Gill Chaos Master - (heavy, Rob)

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Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Gill Chaos Master - (heavy, Rob)

Post by Gill »

OOC Comments
Not Rolling MARS
3 HJ for MARS, +1 HJ for Vagabond, +1 From Sidekick on MARS table, +2 for MARS Chose your fate = 7
[dice:2epphm0h]63114:0[/dice:2epphm0h]
[dice:2epphm0h]63114:1[/dice:2epphm0h]
[dice:2epphm0h]63114:2[/dice:2epphm0h]
[dice:2epphm0h]63114:3[/dice:2epphm0h]
[dice:2epphm0h]63114:4[/dice:2epphm0h]
[dice:2epphm0h]63114:5[/dice:2epphm0h]
[dice:2epphm0h]63114:6[/dice:2epphm0h]
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6); Strain: 0
Skills:
  • Athletics (Agility) d6
  • Common Knowledge (Smarts) d6
  • Fighting (Agility) d6
  • Focus d10
  • Notice (Smarts) d10
  • Persuasion (Spirit) d8
  • Science (Smarts) d6
  • Stealth (Agility) d6


Edges & Iconic Abilities
  • Iconic: Gifted Learner (unskilled rolls are made at d4)
  • Iconic: Luck (+1 Benny per session)
  • Iconic: Hard to Kill (Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.)
  • Iconic: Genius (unskilled rolls are made at d6)
  • Iconic: Bonus Experience & Wisdom HJ (15-16): Well Traveled, +2 Common Knowledge, Survival and Networking in North America.
  • MARS: My young Apprentice Curatrix the golem
    Shared Experience linked to the earth Arcane Background (Gifted)
  • HJ Magic & Mysticism: Power Points +5 PPE
  • HJ Training: one Professional Edge, ignoring requirements - Adept
  • HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Magic)
  • HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Weird Science)
  • HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Psionics)
  • Vagabond bonus
    HJ Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Miracles)
  • Special Reward From Mission: +5 power points to Gifted (20 total)
  • New Powers (Free Edge): Two New Powers for Gifted (3 total)
  • Initial Advances: (From Hindrances): Elementalist (applies to Gifted,May summon more powerful allies)
  • Initial Advances: (From Hindrances): Extra Effort
  • Twin Soul (Novice ): Permanent mink link and bond with Curatrix
    Ndreare wrote: Thu Feb 20, 2020 10:16 am Twin Soul
    Requirements: Novice, d6 Spirit, mind link, and either Beast Bond, Sidekick or being actual twins
    You have a special and persistent bond with another being. Your bond mate has the perpetual benefits of the mind link power with you, ignoring range. In addition when you activate a beneficial power that can affect multiple targets, both you and your twin soul gain the benefits of that power. This even allows self only powers to affect your bond mate.
    The following powers are affected by this edge, regardless of the arcane background mind link is sourced from: arcane protection, boost Trait, damage field, deflection, protection, smite, speed, and warrior's gift.
    Unfortunately this bond can be perceived when looked for by rolling detect arcana -2 (no modifier with exalted detect arcana). On a success they can perceive the thread connecting the two being and target either target through the other.
    The bond mate with this Edge can also sense the general health and well being of the other with a Notice roll, as an action. On a raise, this gives precise information, such as wound and fatigue levels, infected or poisoned status, and shaken or stunned states.
    Note: When this edge is taken it is a one way benefit, unless the bond mate likewise takes the edge.
  • Power Points (Novice 2): Gifted +5 Power Points (25 total)
  • New Powers (Novice 3): Two new powers for Gifted (5 total)
  • New Powers (Seasoned 1) Gifted +5 Power Points (30 total)
  • New Powers (Seasoned 2) Two new spells for Gifted (7 total)
Hindrances
  • Small (Major): While healthy, Ganadril is only 130 lbs and his body just does not have the durability of a warrior.
  • Blood Thirsty (minor, maybe?): Ganadril's experience twisted his mind, instead of avoiding pain, he know enjoys seeing life end.
  • Quirk (minor): Says strange things. Ganadril will often give proverbs that can be several steps removed without providing context for people to understand them. His belief being that a person will learn most when they themselves figure out the application.
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Powers
Arcane Background (Gifted)
Power Points: 25
  • Arcane Incites [detect/Conceal Arcana]
    Chaos Prism [Entangle]
    Guardians [Summon Ally]
    Harmonious Traveler [Speed (Adept Innate)]
    Impermeability [Arcane Protection (Adept Innate)]
    Mothers Eye [Deflection]
    Stabilize/Discord [Dispel]

