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Black Swan, Fixer (Approved)

IZ 3.0 (8/8 Players)
GM: Koshnek
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Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Black Swan, Fixer (Approved)

Post by Black Swan »

Kassandra “Black Swan” Krane
Rank: Novice 1 Advances Left: 0
Race: Bioroid
Origin: Fixer
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d10
Pace: 8 (d8); Parry: 7; Toughness: 9*; Strain: 10/10
  • Toughness (Armored Jacket): 11 (2); (Jacket and Riding Suit) 14 (5); Toughness (Tactical Armor): 13 (4)
Jump twice as far as normal.
Street Cred: d6
Skills:
  • • Academics d4
    • Athletics d8
    • Battle d4
    • Common Knowledge d4
    • Driving (Civilian Cars/Trucks, Motorcycle) d4
    • Fighting (Unarmed, Bludeoning) d8 (d10 from Biotech)
    • +1 when fighting unarmed or with claws
    • Hacking d4 (Counter Hacking)
    • Language d6 (English; native)
    • Language d6 (French)
    • Language d6 (German)
    • Language d6 (Russian)
    • Language d4 (Japanese)
    • Notice d6
    • Persuasion d6 (d10 from Biotech)
    • Repair d6
    • Research d6
    • Shooting (Pistols) d6
    • Stealth d8
Hindrances
  • • Giri (Major): Getting established in Chicago with a new identity was expensive. You owe 30,000 to a “generous” benefactor. He remains generous as long as you pay your payments, like clockwork. 1000 cyptos a week.
    • Loyal (Minor): The hero is loyal to his friends and allies.
    • Quirk: Planning (Minor): There are only four rules you need to remember: make the plan, execute the plan, expect the plan to go off the rails, throw away the plan. Follow my lead and you'll be fine, I make several for that reason.
    • Ruthless (Minor): Bioroids have very limited empathy programming. They do anything to accomplish their goals, but usually avoid true harm to those that aren’t direct opposition.
    • Secret (Major): You’re a bioroid. This usually changes to Wanted (Major, Section One or Manticore) or Enemy (Major) when revealed.
    Phobia: Bio-Horrors (Minor):
Edges and Racial Abilities
  • • Back from the Dead: Your character was presumed dead; but got better. Everyone thinks you are dead, and you like it that way. The rat bastards who took you out won’t ever see you coming.
    Whenever you confront someone involved in your death, the NPC starts the encounter either Shaken if combat occurs, or she has a −2 to Social Conflicts if not in combat. This Edge doesn’t last forever, though. After your character has confronted everyone involved in your untimely demise, the Edge no longer provides its benefit. At that point in your story, you can choose a new Edge without having to spend an Advance. You must still meet the requirements to choose the Edge, though.
    • Charismatic: Free reroll when using Persuasion.
    • Free Runner: Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
    • Soldier: Strength is one die type higher for Encumbrance and Min Str. Reroll Vigor rolls when resisting environmental Hazards.
    • Low Light Vision and Visual Magnification: Eyes are altered to work better in low light conditions, eliminating the penalties for Dim and Dark illumination (but not Pitch Darkness). The user’s vision can also focus from incredible distances, magnifying images up to 50 times.
    • Martial Artist & Brawler: Toughness +1, Unarmed Fighting +1, fists and feet count as Natural Weapons, add d6 damage die to unarmed Fighting attacks, or two die steps to Claws or similar abilities.
    • Self Repair Augmentation: This biotech offers rapid damage repair systems that allow a Natural Healing roll every day.
    Common Bond: Share Bennies with the Team
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
User avatar
Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Status Tracking and Social Contacts

Post by Black Swan »

