32nd SET
Miguel - 3 XP | 0.30 PPW | EP
Kuikku - 5 XP | 1.50 PPW | 2 EP
Sierra - 5 XP | 1.50 PPW | 2 EP
Castle - 5 XP | 1.70 PPW | 2 EP
Norona - 5 XP | 1.60 PPW | 2 EP
Toshiro - 4 XP | 1.20 PPW | 1 EP
Deezy - 4 XP | 1.10 PPW | 1 EP
Conrad - 4 XP | 1.10 PPW | 1 EP
Group Post Rate (Weekly): 1.25
GM Post Rate (Weekly): 2.50
2019 Q3 EP and XP
2019 Q3 EP and XP
Curse of the Crimson Throne GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Re: 2019 Q3 EP and XP
GM Update:
In addition to the rewards listed above:
In addition to the rewards listed above:
- Any character who did not use an Adventure Card last session gains an immediate 1 XP. Anyone who foregoes drawing an adventure card this session may also take an immediate XP.
- Everyone may take one additional Advance.
Curse of the Crimson Throne GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: 2019 Q3 EP and XP
Post by Sgt 86Delta »
Castle is forgoing Adventure Cards. He is just THAT lucky.
Sarge's Roles _
GM of a Vauxhall Knights Campaign
Player Characters - Savage Rifts Groups
[*]
GM of a Vauxhall Knights Campaign
Player Characters - Savage Rifts Groups
- Architect, Chaing-Ku - Vampire Hunters
- Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
- Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
- Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
- Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
- Asher Black, Human Information Broker - Level 4: Shattered Dreams
- Ozzati, Trimadore Techno-Wizard - 7th SET
- White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
[*]
- John Smith
- Posts: 126
- Joined: Sun Oct 21, 2018 5:49 am
Re: 2019 Q3 EP and XP
Post by John Smith »
Toshiro will also forgo adventure cards (not a big fan of them honestly)
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 2019 Q3 EP and XP
Post by Deezy Klatta »
None for me!
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com
Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)
Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!
Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)
Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)
Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)
TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)
ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)
Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder
TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage
TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.
NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Credits: 2000
Google Handle: samminmax@gmail.com
Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)
Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!
Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)
Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)
Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)
TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)
ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)
Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder
TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage
TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.
NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
Credits: 2000
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