Chapter Six: Narrow is the Way

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Venatus Vinco
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Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Narrow is the Way
  • Oka River
  • Horror Factor: 4
  • Conditions: Overcast.
Navigator
No one rolled for this required roll. I’ll give it to you but it’s going to cause a problem.
Turning onto the Oka River at the ruins of Nizhniy Novgorod is more difficult than expected. While the rivers are much wider since the Great Cataclysm the ruins of the once great city peeks out from beneath the surface creating a treacherous mega-crete reef. Fortunately, Steelbrok and Radeclife are able to help find a way through but the going is extremely slow. On a few occasions the boat gets stuck in a narrow canal or scrapes bottom.

Just as the group is about to clear the outskirts of the former city and settle into more smooth sailing the ship shudders as one of the rotos hits an old steel girder with the horrifying screech of metal on metal. The ship still moves, but makes a terrible racket. Palach can feel the boat list slightly to the left as the mangled rotors spin unevenly.
Vehicle Fatigue
The ship takes one level of Vehicle Fatigue. Fatigue affects vehicles as it does people, with recovery requiring an hour of work and a Repair roll.
It’s possible to press onward, but the damaged rotor does need some work.
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Aexander Petrov
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Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

The boat running over the metal throws Alexander to the deck. Chto za chert? (What the hell?) Getting, up Alexander checks the immediate area for leaks. Po krayney mere, zdes' nichego ne slomano (At least nothing here is broken). Alexander proceeds to get with everyone else to see what needs to be done.

Once the team locates the broken rotor Alexander assesses what he can do to help, i yesli vy ne vozrazhayete, my mogli by vytashchit' metall iz vody i ispol'zovat' yego dlya drugikh remontov.YA ne mekhanik, navernoye, ya mogu pochinit' shest. (I'm no mechanic, I can probably fix the pole, and if you don't mind, we could probably take the metal out of the water and we can use it for other repairs.)

Alexander will help lift the heavy pieces and help with any repairs.
Repair: 1d8!!: [4] = 4 Wild: 1d6!!: [2] = 2


If the party agrees to grab the metal piece out of the water, Alexander will set it aside in the hold next to his work area for when it's needed.
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Palach
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Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach shakes his head. "Chto oni delayut? Pridetsya li mne vse delat' samomu?"
He follows @Aexander Petrov to the engine room. Between the two of them, they sort out the results of the impact. They work together well,

Repair with support: 1d6!!+3: [1]+3 = 4
WD Repair: 1d6!!+3: [4]+3 = 7
enough to get them moving back down the river. "Maybe if someone help look, we don't tear up the boat, da?"
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

While Palach and Alexander work on the prop, Steelbrok goes over the side with a set of cutting gear and starts

Repair 1d6!!: [10!!] = 10
Wild die 1d6!!: [3] = 3
, removing the risk of further damage and cutting the metal into manageable chunks to haul aboard. worst come to the worst it can serve as ballast or to drop on the heads of potential boarders.
Steelbrok
Steel's Vital Statistics
Bennies 5 (was 4 +1 for Recap on 17/2/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Bryan
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Re: Chapter Six: Narrow is the Way

Post by Bryan »

OOC Comments
Piloting 1d8!! 1d6!!: [7]+[2] = 9
Bryan helps as much as he can. Mostly he uses his jetpack to bring materials from one end of the ship to the other, helping cut down the time it would take to move everything, and helping those doing the repairs avoid fatigue from all that walking around as well.
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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Passes the last bits of the obstacle up to Bryan them hauls himself back aboard.

"Right, lads, maybe we need to start paying a bit more attention to the route from now on. Next time that shapechanger and his mutt come back aboard, they need to be told we want regular reports on what's ahead. I'll take over Navigation, should have done earlier, apologies for that. I did get a good looksie of the map on the town hall's wall back in that town whilst all the foreign jabber was going on."
Steelbrok
Steel's Vital Statistics
Bennies 5 (was 4 +1 for Recap on 17/2/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

"So, meself keeping an eye on the route from now on with a bit of help from Alexander, Radecliffe and his puppy to range ahead for problems, Palach at the wheel for the tricky bits, Bryan in the crow's nest or flapping by with his jet pack to spot for us.

Navigator: Steelbrok supported by Alexander
Pilot: Palach
Lookout: Bryan
Scout: Radecliffe and Buck
... and Thursday looking very smart at the pointy end as befits the OFFICIAL SHIP'S DRAGON."
Steelbrok
Steel's Vital Statistics
Bennies 5 (was 4 +1 for Recap on 17/2/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Rockin' the Boat

Setting to shore for a moment to repair the group fans out for a security watch. As Palach works he feels the ship shift underneath him as if a storm surge was pushing against the hull. Suddenly massive tentacles burst up from beneath the waves, one stanches Par into the air before anyone has time to react. The writhing things probe about the deck looking for others to pull beneath the icy Russian river.

