White Castle - Legacy Scout

Post Reply
User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Legacy Scout

Post by White Castle »

Legacy Scout Worksheet _
Legacy Scout OOC World Book 26, 55-56

M.A.R.S.
  • Personal Concept Option
  • Rogue Scholar
  • Wilderness Scout
Edges
  • Scholar (K/History d8)
  • Investigator (Smarts d8, Investigation d8, Streetwise d8)
  • Woodsman (Spirit d6, Survival d8, Tracking d8)
  • Linguist (Smarts d6) (Background Edge)
  • Strong Willed
  • Nerves of Steel
Skills
  • (15 Standard +5 IF)
  • Climbing (Str)
  • Investigation (Sma) d8 (IF) +2 (cond)
  • K/Common (Sma) +2 (HJ)
  • K/Cumputers (Sma) d8 (IF)
  • K/History (Sma) d8 (HJ) +2 (Scholar)
  • K/Electronics (Sma) d8 (IF) +2 (Scholar)
  • Lockpicking (Agi)
  • Notice (Sma) d6 (F&G) +2 (cond)
  • Persuassion (Spi)
  • Stealth (Agi) +2 (cond)
  • Streetwise (Sma) d8 (IF) +2 (cond)
  • Survival (Sma) d6 (F&G) +2 (cond)
  • Swimming (Agi)
  • Tracking (Sma) d6 (F&G) +2 (cond)
Fortune & Glory Table Rolls
  • Smart & Learned
  • Spiritual & Determined
  • Vigorous & Tough
Human Free Edge
Attributes
  • Agility d4
  • Smarts d4 --> d6 (F&G)
  • Spirit d4 --> d6 (F&G)
  • Strength d4
  • Vigor d4 --> d6 (F&G)
Hero's Journey Tables
  • Experience & Wisdom [10-11] (Linguist)
  • Experience & Wisdom [15-16] (Woodsman)
  • Education [6-7]

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Human MARS Rogue Scholar/Legacy Scout

Post by White Castle »

Dice and Stuff _
Dice and Stuff
  • Fortune & Glory (3 rolls)
  • Roll 1: [dice:2i0nyghg]51578:0[/dice:2i0nyghg]: Spiritual & Determined
  • Roll 2: [dice:2i0nyghg]51578:6[/dice:2i0nyghg] /5 ]: Smart & Learned
  • Roll 3: [dice:2i0nyghg]51578:2[/dice:2i0nyghg] /8 ]: Vigorous & Tough
  • Hero's Journey (3 rolls)
  • Any Table
  • Roll 1: [dice:2i0nyghg]51578:1[/dice:2i0nyghg]: Experience & Wisdom Table
  • Roll 2: [dice:2i0nyghg]51578:4[/dice:2i0nyghg]: Experience & Wisdom Table
  • Roll 3: [dice:2i0nyghg]51578:7[/dice:2i0nyghg] /7]: Education Table
  • Rich/Filthy Rich Hero's Journey (5 rolls)
  • Body Armor, Close Combat Weapons, Cybernetics, and/or Ranged Weapons
  • Roll 1: [dice:2i0nyghg]51578:3[/dice:2i0nyghg]: Cybernetics Table
  • Roll 2: [dice:2i0nyghg]51578:5[/dice:2i0nyghg]: Cybernetics Table
  • Roll 3: [dice:2i0nyghg]51578:13[/dice:2i0nyghg]: Cybernetics Table
  • Roll 4: [dice:2i0nyghg]51578:9[/dice:2i0nyghg]: Body Armor Table
  • Roll 5: [dice:2i0nyghg]51578:8[/dice:2i0nyghg]: Cybernetics Table
Credits On Hand
  • [dice:2i0nyghg]51578:10[/dice:2i0nyghg] x 100 = 600

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Character Sheet

Post by White Castle »

