9. Challenge 3 Coordination

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Toshiro 'Cybermonk'
Posts: 104
Joined: Fri May 04, 2018 9:19 am

9. Challenge 3 Coordination

Post by Toshiro 'Cybermonk' »

Commence discussion to figure out who does what is this MASSIVE undertaking of a challenge. I'll keep the below updated as people decide an change where they want to be.


Challenge 1: This again? (+2)
Team lead: Jareb - 15
Support:

Challenge 2: Swamp Kaiju (TN 14)
Team Lead: Norona - 13
Support: Tyraxas(+3), Kuikku(+1), Sierra (+1)

Challenge 3: Spell Slinging Barbarians! (-2)
Team lead: Toshiro - 13
Support:

Challenge 4: Magic is in the Air (-2)
Team lead: Deezy (12)
Support:

Un-accounted for:
Conrad
Jameson
Last edited by Toshiro 'Cybermonk' on Mon Nov 19, 2018 7:23 pm, edited 1 time in total.
OOC Comments
Toshiro's Character Sheet
Wounds: 0/4; Fatigue: 0/3; [/size]

Parry: 5 (+4 from chip and sword)[/size]
Toughness: 23(12 MDC)[/size]
Active Effects
Chips: +3DT Fighting +1DT Electronics
Sword: +2 DT Fighting, Absorption (Metal and Kinetic), +2 DT Strength [/size]

Notable Edges: Woodsman, Quick, Brawny, I know a Guy, Nerves of Steel, Danger Sense, Improved Arcane Resistance, Ace, Combat Ace, Elan[/size]


Bennies: 1/3 [/size]
-1 for shooting reroll
+1 for commiting near suicide (being outside the vehicle)
-2 for agility rerolls


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John Smith
Posts: 126
Joined: Sun Oct 21, 2018 5:49 am

Re: 9. Challenge 3 Coordination

Post by John Smith »

Toshiro would probably try to hop in here on knocking out the magical targets. I would Roll notice (d8+2 from cyber awareness and cybernetic eye, with scene modifier) to identify the targets amidst the chaos of the battle and see the path to drive the APC through the chaos of the jungle battle that allows him to get shots off without risking his teammates).

With EE and elan he'd be rolling 1d8+4 plus 1d6. With luck he might be able to handle it on his own...
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Jareb
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Posts: 125
Joined: Sun Jan 07, 2018 9:26 am

Re: 9. Challenge 3 Coordination

Post by Jareb »

Put Jareb down for leading team 1.
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses:
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 good rp
-1 speaking sign language
-2 bennies for swamp
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Kuikku
Posts: 236
Joined: Sat Aug 19, 2017 10:20 am

Re: 9. Challenge 3 Coordination

Post by Kuikku »

I will support in the mass fight.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC
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Pender Lumkiss
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Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: 9. Challenge 3 Coordination

Post by Pender Lumkiss »

Challenge 1 is all complete
Field Team Six Bennies
3/6
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Sierra Mackenzie
Posts: 185
Joined: Sat Jan 06, 2018 7:15 pm

Re: 9. Challenge 3 Coordination

Post by Sierra Mackenzie »

Looks like all the challenges are complete? So Sierra can go wherever?

Her best is Psionics at d12
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
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Sierra Mackenzie
Posts: 185
Joined: Sat Jan 06, 2018 7:15 pm

Re: 9. Challenge 3 Coordination

Post by Sierra Mackenzie »

Sorry. Just realized Norona's still on the hook. Will help there.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
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