Chapter 11: The Ashen Sea

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William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: William Rufus (Mystic)

Post by William Rufus »

William lets Tex finish his negotiations and walks around the shop wondering who this Lady mechanic is. She is beautiful, and has a very strong personality. I said date you idiot, but she smiled at me. He glances over at her where she is talking with the other workers at the shop. She seems so happy, he just smiles. Then she turns and smiles back.

William looks away still smiling, and looking away at some of the other items in the shop. He turns to glance back at her, and sees she is right there, beside him.

She speaks to him, "Hi William, I hear you can drive very well. I like driving too, I think we will be Pilot and Copilot on the way west. do you like to visit new places like I do? I can repair things also for the group. Oh I'm Layla, sorry I should have led with that. After all this is the first, date."

William, is a bit stunned, "How, when?"

Layla replies, "Lady Alexandre is an acquaintance of mine and you mention needing help so that you could help the team more. Also if you get damaged along the way you might need my help." she reaches out for his arm. "You should do more talking when you are on a date. You haven't done this in a while have you."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
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Venatus Vinco
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Bronze Patron
Posts: 2867
Joined: Sat Jun 11, 2016 3:30 pm

Chapter 11: The Ashen Sea

Post by Venatus Vinco »

This Far and Much Farther
Having paid the toll to pass through the faerie valley the team finally exists the Great Barrier wall mountains range and comes to the foothills on the other side. It takes some days of searching but eventually they find others from the expedition and a site for a new base camp is constructed. After sending messages back with the safe passages, and not so safe passages, identified it is another week or more before Lady Alexandre and the main company arrive.

The western base camp, one of the first (or perhaps only) post-apocalypse settlement this far west is established in the low hills near a river. The Lady wished to be at the bottom of the hills but the team quickly discovers that the lands on the western side is black with ash. Volcanic ash covers the land as far as the eyes can see. It looks black and bleak. The jagged particles irritate eyes, lungs, and breathing. No doubt it will clog up intakes and manifolds on vehicles as well. Gusts of wind create columns of the stuff making flying difficult as well.

Lady Alexandre makes plans to send out scouts to determine the length and breadth of the Ashen Sea. Of course, Fortune Company is tasked to lead the way again, although slightly reconstituted for the journey. They are introduced to Fernando Acosta and his brother Nico. Fernando brings more flight capability to the group for longer range scouting in his Sidewinder SAMAS power armor while his brother is a scientist to help study the Ashen Sea.

Despite the black surroundings the Lady remains hopeful.

"It appears the great barrier wall shielded us in the eastern regions from this cloud of ash. For this we should all be grateful, as the destruction wrought by the cataclysm may have been much worse. If that is even imaginable. Prepare yourselves to cross this Ashen Sea, I suspect much of the Golden Age lies undisturbed beneath it. Explore and mark what you can for the company, but the main purpose of your expedition is to find where it ends, if it does."
Gear Up
Will take equipment requests for this next leg. Also role play a bit of meeting Fernando and Nico.
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars gives @Fernando Acosta a nod. "Welcome, warrior, to our company. I hope you are not faint of heart, for we have, as the kids say, seen some shit."
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

When Ferando comes over, William is there with Layla at his side. William goes first and greets the new person. "Good day to you sir, I am William, and the is my fiancé Layla. Welcome to our group. we usually do the driving and navigating. Layla is our Mechanic. so if you need help fixing your suit, She is the one to see."

Layla ands a new twist to her usual, "Pleased to meet you Fernando, William forgot to add soon to be married. What a good way of celebrating when all the groups are together and at the new home."

This surprises William, but by now he is use to it. What Lala says usually happens. William quickly points out the ash and his concerns, "I'm not sure this placed full of ash is the right place for all, but we are diffidently close to our new home."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
User avatar
Fernando Acosta
Posts: 10
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando raised his multi optics specs up to his eyes, and observed the APC rolling down the mountain pass. This would be group Fortune, the expedition he and his nephew would be joining. He could feel that itch on his skin already. There would probably be magic users on the journey, just the thought of that brought nightmares of Tolkeen bubbling up into his mind. Demons that hid in the shape of children..lightning striking from a cloudless sky onto sleeping soldiers. Mierda, he wanted a smoke. He shoved the memories back down, focusing on the future. He had to get the kid as far west as possible, away from the ISS. Even if it meant making a deal with the devil

Fernando called down from his perch, “Oi mijo! The others are arriving, put some coffee on!”. Nico pops his head out of their shelter, a bright smile spreading over his young face. Finally! The journey of a lifetime would be underway! He was so excited he couldn’t sleep at all last night. They did'nt have much info the team arriving, just that they are some of the best the company has to offer. Nico offered up a prayer that his uncle wouln't scare them too much, he was always so paranoid.
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Fernando Acosta
Posts: 10
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando grasps William's hand firmly, "Hola William, good to meet you.". He inclines his head respectively "Senora. Congratulations to you both."

