OOC Comments
Gill Chaos MasterRank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6); Strain: 0
Skills:
- Athletics (Agility) d6
- Common Knowledge (Smarts) d6
- Fighting (Agility) d6
- Focus d10
- Notice (Smarts) d10
- Persuasion (Spirit) d8
- Science (Smarts) d6
- Stealth (Agility) d6
Edges & Iconic Abilities
- Iconic: Gifted Learner (unskilled rolls are made at d4)
- Iconic: Luck (+1 Benny per session)
- Iconic: Hard to Kill (Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.)
- Iconic: Genius (unskilled rolls are made at d6)
- Iconic: Bonus Experience & Wisdom HJ (15-16): Well Traveled, +2 Common Knowledge, Survival and Networking in North America.
- MARS: My young Apprentice Curatrix the golem
Shared Experience linked to the earth Arcane Background (Gifted) - HJ Magic & Mysticism: Power Points +5 PPE
- HJ Training: one Professional Edge, ignoring requirements - Adept
- HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Magic)
- HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Weird Science)
- HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Psionics)
- Vagabond bonus
HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Miracles) - Special Reward From Mission: +5 power points to Gifted (20 total)
- New Powers (Free Edge): Two New Powers for Gifted (3 total)
- Initial Advances: (From Hindrances): Elementalist (applies to Gifted,May summon more powerful allies)
- Initial Advances: (From Hindrances): Extra Effort
- Twin Soul (Novice ): Permanent mink link and bond with Curatrix
- Power Points (Novice 2): Gifted +5 Power Points (25 total)
- New Powers (Novice 3): Two new powers for Gifted (5 total)
- New Powers (Seasoned 1) Gifted +5 Power Points (30 total)
- New Powers (Seasoned 2) Two new spells for Gifted (7 total)
- Small (Major): While healthy, Ganadril is only 130 lbs and his body just does not have the durability of a warrior.
- Blood Thirsty (minor, maybe?): Ganadril's experience twisted his mind, instead of avoiding pain, he know enjoys seeing life end.
- Quirk (minor): Says strange things. Ganadril will often give proverbs that can be several steps removed without providing context for people to understand them. His belief being that a person will learn most when they themselves figure out the application.