2019 Q3 Adventure Deck

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Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

2019 Q3 Adventure Deck

Post by Pursuit »

As always, please post a reply to this topic and roll 1d54 for each adventure card your character can carry and check the results on this spreadhseet https://docs.google.com/spreadsheets/d/ ... sp=sharing

Be careful to use the number in the second column as your reference.

You can copy and paste the following code, and edit your result to match.

Code: Select all

Adventure Card [dice:2ytztaoi]43005:0[/dice:2ytztaoi]

[b]Result[/b]
 - Place cards description here.
We'll do this on a first come, first serve basis; if you get a card someone else on this thread has already rolled, please roll again.

By way of reminder, Novice characters may carry 1 card per quarter, Seasoned may carry 2, and Veterans may carry 3. Regardless of how many cards you carry, you may only play one.

Happy rolling!
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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Sierra Mackenzie
Posts: 185
Joined: Sat Jan 06, 2018 7:15 pm

Re: 2019 Q3 Adventure Deck

Post by Sierra Mackenzie »

[dice:3d34s907]55336:0[/dice:3d34s907]

Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc."

Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”

Rally: Play to cause all allies in sight and/or hearing to immediately lose their Shaken status.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
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Kuikku
Posts: 236
Joined: Sat Aug 19, 2017 10:20 am

Re: 2019 Q3 Adventure Deck

Post by Kuikku »

[dice:2527gf6g]55413:0[/dice:2527gf6g]
Epiphany: "Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session."

[dice:2527gf6g]55413:1[/dice:2527gf6g]
Spill the Beans: "The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force."

[dice:2527gf6g]55413:2[/dice:2527gf6g]
Reroll: [dice:2527gf6g]55413:3[/dice:2527gf6g]
Re-reroll: [dice:2527gf6g]55413:4[/dice:2527gf6g]
Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC
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