Out of Character Chatter

User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Out of Character Chatter

Post by Capt. Murdok »

This is where the out of character chatter comes into play!

Bitch, Gripe, talk, here...

Here are some notes about this organization:

Tomorrow Legion: SET
Game Master: Capt. Murdok
Group Status: Sponsored
What does this mean? It means that the players in the group are recruited by the GM. The GM is the ultimate authority in who will be added to the group and why.
Group Leader:

MARS Company Features: Small Organization (80 Points)
Sponsorship: Government (0)
Outfits: Specialty Clothing (20)
Equipment:
Electronic Supplies (5)
Medical Equipment (10)
Vehicles: Fleet Vehicles (10)
Weapons: Basic (10)
Communication: Basic (2)
Internal Security: Lax (2)
Permanent Base: Partial Headquarters (Shared) (2)
Intelligence: None (0)
Special Budget: None (0)
General Alignment: Unprincipled and Scrupulous (7)
Criminal Activity: None (0)
Reputation/Credentials: Unknown (5)
Salary: Freelance (2)
Unspent: 5
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Some information for you the players.

My normal posting day will be Sunday. This way we can have consistent schedule for everyone to work around. If we happen to have everyone posted by Wensday, I will post a update to move the story along.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

woot, we are up to three of us now. What's the minimum you'd like before we can start?
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Out of Character Chatter

Post by Venatus Vinco »

Hey,

Normally 4 players to start. There's a dog boy in progress, so hopefully he finishes soon. Looks like he just needs a background.

Corrigon...I forgot to mention, maybe you should change your username to match your character name. You can do so by going to User Control Panel>Profile>Account Settings

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

and have now done so.

So we have an operator, a superpowered mutant, a wilderness scout and potentially a dog boy.

Not the most high powered group so far :D

And Conrad is definitely doing the driving, so hopefully somebody will be capable of using the rail gun effectively
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Out of Character Chatter

Post by Venatus Vinco »

Our group is shaping up to be very Rifts

As for the rail gun, as long as it is mount I think anyone with the shooting skill can use it. Savage Worlds doesn't differentiate the shooting skill into all the various forms: rifles, pistols, bows, etc.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Out of Character Chatter

Post by High Command »

That's correct, all you need is shooting and a way to beat strength minimums (and having it mounted in a mount on a vehicle does that)
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

from the looks of it, probably Rabbit Foot
Norona

Re: Out of Character Chatter

Post by Norona »

Power List

Hey, I was just checking the GM guide and it recommends we develop a power list that custom magic users have access too. I thought I could be lazy and just say the same list as the mystic, but they don't get Environmental Manipulation, but everything else. The general theme for this character is nature/elemental/druid type stuff.

Should I submit something to you?

Should we make a note in Character Creation about this?

Norona
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Please write up a wish list. Chances are it will be approved.
Norona

Re: Out of Character Chatter

Post by Norona »

Ok,

Same as mystic except for two powers:
drop conceal arcana / add disguise
drop warriors gift / add divination

armor, banish, barrier, beast friend, blind, bolt, boost/lower Trait, burrow, burst, clairvoyance, confusion, divination, darksight, deflection, dispel, disguise, entangle, environmental manipulation, environmental protection, farsight, fear, fly, greater healing, healing, intangibility, invisibility, light/obscure, pummel, quickness, shape change, slow, slumber, smite, speak language, speed, stun, succor, summon ally, wall walker.

Norona
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

We now have a full team. I will be starting on 12/11. This will allow a few people to get their characters done.
Jesse

Re: Out of Character Chatter

Post by Jesse »

Greeting mortals ;)

Good to meet you all !!

Or in some cases, Timothy & VV, to re-meet you, as your new selves....

:D

Look forward to playing.

Dan (IRL) / Fell - Alt / Jesse - your new teammate!
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

even though Conrad is only barely the best mechanic now

but it is a good thing I have a vehicle for those with no transport.

did any of the characters fight at Tolkeen and fancy having a preexisting connection with Conrad?
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Update:

Now we have everyone on board. I'm going to go ahead and start the adventure tonight. Good luck :D
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

yay
Norona

Re: Out of Character Chatter

Post by Norona »

Conrad,

You really need to get an avatar man.

