Scheduled Maintenance:
 ! Message from: Tiree
Maintenance has been performed. If you are receiving a submitted form is in error, please delete your cookies for this site.

Chapter 6: Heroes of Our Time

Post Reply
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

Finding Fanya
After taking time to rest, recover, and regroup the 1st SET finds themselves with a new sense of purpose: stop the Nightingale demon from delivering its stolen goods to the demon lord Chort. The stakes are high and time is short. However, ridding the Megaverse of the Nightingale for good requires preparation. The wandering Mystic Kuznya Fanya Yurievich can craft manacles that bind the Nightingale to this realm, allowing it to be permanently killed. yet finding Fanya - and convincing the Nightingale to go quietly - are two very tall tasks.

Fortunately, both lie in the same direction. North along the shores of Volga river. Lots of small towns, and factions of warlords, dot the area. Finding the mystic smith is a matter of stopping in each location along the way and asking around - hopefully to friendly locals. Hopefully.

The Romani are generous, offering food and supplies for the journey as well as some rudimentary maps of their travelling routes. These routes allow for avoiding some of the more deranged Warlords and most dangerous demon infested areas. Of course, the expectation is the group will return to Marta with the rings for her help to return to North America. So, it's more of an investment than a gift on behalf of the Romani.
Travel
Using the travel rules from the Tomorrow Legion Field Manual please assign a person to each task and identify and Supporting cast as appropriate. The Horror Factor -3, which imposes a penalty to all Journey rolls but not Support rolls.
Navigator
Lookout
Pilot
Scout
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Par
Posts: 56
Joined: Mon Mar 30, 2020 2:43 pm

Re: Chapter 6: Heroes of Our Time

Post by Par »

The trip promised to be dangerous and Par was convinced he would be helpful this time. Doing his best to keep his head on his shoulders he Par was a diligent lookout, not only looking with his eyes, but using his arcane senses to likewise aid him in his efforts. Periodically scanning the countryside for risks his eyes may have missed with his arcane senses, and asking the local spirits for knowledge of dangers unheard.



Notice 1d10!! or Wild 1d6!! Notice +2, Scene -3 total -1 to highest roll.: [7]+[2] = 9

User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

The Journey - Driving Success
Driving: 1d8!!-3: [7]-3 = 4
WD Driving: 1d6!!-3: [5]-3 = 2
Once all are loaded into the Novyet Bear, (a much cozier fit now that the whole crew is loaded in) Palach sets off on the road ahead. Having paid only minimal attention to the maps, assuming he would have navigators actively comparing the map to the path, he glances frequently to his side for guidance from the co-pilot. After a particularly late instruction to turn that nearly caused them to land in a ditch, he offers some "harsh" criticism. "Is maybe better to say 'turn' sooner, da? I am good driver, but is dangerous road. More warning helps."
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
Makenna Griggs
Posts: 59
Joined: Thu Apr 02, 2020 11:57 am

Re: Chapter 6: Heroes of Our Time

Post by Makenna Griggs »

Navigation
Survival 1d8!!-3: [7]-3 = 4
Wild 1d6!!-3: [11!!]-3 = 8

EDIT: Forgot to add in +2 from Woodsman edge, for a total of -1 to the roll, not -3.
Makenna takes charge of the map and helps guide the vehicle on the right path. When @Palach chides her for not giving directions fast enough, she winces. "Sorry, I got distracted for a second. I'm still getting used to these optic implants." For the rest of the journey, she focuses on making sure he knows well in advance when the next turn is going to be.
Last edited by Makenna Griggs on Mon Dec 14, 2020 10:59 am, edited 1 time in total.
Makenna Griggs
Makenna Griggs

Pace: d10 (10); Parry: 7; Toughness: 15(6); Strain: 0

Wounds: 0/3; Fatigue: 0/2; Bennies: 4/3
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Looks over the maps for a while before they set out, making note of likely choke points and rougher terrain. Looking at the shape of the Volga river he identifies where the ruins of Stalingrad will be. The idea of adding a king's sword to his collection...

