Chapter Six: Narrow is the Way

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Venatus Vinco
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Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Narrow is the Way
  • Oka River
  • Horror Factor: 4
  • Conditions: Overcast.
Navigator
No one rolled for this required roll. I’ll give it to you but it’s going to cause a problem.
Turning onto the Oka River at the ruins of Nizhniy Novgorod is more difficult than expected. While the rivers are much wider since the Great Cataclysm the ruins of the once great city peeks out from beneath the surface creating a treacherous mega-crete reef. Fortunately, Steelbrok and Radeclife are able to help find a way through but the going is extremely slow. On a few occasions the boat gets stuck in a narrow canal or scrapes bottom.

Just as the group is about to clear the outskirts of the former city and settle into more smooth sailing the ship shudders as one of the rotos hits an old steel girder with the horrifying screech of metal on metal. The ship still moves, but makes a terrible racket. Palach can feel the boat list slightly to the left as the mangled rotors spin unevenly.
Vehicle Fatigue
The ship takes one level of Vehicle Fatigue. Fatigue affects vehicles as it does people, with recovery requiring an hour of work and a Repair roll.
It’s possible to press onward, but the damaged rotor does need some work.
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Aexander Petrov
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Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

The boat running over the metal throws Alexander to the deck. Chto za chert? (What the hell?) Getting, up Alexander checks the immediate area for leaks. Po krayney mere, zdes' nichego ne slomano (At least nothing here is broken). Alexander proceeds to get with everyone else to see what needs to be done.

Once the team locates the broken rotor Alexander assesses what he can do to help, i yesli vy ne vozrazhayete, my mogli by vytashchit' metall iz vody i ispol'zovat' yego dlya drugikh remontov.YA ne mekhanik, navernoye, ya mogu pochinit' shest. (I'm no mechanic, I can probably fix the pole, and if you don't mind, we could probably take the metal out of the water and we can use it for other repairs.)

Alexander will help lift the heavy pieces and help with any repairs.
Repair: 1d8!!: [4] = 4 Wild: 1d6!!: [2] = 2


If the party agrees to grab the metal piece out of the water, Alexander will set it aside in the hold next to his work area for when it's needed.
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Palach
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Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach shakes his head. "Chto oni delayut? Pridetsya li mne vse delat' samomu?"
He follows @Aexander Petrov to the engine room. Between the two of them, they sort out the results of the impact. They work together well,

Repair with support: 1d6!!+3: [1]+3 = 4
WD Repair: 1d6!!+3: [4]+3 = 7
enough to get them moving back down the river. "Maybe if someone help look, we don't tear up the boat, da?"
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

While Palach and Alexander work on the prop, Steelbrok goes over the side with a set of cutting gear and starts

Repair 1d6!!: [10!!] = 10
Wild die 1d6!!: [3] = 3
, removing the risk of further damage and cutting the metal into manageable chunks to haul aboard. worst come to the worst it can serve as ballast or to drop on the heads of potential boarders.
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Bryan
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Re: Chapter Six: Narrow is the Way

Post by Bryan »

OOC Comments
Piloting 1d8!! 1d6!!: [7]+[2] = 9
Bryan helps as much as he can. Mostly he uses his jetpack to bring materials from one end of the ship to the other, helping cut down the time it would take to move everything, and helping those doing the repairs avoid fatigue from all that walking around as well.
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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Passes the last bits of the obstacle up to Bryan them hauls himself back aboard.

"Right, lads, maybe we need to start paying a bit more attention to the route from now on. Next time that shapechanger and his mutt come back aboard, they need to be told we want regular reports on what's ahead. I'll take over Navigation, should have done earlier, apologies for that. I did get a good looksie of the map on the town hall's wall back in that town whilst all the foreign jabber was going on."
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

"So, meself keeping an eye on the route from now on with a bit of help from Alexander, Radecliffe and his puppy to range ahead for problems, Palach at the wheel for the tricky bits, Bryan in the crow's nest or flapping by with his jet pack to spot for us.

Navigator: Steelbrok supported by Alexander
Pilot: Palach
Lookout: Bryan
Scout: Radecliffe and Buck
... and Thursday looking very smart at the pointy end as befits the OFFICIAL SHIP'S DRAGON."
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Rockin' the Boat

Setting to shore for a moment to repair the group fans out for a security watch. As Palach works he feels the ship shift underneath him as if a storm surge was pushing against the hull. Suddenly massive tentacles burst up from beneath the waves, one stanches Par into the air before anyone has time to react. The writhing things probe about the deck looking for others to pull beneath the icy Russian river.

