Tony Vreski, Psi-Ghost Mind Melter

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Hans Greuber
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Tony Vreski, Psi-Ghost Mind Melter

Post by Hans Greuber »

Custom Table
Hybrid Psionics/Experience and Wisdom Table
  • 1
    • With deep concentration, meditation, or prayer, your hero regains her ISP at a faster rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge if she already has that Edge.
    2-3
    • Some battles are lengthy affairs, and conserving inner strength gives a psionic the advantage she needs to win. Your hero gains the Channeling Edge, or Concentration if she already has that Edge.
    4-7
    • Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting).
    8
    • Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
    9
    • Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion or puppet at +2, and he can do this once per round until they break free. This benefit also aids anyone under the effects of the mind walk Mega Power Modifier.
    10-11
    • Overcoming the will of others is something many psionics strive to perfect. Your hero is a master of such techniques, granting her the Mentalist Edge.
    12
    • Many psionics strive for a level of enlightenment that transcends matters physical, focusing ever more energy and effort via their will. Your hero is able to spend a Benny to use her Spirit in place of any other Trait roll for a round.
    13
    • Many psionics develop a powerful presence that aids them in influencing and unnerving others. Your hero gains +1 on all social skill checks. If he has empathy, or fear, he gains a free reroll when using those powers.
    14
    • Some folks come to understand that lone wolves don’t make it in a world as dangerous as this one. Your hero has Common Bond.
    15
    • She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
    16-17
    • Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it.
    18-19
    • Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
    20
    • A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
HJ Rolls (2+4)
  • [dice:1d78npi7]59978:0[/dice:1d78npi7]
    • Some battles are lengthy affairs, and conserving inner strength gives a psionic the advantage she needs to win. Your hero gains the Channeling Edge, or Concentration if she already has that Edge.
    [dice:1d78npi7]59978:1[/dice:1d78npi7]
    • Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion or puppet at +2, and he can do this once per round until they break free. This benefit also aids anyone under the effects of the mind walk Mega Power Modifier.
    [dice:1d78npi7]59978:2[/dice:1d78npi7]
    • Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting).
    [dice:1d78npi7]59978:3[/dice:1d78npi7]
    • Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
    [dice:1d78npi7]59978:4[/dice:1d78npi7]
    • Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting).
    [dice:1d78npi7]59978:5[/dice:1d78npi7]
    • Overcoming the will of others is something many psionics strive to perfect. Your hero is a master of such techniques, granting her the Mentalist Edge.
Rifter 9 1/2: Veteran of the Megaverse Roll
  • [dice:1d78npi7]59978:6[/dice:1d78npi7]
Credits: 5x [dice:1d78npi7]59978:7[/dice:1d78npi7] x100 = 11,000 Universal Credits

Credits Worth Trade Goods/Gear: 5x [dice:1d78npi7]59978:8[/dice:1d78npi7] x500 = 12,500 Credits Worth
Hans Greuber

PPE: 15 / 30 (11 - 13 Invested into Gargamel, 1 Invested into Humble's Bracelet)
Silver Ring 1: 5 / 10
Silver Ring 2: 5 / 10
Active Powers:
None
Combat Edges/Hindrances:
Hesitant
Arcane Machinist Gadgets Left: 1 /6
Created Gadgets:
Arcane Protection (6 PPE left)
Remote Viewing (6 PPE left)
Teleport (4 PPE left)
Dispel (9 PPE left)

Bennies: 1 (+1 Z) / 3
Base Amount
+1 Zombie Bennie
-1 to Reroll Fear against Vithen Wraiths
-1 to Reroll Arcana to Find Geist among Mirror Selves

Toughness: 16 (8); Parry: 4; Pace: 5 (d4)
Golems:
Gargamel (Invested PPE, Flying Pace 12, Mind Rider)
Huey (Mind Rider), Dewey, Louis
Alvin (Mind Rider), Simon, Theodore
https://savagerifts.com/sr/viewtopic.php?p=76048#p76048

Hans:
  • Fatigue: 0
    Wounds: 0
Golems (*=Mind Link, #=Winged)
  • Gargamel*#
    • Fatigue: 0
      Wounds: 0
    Huey*
    • Fatigue: 0
      Wounds: 0
    Dewey
    • Fatigue: 0
      Wounds: 0
    Louis
    • Fatigue: 0
      Wounds: 0
    Alvin*
    • Fatigue: 0
      Wounds: 0
    Simon
    • Fatigue: 0
      Wounds: 0
    Theodore
    • Fatigue: 0
      Wounds: 0
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