1d12: 8 Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
1d20: 10 Your hero wants to give that Juicer a run for his money, so he got a level of Cyber-Wired Reflexes installed, see page 115.
1d20: 4 There are moments when everything comes together and an opportunity presents itself. Your hero knows how to make the most of just such a moment; gain the Elan Edge, Luck if you already have it, or Great Luck if you have Luck.
1d20: 13 There are a lot of broken elevators and overgrown mountain trails across the world, making trained climbers a valuable addition to any group. Your character is one of those folks who knows his way around ropes and harnesses, granting him a die type increase to Athletics, and +2 on rolls made to climb.
1d20: 19He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
1d20: 7 There are many killers in the world, but your character is a wetwork expert with a particular set of skills. He gains the Assassin Edge.
1d20: 1 After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
Bad Stuff Roll 1d16: 8