Character Name: Don Carnage
Rank: Novice Advances Left: 0
Race: Human
Iconic Framework: Glitter Boy
Attributes:
Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 5; Toughness: 5 ; Strain: 0
Skills:
Athletics d4
Common Knowledge: d6
Notice: d8
Persuasion: d6
Stealth: d4
Electronics: d6
Piloting: d6
Academics: d6
Fighting: d6
Hacking: d6
Repair: d8+2
Research: d8
Shooting: d8
Survival: d6
Hindrances
Heroic (Major): Always help those in need
Hesitant (Minor): Draw two action cards, keep the lowest
Phobia (Minor): -1 to all trait rolls in the presence of insects.
Racial Abilities
Adaptable: +1 starting edge
Edges and Iconic Abilities
Power Armor Jock: Removes -2 penalty to agility and skill rolls in power armor
Heroic Legacy: Member of the Glitter Boy Brotherhood, connections with the group and it’s allies. +1 to social checks with most folk, + 1 initial reaction level
Many Have Fallen: Plentiful salvage parts for the Glitter Boy suit
Calculating: Ignore up to 2 points of penalties if action card is 5 or less.
Mr. Fix-it: +2 to repair rolls. Half the time to complete.
Don Carnage
Don Carnage
Last edited by Don Carnage on Sat Apr 04, 2020 6:20 pm, edited 2 times in total.
Don Carnage - Gear
Gear
General
NG-S2 Survival Pack (20 lb)
Mark II Battlefield Light EBA
Vibroknife:
General
NG-S2 Survival Pack (20 lb)
- Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
Fire starter kit with pocket lighter and flint sparker.
First aid kit with three uses (each refill costs 100 credits).
Flashlight and radio (five-mile range), crank and solar powered.
Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
Survival Knife
Wooden Cross
Mallet and wooden stakes
1 set extra clothes
Mark II Battlefield Light EBA
- Armor: +5 Toughness: +1
Weight: 18 lbs (Min Str: d6)
Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air, +4 to resist cold, heat, electricity, and radiation
Rarity: +1; Cost: 15,000
Vibroknife:
- Range: -
Dmg: Str+d6, AP: 6
ROF: -
Shots:
Weight: 2 lbs. (Min Str: d4)
Notes: MD
Rarity: +2 Cost: 7000
- Range: 15/30/60
Dmg: 3d6, AP: 2
ROF: 3
Shots: 24
Weight: 3 lbs. (Min Str: d6)
Notes: No Recoil, Cauterize
Rarity: -1 Cost: 18000
- Two for each weapon
- 1900 Universal Credits
1500 credits worth of old textbooks
Don Carnage - Advances
Advances
Listed in Character Creation Order to assist in conflicts.
Choose Race (Choose a Race, apply resulting modifiers)
Racial Abilities
Human
Choose Iconic Framework
Iconic Framework
Glitter Boy
The Siege of Tolkeen
Hindrances
Hindrance: Heroic
Hindrance: Hesitant
Hindrance: Phobia - Insects
Attributes
Agility: d6
Smarts: d6
Spirit: d6
Strength: d6
Vigor: d6
Skills:
d6 Academics (Sm)
d4 Athletics (Ag) - d4 (Core)
-- Battle (Sm)
-- Boating (Ag)
d6 Common Knowledge (Sm) - d4 (Core)
-- Driving (Ag)
d6 Electronics (Sm)
-- Faith (Sp)
d6 Fighting (Ag)
-- Focus (Sp)
-- Gambling (Sm)
d6 Hacking (Sm)
-- Healing (Sm)
-- Intimidation (Sp)
-- Language (Sm)
d8 Notice (Sm) - d4 (Core)
-- Occult (Sm)
d6 Persuasion (Sp) - d4 (Core)
d6 Piloting (Ag)
-- Psionics (Sm)
d8 Repair (Sm)
d8 Research (Sm)
-- Riding (Ag)
-- Science (Sm)
d8 Shooting (Ag)
-- Spellcasting (Sm)
d4 Stealth (Ag) - d4 (Core)
d6 Survival (Sm)
-- Taunt (Sp)
-- Thievery (Ag)
-- Weird Science (Sm)
Advances
Initial Advances:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Listed in Character Creation Order to assist in conflicts.