He gives Mars a smile, "Haven't we all. Good to meet you. Let me show you around.". Fernando gives everyone a tour of the settlement when they are ready.

Nico introduces himself to everyone, more excited than he had ever been in his 16 years of life. Energetic but polite as he walks with everyone, asking a million questions about who they are and where they come from.
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Ajax
Posts: 152
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax trots up to Nico and @Fernando Acosta. The heavily armored centaur stands tall above them, though there's just the slightest slump in his shoulders. "Greetings, then. Heading west?" His speech is slurred ever so slightly, and his eyes blink just a little too slowly. "West is our fate, and fate is our fate..." He takes a belt off of a suspicious-smelling canteen. "Or something. I am Ajax. No one is faster than me." He bobs his head in an impaired bowing motion. "A tour? Sure. As long as we can stop by the provisions post on the way. That little person there makes the biggest drinks!" He raises his canteen again before tipping the contents into his mouth.
Along the way, he looks down at Nico. "You are young for such a trip. The optimism of youth. Most would see choking ash and blackness and shy away, and yet you seem more than eager. What do you think is out there, colt?"
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2867
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Remains of an Empire

The base camp for the expedition sits in a river valley where the old Colorado River and Gunnison Rivers meet. Before the rifts the area was known as the Grand Junction. Following the Colorado River West, or the remains of the old highway 70, to the end of the valley reveals the dense ashen sea. Already company scientists speculate that the ash cloud from the Yosemite volcano eruption during the cataclysm hit the mountains and settled to the ground, sparing the eastern half of the continent.

The area was barren long before the cataclysm known for its many canyons and valleys. Lady Alexandre studies some pre-cataclysmic maps as she welcomes the members of Adventure Inc.

"A vast wasteland lies between us and what was once the more populous regions of this territory. The Salt Lake City area, said to be a large metroplex during the Golden Age, is about 300 miles away across this ash." She traces a line that follows the old American Empire Highway 70 toward a large lake."We plan to send outriders into the Ash to blaze a path."

She then follows the Colorado River with her finger to a small valley. "This was the city of Moab. It is along the river from here and was in an oasis valley similar to this one. If it was preserved from the ash there may be life there, or a suitable point to establish a more forward base."

She looks to the group and smiles.

"Do you wish to press across the Ashen Sea to Salt Lake or traverse the Colorado River to Moab?"
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Ajax
Posts: 152
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax decides it best to be lucid of mind for the meeting with Lady Alexandre. He cranks on the juice. Moments later, the energy, the power, and the focus slam into gear. Yet even with the juice, he knows who he is. "I am faster than any living creature, but even I have not discerned how to run across the water. If there's floating to be done, let that task fall to others. I would prefer to run the Ashen Sea." He glances across the faces of his comrades. "I will, of course, defer to my associates if they would prefer the river."
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
User avatar
Fernando Acosta
Posts: 10
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Nico considers @Ajax 's question. "Hmm, given the direction we are traveling we could be facing the ruins of several legendary golden age cities.known to be places of luxury for the wealthy. Sources also claim that the land to the farthest west was extremely fertile, providing a large amount of food stuff for the American Empire.". His face takes on a grim look, "I doubt much of that is left after the Coming of the Rifts though"

Academics
[roll] 1d10+2: [3]+2 = 5 [/roll]

Wild
[roll] 1d6: [2] = 2 [/roll]
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Tex Arcana
Posts: 145
Joined: Tue Jan 07, 2020 6:40 pm

Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Finding the base camp is a welcome site after the last few days. Once they arrive, he greets the two people )@Fernando Acosta and Nico) who come out to meet him, "Thank you, a cup of warm coffee is an unexpected pleasure. But please excuse me, I need to submit our report. Which we way is Lady Alexandre?" He sets off to the command tent/center and reports on what they encountered and learns that the two people he met are also join Team Fortune.

When Lade Alexandre proposes the group can either travel across the Ashen Sea or travel the river, Tex can only think back to the beginning of their travels when they'd caused a ruckus in town and were pursued by one legged pirates on their way to Escabana. He nods in agreement with @Ajax, "I think we'd rather stick to land now." He considers the trip. "We are still well stocked generally in the APC, but the fine sand out there will be a problem." He turns to @William Rufus and Layla, "Can you rig up some baffles for the APC to reduce the chance of damaging the APC's engine and drive train?"

Afterwards, he goes and sees if any of the Technowizards who happen to be in the base camp if they've come up with a magical solution (Perhaps a TW device that can be installed on the APC that casts Environmental Protection upon it and it's contents?)
User avatar
Tiny Tim
Posts: 216
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

"I am almost out of Grenades... any chance I can get some...
750 Credits per grenade with a Rarity of 0. Tiny Tim's current Wealth is d8, Normally d4+2 grenades available per successful purchase. I can't remember what I would need to roll to purchase.
from our supplies?!? I am willing to pay for them... and for as many as possible... unless you can get me something else that I can use to make BIG EXPLOSIONS..."