Norona
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

I am mostly posting from a phone and occasionally my work pc sadly
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

unless somebody can amend a pic of a grackletooth to the right size please
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

I am using my GM powers and awarding Kesslen a Bennie. His post and OOC comment.
Ya, I'm just saying you basically made a Burster version of Doug from the movie Up group leader is all
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

@Berrata - did you fight on Tolkeen's side during the war?

If so, She and Conrad could have met with him doing repairs on Cid
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

oh and now sorted on the avatar pic. Not a lot of Grackletooth images knocking around, so hence why he now has a cowboy hat
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Out of Character Chatter

Post by High Command »

Give me an idea of what you are looking for and I might be able to help
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

@ Conrad

Sorry I missed your first post - Beretta did fighting for some small factions that got caught up in the crossfire, probably killed more CS than not, but when Tolkeen started playing with demons she fought them just as hard.

She doesn't have anything against any potential refugees though, so it's possible they could have met in the aftermath of the war defending camps, etc.

There's a few possibilities depending on when, where, and the tone - but they certainly could have met during any stage of the conflict. :)
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

High Command wrote:Give me an idea of what you are looking for and I might be able to help
this one is fine, but thank you for the offer
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

Beretta Le Rouge wrote:@ Conrad

Sorry I missed your first post - Beretta did fighting for some small factions that got caught up in the crossfire, probably killed more CS than not, but when Tolkeen started playing with demons she fought them just as hard.

She doesn't have anything against any potential refugees though, so it's possible they could have met in the aftermath of the war defending camps, etc.

There's a few possibilities depending on when, where, and the tone - but they certainly could have met during any stage of the conflict. :)
presumably the final siege ended up forcing the group you were protecting north and that could be where we met after an awkward and tense encounter and joined up for mutual protection
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Conrad wrote:presumably the final siege ended up forcing the group you were protecting north and that could be where we met after an awkward and tense encounter and joined up for mutual protection
Sounds good to me, gives it a bit of oomph. Lacking proper mechanical knowledge, Beretta would be quite amicable towards a seasoned operator once the terse standoff subsides.

:Edit:

I'm working on a post to get this in motion, I'll play off your intro so it seems they're not intimately familiar with one another and we can play it out - kind of a eureka moment for the two, putting the pieces together who's who.

I'm going off the notion any civilities were through the visor of a GB, so only a vague acquaintance makes a bit of sense. Maybe what tipped Konrad off was the voice, although familiar, isn't being distorted by the GB loudspeaker, so it took just an extra bit of thought to make that final connection.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
Jesse

Re: Out of Character Chatter

Post by Jesse »

Conrad wrote:oh and now sorted on the avatar pic. Not a lot of Grackletooth images knocking around, so hence why he now has a cowboy hat

Cowboy hats are cool (says, Jesse)

Dead Jesse has been on Rifts Earth for around a year, year and a half. Aware of the Tolkeen war but didn't participate in it. Not directly. He ended up helping those D-Bee's, human's and otherwise who fled as refugees. Thus his eventual arrival at Castle Refugee.

Side note, yes. I'm dead. Don't eat except to heal. Don't have to breath except to talk or to pretend I'm alive. If you hug me, don't know why you would, you might smell the fact that I'm dead. I pass as alive, but may make you wonder. A Notice roll can often bring it to your attention that I'm a deader. A zombie? The Undead! One body two "souls" - mine and a demon. Jesse can not get drunk but he drinks a lot. For memories sake, if nothing else, but also to cover the scent of death ;)

The rope burns around my neck might give it away. If you manage to see them :)