Image

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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Unsheathes Vlad, glad of the time he spent practicing recently. With the LED of battle in his eyes, he makes his way to the for'ard
- that's the pointy end! -
, relishing the extra Reach Vlad gives him and

Fighting 1d6!!+3: [4]+3 = 7 +2 for giant tentacles = 9
Wild die 1d6!!+3: [14!!]+3 = 17 ditto = 19
(Steady hands so no need to worry about the rocking deck)
at it.
Vlad

Vlad 1d12!!+2d8!!+2: [5]+[7, 1]+2 = 15
Plus bonus damage from presumed Fighting Raise 1d6!!: [2] = 2
Total damage 17 AP10 MD
home.

"That's for Jack Sparrow, ye scurvy Kraken!"
Last edited by steelbrok on Tue May 04, 2021 12:10 pm, edited 2 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach hears the scuffle above and drops everything, moving quickly to the deck. @steelbrok is already swiping at the tentacle holding @Par, so Palach moves to defend @Makenna Griggs. He pulls his vambraces and charges, taking two vicious swipes at the subaquatic horror. The
Fighting 1: 1d10!!+2: [19!!]+2 = 21
WD Fighting 1: 1d6!!+2: [4]+2 = 6
Damage 1 with Raise: 2d12!!+1d10!!+1d6!!: [8, 5]+[5]+[1] = 19
makes solid contact, giving the creature below something to be concerned about. The

Fighting 2: 1d10!!+2: [2]+2 = 4
WD Fighting 2: 1d6!!+2: [2]+2 = 4
Damage 2: 2d12!!+1d10!!: [11, 19!!]+[6] = 36
packs even more power, but only connects with the icy water dripping from the hideous appendage.
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Re: Chapter Six: Narrow is the Way

Post by Bryan »

20 Damage
Shooting 1d10!!+5: [1]+5 = 6
Wild Die 1d6!!+5: [3]+5 = 8

Benny

Shooting 1d10!!+5 Wild Die 1d6!!+5: [3]+5+[9!!]+5 = 22

Damage 6d6!!: [2, 3, 1, 3, 1, 3] = 13

6d6!!: [4, 3, 2, 5, 1, 5] = 20

Benny



Bryan calmly watches the scene unfold. He sees the tentacles shoot out of the water and without even thinkng, his disc cannon is already at his shoulder. He picks a point to aim at and gently squeezes the trigger, a razor sharp circle of metal flies out,ripping at the closest tentacle.
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Aexander Petrov
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Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

(Turn 5 suit?)

Alexander being focused on hammering the propeller didn't notice the tentacles until @Par was taken. Chto za chert? Kakoy-to rechnoy monstr plotiny? DLYA VAS BOL'SHE NET !!! (What the hell? Some dam river monster? NO MORE PEOPLE FOR YOU!!!) Alexander grabs his Giant Golden Hammer and swings on the tentacle that grab @Par.
Fighting: 1d4!!+2: [2]+2 = 4 Wild: 1d6!!+2: [2]+2 = 4


The hammer bounces off the scales of the tentacle. Vzryv. Mne nuzhno praktikovat'sya. (Blast. I need to practice.)
Dice rolls
Fighting: 1d4!!: [19!!] = 19
Wild: 1d6!!: [2] = 2
Last edited by Aexander Petrov on Thu May 06, 2021 9:33 am, edited 1 time in total.
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Re: Chapter Six: Narrow is the Way

Post by Radecliffe »

The beat of Radcliffe's wings falter a moment as he sees the huge tentacles burst out of the water and snatch up the strange wooden man. Tucking in his wings he dives towards the bow of the boat, leveling off to streak down the length of the ship gathering his energy.

This beast lives in an icy river so let's see how it likes a little desert heat! As he reaches the center of the ship Radecliffe unleashes elemental fury on whatever it was while also taking care to spare the others

Elemental Manipulation 1 ISP
+ Range x2 1 ISP
+ Selective 1 ISP
+ Elemental Fury 2 ISP
+ Exalted Manipulation 2 ISP

Psionics die 1d10: [7] = 7
Wild die 1d6: [2] = 2

Spending a bennie for reroll.
1d10: [7] = 7 + 2 from Elan for 9 total
1d6!: [3] = 3

So if I understand the power (and modifiers) correctly everything up to 40 yards (20 inches) from the center of the ship will suffer a -2 for all trait rolls for the duration. Everyone in the party that is still alive is excluded from the effect. :)
Also gain the ability to test once per round as a free action using Psionics.

.