"Now as for when we are travelling, I would prefer to be going along the Colorado River to Moab instead of across the Ashen Sea to Salt Lake. I can't help but think that all of that ash would end up chafing. I would prefer the option to be able to go for a quick dip in the lake as required."
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
User avatar
Ajax
Posts: 152
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax ponders their proposed courses. "If it is to be by the Ashen Sea, then having reserve breathing modules for each of us is wise. For the river, flotation devices or underwater breathing equipment for those of us who draw breath makes sense. Even though most of us are encased in armor, there is no way to tell what may befall us once we leave. Survival equipment is of paramount importance." He then checks his packs for spare ammo for his railgun. "Anything we have for ammunition should be loaded up."
He turns to Nico and @Fernando Acosta. "The promise of discovery. That is a fair reason. Let us hope this trip reveals something good amongst this waste."
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
User avatar
William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

William and Layla head to the meeting they talk about the new people .
Layla says, "They seem to be good people, the boy is awful young."

William states, "He might be the next generation."

After Lady A speaks
@William Rufus and Layla, "Can you rig up some baffles for the APC to reduce the chance of damaging the APC's engine and drive train?"
William looks at Layla, "Go n dear."
Layla Speaks up, "First get bigger filters and carry extra so we can change them out daily. We have I believe a TW Force Field Generator we need to worry about dust storms we need to protect the vehicle before it hits. So, set up camp early and take breaks every couple of hours for inspections. We can try to set up skirts and blowers for the wheel and wheel wells keeping the ash and grit
away. Might have to travel slower so as to not kick up the crap."

To Lady Lady Alexandra, "If I could get some of the mechanics together, we can get our ride set up. Then they can proceed to make changes to the other vehicles. We well need to do this eventually, if we are planning to set up trade routes through this area."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
User avatar
Icosa
Gold Patron
Gold Patron
Posts: 757
Joined: Fri Mar 31, 2017 9:06 am
Location: 1st SET

Re: Chapter 11: The Ashen Sea

Post by Icosa »

"Which route has the best access to food?" Icosa wants to know. "I realize we'll be bringing our own as well, but I'm a little concerned about traveling through such desolate areas with only the food we can carry to depend on."

She consults the maps, then adds, "The city in the salt lake was larger though, hm? That might make a better destination..."
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
User avatar
Fernando Acosta
Posts: 10
Joined: Mon Sep 19, 2022 12:39 pm

Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando and Nico would mostly need spare parts for the SAMAS , a portable computer and measurement equipment for Nico. Plus their share of food and such. A light rail gun for the SAMAS would be great if we can spare it
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
User avatar
Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars chimes in, "Perhaps it is the memory of our setting out weighing on my mind, but I say we stay to land. I prefer to meet our foes with both feet under me."
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
User avatar
Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Icosa wrote: Tue Oct 04, 2022 4:18 pm "Which route has the best access to food?" Icosa wants to know. "I realize we'll be bringing our own as well, but I'm a little concerned about traveling through such desolate areas with only the food we can carry to depend on."
"Icosa's thoughts on provisions are good. Which of the routes is likely to lead us towards the best hunting grounds?"
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
User avatar
Tiny Tim
Posts: 216
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

Mars wrote: Wed Oct 05, 2022 3:47 pm
Icosa wrote: Tue Oct 04, 2022 4:18 pm "Which route has the best access to food?" Icosa wants to know. "I realize we'll be bringing our own as well, but I'm a little concerned about traveling through such desolate areas with only the food we can carry to depend on."
"Icosa's thoughts on provisions are good. Which of the routes is likely to lead us towards the best hunting grounds?"
"I would think that there would be more food from fish in the river than from an area described as an Ashen Sea. I would think that any large animals in a place called the Ashen Sea would be tunnelers, and thus difficult to get to without using some sore of bait. Fishing... well that is a known quantity that I am sure some of us have some experience with."
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
User avatar
Ajax
Posts: 152
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax shrugs. "If we are so evenly split, then let us allow the fates to decide. We can cast lots. Our path can be decided by the simple toss of a coin. Who has a coin?" He looks around for someone to volunteer such a thing.
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
User avatar
William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

William steps up, "I do." As he reaches for the coin he had from the other world, "Heads for land, and Tails for the River."
Heads 1 Tails 2
1d2: [1] = 1
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
User avatar
Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

William Rufus wrote: Sat Oct 08, 2022 1:59 pm William steps up, "I do." As he reaches for the coin he had from the other world, "Heads for land, and Tails for the River."
Heads 1 Tails 2
1d2: [1] = 1
"The Ashen Sea, then." Mars picks up some extra materials for cleaning and caring for her weapons and a perhaps a spare oxygen mask and goggles.
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2867
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Setting Sail
Image
Horror Factor: -4

Before setting across the wastes the group takes stock of their possessions and situation. Layla figures she could create an advanced air filter and dust skirts for the Mammoth, it would take a few days and require some scrounging up some parts. The Techno-Wizards in the company have no shortage of ideas on how to protect the vehicle. Of source, it would require a mass PPE battery. Fortunately, the group has a dragon who might be willing to deign to such a thing. Maybe.