He looks unenthusiastically at the crowded cab and climbs up behind it, activating his heating circuits to keep himself cosy warm. Securing himself well in a nest of supplies and boxes of railgun rounds, he settles in to clean his weapons whilst his 360 senses supplement Par's more esoteric viewing.


Notice 1d6!!+4: [1]+4 = 5 less Horror Factor (3) = 2
Wild die 1d6!!+4: [5]+4 = 9 less Horror Factor (3) = 8
+2 to Par's roll
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Par
Posts: 56
Joined: Mon Mar 30, 2020 2:43 pm

Re: Chapter 6: Heroes of Our Time

Post by Par »

Steelbrock's help was enough to get Par on track. The little things he would have missed while meditating or doing other work, improved by the Cyborgs efforts coving those gaps. Having a second person able to perceive in full radius and spectrum was a rare thing but the two of them combined made it work excellently.

Notice total = 8
User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

Palach recoils slightly, raising his hand defensively. He withdraws his ever so slight rebuke of @Makenna Griggs. "I did not mean insult. Is okay! Is just good not to crash with all my new friends, da? Is okay. I will do better." He tries a reassuring, toothy smile, but it doesn't reach his eyes.
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Listens to the bickering subside in the cab and is glad he's outside with the cool kids.

"Thursday, Bryan, how about some airborne overwatch? Don't go too high, though, and draw attention to us. Make sure you scan ahead on of our flanks as well as the route."

He turns to call into the cab, "Maks, keep a sharp eye out for Stalingrad. There's something we need to pick up there."
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Viktor Konnikov
Posts: 9
Joined: Tue Nov 03, 2020 9:23 pm

Re: Chapter 6: Heroes of Our Time

Post by Viktor Konnikov »

Following the lead, Viktor takes to scouting alongside his compatriots. When the time was right he asked "What is it exactly we be hunting out here?"

Stealth: 1d6!!: [2] = 2
Wild: 1d6!!: [5] = 5
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

"Victor, just keep an eye out for things that are hunting US!"
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Radecliffe
Diamond Patron
Diamond Patron
Posts: 390
Joined: Fri Mar 31, 2017 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Radecliffe »


Fang's Support Roll 1d8!!: [2] = 2

-3 for Horror Factor, +2 for Woodsman, +1 from Viktor's support roll.
Stealth Die 1d8!!: [4] = 4
Wild Die 1d6!!: [11!!] = 11



Radecliffe glides through the snow keeping to the treeline and pacing the slow moving vehicle. Scanning the group's projected path he scowls as he notices Fang veer off with his nose to the ground. Damn it Fang, now's not the time to be thinking with your stomach!

Glancing across to Viktor he notes the strange man's diligence. At least someone is keeping their mind on the job at hand!
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe


Player: James

Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

Heroes of Our Time
  • Following the Volga River northward
  • Horror Factor: 3
  • Conditions: Light Snow.
Image

The Volga River is a life line in the wide open spaces of post-apocalyptic Russia. With no highways, rails, or air transportation, the river is the primary conduit of movement throughout the entire region. As a result, many towns and villages dot its shores and the Warlords patrol it extensively. With such an impressive landmark to orienteer by Makenna helps the group make fantastic time and keeps Palach from avoiding a few potholes along the way. Up ahead Viktor and Radecliffe manage to steer everyone clear of any potential trouble.

At one point time seems to move strangely. It feels as if it is passing by normally, then suddenly, the group finds it to be much later in the day. Par’s mystic senses can feel the slight tingle of mystic energy. Perhaps they passed through something similar to a Fade Zone in North America.