Character Sheet

Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
WhiteCastle
Rank: Seasoned 3 _Experience: 30 _Advances Left: 0
Race: Human
Iconic Framework: Legacy Scout / M.A.R.S. Rogue Scholar
Attributes: Agility d10, Smarts d10, Spirit d10, Strength d6, Vigor d8
Charisma: 0; Pace: 6 [8] / d6 ; Parry: 4 ; Toughness: 6 [8/15] ; Strain: 5 of 8


Notice: d8 _K/Common: d10 + 2


Skills:
  • Climbing (Str) d6 + 2 (Thief)
  • Fighting (Agi) d4
  • Gambling (Sma) d10
  • Investigation (Sma) d10 + 2 (Investigator)
  • K/Common (Sma) d10 + 2
  • K/Cumputers (Sma) d8)
  • K/History (Sma) d10 + 2 (Scholar)
  • K/Electronics (Sma) d8 + 2 (Scholar)
  • K/Politics (Sma) d10
  • Lockpicking (Agi) d6 + 2 (Thief)
  • Notice (Sma) d8 + 2 (Investigator) +2 (Thief)
  • Persuassion (Spi) d8
  • Repair (Sma) d6 + 2 (Thief)
  • Shooting (Agi) d10
  • Stealth (Agi) d8 + 2 (Woodsman) + 2 (Thief)
  • Streetwise (Sma) d8 + 2 (Investigator)
  • Survival (Sma) d8 + 2 (Woodsman)
  • Swimming (Agi) d6
  • Tracking (Sma) d8 + 2 (Woodsman)

Hindrances
  • Curious (Major): Anything and everything can and probrably is a novelty of some sort.
  • Wanted (Minor): He has crossed the Black Market numerous times and fouled up their business every time. They dealt with him in New York, they thought for good.
  • Driven (Major): There is not a treasure yet that has eluded him.

Edges
  • Scholar: +2 in K/History & K/Electronics.
  • Investigator: +2 to Investigation, Streetwise, Notice for Evidence.
  • Woodsman: +2 Tracking, Survival, Stealth.
  • Linguist: Smarts die in known languages; -2 verbally understood.
  • Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will.
  • Nerves of Steel: Ignore 1 point of wound penalties,
  • Thief: +2 Climbing, Lockpicking, Stealth, Notice, Repair.
  • Killer Instinct: WhiteCastle hates losing. He wins any tied oppossed rolls and rerolls skill die roll of 1 on such rolls.
  • Elan: Benny for a Trait roll, +2 to final result.
  • Rich: Two (2) HJ rolls on Body Armor, Close Combat Weapons, Cybernetics, and/or Ranged Comabt Tables.
  • Filthy Rich: Three (3) HJ rolls on the Rich Tables.
  • Hard to Kill: [Q32019]
  • New Edge:

Cybernetics
Cyber-Wired Reflexes - (1/U) - Strain: 1
  • INC Agility 1 die step (d10) - Rich HJ Roll
Embedded Combat Coding - (1/U) - Strain: 2
  • Extraction - Rich HJ Roll
  • Improved Extraction - 20,000 cr from Filthy Rich Edge
Subject Matter Expert Port - (1/U) - Strain: 1
  • 4 die Knowledge Skill Chip - K/Politics d10 - Filthy Rich HJ Roll
Wired Skill Port - (1/U) - Strain: 1
  • 4 die Agility Skill Chip - Shooting d10 - Filthy Rich HJ Roll

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Background

Post by White Castle »

Background

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Gear

Post by White Castle »

Gear

Triax T-11 Enhanced
  • +7 Armor and +2 Toughness
    Strength Minimum: d8 w/o charge
    Environmental Protection: Full
    Built-In Mini Computer
    10 Mile Range Communications
    Public Address Loudspeakers
    Laser Distancer
    Eye Lenses w/ Night Vison Mode
    Weight: 40 lbs
    Note: T-11 grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum, though putting on the armor takes twice as long.