The Bubble
The TWs in the group can set up an *environmental protection* field around the Mammoth. It would need 8 PPE, half that on a ley line, per hour to operate but would completely protect the Mammoth from the effects of the Ashen Sea. An onboard PPE battery can hold up to 24 PPE but would need to be replenished from personal reserves if it ran out. Note: a travel period in the Journey rules is 6 hours. Making this upgrade would reduce your starting Supply die by two die types (eg d12 to d8). Both upgrades are possible.
The Mad Max
Bolting on steel skirts, adding a big muffler and air filter can help mitigate, but not eliminate the environmental effects. This would grant a free reroll on Piloting Rolls for the Mammoth when making Journey rolls. Making this upgrade would reduce your starting Supply die by one die type (eg d12 to d10). Both upgrades are possible.
After making their best preparations the group sets forth on their journey to the Salt Lake.

Journey Tasks (Horror Factor -4):
Navigator (Required, Survival)
Lookout (Required, Notice)
Pilots (Required for each Vehicle, Piloting/Driving)
Scout (Optional, Stealth)
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
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William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

William and Layla get on board the vehicle the look things over supplies Food, water, extra Ammo, Spare parts and new gear.
William sits in the pilots seat and Layla the copilot and do a prestart checklist
William
Drive: (Ace They ignore two points of penalties +2 when they finally get out to rough area uses his boost spell)
1d8
1d8+2 1d8+2!!: [6]+2 = 8 -4=4 Success
WD 1d6 1d6!!: [5] = 5

Faith reroll benny
1d10+2 1d10+2!!: [2]+2 = 4
WD1d6 1d6!!: [3] = 3
Faith
1d10+2 1d10+2!!: [6]+2 = 8
WD1d6 WD 1d6!!: [3] = 3

Notice:(Alertness: +2 Danger Sense, Notice roll at +2, Magic Optics System +2, (field intell+2 to notice traps and Ambush)
1d8
1d8+6 1d8+6!!: [8]+6 = 14 Aced 1d6!!: [5] = 5 =19-4=15 success and 2 raises
WD 1d6 1d6!!: [4] = 4

Layla
Electronics They gain a +2 telemechanic Layla uses one of her Benny
1d8
1d8+2 1d8+2!!: [1]+2 = 3
WD 1d6 1d6!!: [4] = 4
1d8+2 1d8+2!!: [6]+2 = 8 -4= 4 Success
1d6 1d6!!: [3] = 3
Notice (Magic Optic System+2
1d8
1d8+2 1d8+2: [1]+2 = 3
WD 1d6 1d6!!: [3] = 3
Last edited by William Rufus on Tue Oct 11, 2022 4:44 pm, edited 3 times in total.
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
User avatar
Tiny Tim
Posts: 216
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

Stealth (-4 due Horror Factor, +2 due Chameleon Scales... so -2... +1 due Raise on Navigation Roll... so -1)
  • Stealth: 1d10!!-2!!: [8]-2 = 6 +1
    Wild: 1d6!!-2!!: [3]-2 = 1 +1
    Result: 7 - Success: The party is forewarned of what lies ahead. Draw for Encounters as normal.


"I really hate this ash. I TOLD you we should have gone with the river route."

With that, the young hatchling runs off into the ashen sea to scout out for the group, trusting his camouflage scales to keep him hidden from all but the most observant.
Last edited by Tiny Tim on Sat Oct 15, 2022 2:02 am, edited 1 time in total.
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Mars
Posts: 174
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Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars takes up the role as navigator, directing the party's course in the wilderness. A fitting role for a god.
Raise on Survival
Survival 1d8!, Wild 1d6!: [8!, 1]+[2] = 11 +2 for Woodsman, +1 for Compass, -4 for horror factor = 8
She points the company unerringly in the correct direction, skillfully navigating the company around what could otherwise have been some very difficult terrain.
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Fernando Acosta
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Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Fernando will take to the sky and help scout ahead:
Piloting
1d12!: [6] = 6
(penalty reduced to -2 due to Ace) Total 4
Wild Die
1d6!: [3] = 3
(penalty reduced to -2 due to Ace) Total 1

Nico excitedly keeps his eye out for anything strange:
Notice 1d10: [8] = 8 (Total 4 after -4)
Wild Die 1d6: [6] = 6 (Total 3 after -4)
Wild Die Ace 1d6!: [1] = 1
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Tex Arcana
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Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Tex grins and rubs his hands together as he looks at the specs for the 'Bubble', "This is great! But you need a battery you say? I think we may have one." Tex goes and finds @Tiny Tim "Tiny Tim, the techno-wizards have device to keep the vehicle functional across the Ashen Sea; however, they need some components that can be found in your magical energy generator." (I am guessing that this is what VV is hinting at; however, this TW device doesn't contain a battery, it only works on a ley line). "It would really help the team if we could use it. If we find any treasure out there, I think we'd all be willing to let you have first choice. What do you say?"