Almost immediately a hot wind begins to blow across the ship and over the surface of the water while the water itself steams as though they suddenly were sailing through a hot spring. Launching himself back into the air Radecliffe launches the full force of his desert storm at the third tentacle in an attempt to distract it from snatching anyone one else

Psionics Die 1d10: [6] = 6
Wild Die 1d6!: [3] = 3

This is to test (as a free action) the tentacle that goes after Radecliffe in combat.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe
Bennies: 2 of 3



Player: James

Agility d8, Smarts dz10, Spirit d8, Strength d6, Vigor d6
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
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Venatus Vinco
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Re: Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Oof, Right in the Tentacles

The group fights back with ferocity as Par is dragged toward the icy waters of the river! However, the massive tentacles seems to be able to take a beating and food is scarce in these wastes. Driven by hunger the beast beneath the surface drags Par under the water toward an unseen maw!
Dramatic Task, Save Par
We will do this quickly over 3 rounds. Roll 1d4 for your card, a 1 is a club, on a four roll again, if it is also a four take a Joker. You can use any skill at -4 and need 1 token per player each round. Token represent tentacles you manage to kill, destroy, maim, etc. enroute to pulling Par from the waters. Failing the task means par is eaten alive by the river beast!
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Re: Chapter Six: Narrow is the Way

Post by Bryan »

OOC Comments
1d4!!: [1] = 1
Piloting 1d8!!-6 Wild Die 1d6!!-6: [12!!]-6+[9!!]-6 = 9
Bryan takes to the air, the flame from his jetpack leaving a trail of melted ice on the ship's deck. He makes a beeline towards the closest tentacle, but for a scary moment the jetpack just stops, sending him falling towards the frozen waters. By some miracle it kicks back on at the last moment, and the erratic movement seems to confuse the creature, a tentacle zigging when it should have zagged.
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Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach races around the deck, hacking this way and that at the writhing tentacles. A
Card: 1d4: [1] = 1
left by @Bryan's jetpack exhaust causes Palach to lose his footing. In a stroke of luck, this caused a tentacle to miss a certain death grab as Palach's torso dips below the swipe. He takes full advantage though,

Fighting: 1d10!!-4: [14!!]-4 = 10
WD Fighting: 1d6!!-4: [5]-4 = 1
as the tentacle passes. The blades cut deep, severing the wild appendage cleanly.
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
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Jose Kerske
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Re: Chapter Six: Narrow is the Way

Post by Jose Kerske »

OK, who ordered the Calamari?!

Card
OOC Comments
1d4
1d4: [3] = 3
At the Castle

Jose brings his gear and other belongings. The well-muscled, tall, human is ready to go meet his new team members. He was briefed on them. Or who went out.
I should be ok with them.

As the Shifter at the Castle looked at a pool of water, to make sure of the location of the 1st SET, mages from high above came into view in the pool of water. Suddenly in the pool large tentacles appeared grabbing people on the boat or at least trying to.
Jose speaks up as he starts to transform to his Were Panther form, “Get me down on the deck so I can help. Then push my gear thru after me.”

A smile comes across his face, if you tell when a panther is smiling. This is going to be a good fight and against a monster! I heard the 1st has a reputation of finding trouble, and now their reputation it seems is going around the world.

Jose Jumps through the opening and onto the open deck when the Shifter tells him. Followed by his gear.


On the Deck
12, 10 Success 2 +1 or 2 raises AP10

Jose gets right to work Clawing and Biting the Tentacle
Fighting 1d8+3 -4 (plus size difference? +6 +4)
1d8+3: [7]+3 = 10
Wild Dice 1d6
WD 1d6!!: [4] = 4
Bite Str+2d12
RB 2d12+12!!: [2, 7]+12 = 21
R Claw Str+2d12
RC 2d12+12!!: [4, 10]+12 = 26
L Claw Str+2d12
LC 2d12+12!!: [5, 4]+12 = 21

Jose takes a big bite and hang on as his claws go deep into the huge Squid. he then rips backwards trying to take a huge chunk out of the evil beasty.
Last edited by Jose Kerske on Mon May 24, 2021 6:28 pm, edited 5 times in total.
viewtopic.php?f=7&t=6001
OOC Comments
Attributes:
Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2
Pace: 6: Parry: 6 Toughness: 16 (6) Strain: 0

Brawny, Muscular Male very tall. light brown hair not to long, eyes brown. Travels in Heavy Mage Combat armor with over Black coat and cowboy hat. Likes to be by himself , hunter. He will fight when provoked

Seems to be very educate when people get to know him, He speaks several different Languages.

Armor: Heavy Battle Mage
Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d6)
• Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.

Overcoat:

• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
• Pocket: Lock Picks
• Pocket: E-clips
• Pocket: E-clips
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:

Utility Belt
scabbard: Short sword
scabbard: Drain Blade
Holster for Wilks

Weapons

Silver-plated Short Sword
[image]
• Dmg: Strength+d6, AP: 2
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Rarity: +0 Cost: 00,000

Draining Blade Str+d8 8 d4 4 −4 3 million


[image]
• Dmg: Str+d8 AP: 8
• Weight:4 lbs. (Min Str: d4)
• A magic item; +2 PP for +2 damage and on successful hits target rolls Spirit vs the
attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds.
• Rarity: -4 Cost: 3 million
silver-plated Short Sword (Str+d6).