Cool. So. Game on.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

With everyone posting so quickly, I'm awarding a bennie to everyone. I'm posting a mini update since my normal posting day is Sunday.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

good catch on the supply thread Conrad. 1 bennie for you. By the way everyone, don't forget to make your argument and persuasion roll for the extra stuff you may wish to have. Right now, you only have the two vehicles, ammo, and MRE's
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

and judging by the lack of driving skills on most of the characters we probably only need one of the vehicles as Conrad has a modified ATV with a nuclear engine
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

GM, as I have found my basic rules book, would you be okay with me buying a few items in camp?
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

sure, there would be stores in the castle.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

cheers
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Just to give you a heads up for next week posts. With everyone wanting to get extra provisions, and possibly buying them, we'll go ahead and do an interlude for your shopping. The details will be in the Sunday post. And remember, if everyone posts before Wednesday, Beenie all around.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

Murdoc, would you be okay with a separate ic chat thread for characters to chat basically while we are travelling and not clog up the main thread?
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Commander Doggo, do not forsake us! :cry:

https://youtu.be/KVk5m3lospk
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Conrad wrote:Murdoc, would you be okay with a separate ic chat thread for characters to chat basically while we are travelling and not clog up the main thread?
There is no issue with having discussions in the main thread.
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

Hey guys, just a heads up but I've been really sick the last few days. Just haven't had it in me to get a post up.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

No worries, Kess. Get better soon, health is always priority numero uno. I was just hoping my belated "top-dog" joke might of still held some water for ya. :lol:

Anywho's, I thought it pertinent to let Jesse know Beretta is going to assume he's wracked with cancer. . . at least until he needs a ban-aid. I figured that might hold some comedic value. :P
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

don't stress. just assume everything good we do is from your orders
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

more worrying for Jessie is that he is sharing a vehicle with Conrad who doesn't like vampires and you might sound like one to start
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

updated the supplies list
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Testing.

YAY!
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

Can I sniff it?
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Jesse

Re: Out of Character Chatter

Post by Jesse »

I'm flattered. All this sniffing and prancing about good o'dead me.

*wink*

I'd say if no one actually learns that Jesse is risen from the dead / has a demon living in his soul, maybe during the first combat we get into something will make it obvious.

However if you truly want to sniff around me more I'd think some kind of Notice Roll might be in order.

He's not evil. But the demon in him is ;)

PS. Beretta, I love the cancer idea.
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hey Jesse...so Deez has Detect Arcana with the mega-enhancement, that lets her get a lot of information about creatures of magic that she scans on a raise. And she automatically raises with it.

So I wanted to bring up the idea that...and this is totally up to you...if you wanted to have a 'reveal,' then that would be one possible avenue for it to happen.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

well jessie could walk under the river?
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

Dead Jesse wrote:I'm flattered. All this sniffing and prancing about good o'dead me.
No I meant our newest member. I thought sniffing her might be the best way to open before I try to hump her leg to show dominance as pack alpha!
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hahaha, Deez had a sheep dog back in the ol' village. She knows how to deal with that sort of thing! (^_^)
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Deezy Klatta wrote:Hahaha, Deez had a sheep dog back in the ol' village. She knows how to deal with that sort of thing! (^_^)
Gonna' have ta put ya down. . .

Image

Although, now that I think about it, this is Rifts!

Image
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Yep. That boy's got the right idea. You gonna put a dog down, you put it down right.

Wait for the tone. Unlock safeties.

...a tear and a soft goodbye...

Then release.

oo
ooooo \
oooooooo |=====|>
ooooo /
oo
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

and get out of the blast radius
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

depending on the size of the ferry and the width of the river, I think Jessie is thinking a little small on the difficulty of getting the ferry across the river.
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Out of Character Chatter

Post by Venatus Vinco »

Yeah,

Not to act on ooc info but I think that ferry can move vehicles, so it's probably pretty heavy, but the GB pulling from the bottom could help too.

Norona
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

also reading 1st Set's issues regarding prisoners, perhaps we should agree in advance what we do considering that we are likely to be going into combat shortly?
Jesse

Re: Out of Character Chatter

Post by Jesse »

Deezy Klatta wrote:Hey Jesse...so Deez has Detect Arcana with the mega-enhancement, that lets her get a lot of information about creatures of magic that she scans on a raise. And she automatically raises with it.