Regardless, it seems they were not the only ones affected as a sudden flash of blue energy rupts in the middle of the river and a capsized cargo vessel appears out of nowhere! It is listing badly and many of its containers have spilled into the icy river. It is eerily quiet with no signs of a crew.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Bryan
Posts: 27
Joined: Mon Apr 06, 2020 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Bryan »

OOC Comments
Notice 1d8!!: [3] = 3
Wild Die 1d6!!: [11!!] = 11
Bryan takes to the sky, his matte black armor standing out against the light dusting of snow. He circles the ship a few times, then opens up the radio channel. "I don't see anyone on the ship, plus it looks like it's sinking."
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

From Discord wrote: So you can do whatever you want...if you want to just grab as much stuff as you can before the ship goes down I'll set up a task for that. You'll be guaranteed some loot

But, if you want to save the ship and all it's cargo (and have it for your journey up river) you can do that but it will be much harder and you might end up with nothing.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Thursday
Posts: 42
Joined: Sun Mar 29, 2020 4:55 pm
Location: OH

Re: Chapter 6: Heroes of Our Time

Post by Thursday »

Thursday looks around at the giant shiny chunk of mobilized metal. Thursday heard about boats before and read pirate stories, always wanting to know what it's like to go into the open seas (ignoring the fact that he can fly) with his own crew. He never thought he'd see a large boat like this before - however, it is also surrounded by many smaller boxes of shinies. It's obvious he wants the boat, but he's unsure how to even fix it or - to begin with, what exactly is wrong with it.

"Not only could it be part of my hoard, but I could also use it to store more of my hoard! It's like killing two stones with one bird."



I don't need it... I don't need it...

I NEED IT!!!!
Thursday the Unique Dragon
Thursday

Bennies: 10

Wounds: 0/4 Fatigue: 0/2

Attributes: Agility d6, Smarts d10, Spirit d4, Strength d12+3, Vigor d10

Pace: 6 Walk / 12 Fly; Parry: 7; Toughness: 35 (16 of which is Armor); Strain: 0

PPE: 30/30 ISP: 20/20
User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

Palach regards the sudden appearance of a sinking ship with no visible concern, though he does voice interest. "The Bear is good ride. It will get us there. A boat will get us there faster. Maybe we try to fix? Is room for us, Bear, and more on the boat." He slows the vehicle when @Thursday expresses even more interest. "Is not bad thing to have, da?"
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Steelbrok takes a walk along the river bank, looking the ship over. These flipping Rifts drop people and things into unexpected places!

He gives it a good check over, looking for obvious damage and to get an idea of what might be needed to get her moving again.


Not sure if you prefer Notice or Repair for this, VV, so here's one of each!
Notice
Wild die 1d6!!+4: [3]+4 = 7
Notice 1d6!!+4: [1]+4 = 5
Repair
Wild die 1d6!!: [2] = 2
Repair 1d6!!: [2] = 2
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Par
Posts: 56
Joined: Mon Mar 30, 2020 2:43 pm

Re: Chapter 6: Heroes of Our Time

Post by Par »

Par is amazed by the size of the ship they see as they approach. "Wow, look at that thing." Fascinated by the opportunities he looks to the others. "Anyone know anything about how to fix something like this? My armor lets me move in the water like a SAMUS in the air and I can do whatever work you need me to."

Listening for whatever direction they have before sealing up the armor and heading out. Par is as excited as can be as he begins exploring the vessel and looking for damage he can figure out how to help with.
Repair, fail = 2
Zen to learn how to repair
Smarts 1d10!! or Wild 1d6!!: [4]+[3] = 7

Repair
Repair 1d4!! or Wild 1d6!!: [1]+[2] = 3
Last Benny Repair 1d4!! or Wild 1d6!!: [1]+[2] = 3
Par's excitement prevents him from contributing as much as possible, but his enjoyment as he flows under and around the ship still feels worth it.
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Watches the strange wood man bobbing about in the freezing water and wonders how much effort Par is using to get his (presumably) naturally buoyant body under the water
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Tales a long slow look at the snowy countryside thinks about the season, thinking about Christmas holidays past. He squats down to check out the snow - it looks about right.