Claws and Bite: Unarmed (Range Melee, Damage Str+d8, +1 to Hit), Bite/Claws (Range Melee, Damage Str+2d10, +1 to Hit, M.D.C.),

Sidearm:

Wilk’s 320 Laser Pistol

Image
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
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Radecliffe
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Re: Chapter Six: Narrow is the Way

Post by Radecliffe »

1d4: [4] = 4
1d4: [4] = 4


Radcliffe redoubles his efforts to bring his desert storm to bear on the attacking tentacles, lashing them with any and all debris his winds are able to pick up from the ship and on shore.

1d10!!: [7] = 7 + 2 = 9
1d6!!: [2] = 2

+ 2 from Joker.

Spend a benny - wait I forgot I already had the bonus for the Joker. Disregard the second roll and I don't spend the benny. Doh!

1d10!!: [8] = 8
1d6!!: [11!!] = 11
+2 from Elan


Radecliffe's efforts work better than expected as his hot winds begin to interact with the native cold air. More and more debris are picked up by the increasing winds pummelling any exposed portion of the monster. I'm going to end up with a damned tornado on my hands if I'm not careful!
Last edited by Radecliffe on Wed May 19, 2021 9:05 pm, edited 5 times in total.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe
Bennies: 2 of 3



Player: James

Agility d8, Smarts dz10, Spirit d8, Strength d6, Vigor d6
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
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steelbrok
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Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Moves to see how he can assist the wooden man but finds himself tripping over Thursday's

1d4: [1] = 1 a Club, the cards are not kind today, -6 to my rolls!
.

Notice 1d6!!+4: [1]+4 = 5 -6 from HF and club = =-1
Wild die 1d6!!+4: [3]+4 = 7 -6 from HF and club = +1
carefully but sees no hope.
He raises Vlad in a salute to the soon to be dead (does a walking lump of wood die?) Par
Then sees a new hope as Thursday dashes in
Last edited by steelbrok on Wed May 19, 2021 2:12 pm, edited 5 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Thursday
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Re: Chapter Six: Narrow is the Way

Post by Thursday »

1d4: [3] = 3


Thursday, a bit late to react, finally decides to take action and sees their wooden friend being dragged into the maw of this beast. What good is a minion if it is dead? Woody must be saved! He flies towards an arm and goes to


Fighting: 1d10!!-3: [6]-3 = 3
Wild: 1d6!!-3: [4]-3 = 1

I do not know what we need to beat but I'mma just use a benny to be sure. Thursdays been hoarding his bennies.

Benny;

Fighting: 1d10!!-3: [27!!]-3 = 24
Wild: 1d6!!-3: [4]-3 = 1

THAT'S MORE LIKE IT!!!
at it with large, voracious teeth. MONCH

"You get your filthy tentacles off MY property! It's MINE, ya hear?!"
Thursday the Unique Dragon
Thursday

Bennies: 11

Wounds: 0/4 Fatigue: 0/2

Attributes: Agility d6, Smarts d10, Spirit d4, Strength d12+3, Vigor d10

Pace: 6 Walk / 12 Fly; Parry: 7; Toughness: 35 (16 of which is Armor); Strain: 0

PPE: 30/30 ISP: 20/20
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Aexander Petrov
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Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

Card: 1d4: [2] = 2


Seeing Par get taken away, Alexander redoubles his efforts. Damba! YA ne khochu, chtoby u nas kogo-to zabirali. Dam creature! I refuse to let anyone be taken from us.

Fighting: 1d4!!: [11!!] = 11 Wild: 1d6!!: [11!!] = 11 Forgot to include the -4, that brings the total down to 7 on each die. still a hit.


His hammer slams into the tentacle. Alexander hears the tentacle get crushed by the impact of the hammer and his strength. Eto bylo khorosho. That felt good.
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steelbrok
Posts: 135
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Ode for lost Par

Oh man of wood
If but we could
By stretching out a helping hand
Rescue you in this weird land
And now I want to find a rhyme
For tentacle bathed in filthy slime
Alas my card
Made it right hard
To do what’s right
In this riverine fight
So farewell good Par
We’ve travelled far
Though by Rift lost
In Russian frost
We’ll mourn your fate
So goodbye, mate
Now I must close
Cos my pen's froze
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Feisty Food

Tentacles write and grasp but this predator is not used to prey with teeth of their own! Debris flies around, making things miserable for the tentacles, and thena rift opens above the ship and a giant cat-man falls onto the deck. Accustomed to the bizarre the group fights on and manages to hack, slash, shoot, and bit their way out of trouble. The tentacle holding Par reels in pain, loosening its grip on the wooden man who falls onto the deck of the ship with a loud thunk and the sound of snapping twigs.