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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Unsheathes Vlad, glad of the time he spent practicing recently. With the LED of battle in his eyes, he makes his way to the for'ard
- that's the pointy end! -
, relishing the extra Reach Vlad gives him and

Fighting 1d6!!+3: [4]+3 = 7 +2 for giant tentacles = 9
Wild die 1d6!!+3: [14!!]+3 = 17 ditto = 19
(Steady hands so no need to worry about the rocking deck)
at it.
Vlad

Vlad 1d12!!+2d8!!+2: [5]+[7, 1]+2 = 15
Plus bonus damage from presumed Fighting Raise 1d6!!: [2] = 2
Total damage 17 AP10 MD
home.

"That's for Jack Sparrow, ye scurvy Kraken!"
Last edited by steelbrok on Tue May 04, 2021 12:10 pm, edited 2 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 5 (was 4 +1 for Recap on 17/2/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Palach
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Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach hears the scuffle above and drops everything, moving quickly to the deck. @steelbrok is already swiping at the tentacle holding @Par, so Palach moves to defend @Makenna Griggs. He pulls his vambraces and charges, taking two vicious swipes at the subaquatic horror. The
Fighting 1: 1d10!!+2: [19!!]+2 = 21
WD Fighting 1: 1d6!!+2: [4]+2 = 6
Damage 1 with Raise: 2d12!!+1d10!!+1d6!!: [8, 5]+[5]+[1] = 19
makes solid contact, giving the creature below something to be concerned about. The

Fighting 2: 1d10!!+2: [2]+2 = 4
WD Fighting 2: 1d6!!+2: [2]+2 = 4
Damage 2: 2d12!!+1d10!!: [11, 19!!]+[6] = 36
packs even more power, but only connects with the icy water dripping from the hideous appendage.
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
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Bryan
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Re: Chapter Six: Narrow is the Way

Post by Bryan »

20 Damage
Shooting 1d10!!+5: [1]+5 = 6
Wild Die 1d6!!+5: [3]+5 = 8

Benny

Shooting 1d10!!+5 Wild Die 1d6!!+5: [3]+5+[9!!]+5 = 22

Damage 6d6!!: [2, 3, 1, 3, 1, 3] = 13

6d6!!: [4, 3, 2, 5, 1, 5] = 20

Benny



Bryan calmly watches the scene unfold. He sees the tentacles shoot out of the water and without even thinkng, his disc cannon is already at his shoulder. He picks a point to aim at and gently squeezes the trigger, a razor sharp circle of metal flies out,ripping at the closest tentacle.
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Aexander Petrov
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Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

(Turn 5 suit?)

Alexander being focused on hammering the propeller didn't notice the tentacles until @Par was taken. Chto za chert? Kakoy-to rechnoy monstr plotiny? DLYA VAS BOL'SHE NET !!! (What the hell? Some dam river monster? NO MORE PEOPLE FOR YOU!!!) Alexander grabs his Giant Golden Hammer and swings on the tentacle that grab @Par.
Fighting: 1d4!!+2: [2]+2 = 4 Wild: 1d6!!+2: [2]+2 = 4


The hammer bounces off the scales of the tentacle. Vzryv. Mne nuzhno praktikovat'sya. (Blast. I need to practice.)
Dice rolls
Fighting: 1d4!!: [19!!] = 19
Wild: 1d6!!: [2] = 2
Last edited by Aexander Petrov on Thu May 06, 2021 9:33 am, edited 1 time in total.
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Radecliffe
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Re: Chapter Six: Narrow is the Way

Post by Radecliffe »

The beat of Radcliffe's wings falter a moment as he sees the huge tentacles burst out of the water and snatch up the strange wooden man. Tucking in his wings he dives towards the bow of the boat, leveling off to streak down the length of the ship gathering his energy.

This beast lives in an icy river so let's see how it likes a little desert heat! As he reaches the center of the ship Radecliffe unleashes elemental fury on whatever it was while also taking care to spare the others

Elemental Manipulation 1 ISP
+ Range x2 1 ISP
+ Selective 1 ISP
+ Elemental Fury 2 ISP
+ Exalted Manipulation 2 ISP

Psionics die 1d10: [7] = 7
Wild die 1d6: [2] = 2

Spending a bennie for reroll.
1d10: [7] = 7 + 2 from Elan for 9 total
1d6!: [3] = 3

So if I understand the power (and modifiers) correctly everything up to 40 yards (20 inches) from the center of the ship will suffer a -2 for all trait rolls for the duration. Everyone in the party that is still alive is excluded from the effect. :)
Also gain the ability to test once per round as a free action using Psionics.

.

Almost immediately a hot wind begins to blow across the ship and over the surface of the water while the water itself steams as though they suddenly were sailing through a hot spring. Launching himself back into the air Radecliffe launches the full force of his desert storm at the third tentacle in an attempt to distract it from snatching anyone one else

Psionics Die 1d10: [6] = 6
Wild Die 1d6!: [3] = 3

This is to test (as a free action) the tentacle that goes after Radecliffe in combat.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe
Bennies: 2 of 3



Player: James

Agility d8, Smarts dz10, Spirit d8, Strength d6, Vigor d6
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
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