The mage also signs off on the more mundane adjustments to prepare the APC for the extremes of the wastelands.

When the trip starts, Tex stays in the vehicle making sure the 'Bubble' is powered and helps keep an eye out.

Support Lookout

Notice: 1d6!-4: [5]-4 = 1
Wild Die: 1d6!-4: [5]-4 = 1
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Ajax
Posts: 152
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Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax leads out into the Ashen Sea, hoping to act as a lead scout. Unfortunately, the centaur is a
Stealth: 1d10!!-4: [6]-4 = 2
WD Stealth: 1d6!!-4: [4]-4 = 0
amongst the rolling, foliage-free plains. His eyes remain peeled, but he is little help in being more than a target.
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Venatus Vinco
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Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Journey Results
Navigator (Raise)
Lookout (Success)
Pilots (success)
Scout (Raise, +1 from Navigator)

Cards: AH (Strangers), 6D (Treasure)
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Venatus Vinco
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Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Wheels Up
The barren landscape shows little signs of life as the thick layer of ash covers the entire region. This area was desolate even before the cataclysm but now it has take on a dark, alien, quality.

Layla inspects the Mammoth after the first day of travel. A low tire pressure light has her confused. Armed with her patch kit she examines the huge ATV tires before uncovering a sharp spike that punctured the mega steel belted tires. Pulling it out she gasps louder than the escaping air. Quickly she patches the leak and brings the shard to the group.

In her hand is a massive, sharp, shard of pure diamond.

"You think the volcano spat up more of these? I know techno wizards who would kill for something like this.
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William Rufus
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Re: Chapter 11: The Ashen Sea

Post by William Rufus »

WIP

Repair
1d10+4 1d10+4!!: [2]+4 = 6
WD
1d6 1d6!!: [2] = 2

Layla looks at the diamond, rotating it around, And looking at it carefully, speaking again, "Where there is one there might be others . and we need to try to make some sort of plow to protect the tires and maybe collect some of these beauties. remember I need some nice size ones for a ring."

William responds to this and states, "Anyone have any ideas of how to locate them?"
Notice 1d8 1d8!!: [4] = 4
WD
1d6 1d6!!: [5] = 5
Last edited by William Rufus on Wed Oct 26, 2022 6:54 pm, edited 2 times in total.
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
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Tex Arcana
Posts: 145
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Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Tex holds out his hands to take possession of the diamond shard. "Oh, I may have a way," he says. He moves to the side of the APC that is blocking most of the wind and prepares a summoning ritual. He's not as confident as he sounds as he remembers back to when they encountered the Earth Elementals in their place of power. Slow calm breaths, let the power call out, be courteous and confident.


Summon Ally - Minor Earth Elemental

Cost: 4 +1 (Mind Rider) +0 Elementalist Edge
Duration: 10
Spellcasting 1d12: [6] = 6 (+1 Lessor Ring of the Elder, -1 minor phobia)
Wild Die: 1d6: [5] = 5

As the dust swirls into a vaguely humanoid shape larger than a normal human, Tex speaks. "Welcome, earth friend. I humbly request your help." He holds up the diamond shard. "We are looking for more of these gem stones, please search the surrounding area and return them to us." Almost as an after thought, he pulls out his Xanthine gem. "If you see any gems like this, we would like those as well. Complete this task, and you are done, and have our gratitude."

As the elemental merges back with the earth, Tex's mind is tethered to it, listening to it's alien thoughts. When/if it finds any other gems, he confirms that is what they are looking for.


PPE: 45/50
Bennies: 3
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Ajax
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Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax pauses only momentarily to gaze at the diamond shard. Quickly, he begins

Notice: 1d6!!+2: [5]+2 = 7
WD Notice: 1d6!!+2: [4]+2 = 6
. "Such treasures cannot possibly be ignored or left for free. Be on guard!" His multi-optics helmet draws his attention to anything out of the ordinary nearby.
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars looks at the diamond and scrunches up her nose. "What use is a pointy rock to us?"
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Venatus Vinco
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Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Big Shiny Rocks
The others stay on alert as Tex sends an earth elemental to scour for more gemstones (Tex take a benny, cool idea). It doesn't take long for the elemental to return laden with enough pure diamonds to make every techno-wizard in Lazlo weep. Interestingly it finds the stones in an intricate pattern, laid in the ash in some sort of lattice like network. The size and quality are stunning. It does not return with any of the other gems Tex was looking for. As the elemental sinks back into the earth the large pile of diamonds sparkles in the midday sun.

Suddenly figures emerge from the ashes, taking humanoid shape the ash swirling around them making them look like living shadows. They don't speak but those who open their minds can hear voices in their heads, as if many people were speaking in unison. "You have broken the link. Return the conduits."