The tentacles withdraw into the water and Par lies motionless on the deck, a tangle of branches. Also, a new beast stands on the deck then in the sudden silence another thud his the deck as his gear falls down from the closing portal.
Par
The tree man is badly mangled it will take some healing to stablize him but he will need a magical healer of some renown to rouse him again.
Jose
Say hell to our new player
Bennies
Bennies to Steelbrok and Thursday, great poem and great post. "Mine!" lol
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
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Jose Kerske
Posts: 14
Joined: Sun Apr 25, 2021 6:21 pm
Location: San Antonio, TX

Re: Chapter Six: Narrow is the Way

Post by Jose Kerske »

On the Deck

(Speaks English with a Spanish Accent)

Jose, the hulking Half Human and Half Panther looks around as the tentacles wiggle around the deck and then start withdrawing in to the dark water quickly. He chews then swallows the little bit left in his mouth and his claws retract and he wipes his mouth off with his paws. He looks around at the others. Then he quickly spots the Walking Stick, Par, and ask, “Is he going to be, OK? It looks like he needs help Quickly!, and I know I don’t have that training or abilities to fix him. I do have a first Aid kit in my bags there.”

Jose quickly goes fore his bags and starts getting the survival First Aid kit Out. “Here it is.”ith other animals but Hate Were Wolves He hands it to anyone that can use it.
“I’ll hold off on the introductions until he is stable.”

After they do whatever they can to get the Walking Stick stabilized, Jose will explain things. he changes over to his human form He starts off with his name, "My name is Jose Kerske Martinez, the Lady Owl sent me here to be part of the 1st SET. I tell you I found it vey Hard not to attack the Owl, her looking so much like a Bird but I digress. I have heard a lot about the 1st in the Colorado area but alas our paths have never crossed. I think they sent me here to help but you all seem quit capable of taking care of yourselves. So, As you saw I am Human but also a Were Panther, Puma, Mountain Lion, Catamount, Cougar, Ghost Cat and several more names. I am a fighter and hunter and also a linguist. A finder of lost items usually the enemies." a smile and a wink come to his face as he continues. "Ah I am good at sneaking into their areas."

"So What are we doing here? Not on a fishing trip true?" He pauses and looks about, "Oh I don't like Cities and I might need to wander off and hunt, how is the boar here?" No, I don't use a litter box. Yes, on the cat nip and Alcohol. No Roaring, that is the big Cats mine is a loud growl. Yes, I go in the water. I get along w other animals but hate Were Wolves. Does that help you,"
viewtopic.php?f=7&t=6001
OOC Comments
Attributes:
Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2
Pace: 6: Parry: 6 Toughness: 16 (6) Strain: 0

Brawny, Muscular Male very tall. light brown hair not to long, eyes brown. Travels in Heavy Mage Combat armor with over Black coat and cowboy hat. Likes to be by himself , hunter. He will fight when provoked

Seems to be very educate when people get to know him, He speaks several different Languages.

Armor: Heavy Battle Mage
Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d6)
• Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.

Overcoat:

• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
• Pocket: Lock Picks
• Pocket: E-clips
• Pocket: E-clips
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:

Utility Belt
scabbard: Short sword
scabbard: Drain Blade
Holster for Wilks

Weapons

Silver-plated Short Sword
[image]
• Dmg: Strength+d6, AP: 2
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Rarity: +0 Cost: 00,000

Draining Blade Str+d8 8 d4 4 −4 3 million


[image]
• Dmg: Str+d8 AP: 8
• Weight:4 lbs. (Min Str: d4)
• A magic item; +2 PP for +2 damage and on successful hits target rolls Spirit vs the
attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds.
• Rarity: -4 Cost: 3 million
silver-plated Short Sword (Str+d6).

Claws and Bite: Unarmed (Range Melee, Damage Str+d8, +1 to Hit), Bite/Claws (Range Melee, Damage Str+2d10, +1 to Hit, M.D.C.),

Sidearm:

Wilk’s 320 Laser Pistol

Image
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
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Radecliffe
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Re: Chapter Six: Narrow is the Way

Post by Radecliffe »

As the monster's tentacles retreats into the water Radecliffe glides back down and alights on the deck before resuming his human form. I am going to like this gift from the old mystic I think. Taking a moment to stroke the pendant fondly he then cocks an eye at the newcomer. "Do you always talk so much? You should try taking a breath once in a while. I'm sure it would help."

Leaving the cat man to the others Radecliffe turns his attention to the wood man's broken form and he's grateful he still senses a lifeforce flicking within. Sinking to a seated position on the deck next to Par he takes Par's hand in his own. "Don't worry wood man I don't think the Earth Mother is done with you yet."

Closing his eyes he reaches into Par's form feeding him Gaia's healing energy.

Psionics Die 1d10!!+2: [7]+2 = 9
Wild Die 1d6!!+2: [4]+2 = 6
+2 from Healer Edge
Opening his eyes he sees that the wooden man's form is beginning to knit but he doesn't wake up. Frowning, Radecliffe tells the others, "I've done what I can. I think he'll live but I've never healed a tree man before." Radecliffe continues his watch over Par looking for signs of improvement.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe
Bennies: 2 of 3



Player: James

Agility d8, Smarts dz10, Spirit d8, Strength d6, Vigor d6
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
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Jose Kerske
Posts: 14
Joined: Sun Apr 25, 2021 6:21 pm
Location: San Antonio, TX

Re: Chapter Six: Narrow is the Way

Post by Jose Kerske »

"Do you always talk so much? You should try taking a breath once in a while. I'm sure it would help."
Jose looks at Radecliffe, "Ah, short and take time. No, I just haven't been around people for a couple of years. I'll Pause now." He does so. "I have been in the wilderness of Colorado, till summoned by the Owl."

