Alfie Macklin, (ex-)Coalition(?) Crazy, Defender of the Emprah, Killer of Corrupt Cyber-Knights, Slayer of Pirates, Esq.
Posted: Tue Oct 15, 2019 12:01 pm
WORK IN PROGRESS
Alfie Macklin, Coalition (?) Crazy
(Super) Human
Agility d12, Smarts d8, Spirit d6, Strength d8, Vigor d10
Crazy:
Losing It: As Berserker, Innate Action, +2d Strength and Agility, Fearless
Getting It Together:
Bio-Regeneration: Natural healing roll every 24 hours, recover from permanent injuries.
Enhanced attributes:
Enhanced Endurance: Nerves of Steel, half normal amount of sleep and +4 to resist Fatigue from sleep deprivation
Enhanced Speed: Double base Pace and jump twice as far
Heightened Senses: +2 Notice and Survival (tracking), ignore two points of Range penalties
Minor Psionic: AB: Psionics (boost trait**, detect/conceal arcana*, healing
Quick: Quick Edge
Uncanny Reflexes: -2 to hit and +2 on Evasion rolls
Cybernetics
Distinctive Appearance:
No Magic:
Needs Action:
Unstable Psyche: Gains Impulsive and [dice:cthjxf1o]59547:2[/dice:cthjxf1o] Mania (Major) (Schizophrenic and hears voices)
18 pts
Athletics d4-->d8 (2)
Common Knowledge d4
Fighting d12 (5)
Notice d4-->d8 (2)
Performance d4 (1)
Persuasion d4
Psionics d6-->d8 (1)
Shooting d8 (3)
Stealth d4-->d8 (2)
Survival d4 (1)
Thievery d4 (1)
HJ Rolls, both on Training:
[dice:cthjxf1o]59547:0[/dice:cthjxf1o]: Choose Result - Combat Edge: Frenzy
[dice:cthjxf1o]59547:1[/dice:cthjxf1o]: +3 Skill Points for Athletics/Fighting/Shooting
Hindrances: Can't Swim (m), Delusional (m): Created to defend the Emperor, Heroic (M)
Advances:
Human: Off the Handle
H1: +1d Smarts
H2: Split the Seconds
N1: Rich - traded for a (pink) Deathbringer Sword
Use 'Gun Bunny' EP option to snag:
Cache of grenades option ([dice:cthjxf1o]59547:3[/dice:cthjxf1o] Armor Piercing; [dice:cthjxf1o]59547:4[/dice:cthjxf1o] Fragmentation; [dice:cthjxf1o]59547:5[/dice:cthjxf1o] High Explosive; [dice:cthjxf1o]59547:6[/dice:cthjxf1o] Plasma)
Body Armor: Arzno Exterminator EBA with second roll for +2 Armor
Patron: Get the Armored Duster and NG Equalizer
Signature Item: "Pirate Scalp"/Oni Scalp: Enchanted Item (Danger Sense, Power: disguise (self-only); 5 PPE; +1 Persuasion)
Bonus stuff from Pender: Enemy (M): Dragon ; +4 HJ Rolls; x5 starting creds; Rifter 9 1/2 (4 Advances and either Enemy (M) or Wanted (M), plus a d16 roll)
CUSTOM HJ TABLE HERE
[dice:cthjxf1o]59547:7[/dice:cthjxf1o] = New Powers or 1 MM power - Smite
[dice:cthjxf1o]59547:8[/dice:cthjxf1o] = Ranged Weapon -- WI-23 Mini-Missile Launcher
[dice:cthjxf1o]59547:9[/dice:cthjxf1o] = New Powers or 1 MM power - Protection
[dice:cthjxf1o]59547:10[/dice:cthjxf1o] = Ranged Weapon -- P-Beam Rifle
d16 Roll for Rifter 9 1/2: [dice:cthjxf1o]59547:11[/dice:cthjxf1o]
Starting Money (x5 included):
[dice:cthjxf1o]59547:14[/dice:cthjxf1o]x500 = 6,500
[dice:cthjxf1o]59547:15[/dice:cthjxf1o] [dice:cthjxf1o]59547:12[/dice:cthjxf1o]x2500 = 20,000
+15,000 cr from Rich
TOTAL: 41,500
Snag an integrated Multi-Optics Helmet, extra power (Warrior's Gift?) in armor, maybe some ammo
Alfie Macklin, Coalition (?) Crazy
(Super) Human
Agility d12, Smarts d8, Spirit d6, Strength d8, Vigor d10
Crazy:
Losing It: As Berserker, Innate Action, +2d Strength and Agility, Fearless
Getting It Together:
Bio-Regeneration: Natural healing roll every 24 hours, recover from permanent injuries.