So I wanted to bring up the idea that...and this is totally up to you...if you wanted to have a 'reveal,' then that would be one possible avenue for it to happen.
Go for it (anyone) anytime you like.

He's odd for sure. Detecting Arcana on him seems reasonable.

Jesse is dead. He has zero PP. He is possessed by a demon.

If you were to really smell him you might detect he is dead (dog boy) but keep in mind he drinks booze to mask the smell, to "pickle" himself, to cover the smell up.

I am not trying to hide being dead so I have no problem if its figured out.

_________________________________________________________________________________

Alternate post that might work better:
__________________________________________________________________________________

As the others talk about how to get the ferry and converse with each other Jesse takes off his armored hat, hands it to Norona, winks and says, "I'll be right back. Going to scout out the other shore then come right back."

Jesse walks into the water, sinking below the water, disappears from sight. Makes his way to the other side and scouts around some.

Notice Roll 1d6+2 = 5:
3
Wild Die for Notice 1d6 = 1:
1

Assuming nothing bad happens he walks along underwater back to the Posse and reports his finding to Norona and takes his hat back.

---------------------------------

Sound better? Failed Notice roll so didn't see anything anyway...
Last edited by Jesse on Thu Dec 29, 2016 11:45 am, edited 1 time in total.
Jesse

Re: Out of Character Chatter

Post by Jesse »

Conrad wrote:also reading 1st Set's issues regarding prisoners, perhaps we should agree in advance what we do considering that we are likely to be going into combat shortly?
Didn't they figure it out? Obviously Murder worked ;)

Kidding....
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

5 is a pass though
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

In Jesse's case don't forget dogboys have more than just their sense of smell.

Psychich Sense: Dog Boys have the inherent ability to detect arcana, interpreting it as a scent. They use the Notice skill (with their Keen Sense of Smell bonus) to detect the presence and location of psychic or magic energies, beings, or items. They can also use the Tracking skill (also with the Keen Sense of Smell bonus) to follow a specific magical or psionic entity. This sense works to detect anything psychic, magic, or supernatural, including invisible and astral beings. Psychic Sense doesn’t work inside sealed armor or vehicles. Cybernetic implants also cause problems; every point of Strain imposes a −1 penalty when the Dog Boy uses his Psychic Sense (the Cyber-Psychic Alignment Edge can negate this penalty). See sidebar on page 60.

Inevitably he's going to notice.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

currently Kesslan has been distracted though
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

And nobody's made a stink of it yet ;)

He just hasn't specifically advertised his nature. Really, Beretta is in the dark because IC, she would have no reason to suspect anything. She has no formal knowledge of magic in general, let alone something as exotic as a harrowed. I figure people ascertain their environment based off of past experience - which in her case is just plain old medicine.

I'm playing it off like the country yokel she is. That, and mainly I just wanted to have a bit of fun with the harrowed concept. It's fun to find ways to incorporate little foibles with the post-apocalyptic nature of Rifts, it makes it seem more exotic and meaningful when you get to toy around with ignorance, and a certain absence of modern convenience.

That and we have the luxury of mulling over our posts. I have a jolly good time giving people multiple angles to work with, having someone in the dark about his undead nature will inevitably lead to some fun interaction between Jesse and Beretta (and potentially anyone else who already noticed, or just didn't look too much into it). It gives a little umph to the character choice beyond the mechanical aspect when you're able to find something novel about a character to extrapolate.

I honestly try to work in a little something for everyone, it makes it more engaging for me personally. :mrgreen:

Also - I think the edit you proposed is reasonable Jesse.
Last edited by Beretta Le Rouge on Fri Dec 30, 2016 2:51 am, edited 1 time in total.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

likewise Conrad doesn't know much on magic stuff except for vampires and he figures the legion would have checked that, but it colours his perception.

the new post also works for me
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

going back and rereading the post where we arrive for the ferry, the GM has edited the post to point out it is 3000 feet wide, so we definitely don't have enough rope for that ;)
Jesse

Re: Out of Character Chatter

Post by Jesse »

:)

I burned the rope....