3 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • +1 Benny for Character Creation
  • +1 Benny for Sig
  • +1 Benny for Interlude
  • -1 Benny for this post
  • Expenditures
    -1 Benny for Redraw Initiative (got clubs on round two of Battle for Downsides)
    -1 Benny for Battle Reroll
0 Conviction
  • Expenditures
Wounds: 0/3 (-0 to all rolls)
Fatigue: 0/3 (-0 to all rolls)
Revised Hacking Rules
Tier 2 TAP
  • • Active Memory Sectors (AMS): 4
    • Hacking Penalty: -1
    • PAN Range: 6” (36 feet)
    • Resilience: 6
    • Wounds: 3
    • Skill Die (IDS base skill die for Hacking and Notice rolls): d6
Social
Contacts
Everready, Electronics Dealer, Computer Expert, and Information Broker
Everready, Electronics Dealer, Computer Expert, and Information Broker (Set up in a booth in the Chicagoland Market)
Image
Kit, Downside Bartender
Image
Kit is a chatty neko girl that has been bartending the Downside for the past several years. She's also the only staff member most regulars are familiar with. She has cat ears and a tail in typical neko fashion, but she is also fully decked out in trendy 'nique. For a small woman working a bar alone in a bad neighborhood, she seems completely at ease with her job.
Kristof, Former Black Knight Law Enforcement Operative
Kristof, bear hybrid, Former Black Knight Law Enforcement Operative, Straight shooter, always down for a good cause, doesn't like things that hurt the community or break the common law.
Image
Last edited by Black Swan on Tue May 12, 2020 7:09 am, edited 4 times in total.
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
User avatar
Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Gear and Augmentation

Post by Black Swan »

On Person
• Ceramic Combat Knife (Str+d4)
• Trendsetter Armored Jacket
  • • Armored jacket (+2 [arms, torso])
    • Weight: 5 (Min. Str. d4)
    • Concealed Holster: 9mm Light Pistol
    • Cost: 425
Urban Punk Crash Suit
  • • Full Riding Suit (+4 [arms, torso, legs]); +5 when combined with Armored Jacket
    • Weight: 10 (Min. Str. d6); d8 when combined with Armored Jacket
    • Impact Resistance: Remove 2 dice of damage from falling or vehicular collision.
    • Cost: 600
• Street Chic 9mm Pistol
  • • Range: 12/24/48
    • Dmg: 2d6+1, AP: 1
    • ROF: 1
    • Shots: 12
    • Weight: 2 lbs. (Min Str: d4)
    • Notes: Red Dot Laser (+1 to Shooting at Short and Medium Range) and Silencer (Sound Suppressor)
    • Cost: 200
Backpack
  • • 5x Flashbang Grenades: (MBT, 5/10/20; Flash, Disorientation) 1 lb each
    • 2x Stun Grenades: (MBT, 5/10/20; Stun) 1 kg each
    • Tactical Radio (rtg 2) .5 kg (Range 15km) with extra battery
    • Tactical Radio Headset
    • Tactical Whisper Microphone
    • Goggles (Provide Infravision, flare protection [+2 to resist effects of sudden bright lights]) 1 kg
    • 2x 328T Mag (Regular Ammo)
    • 2x 328T Mag (Gel Ammo)
    • 2x 9mm Light Pistol Mag (Regular Ammo)
    • 2x 9mm Light Pistol Mag (Gel Ammo)
    • 5 chemical glow lights
    • Flashlight
    • 10” of rope
In Home
• Home: You stay in a two story townhouse where the bottom floor is a basic office and the top is a one bedroom studio. There is an elevator that allows you to store your bike upstairs. Located on the edge of Naperville in a commercial district, coming and going at any time of the day is more or less expected. The office has no hours posted, but you use it to handle meetings with clients you can’t get to meet you elsewhere. You do not advertise that you have anything but basic storage upstairs.
Standard 9mm Ammo 202 rounds
Gel 9mm Ammo 202 rounds
2/2 Medium batteries (for Tactical Armor)
1/1 light battery for radio
2/2 light battery for Shock Truncheon
15 chemical glow lights
• Repair Tool Kit: +1 to Repair, 3x uses (10 lbs)
• Radio Detonators (x2): Using antique radio signals, can trigger a detonator up to 10km away
• Timer Detonators (x4): Detonating after a programed time, the flashing display is normally only for vids and amateurs
• Commercial Grade Explosives (x4 lbs) (3d6, AP 6, HW, SBT per lb): Civilian explosives used for commercial demolition and industrial purposes. Requires licenses to posses or purchase, and are difficult to find on the black market, but much more available than military explosives.
• 2x Stun Grenades: (MBT, 5/10/20; Stun) 1 kg each
• Shock Truncheon with 1 extra battery pack
  • • Dmg: Str+d6, AP: 0
    • Weight: 2 lbs. (Min Str: d4)
    • Notes: Stun
• Black Knight industries Heavy Vest
  • • Combat Vest (+6 [Torso])
    • Weight: 10 (Min. Str. d6)
    • Cost: 645
• Reaper Technologies 328T Vengeance Auto Pistol (9mm)
  • • Range: 12/24/48
    • Dmg: 2d6, AP: 2
    • ROF: 1
    • Shots: 12
    • Weight: 2 lbs. (Min Str: d6)
    • Notes: Red Dot Laser (+1 to Shooting at Short and Medium Range; on tactical rail), Flash Suppressor, 3RB, Sound Suppressor, Tactical Rails
    • Cost: 255
• Transportation:
2089 NA Diablo Motorcycle
If you know NOS Automotives, you know speed is their area of expertise. Be assured, in the Diablo, they do not disappoint.
• Size: 1
• Handling: +1
• Top Speed:170
• Toughness: 8
• Crew: 1+1
• Cost: 5,000
• Notes: Exposed Crew
• Quirk: Shakes at high speed (-1 to Handling above 100); A repair roll under normal rules for time + parts can remove the quirk (per GM).