Choose Race (Choose a Race, apply resulting modifiers)
Racial Abilities
Human
Choose Iconic Framework
Iconic Framework
Glitter Boy
- 1 Roll Training
1 Roll Any (Education)
- Education (15): Born with natural inquisitiveness, gain research @ d8
Training (7): Trained extensively in a professional area of expertise: MR. Fixit
The Siege of Tolkeen
Hindrances
Hindrance: Heroic
Hindrance: Hesitant
Hindrance: Phobia - Insects
Attributes
Agility: d6
Smarts: d6
Spirit: d6
Strength: d6
Vigor: d6
Skills:
d6 Academics (Sm)
d4 Athletics (Ag) - d4 (Core)
-- Battle (Sm)
-- Boating (Ag)
d6 Common Knowledge (Sm) - d4 (Core)
-- Driving (Ag)
d6 Electronics (Sm)
-- Faith (Sp)
d6 Fighting (Ag)
-- Focus (Sp)
-- Gambling (Sm)
d6 Hacking (Sm)
-- Healing (Sm)
-- Intimidation (Sp)
-- Language (Sm)
d8 Notice (Sm) - d4 (Core)
-- Occult (Sm)
d6 Persuasion (Sp) - d4 (Core)
d6 Piloting (Ag)
-- Psionics (Sm)
d8 Repair (Sm)
d8 Research (Sm)
-- Riding (Ag)
-- Science (Sm)
d8 Shooting (Ag)
-- Spellcasting (Sm)
d4 Stealth (Ag) - d4 (Core)
d6 Survival (Sm)
-- Taunt (Sp)
-- Thievery (Ag)
-- Weird Science (Sm)
Advances
Initial Advances:
- +1 Smarts
+1 Spirit
- Calculating
- None
- +1 Agility
- +1 Notice
+1 Shooting
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Don Carnage - Background
Don Carnage was raised by progressive parents who were pro-succession from the Coalition States. A curious child he was quick to pick up technical matters and is a bit of a savant with technology and is a whiz with repairing and jerry rigging systems but has little affinity for new creations.
He served loyally in the Free Quebec military for many years, though he shared some of his parents progressive thoughts about displaced D-Bees. He was ecstatic when the break finally was made with the Coalition States, and more than willing to risk his life for the newly independent nation.
This feeling soon soured when his unit was forced to side with the Collation forces during the battle against the demonic forces that Tolkeen unleashed on them. Following this battle Carnage left the service of Quebec and began looking for ways to aid the victims of both sides of the war. He soon stumbled upon a group of scouts representing the Tomorrow Legion and found out that their philosophies aligned closely with his own.
Since that time he has been aiding their efforts to attract new members and secure the region for free beings.
He served loyally in the Free Quebec military for many years, though he shared some of his parents progressive thoughts about displaced D-Bees. He was ecstatic when the break finally was made with the Coalition States, and more than willing to risk his life for the newly independent nation.
This feeling soon soured when his unit was forced to side with the Collation forces during the battle against the demonic forces that Tolkeen unleashed on them. Following this battle Carnage left the service of Quebec and began looking for ways to aid the victims of both sides of the war. He soon stumbled upon a group of scouts representing the Tomorrow Legion and found out that their philosophies aligned closely with his own.
Since that time he has been aiding their efforts to attract new members and secure the region for free beings.
Don Carnage - Bennies
3: Being a character
+1: Backstory
+1: Wish list
-1: Reroll dmg to perforate a demon
+1: Scene 1 debriefing
+1: Backstory
+1: Wish list
-1: Reroll dmg to perforate a demon
+1: Scene 1 debriefing