Poll: How To Proceed with SWADE

Adventures in the Dinosaur Swamp. Rawr!
GM: Pursuit
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What Should We Do?

1. Start over with new characters at Novice (for IFs) or Seasoned (for MARS).
7
70%
2. Keep our current characters and convert them to SWADE.
0
No votes
3. Keep our current characters and restart them as Novices (for some reason).
0
No votes
4. Something else that Timmy hasn't thought of yet but that I have put in a reply to this thread.
1
10%
5. I'm the GM and I want to be able to see the poll results without having to click the "show results" button every time.
2
20%
 
Total votes: 10

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Pursuit
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Poll: How To Proceed with SWADE

Post by Pursuit » Mon Aug 19, 2019 11:41 am

Okay, gentlemen, it's time to talk about SWADE. Once our current adventure wraps up (which may be as soon as this quarter, or may be next quarter, depending on our pace from here on out), my intention is to run the plot point campaign from the Arcana & Mysticism book (with some variations), which takes place primarily in the Magic Zone and Psyscape. There will definitely be opportunities for visiting other locales (the Birchers, writers of Arcana & Mysticism, said that the plot point campaigns in all three of the upcoming books were actually designed to be playable together, as part of one, large, meta-plot, if desired), but Psycsape and the Magic Zone are primarily where we will be focused.

On the AMA that @Venatus Vinco set up with the Birchers, they mentioned that the plot point campaign was designed to begin at Novice (for IFs, Seasoned for MARS) and then work its way up, which presents some interesting choices for our group.

As I see it, we can either: (1) start fresh with new, Novice characters (my current preferred choice), (2) convert current characters over to SWADE and I will adjust the difficulty of the encounters accordingly (not a bad choice, either, and could allow for some higher-flying action sooner in the campaign than might otherwise be possible; converting your characters could be tough, however, given all the extra goodies and HJ rolls they've gotten along the way), or (3) restart current characters at Novice in the new campaign (I would only do this if you all really, really wanted to play your current characters as Novices again for some reason; this is easily my least favorite of the three options).

Please go ahead and cast your vote for how you'd like to proceed. If you have another idea that isn't covered by these three options, please go ahead and post it below.

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Pursuit
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Re: Poll: How To Proceed with SWADE

Post by Pursuit » Mon Aug 19, 2019 12:23 pm

In case anyone is wondering, @Stoic will be joining us for the game, whenever it kicks off.

As an addendum to my initial post (because I didn't think of it at the time), if the group decides to keep their current characters, we may do a balancing to bring some of the lower-Ranked characters up a bit to be more in the same range as the higher-Ranked characters. That's all math we can figure out later if we need to, though.

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Deezy Klatta
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Re: Poll: How To Proceed with SWADE

Post by Deezy Klatta » Mon Aug 19, 2019 12:41 pm

I'm thinking I'd want to have Deezy finally get Klattatech Heavy Industries started after this adventure. Seems like the pieces for it are falling into place, and it'd open up opportunities to try new things.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

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Corrigon
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Re: Poll: How To Proceed with SWADE

Post by Corrigon » Mon Aug 19, 2019 1:23 pm

As PEG are intent on screwing over Grackletooths, I will definitely be playing something different
GM bennies 6/8

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Tyraxas
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Re: Poll: How To Proceed with SWADE

Post by Tyraxas » Mon Aug 19, 2019 1:47 pm

I don't count. As much as I'd like to jump back in and see Tyraxas flourish, I'd probably (if I were jumping back in) be on board with starting a new character. Since I'm not jumping back in, especially since @Stoic is joining, my vote is moo.
I'm sorry I couldn't see all of this to conclusion.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 35 (16) MDC in dragon form
Toughness: 16 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Second Wind: insert desc here
    Noble Sacrifice: insert desc here
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Dragon Breed Details

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White Castle
Posts: 48
Joined: Sun Apr 07, 2019 10:13 am

Re: Poll: How To Proceed with SWADE

Post by White Castle » Thu Aug 22, 2019 1:33 pm

I am all for new characters.

My thought was more about having the current characters retire as NPCs in a town that they have established. Opening up businesses and trades. Even training the next generation of 32nd members.

Whenever the new players venture back into the town/waystation and the visit an establishment, then the NPCs get to be roleplayed alongside the current PCs.

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Pursuit
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Joined: Thu Jan 04, 2018 9:21 am

Re: Poll: How To Proceed with SWADE

Post by Pursuit » Fri Aug 23, 2019 12:03 pm

White Castle wrote:
Thu Aug 22, 2019 1:33 pm
I am all for new characters.

My thought was more about having the current characters retire as NPCs in a town that they have established. Opening up businesses and trades. Even training the next generation of 32nd members.

Whenever the new players venture back into the town/waystation and the visit an establishment, then the NPCs get to be roleplayed alongside the current PCs.
No reason we can't have Castle show up on one of our adventures later. :)

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