1 - Victor
2 - Radecliffe
3 - Thursday
4 = Palach
5 = Par
6 - Damien
7 - Makenna
8 = Bryan
1d8: [6] = 6
The winner is Damien!
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

1d6!!: [5] = 5 , Wild die 1d6!!: [7!!] = 7


Watches with satisfaction as the snowball splats nicely off Damien
Last edited by steelbrok on Mon Dec 28, 2020 2:02 pm, edited 1 time in total.
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

Ghost Ship
Bryan's flyby reveals the ship is sinking but the team may have the opportunity to salvage her if they act fast. After some discussion about the risk versus reward the heroes decide getting up the Volga River in a ship is a much easier prospect than overland travel, and the full cargo may be of some value in their endeavours. Using their various abilities from jet packs to buoyant bodies the heroes traverse to the deck of the sinking ship. The first priority seems to be to stop her from taking on water.

Locating the hole below the waterline is no problem. Patching it quickly is another issue complete.

A Three Round Dramatic Task...

Round 1: Patch the Leak. 1 success per player using Repair, Boating, or Athletics. Remember Clubs are a complication and rolled at -2, failure on a Club fails the entire task. Failing the round means the boat continues to sink, making subsequent rounds harder.

Turn Order
  • Makenna - Red Joker!
    Steelbrok QD
    Bryan JD
    Radecliffe 10C
    Palach 7D
    Viktor 6H
    Par 5D
    thursday 3D
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Makenna Griggs
Posts: 59
Joined: Thu Apr 02, 2020 11:57 am

Re: Chapter 6: Heroes of Our Time

Post by Makenna Griggs »

Repair
Repair: 1d6!!: [2] = 2
Wild die: 1d6!!: [4] = 4

+2 for Joker.
Makenna takes a quick look around the ship for any usable supplies that could help patch the hole. It's a bit difficult to work with, given that she occasionally has to stick her hand in ice cold water to attach a scrap piece in place, but with the help of her teammates, she thinks she manages to do well enough.
Makenna Griggs
Makenna Griggs

Pace: d10 (10); Parry: 7; Toughness: 15(6); Strain: 0

Wounds: 0/3; Fatigue: 0/2; Bennies: 4/3
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Plunges heedless of danger into the cold water, drags a steel door from a cargo container and presses it against the leak.

Repair 1d6!!: [2] = 2
Wild die 1d6!!: [1] = 1
Spends a benny!
Repair 1d6!!: [3] = 3
Wild die 1d6!!: [3] = 3
and another one!
Repair 1d6!!: [5] = 5
Wild die 1d6!!: [3] = 3

The pressure of the water pushes back but the cyborg grits his teeth and presses the plate into place. It shifts, the water pressing it back until Steelbrok pounds it into place with his metal fists.
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Bryan
Posts: 27
Joined: Mon Apr 06, 2020 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Bryan »

OOC Comments
Repair 1d8!!: [1] = 1 //This is supposed to say Athletics, I'm and idiot
Wild Die 1d6!!: [5] = 5
Bryan lands carefully on the slick deck of the ship. He thanks the Northern Star that he was born in the great nation of Canada, and therefore has a lot of experience keeping his footing on icy surfaces. A wrench falls from someone's shivering hand and Bryan snags it nimbly, returning it to the person that knows how to use it as he keeps a watch for anyone else that might not be as experienced with the arctic climate. Hosers.
User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

Palach moves efficiently through the husk of the ship, gathering whatever supplies he can. He makes a fortunate discovery of a barely-functional acetylene torch. Working quickly, he jams a few scraps of metal up against a hole in the shell and fires up the torch,
Repair: 1d6!!+2: [3]+2 = 5
WD Repair: 1d6!!+2: [1]+2 = 3
. "Is okay for now. We make better fix later."
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
Thursday
Posts: 42
Joined: Sun Mar 29, 2020 4:55 pm
Location: OH

Re: Chapter 6: Heroes of Our Time

Post by Thursday »

Thursday goes looking all over for scraps and sturdy materials to use for plugging holes - diving under water and flying about until he finds some decent material he can try to bend and shape as needed - taking notes from Steelbrok. He manages to find some sturdy metal chunks that were probably once a part of the ship before it's unfortunate incident.
Athletics
Athletics: 1d12!!: [6] = 6
Wild: 1d6!!: [5] = 5