He follows Radecliffe to the Stick Man. He observes the procedures.
viewtopic.php?f=7&t=6001
OOC Comments
Attributes:
Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2
Pace: 6: Parry: 6 Toughness: 16 (6) Strain: 0

Brawny, Muscular Male very tall. light brown hair not to long, eyes brown. Travels in Heavy Mage Combat armor with over Black coat and cowboy hat. Likes to be by himself , hunter. He will fight when provoked

Seems to be very educate when people get to know him, He speaks several different Languages.

Armor: Heavy Battle Mage
Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d6)
• Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.

Overcoat:

• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
• Pocket: Lock Picks
• Pocket: E-clips
• Pocket: E-clips
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:

Utility Belt
scabbard: Short sword
scabbard: Drain Blade
Holster for Wilks

Weapons

Silver-plated Short Sword
[image]
• Dmg: Strength+d6, AP: 2
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Rarity: +0 Cost: 00,000

Draining Blade Str+d8 8 d4 4 −4 3 million


[image]
• Dmg: Str+d8 AP: 8
• Weight:4 lbs. (Min Str: d4)
• A magic item; +2 PP for +2 damage and on successful hits target rolls Spirit vs the
attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds.
• Rarity: -4 Cost: 3 million
silver-plated Short Sword (Str+d6).

Claws and Bite: Unarmed (Range Melee, Damage Str+d8, +1 to Hit), Bite/Claws (Range Melee, Damage Str+2d10, +1 to Hit, M.D.C.),

Sidearm:

Wilk’s 320 Laser Pistol

Image
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
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Aexander Petrov
Posts: 28
Joined: Wed Jan 13, 2021 5:58 am

Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

With visible frustration Alexander will return to fixing the boat so they can get back on the way. "BOGAMI! Snachala nas atakuyet morskoye chudovishche, teper' u nas yest' domashniy kot." (BY THE GODS! First we get attacked by sea monster, now we have a pet cat.)

Alexander turns around real quick and looks at the bipedal panther. "Ty khot' russkiy znayesh'?" (Do you even know Russian?) Not holding out any hope, the Russian will turn around once again. "Ba! Maloveroyatno, chto eti amerikantsy mogut rasstraivat'. Drugu Paru nuzhno popravit'sya. Yesli my khotim pobedit', nam ponadobitsya vse." (Bah! Not likely, these Americans can be frustrating. Friend Par needs to get better. If we are to win, we will need all.)

Alexander will return to
Repair: 1d8!!: [7] = 7 Wild: 1d6!!: [2] = 2
the boat.
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Jose Kerske
Posts: 14
Joined: Sun Apr 25, 2021 6:21 pm
Location: San Antonio, TX

Re: Chapter Six: Narrow is the Way

Post by Jose Kerske »

With visible frustration Alexander will return to fixing the boat so they can get back on the way. "BOGAMI! Snachala nas atakuyet morskoye chudovishche, teper' u nas yest' domashniy kot." (BY THE GODS! First we get attacked by sea monster, now we have a pet cat.)

Alexander turns around real quick and looks at the bipedal panther. "Ty khot' russkiy znayesh'?" (Do you even know Russian?) Not holding out any hope, the Russian will turn around once again. "Ba! Maloveroyatno, chto eti amerikantsy mogut rasstraivat'. Drugu Paru nuzhno popravit'sya. Yesli my khotim pobedit', nam ponadobitsya vse." (Bah! Not likely, these Americans can be frustrating. Friend Par needs to get better. If we are to win, we will need all.)
Jose looks at Alexander, as his Talisman of Marduk (Voice of Kings: The wearer is able to speak any language even if only for a brief while.) he remains calm and in a cordial voice, "Net, ya ne Domashneye zhivotnoye, vy mne skazhite, yesli eto russkiy. Eto mozhet byt' ne luchshim obrazom, kogda ya stalkivayus' s takim nastoyashchim russkim, kak ty. O, i ya dumayu, chto pravil'noye privetstviye na russkom posle sovmestnoy pobedy v bitve - predlozhit' soyuzniku vypit'. Ili vy sobirayetes' i dal'she oskorblyat' togo, kto zashel pomoch'? "(No, I am not a Pet, you tell me if this is Russian. It might not be the best when I am faced with a true Russian like yourself. Oh, And I think the proper greeting in Russian after a winning a battle together is offering an ally a drink. Or are you going to continue to insult someone who dropped in to help?)

