and Nico) who come out to meet him, "Thank you, a cup of warm coffee is an unexpected pleasure. But please excuse me, I need to submit our report. Which we way is Lady Alexandre?" He sets off to the command tent/center and reports on what they encountered and learns that the two people he met are also join Team Fortune.

When Lade Alexandre proposes the group can either travel across the Ashen Sea or travel the river, Tex can only think back to the beginning of their travels when they'd caused a ruckus in town and were pursued by one legged pirates on their way to Escabana. He nods in agreement with @Ajax, "I think we'd rather stick to land now." He considers the trip. "We are still well stocked generally in the APC, but the fine sand out there will be a problem." He turns to @William Rufus and Layla, "Can you rig up some baffles for the APC to reduce the chance of damaging the APC's engine and drive train?"

Afterwards, he goes and sees if any of the Technowizards who happen to be in the base camp if they've come up with a magical solution (Perhaps a TW device that can be installed on the APC that casts Environmental Protection upon it and it's contents?)
User avatar
Tiny Tim
Posts: 204
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

"I am almost out of Grenades... any chance I can get some...
750 Credits per grenade with a Rarity of 0. Tiny Tim's current Wealth is d8, Normally d4+2 grenades available per successful purchase. I can't remember what I would need to roll to purchase.
from our supplies?!? I am willing to pay for them... and for as many as possible... unless you can get me something else that I can use to make BIG EXPLOSIONS..."


"Now as for when we are travelling, I would prefer to be going along the Colorado River to Moab instead of across the Ashen Sea to Salt Lake. I can't help but think that all of that ash would end up chafing. I would prefer the option to be able to go for a quick dip in the lake as required."
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 3/30
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 0/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Ajax
Posts: 146
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax ponders their proposed courses. "If it is to be by the Ashen Sea, then having reserve breathing modules for each of us is wise. For the river, flotation devices or underwater breathing equipment for those of us who draw breath makes sense. Even though most of us are encased in armor, there is no way to tell what may befall us once we leave. Survival equipment is of paramount importance." He then checks his packs for spare ammo for his railgun. "Anything we have for ammunition should be loaded up."
He turns to Nico and @Fernando Acosta. "The promise of discovery. That is a fair reason. Let us hope this trip reveals something good amongst this waste."
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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William Rufus
Posts: 156
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

William and Layla head to the meeting they talk about the new people .
Layla says, "They seem to be good people, the boy is awful young."

William states, "He might be the next generation."

After Lady A speaks
@William Rufus and Layla, "Can you rig up some baffles for the APC to reduce the chance of damaging the APC's engine and drive train?"
William looks at Layla, "Go n dear."
Layla Speaks up, "First get bigger filters and carry extra so we can change them out daily. We have I believe a TW Force Field Generator we need to worry about dust storms we need to protect the vehicle before it hits. So, set up camp early and take breaks every couple of hours for inspections. We can try to set up skirts and blowers for the wheel and wheel wells keeping the ash and grit
away. Might have to travel slower so as to not kick up the crap."

To Lady Lady Alexandra, "If I could get some of the mechanics together, we can get our ride set up. Then they can proceed to make changes to the other vehicles. We well need to do this eventually, if we are planning to set up trade routes through this area."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
User avatar
Icosa
Gold Patron
Gold Patron
Posts: 757
Joined: Fri Mar 31, 2017 9:06 am
Location: 1st SET

Re: Chapter 11: The Ashen Sea

Post by Icosa »

"Which route has the best access to food?" Icosa wants to know. "I realize we'll be bringing our own as well, but I'm a little concerned about traveling through such desolate areas with only the food we can carry to depend on."

She consults the maps, then adds, "The city in the salt lake was larger though, hm? That might make a better destination..."
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
User avatar
Fernando Acosta
Posts: 8
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando and Nico would mostly need spare parts for the SAMAS , a portable computer and measurement equipment for Nico. Plus their share of food and such. A light rail gun for the SAMAS would be great if we can spare it
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
User avatar
Mars
Posts: 168
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars chimes in, "Perhaps it is the memory of our setting out weighing on my mind, but I say we stay to land. I prefer to meet our foes with both feet under me."
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It)
Mars Character Sheet
User avatar
Mars
Posts: 168
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Icosa wrote: Tue Oct 04, 2022 4:18 pm "Which route has the best access to food?" Icosa wants to know. "I realize we'll be bringing our own as well, but I'm a little concerned about traveling through such desolate areas with only the food we can carry to depend on."
"Icosa's thoughts on provisions are good. Which of the routes is likely to lead us towards the best hunting grounds?"
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It)
Mars Character Sheet
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