Thursday grabs them and uses his dragon strength to force the metal together like merging different pieces of play-dough. He makes it seem almost too easy - but then you remember that he is a dragon.
Thursday the Unique Dragon
Thursday

Bennies: 10

Wounds: 0/4 Fatigue: 0/2

Attributes: Agility d6, Smarts d10, Spirit d4, Strength d12+3, Vigor d10

Pace: 6 Walk / 12 Fly; Parry: 7; Toughness: 35 (16 of which is Armor); Strain: 0

PPE: 30/30 ISP: 20/20
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Steelbrok keeps a wary eye on Thursday to make sure he doesn't pick up any parts that might be vital later!
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Par
Posts: 56
Joined: Mon Mar 30, 2020 2:43 pm

Re: Chapter 6: Heroes of Our Time

Post by Par »

Par gets to work, his armor able to tolerate much of the subsurface work, he volunteers. "I do not know a lot about repairs, but I can follow instructions and hopefully get things sorted out for you guys. Give me some of the subsurface work, and I can get down there on it."

Repair 7
Jack of All Trades roll above for d4

Repair 1d4!! It Wild 1d6!!: [7!!]+[1] = 8
User avatar
Radecliffe
Diamond Patron
Diamond Patron
Posts: 390
Joined: Fri Mar 31, 2017 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Radecliffe »

Radecliffe stands apart from the others as they race around attempting to salvage this vessel they call a ship. He is at something of a loss as he's never seen or even heard of such a thing. He's spent little time around other humans and none at all anywhere such a thing might be used.

He considers the situation cautiously even wide eyed at the ongoing activity and makes a decision to let the others know he does not want to complicate matters by accidently undoing any of their hard work. He stands ready to pitch in if something more in line with his skills is needed.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe


Player: James

Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

Hope Floats

8 success tokens!

Working quickly in the icy cold waters of the Volga the group manages to fashion a patch. Some hold it into place with strength or assist by passing tools or other supplies while Palach and Steelbrok hammer and wield the patch into place. It isn't pretty, but nothing in this barren land has been pretty so far...well maybe a few of those Romani were good looking.

With the ship no longer taking on water there still remains the problem of righting the ballast by pumping out the water below decks.

Round 2: Right the Ship. 1 success per player using Repair, Electronics, Boating, Arcane Skill or Athletics. Remember Clubs are a complication and rolled at -2, failure on a Club fails the entire task. Failing the round means the boat continues to sink, making subsequent rounds harder.

Viktor KC
Bryan QS
Steelbrok QD
Radecliffe JH
Makenna JD
Palach 10S
Thursday 5H
Par 3S
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Viktor Konnikov
Posts: 9
Joined: Tue Nov 03, 2020 9:23 pm

Re: Chapter 6: Heroes of Our Time

Post by Viktor Konnikov »

Athletics
1d6-2: [3]-2 = 1
1d4-2: [3]-2 = 1

Deleted Benny rolls as VV pointed out I am a dumb juicer lol.

Burn: 1d6: [3] = 3
Viktor not knowing much about boats or repairing them sees what Thursday is doing and tries to help ripping off a metal panel that looked entirely useless. "Problem! Panel here may have prevented the cabin from filling with water! Why no one tell me dis?" In a quick surge of adrenaline he kicks in and reseals the panel before too much water is able to fill into the boat. "Perhaps it is best Viktor stop touching boat parts. Da? Next time might not be so lucky to have my quick wit."
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Glances round as he hears the screech of metal and stares open mouthed as Viktor pulls off a plate to make a new hole in the wall. Isn't it enough we need to babysit the flaming dragon! Or maybe he's a saboteur...Resolves to keep a closer eye on him.Seeing the Russian press the plate back into place (and despite the circumstances being impressed at a fleshy person being able to do that), Steel yells: "Don't touch anything else unless you're told to!"
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