SFD Huntsman Lightweight Personal Armor
  • +5 Armor
    +1 Toughness
    Strength Minimum: d6
    Environmental Protection: No
    Weight: 16 lbs


Wilk’s 237 Backup Laser Pistol
Image
  • Range: 15/30/60
    Damage: 2d6+1, AP 4
    RoF: 1
    Shots: 16
    Weight: 3 lbs
    Notes: Semi-Auto


Wilk’s 447 Laser Rifle
Image
  • Range: 40/80/160
    Damage: 3d6, AP 2
    RoF: 1
    Shots: 20
    Weight: 5 lbs
    Notes: Semi-Auto


Vibro-Sword
Image
  • Damage: Str+d10, AP 4, MD
NG-S2 Survival Pack
This Northern Gun classic is a fairly common starting item those roaming the wilds. It contains just about everything needed for basic survival. (30 lb)
[list]2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations[/list]

Item
  • Info
Credits:
  • 2d6 × 100 credits = 600.

Contacts

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Advances

Post by White Castle »

Advances
  • Attributes
  • Agility d4 --> d6 (1) --> d8 (init) --> d10 (cyber),
  • Smarts d4 --> d6 (F&G) --> d10 (2),
  • Spirit d4 --> d6 (F&G) --> d8 (1) --> d10 (S3),
  • Strength d4 --> d6 (1),
  • Vigor d4 --> d6 (F&G) --> d8 (N1) --> d10 (V2).
  • Skills
    Complete Skill List:
    • Climbing (Str) d6 (2) +2 (Thief)
    • Fighting (Agi) d4 (1)
    • Gambling (Sma) d10 (4)
    • Investigation (Sma) d8 (IF) d10 (N3) +2 (Investigator)
    • K/Common (Sma) d10 + 2 (HJ)
    • K/Cumputers (Sma) d8 (IF)
    • K/History (Sma) d8 (HJ) d10 (N3) +2 (Scholar)
    • K/Electronics (Sma) d8 (IF) +2 (Scholar)
    • K/Politics (Sma) d10 (cyber)
    • Lockpicking (Agi) d6 (2) +2 (Thief)
    • Notice (Sma) d6 (F&G) d8 (1) + 2 (Investigator) +2 (Thief)
    • Persuassion (Spi) d8 (3)
    • Repair (Sma) d6 (2) +2 (Thief)
    • Shooting (Agi) d10 (HJ)
    • Stealth (Agi) d8 (3) +2 (Woodsman) +2 (Thief)
    • Streetwise (Sma) d8 (IF) + 2 (Investigator)
    • Survival (Sma) d6 (F&G) + 2 (Woodsman) --> d8 (S4)
    • Swimming (Agi) d6 (2)
    • Tracking (Sma) d6 (F&G) + 2 (Woodsman) --> d8 (S4)
    OOC Comments
    • Academics (Sm)
      Athletics (Ag) d4
      Battle (Sm)
      Boating (Ag)
      Common Knowledge (Sm) d4
      Driving (Ag)
      Electronics (Sm) (used for sensors and such)
      Faith (Sp)
      Fighting (Ag)
      Focus (Sp)
      Gambling (Sm)
      Hacking (Sm)
      Healing (Sm)
      Intimidation (Sp)
      Language (Sm)
      Notice (Sm) d4
      Occult (Sm)
      Performance (Sp)
      Persuasion (Sp) d4
      Piloting (Ag)
      Psionics (Sm)
      Repair (Sm)
      Research (Sm)
      Riding (Ag)
      Science (Sm)
      Shooting (Ag)
      Spellcasting (Sm)
      Stealth (Ag) d4
      Survival (Sm)
      Taunt (Sp)
      Thievery (Ag)
      Wierd Science (Sm)
    K/Arcana (Sm)
    K/Computers (Sm)
    K/Cybernetics (Sm)
    K/Demolitions (Sm)
    K/Engineering (Sm)
    K/History (Sm)
    K/Law (Sm)
    K/Medicine (Sm)
    K/Politics (Sm)
    Mysticism (Sp)