Arcane Background (Magic)
Power Points: 15
  • Agony [Stun]
    Mind Rider [Puppet]
    Walk the Weird [Teleport]

Arcane Background (Miracles)
Power Points: 10
  • Soul Walk [Divination]
    Reject Fate [Healing]
    Unbind Destiny [Relief]

Arcane Background (Psioinics)
Power Points: 10
  • Telepathy [Mind Link]
    Disharmony/Harmony Field [Protection - Self only]
    Darksight [Darksight]

Arcane Background (Weird Science)
Power Points: 15
  • Bands of Realty Twisting [Disguise]
    Within the Chaos - Belt [Intangibility]
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Harmonious
  • 1) Tyrone: a semi successful merchant working out of the castle. He regularly comes to meeting and is responsible for introducing Franko.
  • 2) Franko: a soldier who works odd muscle jobs around the Legion. Franko knows he will never be the big dog, but he is okay with that. Going to the meetings has helped Franko understand his life can be better handled by accepting his position in life.
  • 3) Amber Lee: Franko's ex girlfriend. Amber works as a bouncer for the Pan-dimensional Pub. While she has tried to convince Spider and others from work she has been unable to.
  • 4) Bobbie: Amber Lee's girlfriend (BFF type, not romantic type) Bobbie works in administration at the hospital and generally has a pretty relaxed life. Unfortunately while she believes in the Cosmic Harmony she is on the gullible side and tends to get distracted.
  • 5) Andy: Franko's best friend and fellow mercenary, Andy was introduced to Cosmic harmony when he was bored one night and came to a meeting. Since then he has never failed to show up.
Experienced Soldier Stats
Experienced Soldier
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d6, Common Knowledge d6, Fighting d8, Intimidation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6
Pace: 6; Parry: 6; Toughness: 13 (5)
Edges: Soldier and any two combat Edges.

Huntsman Medium Personal Armor
• Armor: +5 Toughness: +2
• Weight: 16 lbs (Min Str: d6)
• Rarity: +1; Cost: 24,000

Wilk’s 320 Laser Pistol 3d6 1 3 20 d4 2 +1 11,000
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon

NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Gear
Fate Breaker
Some people struggle in life, others find things just go their way and people like to help them. But for the wearer of fate breaker this is even more extreme. No one knows how this relic came to be. In the shape of a simple yin-yang talisman, but he fine line having been blurred into an undefinable point. Gill came across this amulet simply lying in a glade and has worn it ever since. Even his wife was unable to identify where it came from.
Base Item: rope necklaces with a quartz yin-yang held on by rope
Major Enchantment: Elan
Major Enchantment: Great Luck
Minor Enchantments: +2 to Spirit rolls
Image


Plastic-Man Light EBA SOLD
• Armor: +4 Toughness: +1
• Weight: 13 lbs (Min Str: d4)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air
• Rarity: +1; Cost: 18,000


Wilk’s 320 Laser Pistol 3d6 1 3 20 d4 2 +1 11,000
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon

NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes

Bandito Arms Branaghan Armored Overcoat
Image
The overcoat or long-coat — also known as a duster — is a favorite among cowboys, gunfighters and sheriffs because it is both stylish and offers a surprising amount of protection, as well as making an excellent raincoat (waterproof and a good article of clothing in which to hide a shotgun or rifle under). The entire coat is lined with (relatively) lightweight armor padding with plates over the shoulders and torso (often concealed under the fabric). It offers 8 small but usable internal pockets (four on each side).
• +1 Toughness
• Characters with Super Strength (TLPG p. 65) will multiply their Load limit by 1.4 (or 2.0 if they have Brawny), while normal characters will increase their load limit to Strength x 7 (or Strength x10 if they have Brawny) in pounds.
• No Minimum Strength Requirement (10 lbs.)
Features:
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:


ATEA-50 Supai Stealth Armor (Patron Item)
Image
ArmaTech's answer to the difficulties of training ninja. A medium armor that practically makes its wearer invisible, but as is typical in a competitive market, this armor proved cost inefficient and was shelved with only a small batch of prototypes being produced and subsequently sold off.
[list]+6 Armor and +2 Toughness
Full Environmental Protection
Built-in mini-computers for basic functions
Communications system with a 10 mile range
Public-address loudspeakers
Night and thermal vision mode for vision
No Strength Minimum. (12 lb)
[/list]
Features:
• Experimental Cloaking Technology powered by an experimental self charging battery.
• • Functional equivalent of the Invisibility power, but it is only effective against any technological sensor (including cybernetics, body armor optics, power armor, vehicle, and robot sensors).
• •The battery holds the equivalent of 10 PP, and recharges at a rate of 1 PP per hour. If plugged into a major energy source (generator, city power grid, etc) it can recharge 4 PP per hour instead, but must remain immobile.
• In addition, the armor grants a +2 bonus to stealth in any setting due to a computer controlled adaptive paint job and padded boots and joints.
• Weight: 12 lbs.


Starting Credits: [dice:3j6w6j9d]0[/dice:3j6w6j9d] + 18,000 for sod armor
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Advancement Track
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

Attributes
Agility: d6
Smarts: d6
Spirit: d8
Strength: d4
Vigor: d6

Skills: 15+4
  • Athletics (Agility) d6 (1)
  • Common Knowledge (Smarts) d6 (1)
  • Fighting (Agility) d6 (2)
  • Language: North American d8 (Native)
  • Focus d10 (5)
  • Notice (Smarts) d10 (5)
  • Persuasion (Spirit) d8 (2)
  • Science (Smarts) d6 (2)
  • Stealth (Agility) d6 (1)

Iconic Framework
  • Select a MARS Package from the list below. Chose Vagabond.
    • Begin with +4 skill points.
    • Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4−2).
    • Begin with Elan, Luck, Hard to Kill, and One edge of Choice
      • Chose Genius.
    • Begin with one additional roll on the Experience & Wisdom Hero’s Journey Table.
    • Begin with standard Starting Gear.
  • Roll on the MARS Fortune & Glory Table (page 46) two times.
  • MARS heroes begin with three rolls on any Hero’s Journey tables you like (though some make more sense than others).
  • Build your character as normal, and when finished, give her four Advances.

MARS Fortune and Glory
  • MARS [Choose Your Fate] - Selected Two additional rolls on the HJ tables.
  • MARS [My Young Apprentice + E&W] Gain the Sidekick Edge. The sidekick is a Wild Card character with his or her own Iconic Framework. Additionally, roll once on the Experience & Wisdom, Training, or Underworld & Black Ops table; your hero and sidekick both gain the result, reflecting a notable shared experience.

Hero’s Journey
  • 9 The Rob: Magic & Mysticism Power Points Edge for Magic.
    6 Training: one Professional Edge, ignoring requirements - Adept (Applied to Gifted)
    10 Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Magic)
    19 Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Weird Science)
    10 Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Psionics)
    Vagabond bonus
    20 Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Miracles)
    Sidekick Shared bonus
    19 You and your Sidekick gain Experience & Training: Select one Background Edge, regardless of requirements - Arcane Background (Gifted)

Advances
  • Iconic: Gifted Learner (unskilled rolls are made at d4)
  • Iconic: Luck (+1 Benny per session)
  • Iconic: Hard to Kill (Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.)
  • Iconic: One Edge of Choice Genius (unskilled rolls are made at d6)
  • Special Reward From Mission: +5 power points
  • Free Edge (Human): New Powers (Gifted)
  • Initial Advances: (From Hindrances): Elementalist ( applies to Gifted,May summon more powerful allies)
  • Initial Advances: (From Hindrances): Extra Effort
  • Novice 1 Advance: Twin Soul (permanent mink link and bond with Curatrix)
  • Novice 2 Advance: Power Points (Gifted) +5 Power Points
  • Novice 3 Advance: New Powers (Gifted)
  • MARS - Seasoned 1 Advance: Power Points (Gifted)
  • Site - Seasoned 2 Advance: New Powers (Gifted)
  • Earned - Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Background[/size]

will be populated later
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: Gill Harmonious Master

Post by Gill »

Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Gill Chaos Master - (heavy, Rob)

Post by Snake Eyes »

Clever way to get a ton of powers. I like the concept. I assume you paid EP for The Rob either with original Gill or this time around?
Approved.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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