Enhanced attributes:
Enhanced Endurance: Nerves of Steel, half normal amount of sleep and +4 to resist Fatigue from sleep deprivation
Enhanced Speed: Double base Pace and jump twice as far
Heightened Senses: +2 Notice and Survival (tracking), ignore two points of Range penalties
Minor Psionic: AB: Psionics (boost trait**, detect/conceal arcana*, healing
Quick: Quick Edge
Uncanny Reflexes: -2 to hit and +2 on Evasion rolls
Cybernetics
Distinctive Appearance:
No Magic:
Needs Action:
Unstable Psyche: Gains Impulsive and [dice:cthjxf1o]59547:2[/dice:cthjxf1o] Mania (Major) (Schizophrenic and hears voices)
18 pts
Athletics d4-->d8 (2)
Common Knowledge d4
Fighting d12 (5)
Notice d4-->d8 (2)
Performance d4 (1)
Persuasion d4
Psionics d6-->d8 (1)
Shooting d8 (3)
Stealth d4-->d8 (2)
Survival d4 (1)
Thievery d4 (1)
HJ Rolls, both on Training:
[dice:cthjxf1o]59547:0[/dice:cthjxf1o]: Choose Result - Combat Edge: Frenzy
[dice:cthjxf1o]59547:1[/dice:cthjxf1o]: +3 Skill Points for Athletics/Fighting/Shooting
Hindrances: Can't Swim (m), Delusional (m): Created to defend the Emperor, Heroic (M)
Advances:
Human: Off the Handle
H1: +1d Smarts
H2: Split the Seconds
N1: Rich - traded for a (pink) Deathbringer Sword
Use 'Gun Bunny' EP option to snag:
Cache of grenades option ([dice:cthjxf1o]59547:3[/dice:cthjxf1o] Armor Piercing; [dice:cthjxf1o]59547:4[/dice:cthjxf1o] Fragmentation; [dice:cthjxf1o]59547:5[/dice:cthjxf1o] High Explosive; [dice:cthjxf1o]59547:6[/dice:cthjxf1o] Plasma)
Body Armor: Arzno Exterminator EBA with second roll for +2 Armor
Patron: Get the Armored Duster and NG Equalizer
Signature Item: "Pirate Scalp"/Oni Scalp: Enchanted Item (Danger Sense, Power: disguise (self-only); 5 PPE; +1 Persuasion)
Bonus stuff from Pender: Enemy (M): Dragon ; +4 HJ Rolls; x5 starting creds; Rifter 9 1/2 (4 Advances and either Enemy (M) or Wanted (M), plus a d16 roll)
CUSTOM HJ TABLE HERE
Custom Heroes Journey Table
4 Rolls on Custom HJ Table above:[dice:cthjxf1o]59547:7[/dice:cthjxf1o] = New Powers or 1 MM power - Smite
[dice:cthjxf1o]59547:8[/dice:cthjxf1o] = Ranged Weapon -- WI-23 Mini-Missile Launcher
[dice:cthjxf1o]59547:9[/dice:cthjxf1o] = New Powers or 1 MM power - Protection
[dice:cthjxf1o]59547:10[/dice:cthjxf1o] = Ranged Weapon -- P-Beam Rifle
d16 Roll for Rifter 9 1/2: [dice:cthjxf1o]59547:11[/dice:cthjxf1o]
Starting Money (x5 included):
[dice:cthjxf1o]59547:14[/dice:cthjxf1o]x500 = 6,500
[dice:cthjxf1o]59547:15[/dice:cthjxf1o] [dice:cthjxf1o]59547:12[/dice:cthjxf1o]x2500 = 20,000
+15,000 cr from Rich
TOTAL: 41,500
Snag an integrated Multi-Optics Helmet, extra power (Warrior's Gift?) in armor, maybe some ammo
Edges to get later
Personality/History/Etc