Palach remarks with pride at their patch. "Is good work with bits and parts, da?" He then takes note of the terrible listing of the barely water-worthy craft. "Maybe we level it out next?" He finds the bridge of the vessel, hoping to make some sense of their new acquisition. "I can maybe learn..." He trails off as he reads the panels and controls around the room. What looks to the others like Palach simply staring into space is, internally, a rapid-update system sorting out the controls of the hulk. A few minutes pass as he stands motionless, only his eyes flitting back and forth from buttons and dials and switches. Finally, he moves swiftly to the correct panel to find and
Boating: 1d4!!: [3] = 3
WD Boating: 1d6!!: [4] = 4
. "Is lucky guess." He notes the ship beginning to try to level itself out, though it clearly needs more help. "Maybe we fix valves in ballast tanks next."
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Steelbrok steps back from the hull and looks around. The pumps need the automatic levelling system in operation for best effect. He quickly finds a port and

Wild die 1d6!!+2: [1]+2 = 3
Hacking 1d8!!+2: [6]+2 = 8
. Smiles as he easily slides through the code and gets the system up and running. Once a slicer, always a slicer...
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Thursday
Posts: 42
Joined: Sun Mar 29, 2020 4:55 pm
Location: OH

Re: Chapter 6: Heroes of Our Time

Post by Thursday »

Thursday sees everyone doing a bunch of weird fancy stuff. The robot is... charging(?) himself, Palach is flipping switches (seems like a fun job to Thursday) and Thursday has a lack of understanding of what he could do to help, then realizes that he has a relatively large maw - at least, larger than all the tiny humanoids he's with. He starts grabbing mouthfuls of water and throws it out of the ship. An interesting idea and quite funny to look at, but you realize this is probably a better idea than letting him play with the electronics. It isn't the most efficient, but it works.

Rolls

Athletics: 1d12!!: [6] = 6
Wild: 1d6!!: [1] = 1
Thursday the Unique Dragon
Thursday

Bennies: 10

Wounds: 0/4 Fatigue: 0/2

Attributes: Agility d6, Smarts d10, Spirit d4, Strength d12+3, Vigor d10

Pace: 6 Walk / 12 Fly; Parry: 7; Toughness: 35 (16 of which is Armor); Strain: 0

PPE: 30/30 ISP: 20/20
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Thursday wrote: Sun Jan 10, 2021 8:14 am He starts grabbing mouthfuls of water and throws it out of the ship.
Just ... stares ...
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Radecliffe
Diamond Patron
Diamond Patron
Posts: 390
Joined: Fri Mar 31, 2017 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Radecliffe »


Psionics Die 1d10: [6] = 6
Wild Die 1d6: [3] = 3


Striding to the edge of the riverbank he kneels down and plunges his hands into the icy water heedless of the cold. Summoning all of his energy he concentrates on the water in the ship. "Hear me Mother Gaia! Spirits of the river heed me! Leave this creation of Man and return to the freedom of the river!"

He maintains his position, shifting his focus from one part of the ship to the next to coordinate efforts with his companions. Focusing all of his mental energies he does his best to keep the water at bay as each patch is applied and sealed then forcing as much water as he can from the ship once a patch is complete. Eventually, drained from the exertion Radcliffe slumps back and warms his blue tinged hands as he watches the ship repairs complete.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe


Player: James

Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2639
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter 6: Heroes of Our Time

Post by Venatus Vinco »

All Wet

Getting water from the ship process to be a challenge. Eventually the heroes get various holes patched and water bailed to slow the sinking but the damage is a little more than their original estimates.

It's going to take a herculean effort to salvage this barge.