Jose continues, "Mozhet, u vas net butylki vodki? V protivnom sluchaye, kogda u menya budet vozmozhnost', ya naydu ikh, chtoby my skrepili etu druzhbu. Poskol'ku u menya yego net, ya dobiralsya syuda nalegke." (Maybe you don't have a bottle of Vodka? If not, when I get a chance, I will go find some so we can seal this friendship. As I do not have one, I traveled light to get here.) Jose offers his hand and the other arm open for a hug.
viewtopic.php?f=7&t=6001
OOC Comments
Attributes:
Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2
Pace: 6: Parry: 6 Toughness: 16 (6) Strain: 0

Brawny, Muscular Male very tall. light brown hair not to long, eyes brown. Travels in Heavy Mage Combat armor with over Black coat and cowboy hat. Likes to be by himself , hunter. He will fight when provoked

Seems to be very educate when people get to know him, He speaks several different Languages.

Armor: Heavy Battle Mage
Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d6)
• Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.

Overcoat:

• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
• Pocket: Lock Picks
• Pocket: E-clips
• Pocket: E-clips
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:

Utility Belt
scabbard: Short sword
scabbard: Drain Blade
Holster for Wilks

Weapons

Silver-plated Short Sword
[image]
• Dmg: Strength+d6, AP: 2
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Rarity: +0 Cost: 00,000

Draining Blade Str+d8 8 d4 4 −4 3 million


[image]
• Dmg: Str+d8 AP: 8
• Weight:4 lbs. (Min Str: d4)
• A magic item; +2 PP for +2 damage and on successful hits target rolls Spirit vs the
attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds.
• Rarity: -4 Cost: 3 million
silver-plated Short Sword (Str+d6).

Claws and Bite: Unarmed (Range Melee, Damage Str+d8, +1 to Hit), Bite/Claws (Range Melee, Damage Str+2d10, +1 to Hit, M.D.C.),

Sidearm:

Wilk’s 320 Laser Pistol

Image
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
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Radecliffe
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Re: Chapter Six: Narrow is the Way

Post by Radecliffe »

Radecliffe rolls his eyes "Great, he talks too much in two languages," he sighs and climbs back to his feet.

"Plant man probably needs regular light to heal. Going to move him to Captain's cabin. Easier to haul him out for light that way. At least," he cocks an eye at the grey sky, "what passes for light around here any way."

Heaving Par into a fireman's carry he moves towards the Captain's cabin near the bridge muttering about talkative animals.
Ancient wisdom from the Golden Age: Don't Panic.

Radecliffe
Bennies: 2 of 3



Player: James

Agility d8, Smarts dz10, Spirit d8, Strength d6, Vigor d6
Pace: 8 Run Die: d8 Parry: 6 Toughness: 11(4) Strain: 0
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Palach
Posts: 59
Joined: Mon Jul 06, 2020 4:02 pm

Re: Chapter Six: Narrow is the Way

Post by Palach »

Palach grins as @Jose Kerske flexes fluency in Russian. He extends his hand. "I am Palach. Is good to have you. Sharp claws make fight go fast, da?" He moves out in front of @Radecliffe and opens the door to the captain's cabin to let him and his @Par cargo through.
Palach
Palach
Pace: 6; Parry: 6 (7 with vambraces)
Toughness: 22 (12)
Armor: None
Pertinent Edges: Combat Ace, Ambidextrous, Two-Fisted
Current Status Post
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Aexander Petrov
Posts: 28
Joined: Wed Jan 13, 2021 5:58 am

Re: Chapter Six: Narrow is the Way

Post by Aexander Petrov »

No, I am not a Pet, you tell me if this is Russian. It might not be the best when I am faced with a true Russian like yourself. Oh, And I think the proper greeting in Russian after a winning a battle together is offering an ally a drink. Or are you going to continue to insult someone who dropped in to help
Alexander is presently surprised. Turning back around he will have a small smirk. Khorosho, chto ty govorish' po-russki, no gulyayushchaya koshka ne nravitsya. YA ne znayu tebya kak soyuznika. Vy padayete s neba, pomogite, i drug Palakh nazyvayet vas soyuznikom, na dannyy moment etogo dostatochno. YA prinimayu lyubuyu pomoshch', bor'ba budet tyazheloy, kazhdyy kogot' pomozhet. Yesli vy ishchete vodku, ne stesnyaytes' oglyadyvat'sya, ya dolzhen rabotat'. (It's good you speak Russian, but a walking cat is not liked. I do not know you as ally. You fall out of sky, help and friend Palach calls you ally, that is good enough for now. I take all help, the fight will be tough, every claw helps. If you are looking for Vodka, feel free to look around, I must work.)

Alexander will return to his forge and start hammering on the screw to get the ship back running.
User avatar
Jose Kerske
Posts: 14
Joined: Sun Apr 25, 2021 6:21 pm
Location: San Antonio, TX

Re: Chapter Six: Narrow is the Way

Post by Jose Kerske »

After Palach speaks Jose nods and replies, "Thank you."

