Tomorrow Legion: Far From Home

Adventures in Russia
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Venatus Vinco
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Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Tomorrow Legion Far From Home
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Caught in a ley line storm during a battle to reclaim a power object from the hands of a vicious demon lord the legendary 1st Special Exploratory Group finds themselves in the frozen wastelands of Russia. Cold, alone, and far from home they must complete their mission and find a way back to Refuge.

This will be a play-by-post game on www.savagerifts.com. Character creation is per site rules: Novice (or Seasoned if MARS) with one Advance. Most frameworks from all books are possible. Players will be part of the 1st Special Exploratory Group and the game will open after finding themselves in a vast frozen expanse. Knowledge of Palladium Rifts books (Warlords of Russia and Mystic Russia) is not required - in fact you may have more fun discovering this part of the world if you're not familiar with it.

Play-by-post is the ultimate social distancing way to play RPGs.

Special: If you are a new player to our site you can start with a 2nd Advance!
  • Game Style: Exploration/Mission
  • HJ Rolls: Roll then choose a Table.
  • FG Rolls: Standard
  • Adventure Cards: No
  • EP Allowed: Yes
  • Character Restrictions: No Necromancers, No Vampires
  • Start Date: April 6th, 2020
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Kesslan
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Re: Tomorrow Legion: Far From Home

Post by Kesslan »

If you're ok with it, I'd like to just do a rework of my dog boy burster for SWADE. If that's not alright I'm sure I can easily find something else.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Dog Boy Burster is great.

VV
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Expressions of interest so far:

1. Z, Royal Frilled Dragon
2. Dan, Momano Hunter
3. Kesslan, Dog Boy Burster
4. Rob, Illusionist (deferring to new players)
5. Mike, still deciding (deferring to new players)

VV
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KahlessNestor
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Re: Tomorrow Legion: Far From Home

Post by KahlessNestor »

I would throw in on this, but obviously I would defer to new players, as well.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Icosa
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Re: Tomorrow Legion: Far From Home

Post by Icosa »

Egad, I'm interested!

Ley Line Walker or maybe a werecat?!

Will also happily cede a spot for a new player, of course. :)
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
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Sgt 86Delta
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Re: Tomorrow Legion: Far From Home

Post by Sgt 86Delta »

I would also like to claim a spot - new players get first dibs though.

Quick Flex Operator

Fortune & Glory (2)
Roll 1 (1d20) [dice:1jigncnm]64808:3[/dice:1jigncnm]
Roll 2 (1d20) [dice:1jigncnm]64808:4[/dice:1jigncnm]

HJ Table Rolls (3)
Roll 1 (1d20) [dice:1jigncnm]64808:0[/dice:1jigncnm]
Roll 2 (1d20) [dice:1jigncnm]64808:1[/dice:1jigncnm]
Roll 3 (1d20) [dice:1jigncnm]64808:2[/dice:1jigncnm]
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]
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steelbrok
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Re: Tomorrow Legion: Far From Home

Post by steelbrok »

Hello,

I'd like to give this a go.
I'm new to play by post.
I'd like to give a Combat Cyborg a go if that would suit the campaign
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

@steelbrok
We're glad to have you and a Combat Cyborg would be perfect!

Do you have Google hangouts? If so join our group and the crew can walk you through character creation.

Hangout: https://hangouts.google.com/group/LWVaqrrqs4hxnNNCA

VV
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steelbrok
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Re: Tomorrow Legion: Far From Home

Post by steelbrok »

Thank you

Hj Rolls
[dice:1kbirg56]64818:0[/dice:1kbirg56]
[dice:1kbirg56]64818:1[/dice:1kbirg56]
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Par
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Re: Tomorrow Legion: Far From Home

Post by Par »

Account created
Partum Artifex Resource Special Note: Parry: 2; Toughness: 15 (7), Notice d10+2/+4 Danger Sense, Sixth Sense, Ignores Illumination, 360 degree vision
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Daniel
Daniel (Lars)
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Location: Former Alias (GM name) was Lars (2016-2022)

Re: Tomorrow Legion: Far From Home

Post by Daniel »

Account set: Damien

Damien - Momano Headhunter

(Lars/Dan)
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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steelbrok
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Re: Tomorrow Legion: Far From Home

Post by steelbrok »

Could I just check if the Born a Hero and More Skill Points are used?

If yes, just to confirm my understanding, I could take the Upgrade edge at character creation (from hindrance points). The edge is normally seasoned and once per rank. were I to take it at character creation (thus Novice) would I wait until Veteran to take again (having effectively used the Seasoned opportunity) or does it reset at Seasoned to be able to take. Not worried either way just like to clear up any confusion in advance
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Yes, Born a Hero.
Yes, More Skill Points.
Taking the Upgrade Edge with Hindrances will still allow you to take it again when you reach Seasoned Rank.

VV
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steelbrok
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Re: Tomorrow Legion: Far From Home

Post by steelbrok »

Cheers. I'll finish up character sheet when I plug the last few skills in
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Venatus Vinco wrote: Sun Mar 29, 2020 4:32 pm Expressions of interest so far:

1. Z, Royal Frilled Dragon
2. Dan, Momano Hunter
3. Kesslan, Dog Boy Burster
4. Steelbok, Combat Cyborg
5. Rob, Illusionist (deferring to new players)
6. Mike, Headhunter (deferring to new players)

VV
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Don Carnage

Re: Tomorrow Legion: Far From Home

Post by Don Carnage »

I would be interesting in joining up.

I'd either be interested in remaking my first oRifts character, a glitterboy, or an operator.
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

Trilan wrote: Wed Apr 01, 2020 9:45 am I would be interesting in joining up.

I'd either be interested in remaking my first oRifts character, a glitterboy, or an operator.
Great!

If you are able to join our Google Hangout we can help get you on board!

https://hangouts.google.com/group/LWVaqrrqs4hxnNNCA

Glitterboy and Operator are both great choices!

VV
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Makenna Griggs
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Re: Tomorrow Legion: Far From Home

Post by Makenna Griggs »

I'm a first timer interested in joining with my Quick Flex Wilderness scout.
Makenna Griggs
Makenna Griggs

Pace: d10 (10); Parry: 7; Toughness: 15(6); Strain: 0

Wounds: 0/3; Fatigue: 0/2; Bennies: 4/3
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Venatus Vinco
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Re: Tomorrow Legion: Far From Home

Post by Venatus Vinco »

@Makenna Griggs Welcome!

As discussed in the hangouts a wilderness scout is great.

VV
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