Just then the ash swirls up, blocking the sun with a dark cloud and sending grit everywhere. Those without any kind of EBA must make a Vigor roll against an environmental Hazard or suffer a level of Fatigue. Any actions are done with a -2 vision penalty, that is no offset by optics. You are not being attacked...yet.
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Tex Arcana
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Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

The swirling ash is annoying, but Tex's Exterminator EBA keeps out the dust. "Thank you, you have fulfilled your task," Tex says to the elemental as it returns to it's own dimension. He recalls the beautiful patterns he saw as the diamonds were retrieved. It's amazing what natu... his thoughts turn to an audible sigh as he sees multiple things appear.

He quickly casts Detect Arcana to figure out what these things are.

"Conduits?" Tex asks. "Do you mean these gem stones? There was a symmetry...Knowledge itself can be considered wealth. Please teach us about these conduits, and we will return what is yours."

Exalted Detect Arcana + Presence Sense
PPE: 2 +2(Exalted) +1 (Presence Sense) - 1 (Channeling) = 4
Duration: 10 (Concentration)
Range: 12"
Spellcasting: 1d12!+1: [1]+1 = 2
Wild Die: 1d6!+1: [6!, 3]+1 = 10

Persuasion 1d6!: [1] = 1
Wild Die: 1d6!: [4] = 4



PPE: 41/50
Bennies: 4
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Ajax
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Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax curses the ash, though it doesn't penetrate his armor. "Of course the diamonds are guarded. I told you nothing like this would be left alone!"
Confounded by the swirling cloud that blocks his vision, he can only stamp in place. Listening to @Tex Arcana ask for guidance, he stops short of trying to do anything violent to the shapes that appear. Still, even these creatures wouldn't be fast enough to get the drop on him. His weapons remain at his side.
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Mars
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Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars smiles beneath her helmet. ”Ah, so the pointy rocks have a use after all; they bring us battle!”

She draws her equalizer with one hand and holds the other out to her side. A wicked looking knife made of red light forms in her hand, its glow playing patterns against the floating ash.

Rolls
Psionics 1d10!, Wild 1d6!: [10!, 8]+[4] = 22 to cast smite, summoning her psi-dagger. With a raise, it adds +4 damage and costs her -1 ISP thanks to channeling. Neat! She spends an additional ISP to have smite affect her equalizer, too.
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Venatus Vinco
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Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Tex Arcana wrote: Wed Nov 02, 2022 3:10 pm "Conduits?" Tex asks. "Do you mean these gem stones? There was a symmetry...Knowledge itself can be considered wealth. Please teach us


The figures appear as pure energy without physical form, something akin to a tectonic entity or ethereal energy being.

Tex can sense living presences all around them. Somehow connected to the geometric pattern formed by the latticework of diamonds. It's a bit odd, more like one single mind. It takes a long time for any response to come from the figures as if many minds are mulling what was said.

"You seek an exchange?"

Then another long pause as ash swirls, this time surround the Mammoth. Lyla's sensors go nuts as the energy beings surround it. Finally, in the cargo hold a crate of e-clips pops open.

"Return the conduits. Provide the reservoirs. Take the remnants."

Ash swirls again uncovering a mound of diamonds similar in purity to the others but still uncut or formed into pieces. The mound is easily worth a fortune, especially to techno-wizards and stone masters.

Exchange
Provide a crate of e-clips, reduce Supply Die by one step, gain millions in pure unct diamonds.

If the group agrees the forms swirl again as the diamonds are returned to their pattern and Tex can feel the busy presence turn to a more quiet order.

"You also seek a knowledge exchange?"
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Mars
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Re: Chapter 11: The Ashen Sea

Post by Mars »

Mars says, "Someone explain to me why diamonds could possibly be worth more to us than ammo, if you please."

She says "please," but it's easy to tell she doesn't mean it.
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Ajax
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Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax is awed by the shinies, but manages to transition just enough as he remembers their mission. "We have no way of knowing when we might be able to recharge again. Ammunition is vital. Jewels...less so." He stamps anxiously, unsure of what these beings are capable of.
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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Tex Arcana
Posts: 145
Joined: Tue Jan 07, 2020 6:40 pm

Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Tex feels a bit uneasy at the entity's desire for the e-clips. Is their goal to bring more of their kind here, go back to their own dimension or some other purpose?

He tries to figure out what they are trying to do.

Occult: 1d12!: [12!, 8] = 20
Wild Die: 1d6!: [2] = 2

Repair: 1d10!: [5] = 5
Wild Die: 1d6!: [4] = 4

He says to the swirling humanoid dust forms, "Your offer is not unreasonable, but we have a long journey ahead of us. What will you do with the reservoirs?" He waves towards Layla and Nico through the dust, and says, "If you require electrical power, we might be able to provide it directly from our vehicle if you but need it once. "
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William Rufus
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Re: Chapter 11: The Ashen Sea

Post by William Rufus »

Persuasion d8
1d8 1d8!!: [7] = 7
WD
1d6 1d6!!: [4] = 4
William let's the entity enter his thoughts as he speaks, "We meant no harm to you and your ways are new to us. These crystals have value to us and others. My fiancé she found one stuck in the tire of this vehicle, and removed it. She wanted to use one of these to use for a symbol of our love for each other as it is usually a value in our culture beside it values."

