Character Sheet
Player Name:Jon
Google Handle:Jonneeper@gmail.com
Jareb “The 13th Celestial General”
Rank: seasoned
Experience:57 ( 5xp interludes, 20 xp mars, 5 xp pbp, 22)
Advances Left:
Race: Fallen Angel ( using Lyn-Sirial)
Iconic Framework: MARS vagabond
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8
Charisma: 0;
Pace: 4(;
Parry: 8 ;
Toughness: 16(10);
Strain: 0
PPE:25
Skills: 15pts, +5 combat, +5 pts from MARS, 3 smart skills at a d6
- Kn: Battle d8 (+1 pt, d6 free from FG)
- Kn: Arcana d8 (+1pt, d6 Free from FG)
- Kn: History d8 (2pt, 1 lead from the front)
- Fighting d12 (7pts)
- Shooting d8 (2pts)
- Heal d8 (1pt, d6 free)
- Investigation d8 (3pts)
- Notice d8( 3pts)
- Faith d10 ( 5pts)
- Stealth d4 ( 1 lead from the front)
- Intimidate d4 (1 lead from the front)
Hindrances
- Habit (Major): Baby Duties: The character is the guardian of a tiny helpless baby. If the character cannot tend to its needs throug
- hout the day you better believe a fatigue check is needed. If this goes on for too many days the character can go unconscious due to exhaustion. The hero may eventually buy off the hindrance with an advance or take a major vow as the child grows.
- The Child’s name is unknown, and a “ gift” given by a women he dealt a small favor too.
- Vengeful (Minor): A General’s Honor, Slight him and he will seek every means to get even or more short of killing you.
- Habit (Minor): Full of Lust, Let's just say he definitely had a hand in bring about the Rifts, but let's just say something else was somewhere else when it happened.
Edges
- Edge(HJ): AB:Miracles(warriors gift, summon ally)
- Edge(F&G): Strong Willed
- Edge(HJ): Quick
- Edge: new power: smite
- Edge: more ppts
- Edge: master of magic
- Edge: Elan
- Edge(Hindrance): Hold the line
- Edge(Hindrance): Command
- Luck ( MARS)
- Hard to Kill ( MARS )
- More ppts (30xp)
- Natural Leader( bonus): Can spend bennies for those under his command.
- Tactician
- Champion
- Berserk(bonus HJ Roll)
- More Power Pts (50xp)
- 55xp, new power greater healing
Background: The general once led heaven's greatest armies but has been cast down to the mortal realm wandering for centuries for his role in the cataclysm that sparked Rifts Earth. He wandered for dark age after the cataclysm trying to help where he could. But the horrors he wrought unto humanity tore him apart. He was constantly plagued not only by humanity's greatest nightmares but that of the celestial nature too. He has recently found a small little light; a dying woman’s last wish. His charge a baby with no name delivered unto him a women he dealt a passing kindness too.
Iconic Framework
- +5 Skill Points ( Factored in)
- Gifted (Vagabond): Make all unskilled checks at d4
- Luck and Hard to Kill Edges
- Crazy starting gear
Racial Framework: Angel ( Lyn-Sirial retrapped )
- Angelic Sight: Low light vision.
- Regeneration - Make natural healing roles once a day and may regenerate lost limbs. If an Angel gains a permanent injury, she makes a Vigor roll after recovering from Incapacitation. On success, the injury heals after 1d6 days.
- Flight - Pace 12.
- Divine quickness: Additional non movement action each combat round with no multi action penalty.
- (Major): Cyber Resistant: Can't take cybernetics of any kind.
- (Major): Heroic: Supernaturally good.
- (Major): Wings: Non Standard Physiology - Armor purchase and repairs cost double. -2 to operate a vehicle if it is not properly refitted.
- (Major): Poor ground speed, -2 pace and D4 running die.
- Major, wanted by Demons and Deevils.
- Distinctive D-Bee: -4 CHA with folks that care like the CS.
- Supernaturally Strong: +1 die type STR ( Factored in )
Hero’s Journey
- Table
- 1
- After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
- Table
- 11
- Some experiences take a person back to the beginning, reconnecting her to her foundations. Select one Background Edge, regardless of requirements, so long as it makes sense and the GM agrees with it.
- Table
- 9
- A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
MARS Fortune & Glory
Fortune and Glory
- 5
- Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
- 6
- Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
- 1
- A Mighty Weapon: Your hero may choose any single weapon from the Close Combat or Ranged Weapons—Personal sections. Alternately, you gain the Trademark Weapon Edge for one of your starting weapons.