Iconic Framework
  • Fortune & Glory (3 rolls)
  • Hero's Journey (3 rolls)
  • 20 XP / 4 Advances
  • + 5 Skill Points
  • Two (2) Knowledge Skills at d8 (K/Computers & K/Electronics) & Scholar Edge
  • Investigation d8, Streetwise d8, & the Investigator Edge
  • Crazy's Starting Gear

Hero’s Journey
  • Education Table
  • Roll result [19/7]
  • Description:
    Following in the footsteps of Erin Tarn, White Castle is a student of the past. Only by understanding what has come before can he hope to make the most of what is to come. He gets K/History at d8 and +2 on all Common Knowledge checks.
  • Experience & Wisdom Table
  • Roll result [10]
  • Description:
    Some experiences take a person back to the beginning, reconnecting him to his foundation. Select one Background Edge (Linguist), regardless of requirements, so long as it makes sense and the GM agrees with it.
  • Experience & Wisdom Table
  • Roll result [15]
  • Description:
    Life on the road, in the wilderness, and wandering the streets of the cities that remain gave White Castle special insight and some key experience with a particular calling. You may give him one Professional Edge (Woodsman), ignoring requirements, subject to the GM's approval and it making at least some kind of sense.

MARS Fortune & Glory
Fortune and Glory
  • Roll result [6]
  • Description: Spiritual & Determined:
    White Castle adds one die type to Spirit and begins with the Strong Willed Edge.
  • Roll result [12 / 5]
  • Description: Smart & Learned:
    [White Castle adds one die type to Smarts and begins with a d6 in any three (3) Smarts-linked skills (Notice, Survival, Tracking)
  • Roll result [12 / 8]
  • Description: Vigorous & Tough:
    [White Castle adds one die type to Vigor and begins with the Nerves of Steel Edge.
Advances
  • Initial Advances: (From Hindrances):
    • INC 1 die type Agility (d8)
      Thief Edge
  • Free Edge (Human): Killer Instinct
  • Cybernetic Modifications: Installed
  • Novice 1 Advance: INC 1 die type Vigor (d8)
  • Novice 2 Advance: Elan
  • Novice 3 Advance: INC 1 die type K/History & Investigation (d10/d10)
  • Seasoned 1 Advance: Rich Edge
  • Seasoned 2 Advance: Filthy Rich Edge
  • Seasoned 3 Advance: INC 1 die type Spirit (d10) [Q22019]
  • Seasoned 4 Advance: INC 1 die type Survival (d8)/Tracking (d8) [Q32019]
  • Veteran 1 Advance: Hard to Kill [Q32019]
  • Veteran 2 Advance: INC 1 die type Vigor (d10) [Q42019]
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - Signature

Post by White Castle »

White Castle
Quick Stat _
Seasoned Human MARS Rogue Scholar/Legacy Scout
Charisma: 0 || Pace: 6 [8] / 1d6 || Parry: 4 || Toughness: 6 [8 /15] || Strain: 5 / 8
Wounds: None || Fatigue: None
Combat Edges:
  • Killer Instinct: When tied, win oppossing rolls. Reroll 1s, keep second roll.
  • Elan: +2 to rerolled trait rolls.
Relevant Edges:
Bennies: 3/3
Weapons
Weapons On Hand _
  • Wilk’s 237 Backup Laser Pistol
  • Wilk’s 447 Laser Rifle
  • Vibro-Sword

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

White Castle - XP & EP Tracker

Post by White Castle »

XP & EP Tracker
  • 2019Q4 (45) - Veteran 2
  • Additional Advance (40) + 2 XP for no ADVENTURE CARDS (42) - Veteran 1
  • 2019Q3 5 XP (35) - Seasoned 4 | 1.70 PPW | 2 EP
  • 2019Q2 5 XP (30) - Seasoned 3 | 2.10 PPW | 3 EP

User avatar
White Castle
Posts: 85
Joined: Sun Apr 07, 2019 10:13 am

Re: White Castle - Legacy Scout

Post by White Castle »


Post Reply

Return to “OOC Archives”