Isis Netaxi, Weird Science Bounty Hunter

GM: Padawan_GM1
A Star Wars game set in the time of the Clone Wars.
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Isis Netaxi
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Joined: Wed Feb 19, 2020 4:28 am

Isis Netaxi, Weird Science Bounty Hunter

Post by Isis Netaxi »

Isis Netaxi.jpg
Character Name: Isis Netaxi
Rank: Seasoned
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Pace: 6; Parry: 5; Toughness: 6
Languages: Basic, Huttese, Twi’lek, Rodian
Skills:
  • Athletics d4
  • Boating d4-2
    • Ace: ignore 2 points of penalties
  • Common Knowledge d4
  • Driving d4-2
    • Ace: ignore 2 points of penalties
  • Electronics d6
  • Fighting d6
  • Notice d6
  • Persuasion d6
  • Piloting d8
    • Ace: ignore 2 points of penalties
  • Repair d8
  • Shooting d6
  • Stealth d4
  • Weird Science d8

Hindrances
  • Impulsive
  • Loyal
  • Greedy

Edges
  • Weird Science: 2 powers (Entangle, Protection)
  • New Powers: Healing, Smite
  • Ace: Ignore two points of penalties to any Boating, Driving, or Piloting roll, and may spend Bennies to Soak damage for any vehicle they control or command, using the appropriate Boating, Driving, or Piloting skill instead of Vigor. Each success and raise negates a Wound.

Powers
  • Setting Rules
    • No Power Points: The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up.
    • You CAN'T maintain a power past it's standard duration (btw this makes Concentration Edge attractive again for NPP), except if you add the duration extension cost when casting it. (e.g. you want it to last 15 rounds instead of 5? add +2 PP, so suffer -1 to your activation)
    • Replace Rapid Recharge Edges with Casting Penalty is Power Cost divided by 4, then by 6... instead of 2. It helps the expensive spells way more than the low cost spells (1 point is still the same penalty when divided by 2 or 4 or 6, but 13 PP Healing goes from about -7 to -3 to -2)
  • Energy Net (Entangle)
    • Cost: 2
    • Range: Smarts
    • Trappings: Energy netting (Hardness 5)
    • If successful, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as an action.
    • Area of Effect (+2/+3): MBT/LBT
    • Strong (+2): -2 to escape. Hardness 7.
    • Fatigue (+2): Suffer Fatigue for 1 round. Cannot incapacitate.
    • Range (+1/+2): Double/Triple
    • Selective (+1)
  • Bacta Stims (Healing)
    • Cost: 3
    • Range: Touch
    • Trappings: Injector
    • Removes Wounds less than an hour old. A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour.
    • Greater Healing (+10): Restore any Wound.
    • Crippling Injuries (+20): Can heal a permanent Crippling Injury. This requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot heal that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours.
    • Neutralize Poison or Disease (+1): A successful roll negates any poison or disease. If the poison or disease has a bonus or penalty associated with it, the modifier applies to the arcane skill roll as well.
    • Hurry (+1): Target Pace increases by 2 (1 round)
  • Force Field (Protection)
    • Cost: 1
    • Range: Smarts
    • Duration: 5
    • Trappings: Force Field emitters
    • Armor +2, Raise +4. Stacks with all other armor, and is negated by AP.
    • Additional Recipients (+1)
    • More Armor (+1): +4/+6
    • Toughness (+1): Provides Toughness instead and isn’t negated by AP.
    • Range (+1/+2): Double/Triple
  • Energy Amplifier (Smite)
    • Cost: 2
    • Range: Smarts
    • Duration: 5
    • Trappings: Weapon attachment
    • +2 damage; Raise +4
    • Additional Recipients (+1)
    • Armor Piercing (+1/2/3): AP 2/4/6
    • Heavy Weapon (+2)
    • Range (+1/+2): Double/Triple

Background

Isis was raised on Onderon working in her father’s garage. She liked to fiddle and invent things. When the Clone War broke out, Onderon joined the Separatists, and her father was drafted into the army fixing droids and vehicles. When the fighting came to Onderon, Isis’ mother was killed, and her father was seriously injured.

As the war dragged on, the garage couldn’t keep up with her father’s medical costs, so Isis decided to go out into the galaxy and earn money as a bounty hunter, using her skills as a pilot and technician.

Gear
  • Blaster Pistol (15/30/60; 2d6 AP 2; ROF1; Shots 50; Weight 2)
    • Reload (Weight 0.25)
    • Cauterize: Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out.
    • Overcharge: The lasers below can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again.
    • No Recoil
  • Tool kit (Weight 5)
  • Rope (Weight 3)
  • Manacles (Weight 2)
  • Canteen (Weight 1)
Encumbrance: 13.25/40

Money: 0 credits

Contacts

Advances
  • Initial Advances: (From Hindrances): Agility d8, Smarts d8
  • Free Edge (Human): AB: Weird Science
  • Novice 1 Advance: New Powers: Healing, Smite
  • Novice 2 Advance: Vigor d8
  • Novice 3 Advance: Notice d6, Persuasion d6
  • Seasoned 1 Advance: Ace
  • Seasoned 2 Advance: Spirit d8
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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