William looks at Layla and she nods so William continues, "She will give it back since it is not ours, but she dose not know where the tire picked it up, so she can't place it back where we picked it up. She would also like to know how to avoid more of these. I would like you to know that others might not be so nice about this and if you could better hide the crystal you might save your self more trouble from are kind who would come and try to take them."

Layla looks at the entity and then hands it over to the entity and speaks, "I am sorry if we interfered with your culture. it is beautiful but way to large to have on a ring on my finger. I shall work with you to try not to disturb your culture ay more if you can provide guidance." If you can I would suggest that you bury these deep and make it hard for our kind to discover. There are those of our kind that don't mind who they hurt to get these." She hold s up her finger and shows where it would go.
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
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Tiny Tim
Posts: 216
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

Vigor: 1d10!!: [9] = 9
Wild: 1d6!!: [8!!] = 8
Result: 9 - Success with Raise

"I know diamonds are valuable, but you can't use them to power your guns. While I don't need to use them, a bunch of you guys will quickly run out of ammunition if we do this trade. I wonder if there is something else we could do for them in order to get those diamonds, other than our power cells."
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Fernando Acosta
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Re: Chapter 11: The Ashen Sea

Post by Fernando Acosta »

Nico tears his attention away for the strange beings in front of him and jogs over to where Tex is. Conduits? Diamonds are an interesting choice for conductivity. Maybe by making some adjustments to the Mammoth's sensors could could determine what these creatures are referring to, and what their true desire is. Calculations swirl through his mind.

Science = d12+2!!: [2]+2 = 4
Wild Die = d6+2!!: [1]+2 = 3
OOC Comments
Fernando


Veteran Male Human, MARS Power Armor Ace

Iconic Framework: MARS Power Armor Ace

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Shooting d10, Stealth d6-2, Taunt d6
Pace: 16; Parry: 5; Toughness: 19 (9 M.D.C.); Size: Normal (2)
Strain: 5/6
Hindrances: Coalition Exile, Habit (minor, Smoker)
Edges: Ace, Combat Ace, Combat Reflexes, Level Headed, McGyver, Power Armor Jock, Rapid Fire, Scrounger, Sidekick, Steady Hands, Upgrade
Armor: Bandito Sidewinder SAMAS (Armor 9), Huntsman Medium Personal Armor (Armor 5), PA-09A Super SAMAS (Armor 11)
Weapons: Unarmed (Range Melee, Damage Str), Bandit 6000 "Big Bang" Grenade Launcher (Range 24/48/96, Damage damage by grenade, ROF 2, M.D.C.), 2x Anti-Personnel Lasers (Range 75/150/300, Damage 4d6, ROF 1, AP 5, M.D.C.), Mini-Missile Launchers (Range 100/200/400, Damage 5d6, ROF 4, AP 8, M.D.C.), Impact Maul (Range Melee, Damage Str+2d8+4, M.D.C.), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4)
Language: Native (native, d8)
Current Wealth: $0

[SIZE=16px]Special Abilities[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
  • Languages Known: Native (native, d8)
  • Speed: Ground 100 MPH, VTOL 250 MPH (+2 Handling)
  • Arcane Backgrounds: Can't use PPE, Psionics/Gifted are -4 (-1 w/o helmet).
  • ECC: Immunity to the Hazards. 1 day per Size of air and supplies.
  • STS: Radio 20-miles, full visual/audio sensors. Ignore Illumination and 2 Shooting penalties.
  • Nimble: -1 to be hit and +1 on Evasion rolls.
  • Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

[SIZE=16px]Cyberware[/SIZE]
  • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step

[SIZE=16px]Advances[/SIZE]
Novice Advances
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Repair
  • Edge: Steady Hands
Seasoned Advances
  • Raise Attribute: Spirit
  • Edge: Combat Reflexes
  • Raise Skills: Notice/Athletics
  • Raise Skills: Electronics/Hacking
Veteran Advances
  • Edge: Rapid Fire
  • Raise Attribute: Agility
  • Raise Skills: Shooting/Piloting
  • Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Artificer’s Codex, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Companions & Familiars, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics, Herbal Alchemy, Interface Zero 3.0, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal

Created with Savaged.us
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Venatus Vinco
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Posts: 2867
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 11: The Ashen Sea

Post by Venatus Vinco »

Murder Hobos
Chaffing at the thought of no ammunition the group unanimously declines the trade. However, curiosity still sets in as Tex asks if there is another way to provide power and Nico begins an analysis of the crystalline structure in the ground.

When Tex asks what they need the energy for he is suddenly, and unnervingly, shown as he is whisked from his conscious body onto the astral plane. On this plane he can see the latticework of crystals growing and gleaming like a giant city, energy pulses seemingly at random as these astral beings flit between structures. In his disembodied the Ley line Walker can see a whole society spread before him. He can feel the throb of power and realizes that something must keep this great astral domain going and the absolute derth of le lines in the area means power. It appears the beings can convert energy into psychic power in the reverse of how a Techno-Wizard can convert psychic potential energy into physical effects.