Dealer's Choice
I can spot you 2 successes for this round to represent those who do not post, but impose a -2 penalty for the last round to get 8 tokens

Or you can take 6 success for this round (14 total) and try to get the 10 you need in the last round with no penalty.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Bryan
Posts: 27
Joined: Mon Apr 06, 2020 4:18 pm

Re: Chapter 6: Heroes of Our Time

Post by Bryan »

Athletics 7
Athletics 1d8!!: [7] = 7
1d6!!: [5] = 5
Not being much of a handyman, Bryan still finds ways to make himself useful. Someone asks for a wrench and he takes it and neatly tosses it a good 20 ft to them, the rocking ship be damned.
User avatar
Palach
Posts: 35
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter 6: Heroes of Our Time

Post by Palach »

Palach is satisfied with the functioning of the controls from the bridge, but there are still obstructions in the engine room. Expressionless and simply "to-the-job" he makes his way to the belly of the ship, at times wading through some of the water that @Thursday has not yet spat overboard. With his acetylene torch out of fuel and on the fritz, he has nothing to use to cut the blockage from the bilge pump valve...or does he? With a silent "ssssssshk", his vambraces slide from their housing. Cutting swift and firm, but with incredible precision, he
Repair at net zero bonus: 1d6!!: [2] = 2
WD Repair: 1d6!!: [3] = 3
1d4: [3] = 3 - Diamond
Benny reroll Repair: 1d6!!: [3] = 3
WD Benny Repair: 1d6!!: [2] = 2
2nd Benny Repair: 1d6!!: [3] = 3
2nd WD Benny: 1d6!!: [4] = 4
holding the valve open. "This should help."
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
User avatar
steelbrok
Posts: 98
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter 6: Heroes of Our Time

Post by steelbrok »

Having got the pumps working, Steelbrok heads for the bridge. If he can bring the navigation system online then they can align the ship properly with the current and ease the pressure on the hull. He
1d4: [1] = 1 = Club
Benny
1d4: [1] = 1 = Club
2nd Benny
1d4: [2] = 2 = Diamond
himself. He plugs himself into the bridge systems and

Wild die 1d6!!+2: [1]+2 = 3
Hacking 1d8!!+2: [4]+2 = 6
Result of 6 the -2 rolled over from previous phase of task = Success
the navigation system. As the bow and stern thrusters come online he lets the ship right itself and leaves the systems to do their job.
Then gets a mop and bucket to start cleaning up after Thursday....
Steelbrok
Steel's Vital Statistics
Bennies 4 (was 6 -2 used on 15/1/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2!
'Velma' the Vibro Longsword d12+d10+2 AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuable nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2, Shooting d8
User avatar
Thursday
Posts: 42
Joined: Sun Mar 29, 2020 4:55 pm
Location: OH

Re: Chapter 6: Heroes of Our Time

Post by Thursday »

Rolling for Card
1d4: [2] = 2 - Hearts
Thursday realizes that his excellent idea may not be as excellent as he thought. Thinking a moment to himself of what could be more useful, he manages to find an empty crate that can carry more water than his maw. He grabs it and starts using it instead. Then he realizes he could use both the crate and his maw at the same time - an absolute genius Thursday is!! With enhanced efficiency, you're sure nothing can bail water out faster than this Dragon destined for the seas.

Skill Check
Athletics: 1d12!!: [9] = 9 -2 makes it a 7
Wild: 1d6!!: [4] = 4
Thursday the Unique Dragon
Thursday

Bennies: 10

Wounds: 0/4 Fatigue: 0/2

Attributes: Agility d6, Smarts d10, Spirit d4, Strength d12+3, Vigor d10

Pace: 6 Walk / 12 Fly; Parry: 7; Toughness: 35 (16 of which is Armor); Strain: 0

PPE: 30/30 ISP: 20/20
User avatar
Par
Posts: 56
Joined: Mon Mar 30, 2020 2:43 pm

Re: Chapter 6: Heroes of Our Time

Post by Par »

Par snaps out of it. Feeling like the previous work was not his best he had failed to do much productive during the last couple hours of work and was feeling terrible about it. "Sorry guys, I will pick up the pace." He says as he starts works. Amazed at the size of the ship, Par thinks he could have fun for days just exploring the vessel and getting to know it during the travels to come.


Repair 1d4!! or Wild 1d6!!: [6!!]+[5] = 11
Benny reroll just in case Repair 1d4!! or Wild 1d6!!: [3]+[10!!] = 13
Post Reply

Return to “Adventures”