Jose turns to see Alexander continue to speak.
Alexander is presently surprised. Turning back around he will have a small smirk. Khorosho, chto ty govorish' po-russki, no gulyayushchaya koshka ne nravitsya. YA ne znayu tebya kak soyuznika. Vy padayete s neba, pomogite, i drug Palakh nazyvayet vas soyuznikom, na dannyy moment etogo dostatochno. YA prinimayu lyubuyu pomoshch', bor'ba budet tyazheloy, kazhdyy kogot' pomozhet. Yesli vy ishchete vodku, ne stesnyaytes' oglyadyvat'sya, ya dolzhen rabotat'. (It's good you speak Russian, but a walking cat is not liked. I do not know you as ally. You fall out of sky, help and friend Palach calls you ally, that is good enough for now. I take all help, the fight will be tough, every claw helps. If you are looking for Vodka, feel free to look around, I must work.)
Jose returns the smile and replies, "Spasibo, ya ne budu meshat' vam zanimat'sya svoimi delami, ya ne znayu, kak ispravit'." ( Thank you , I will not stop you from your work, I do not know how to fix things. )

After all the greetings are done, Jose gathers his gear and ask, "Where do I store my belongings.?" Jose heads to where they tell him and brings his gear. He makes sure it is secured. the gets on deck and looks around .
viewtopic.php?f=7&t=6001
OOC Comments
Attributes:
Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2
Pace: 6: Parry: 6 Toughness: 16 (6) Strain: 0

Brawny, Muscular Male very tall. light brown hair not to long, eyes brown. Travels in Heavy Mage Combat armor with over Black coat and cowboy hat. Likes to be by himself , hunter. He will fight when provoked

Seems to be very educate when people get to know him, He speaks several different Languages.

Armor: Heavy Battle Mage
Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d6)
• Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.

Overcoat:

• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
• Pocket: Lock Picks
• Pocket: E-clips
• Pocket: E-clips
• Pocket:
• Pocket:
• Pocket:
• Pocket:
• Pocket:

Utility Belt
scabbard: Short sword
scabbard: Drain Blade
Holster for Wilks

Weapons

Silver-plated Short Sword
[image]
• Dmg: Strength+d6, AP: 2
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Rarity: +0 Cost: 00,000

Draining Blade Str+d8 8 d4 4 −4 3 million


[image]
• Dmg: Str+d8 AP: 8
• Weight:4 lbs. (Min Str: d4)
• A magic item; +2 PP for +2 damage and on successful hits target rolls Spirit vs the
attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds.
• Rarity: -4 Cost: 3 million
silver-plated Short Sword (Str+d6).

Claws and Bite: Unarmed (Range Melee, Damage Str+d8, +1 to Hit), Bite/Claws (Range Melee, Damage Str+2d10, +1 to Hit, M.D.C.),

Sidearm:

Wilk’s 320 Laser Pistol

Image
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
User avatar
steelbrok
Posts: 135
Joined: Mon Mar 30, 2020 12:33 pm

Re: Chapter Six: Narrow is the Way

Post by steelbrok »

Grabs one of the deck hoses and rinses gore and pieces of tentacle off himself.
Watches curiously as the once walking tree is potted for recovery.

doesn't altogether see the point and pretty much ignores the babble of "forrin", if they really needed to speak to one of the King's soldiers they'd learn English

He does consider how he could help the tree, though.

He decides to reroute

Repair 1d6!!: [3] = 3
Wild die 1d6!!: [8!!] = 8
to provide constant irrigation to his pot.
Steelbrok
Steel's Vital Statistics
Bennies 6 (was 5 +1 for Recap on 2/6/21)
Wounds 0 (ignore 1 point of penalties)
Parry 6, Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 3 bursts each Ignore Sloped Armour
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Posts: 2711
Joined: Sat Jun 11, 2016 3:30 pm

Re: Chapter Six: Narrow is the Way

Post by Venatus Vinco »

Par for the Course

Having fended off the river monster for now, the group takes a moment to get acquainted with their sudden arrival and Par's situation. As the boat meanders down the narrow river it slowly sinks in that their quest could be in jeopardy as Par's mystical abilities were needed to forge the manacles to hold the Nightingale. He will need to be woken, or another means found to preform the creation ritual. Pondering these things in silence the crew spots a small village on the river. Small water vessels are dock and the buildings and structure are a hodgepodge of salvaged materials, stone, and wood as if someone dropped a twenty-first century junkyard on top of a fantasy village.

A bell tolls from a small church and people begin to come onto the streets to gawk at the boat. A few villagers rush to gather weapons and armor, nothing that can really threaten the group but enough to be troublesome. The villagers step back as the doors to the small church open and a fat man in a long black cassock and funny hat emerges and waddles down toward the riverbank.

What do you do?
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