As Tex experiences the wonders of the astral realm everyone else watches as he suddenly collapses on the ground and becomes unresponsive!

Nicos instruments pick up a massive energy matrix all around them equal to the thrum of a large city but there is nothing to be seen.
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Mars
Posts: 174
Joined: Sat Aug 31, 2019 4:30 pm

Re: Chapter 11: The Ashen Sea

Post by Mars »

"Tex!" Mars roars as she charges into battle!

Initiative or Violence?
@Venatus Vinco Not sure if you'd like to deal action cards before Mars starts with the pew pew, stab stab, but she definitely sees this as an act of aggression. Goddess of war can't let that go unanswered.
Mars or Lace, Depending on Which Personality is in Control
Parry: 7, 8 w/Wilks Backup Pistol (Notes: -2 to incoming attacks for Uncanny Reflexes [effective Parry of 9, or 10 w/Wilks Backup Pistol])
Toughness: 15 (5) w/o tactical plates |18 (7) w/tactical plates | 20 (7) when Losing It (Notes: add +2 Armor vs magical powers and effects AND reduce damage from magical powers and effects by 2)
Edges/Notes: Arcane Resistance (applies to magic only); Quick; Vulnerable after Wild Attacks (Losing It); Monologuer
Mars Character Sheet
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Tex Arcana
Posts: 145
Joined: Tue Jan 07, 2020 6:40 pm

Re: Chapter 11: The Ashen Sea

Post by Tex Arcana »

Inside the matrix, Tex looks in wonder at what he sees. A whole civilization contained within these gems! This is amazing! He tries to speak. "Converting ordinary energy into psychic is an amazing gift. But giving you our reservoirs are not a permanent solution. They would sustain you for a short while, but then be gone. I offer you an alternative. Come with us. We will allow you tap the power core of our vehicle. In return, we ask that you use some of the excess psychic energy to power our techno-wizard device that keeps our vehicle safe in this Ashen Sea as well as help us recharge our magical items. What say you?"

On the ground, inside his helmet, his unseeing eyes are wide and a smile is on his lips.

Persuasion: 1d6!: [3] = 3
Wild Die: 1d6!: [3] = 3

Spend a Benny and try again:

Persuasion: 1d6!: [5] = 5
Wild Die: 1d6!: [3] = 3

PPE: 41/50
Bennies: 4
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William Rufus
Posts: 161
Joined: Sat Jan 04, 2020 6:17 pm

Re: Chapter 11: The Ashen Sea

Post by William Rufus »

Success and a Raise
Persuasion d8
1d8
1d8!!: [6] = 6
Wild Dice P d6
1d6!!: [8!!] = 8
William tries to calm things down. He speaks up, "Mars, Tex isn't dead ! He looks like when I meditate and go into a trance, trying to get help or answers. I think he is being shown something."
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny
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Tiny Tim
Posts: 216
Joined: Sun Nov 10, 2019 2:15 pm

Re: Chapter 11: The Ashen Sea

Post by Tiny Tim »

Mars wrote: Sun Nov 20, 2022 9:43 am "Tex!" Mars roars as she charges into battle!

Initiative or Violence?
@Venatus Vinco Not sure if you'd like to deal action cards before Mars starts with the pew pew, stab stab, but she definitely sees this as an act of aggression. Goddess of war can't let that go unanswered.
"I am ready if you are, Mars!!! We have to protect Tex!!!"
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 40/40
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
Parry: 5

Wounds: 0
Fatigue: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
None

Bennies: 3/3
  • Base Amount
    -2 due Rerolls on Out of Control from
    -1 to Reroll Stealth from Onward and Westward first Dangerous Quick Encounter
    +1 Bennie due EP, Spent for 5 ISP against Dark Fairy Zombies.
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Ajax
Posts: 152
Joined: Wed Jan 08, 2020 12:04 am

Re: Chapter 11: The Ashen Sea

Post by Ajax »

Ajax's hands go to his weapons as @Tex Arcana falls to the ground. "Tex? TEX!" The futility of fighting energy-beings with a sword or a gun notwithstanding, he pulls out his JA-9, hoping that the variability in the beam may have an effect. He shouts at the beings he has yet to actually hear. "What have you done to our friend?! Restore him now or so help me, I'll surrender my soul to fight you in the spirit realm. ANSWER ME!" He calls out to @Mars, hoping to hold back violence until the die is truly cast. "Hold! We don't know how to get him back if he is not truly dead!"
Ajax, centaur juicer
Ajax
Current Status Post
Parry: 7 (-2 to be hit by any attack he's aware of, +2 to Evasion)
Toughness: 20 (7)
Pertinent Edges: Quick (Hyperion, redraw 8 and below)
Notes: Internal Repair System charges: 3/3
Weapon(s) in hand: JA-9
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