Sum'bitch, that's my second failed Notice roll, do NOT rely on Jesse to be watch.

Them rolls better get better once I start throwing iron around, 'cause ya know we are due for some bad guys arriving. Just know, I won't see them coming. Ha.

If'n I was alive and not a deader I'd think I was drunk.
Jesse

Re: Out of Character Chatter

Post by Jesse »

Beretta Le Rouge wrote:And nobody's made a stink of it yet ;)

He just hasn't specifically advertised his nature. Really, Beretta is in the dark because IC, she would have no reason to suspect anything. She has no formal knowledge of magic in general, let alone something as exotic as a harrowed. I figure people ascertain their environment based off of past experience - which in her case is just plain old medicine.
Being Harrowed, let’s just say it’s got its ups and downs. When the lead, lasers and fire bolts starts flying, being already dead will be handy, but on the other hand, people will catch on that Jesse is actually a walking corpse if he shrugs off damage and regenerated body parts.

Realizing JD is dead: A Harrowed’s “death wound” is healed on resurrection, but always leaves some scar or deformity. Jesse was hung to death (oh my, why? story for another day). Harrowed are not left so disfigured that they’re instantly recognizable as undead—that would defeat the manitou’s (inner demon) purpose. Jesse wears bandanas and flips his collar up, wears armor, things like that to conceal his wound.

Additionally, the living dead have wan, ashen skin. Since the manitous sustain their bodies, they don’t rot, but they don’t smell like roses either. Anyone who gets close to a Harrowed picks up the smell of decay with a Notice roll. Hence Jesse tends to keep his distance from others. Things like, I'll be up in the gunner seat, not down in the main room with others.

A Harrowed can “pickle” themself for a day or so by drinking a quart of liquor. Other possibilities are certain herbs or perfumes that may mask the scent. JD does seem to have a taste for Whiskey.

Animals can always tell, no matter what.

Eventually one of you will Notice.

And that's fine. :)

As long as Jesse is in control he is a "good guy".

The Manitou on the other hand.....

If it comes to that friends, Head Shots are the way to go.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

well, norona has the best notice and elves don't sleep right?
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

well judging by our weapons, maybe complete and utter obliteration of your body is quite likely.
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

As long as we don't have to quest for the Holy Hand Grenade of Antioch, amirite?! :P
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

I figured I'd wait to see how the river people pan out before posting in-character again, in case anyone's waiting on me. :)
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

I say we leave the other Atv behind for now and go on the ferry with just my Atv and the glitter boy.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

just updated my post now I have seen the map. is it just rabbit foot to post?
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

so Keslan is the only one who couldn't get across then
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Kesslan & Rabbit's foot - I believe.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

to be fair, Rabbit Foot has not been on since 27th December, so that's why I hadn't included them
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

uhmmm, I am a bit confused. You talk about Conrad shooting across the river but he is on her dock having travelled over with Berreta and Jessie under the river and is about a ten feet from the glitter boy.
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Out of Character Chatter

Post by High Command »

Everyone:

All character sheets should have this info at the top of the sheet:
Player Name: What your name is (first name, last initial - prefer not handles please; it can be a nickname though if you absolutely hate your first name)
Google Handle: (what you can be reached at gmail; format is name at gmail or name@gmail.com - Do not list your google+ name please. I can't email or IM that.

Further: Conrad, we need that info. Make up an address or something. Its free.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

Conrad wrote:uhmmm, I am a bit confused. You talk about Conrad shooting across the river but he is on her dock having travelled over with Berreta and Jessie under the river and is about a ten feet from the glitter boy.
also, is he wearing sealed armour as a plasma ejector ignores armour if it isn't
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

High Command wrote:Everyone:

All character sheets should have this info at the top of the sheet:
Player Name: What your name is (first name, last initial - prefer not handles please; it can be a nickname though if you absolutely hate your first name)
Google Handle: (what you can be reached at gmail; format is name at gmail or name@gmail.com - Do not list your google+ name please. I can't email or IM that.

