Kyrin Brand, Wroonian Troublemaker

GM: Padawan_GM1
A Star Wars game set in the time of the Clone Wars.
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Kyrin Brand
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Joined: Wed Feb 19, 2020 11:46 am

Kyrin Brand, Wroonian Troublemaker

Post by Kyrin Brand » Fri Feb 14, 2020 10:23 pm

Wroonian, a Star Wars near human species

The Wroonians are a blue-skinned species of Near-Humans native to the planet Wroona in the Inner Rim Territories, a world in the same sector as the Bestine system. Wroonians are renowned as fun-loving people with a strong drive to achieve success and wealth throughout their lives. Wroonian society is wealthy, fun-loving, and deeply spiritual; as a result, Wroonians often wear ornate clothing and tattoos. Wroonians love to travel both at sea and in space. A well-traveled species, they are represented in the Galactic Republic by the blue-skinned Pantoran Senator Chi Eekway and later are part of the Galactic Empire. There were numerous Wroonian colonies, such as on Saleucami.
Wroonians are renowned for telling boastful stories.

Positive Racial Traits:
  • Adaptable: The race has great variation among its people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements). Cost 2
  • Attribute Increase: Agility +1 dt. Cost 2
  • Skill Bonus: Persuasion +1. Cost 1
Negative Racial Traits:
  • Pursuit of Wealth: Wroonians are always concerned with their personal wealth and belongings. The more portable wealth they own, the better. While they are not greedy, almost everything they do centers around acquiring wealth and the prestige that accompanies it. Greedy (Minor) Cost -1
  • Capricious: Wroonians are rather spontaneous and carefree. They sometimes do things because they look like fun, or seem challenging. Wroonians are famous for taking up dares or wagers based on their spontaneous actions. Impulsive Cost -2
Parry 5; Toughness 5
Bennys 1/3
Wounds 0/3

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Kyrin Brand
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Re: Kyrin Brand, Wroonian Troublemaker

Post by Kyrin Brand » Sat Feb 15, 2020 1:38 pm

Kyerin Brand.png
Kyrin Brand, Male Wroonian

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Pace: 6, run die d6; Parry: 5; Toughness 5
Skills:
  • Athletics d6
  • Common Knowledge d6
  • Electronics d8
  • Fighting d6
  • Hacking d8
  • Language Wroonian (Native) d8
  • Language Basic d6
  • Language Gammorian d6
  • Language Huttese d6
  • Language TBD
  • Notice d8
  • Persuasion d8 +1
  • Piloting d4
  • Shooting d6
  • Stealth d4
Hinderances:
  • Greedy (Minor):
  • Impulsive:
  • Loyal
  • Obligation (Minor): Send half of profits home for reparations.
  • Shamed (Minor): He caused a diplomatic incident for his guild and family.
  • Driven (Minor): Return home as a famous mercenary and resolve his debt to the Union of Security and Fugitive Retrieval Specialists.
Edges:
  • Charismatic REQUIREMENTS: Novice, Spirit d8+ Your hero is likable for some reason. She may be trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on Persuasion rolls.
Parry 5; Toughness 5
Bennys 1/3
Wounds 0/3

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Kyrin Brand
Posts: 15
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Re: Kyrin Brand, Wroonian Troublemaker

Post by Kyrin Brand » Sat Feb 15, 2020 3:10 pm

Background:

Kyrin's family, while not quite top tier leadership, have long been an influential force in the Wroonian Union of Independent Security Operatives and Fugitive Retrieval Specialists, the guild responsible for directing mercenary and bounty hunter activity in the Wroonian systems. Like most Wroonian guilds it has little to no influence outside their worlds but the Brand Clan was looking to change all that. They had several interested parties, both legitimate and less so and had swayed several in the Unions leadership to support the push. Things were progressing smoothly, with several smaller contracts proving the newcomers worth in a few new galactic markets.

Pressing their good fortune the clan invited their new partners, and several prospective new ones, to a meet and greet with the Unions higher ups when disaster struck. Kyrin, whose specialty was electronic security, was caught snooping around in the computers of several of the clients ships. He was caught not because he messed up hacking but because afterwards he seduced the wife of one of said partners. The security tapes were than examined, data bases double checked and the hack was revealed. Not only did this destroy the ambitions of the Brand family and allies, tarnishing their names in the Union, but the financial repercussions were immense.

Now indebted to his guild and a pariah in his family the young Wroonian has set out into the galaxy to make a name for himself and hopefully salve that of his family back home.
Parry 5; Toughness 5
Bennys 1/3
Wounds 0/3

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Kyrin Brand
Posts: 15
Joined: Wed Feb 19, 2020 11:46 am

Re: Kyrin Brand, Wroonian Troublemaker

Post by Kyrin Brand » Sat Feb 15, 2020 3:11 pm

Gear:

Blaster Pistol
  • Range 15/30/60
  • Damage 2d6
  • AP 2
  • RoF 1
  • Shots 50
  • Min Strength d4
  • Weight 2
  • Cost 250
Hand Held Device
  • For hacking
  • Cost 250
Parry 5; Toughness 5
Bennys 1/3
Wounds 0/3

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Kyrin Brand
Posts: 15
Joined: Wed Feb 19, 2020 11:46 am

Re: Kyrin Brand, Wroonian Troublemaker

Post by Kyrin Brand » Sat Feb 15, 2020 3:27 pm

Advancement:


Initial Advances: (From Hindrances): Add one dt to Agility, Add one DT to Spirit
Free Edge (Adaptable): Charismatic
Cybernetic Modifications:
Advances:
  • Novice 1 Advance: Skill Points: +1 dt to Notice and Persuasion
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Parry 5; Toughness 5
Bennys 1/3
Wounds 0/3

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