The Final Hurrah

IZ 3.0 (8/8 Players)
GM: Koshnek
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Do you want this game to continue?

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Total votes: 4

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The Final Hurrah

Post by Koshnek »

This poll is to answer the question that's been on my mind for several weeks now. Do we continue the game? Whether or not you pick a choice for the poll, I would appreciate it if each of you could post your thoughts/feelings below. I'm especially interested to hear responses to any "No's." I'd like to know what I'm doing wrong as much as right!

I'd like to start off saying I am excited about our game. My quiet recently hasn't been a ghosting, here, or burn-out or anything in that category or adjacent to it. I have plans. I want to see how each of you through your characters react to those plans. I know whats in the case, who it belongs to, who wants it most, and I have ideas for lots of other people who want it. One of them might even be tied tangentially to some of your characters!

Having said that, I had a lot of thoughts in my head for this post, and this post was becoming a book. I won't do that to yall because it all boils down to this: I'm having a hard time keeping the game rolling. As of the last time I posted a GM post we had five players and characters: @Stoic playing Boris, @Ndreare playing Roc, @High Command playing Black Swan, @Icosa (Max) playing Emi, and @Pursuit was awesome enough to rejoin us with Whiskers.

I was slow on the post myself a couple times. Most obviously this last, huge gap. It feels like every post, though, one or two of you is struggling to get a post up for whatever reason. (I'm not pointing fingers. It happened and is what it is. I neither mean nor want to make anyone feel bad about it).

This did affect me in the following ways:
1a) With less players than most games on the site, I felt like if I don't give each one of you the chance to post it might cause problems for the group in play.
1b) I'm not giving you the opportunity to get in and have fun like everyone else.
2) I'm ruining everyone else's fun by not continuing the game in a timely fashion.
3) Tangentially related - I feel like I'm slacking / being a bad GM by posting in my other games as a player when I have five players waiting and relying on me to post in this game. It ends up affecting my ability and excitement to post in other games.

Again, none of this is meant to make anyone feel bad or place blame. It's what I felt as it was happening.

Now you know what's been going on with me, and although I won't vote in the poll, I do want y'all to know I want to keep going. Do you? I hope so.

If we keep going, this how it will be. It will also be my last chance. I let the group down the first time, but this time I feel like it was a combination of factors. If we keep going at this point and it doesn't work out I will shut it down for good because I don't want to waste anyone's time that could be better spent somewhere else! If we don't keep it going, then this was the final hurrah. I won't attempt to ressurect IZ3 again on the forum. I may or may not try again at GMing but that's on me, not on any of y'all.

If we keep going, I'm sticking to my "two week" rule (it had become three week a couple times). Sundays will be my post day. If I miss Sunday because I'm out of town, I will post monday. I understand some of you may have real life situations pop up at times, so the Friday before my cut off I will ask whoever may not have had a chance to post if they will be able to get one in. If they need an extra day or two for when their schedule frees up, that is ok. But that is that, next post is going up.

An example of how this would work using this week:
I post Sunday 10/17.
Friday 10/29 I see one of you hasn't posted. I will ask if you think you can get it in this weekend.
  • That player says yes, and they do, so I post between then and Sunday 10/31.
  • That player says yes, and they don't, so I post Sunday 10/31 and do my best to account for what their character is doing.
  • That player says no, so I post between then and Sunday 10/31.
  • That player says no, but they know they have free time Tuesday 11/2. I give them the opportunity to post by 11/2. Whether they do or not, I drop the post Tuesday night 11/2 (or Wednesday afternoon 11/3 if their window of opportunity is later than my ability to post).
    • This does not affect my "two week" rule. Whether the post is dropped on 10/31 or 11/2, I will intend to post again by 11/14 as if I had posted on 10/31.

Finally, the "two week" rule has always been more of my personal goal than any kind of expectation for y'all. I'm not trying to make things confusing. This is just how I will do things going forward. Also, this does not mean we can't post weekly! I will post as quickly as y'all can match me. But I will not make y'all wait on me if we continue.

This is all to alleviate my conflicting feelings highlighted above. It isn't mean to be any kind of punishing reaction or the like. If I have clear rules for myself to follow, and everyone is aware of them, then I don't feel bad about it. The flip side of the coin is, if we do continue playing and it ends up not working out then at least I did everything I could and it wasn't meant to be.

Well, dang. After cutting back I still ended up with a wall of text. Let me know where we stand. I will not be accepting GM EP for last quarter, but I will look into our post rates to see if I can get y'all some EP.

End of message!
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Re: The Final Hurrah

Post by Ndreare »

The two week rule is reasonable, people get busy and may not be able to get a post in. But it is better to keep the game moving than it is to wait for more than two weeks for one or two players. If a player gets tied up and you keep the game moving it will be less stress on them because they will not feel guilt for holding up the game and less stress on you because you know the site already has a clear 1 week expectation and you allowed a second week of grace.

I say run with it, keep the game rolling, and give me my advance so I can take Cybermonk. (or did I already?) I have been playing him as a cybermonk, but the edge really seals the deal.

As for myself I resolved that once I started GMing again I would follow a two week rule. I planned on games starting mid October, but they all went before that. I will not feel guilty if someone cannot post in the two weeks, and I will assume they are busy. If they fail to post for a Q, I will assume they ghosted and offer their slot to someone else. But after my experience in Nightbane and Phase World I do not want to ever return to the constant waiting for someone game. At that point I was ready to abandon the site as a whole, and I am glad I did not.

  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
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Re: The Final Hurrah

Post by Emi »

I'd like to keep going. Honestly, 2 weeks is quite generous. I know if I am late to posting, I feel no expectation that the GM should wait for me. If I have any recrimination, it's self-directed. The game as a whole must take precedence.
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Re: The Final Hurrah

Post by Pursuit »

Let’s keep it rollin’.

I know how you feel. You know I do. It took me 10 minutes to convince myself to open my iPad tonight to do a little post for the 32nd.

I’m good. The game’s good. Your posts are good.

Now let’s go do a heist!
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