Further: Conrad, we need that info. Make up an address or something. Its free.
I have but hangouts crashes on my phone unfortunately
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

The Armor is not sealed.
Jesse

Re: Out of Character Chatter

Post by Jesse »

Jesse is dying to see if he dies. Again.

You will perish.

Shut it demon...

:)

Having fun Murdok!

Thank you.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

Capt. Murdok wrote:The Armor is not sealed.
okay, so I am at close range with the murder wraith, not across the river so an 11 should be enough to hit him and ignoring his armour, 17 damage should hurt the murder wraith.
Sorry that I am going on about this, but I would like to correct it before we go forward.
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hang on a second

A boom gun has range 250/500/1000

That means that a GB on the near side can fire on targets on the far side at -2.

Which means I can drop Smite on one GB, and it can just plant and start artillery fire from where it is.

That will cost me...a turn, I think, with a decent multiple action to stunt the Smite and then cast it. And then a turn of movement lost because I have to double back to do it.

That'll leave me desperately short on mana by the time I reach the far bank but it'll give us a BOOM gun capable of hurting the Wraith almost immediately!

Man, so sorry I missed this! I'm not nearly 100% on system mastery for Savage Worlds, let alone the rulesset for Rifts.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

No worries, I think everyone is still making greenhorn mistakes.

There's been a few times so far where I totally had some of the mechanics wrong, I honestly have been cracking open my Deluxe Edition just to double check everything before each post now. Sometimes if there's something obscure I'll hop on the PEG boards and look for their canon FAQ.

It's incredibly extensive - so if there's ever something unclear in the main rules, or any of the supported settings, chances are you can find it answered on their forum. It's a great resource, and none of the threads are very long either. The admin usually gets back within a few posts.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Conrad,

It would normally do damage to people that are not in sealed armor.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

yeah I realised that even hitting him would do absolutely nothing to it so wrote my post accordingly
User avatar
Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: Out of Character Chatter

Post by Johnny Whateley »

With all the talk about boosting a Boom Gun with Smite, I can't help but think it'd really suck to have the Grim Servant of Death hindrance ;)
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

lol, I dunno what that is. :)

Should I wait for an update from the GM before posting more?

I already took an action for the current turn.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

it's a deadlands hindrance that increases your damage but makes hitting innocent bystanders more likely and you tend to leave a trail of bodies behind you.
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

well technically you should wait, but maybe using the comlink to ask us what is going on would probably be alright
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

so what are people considering for their next advance?
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hum. Probably more PPE. It not only boosts my own powers, but my gadget powers too. Be nice to get more than one or two shots out of these things. :)
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Probably the Command Edge, maybe brush up on some skill die.

I was originally going to start off with Command but I figured Marksman was too good to pass up.

Ironically many of the combat edges aren't really the greatest for a GB unless you want to take a more melee focused approach. There's no iconic edges for them either, so you actually have a good bit of freedom to focus on skills, etc.
Last edited by Beretta Le Rouge on Tue Jan 31, 2017 7:11 pm, edited 1 time in total.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
User avatar
Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: Out of Character Chatter

Post by Johnny Whateley »

I'll probably up my shooting to the next die step.
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter
User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hmm. Good point. Getting my TW skill to d12 is a good idea too. It's the basis for literally every single thing I do.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

I am considering either upping my repair skill or maybe taking combat ace so he can shoot while wheel spinning the ATV. or increase stealth and another skill
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

I honestly don't really know yet. I haven't bothered to think about it too much, though I'll probably aim to unlock some more breed advantage stuff while I can since that can only be done while at the novice level.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

that's a minimum rank so you can get them any time
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

No, you can't. It specifically states you can only select breed advantages at novice level. Once you move past novice you can no longer take them.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Post Reply

Return to “OOC Archives”