Cryptodollars:
150 Cryptodollars




• Manticore, Inc. X-4a Fighting Instinct Package™
  • The Fight or Flight system can be manipulated to include a more aggressive response and to increase physical toughness by letting the proper endorphins and adrenaline run rampant in the system.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants a die type increase to Fighting and increases Toughness by 1 as well.
    Quirks: The increase in adrenaline often leads to the recipient being Impulsive.
• Manticore, Inc. X-4b Fighting Technique Imprint Package™
  • By altering engrams in the brain, a body can be conditioned into utilizing various techniques common to many pugilists.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants the Brawler edge.
    Quirks: People who use these treatments often find themselves short tempered and aggressive. Gain the Mean Minor Hindrance.
• Manticore, Inc. X-4j Resilience Package™
  • By strengthening the body’s response to pain, its ability to withstand discomfort is increased.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants the Soldier edge.
    Quirks: People who use these treatments often find themselves jumpy, gaining the cautious trait as they plan for every attack.
• Manticore, Inc. X-5b Balance Augmentation Package™
  • Operatives are expected to be able to handle physical security and close with their objective quickly. These boosted leg and back muscles allow incredible speed and jumping ability.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This biotech grants the Free Runner edge.
    Quirks: New Quirk
• Manticore, Inc. X-5e Movement Boost Package™
  • Operatives are expected to be able to handle physical security and close with their objective quickly. These boosted leg and back muscles allow incredible speed and jumping ability.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This biotech increases Pace +2 and increases the Running Die one step.
    Quirks: New Quirk
• Manticore, Inc. X-5j Jump Boost
  • Operatives are expected to be able to handle physical security and close with their objective quickly. These boosted leg and back muscles allow incredible speed and jumping ability.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This biotech doubles jumping distances.
    Quirks: Due to their ability to make incredible jumps, the operative find themselves trying to use it to solve any problem. Why climb a stepladder when you can jump up and wedge yourself on the ceiling and grab it that way. This expresses as a Quirk (Loves to jump)
• Manticore, Inc. X-5r Self Repair Protocols Package™
  • Operatives are expected to be in the field and be self sufficient. Self repair is essential to the paradigm.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This biotech offers rapid damage repair systems that allow a Natural Healing roll every day. Every 16 hours with the Fast Healer Edge.
    Quirks: The treatments that provide this boost also inhibit the production of tryptophan. More accurately they consume nearly all the body can produce. In addition to eating foods like turkey, chicken, eggs, fish, peanuts, and milk, the character must also take the food supplement as pills. The cost is negligible, once you find someone who will provide it. But being without it acts just like the negative effects of a Habit.
• Manticore, Inc. X-9a Tactical Awareness Boost™
  • Pushing the limits of the genome with additional DNA sequences more commonly applied to hunting cats or birds, the Manticore Operative can see in the dark and at a distance.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants the Low Light Vision ability and the user’s vision can focus from
    incredible distances, magnifying images up to 50 times.
    Quirks: Some rare individuals treated with this procedure develop odd cat-like Quirks like hunting as a means of play, pouncing, and more.
• Manticore, Inc. X-9b Social Mastery Package™
  • By manipulating certain genetic aspects of the chemical makeup of a person, they can be made more outgoing and persuasive.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants two die types in Persuasion.
    Quirks: Based on work derived from felines, some rare individuals treated with this procedure develop odd cat-like Quirks like using touch in odd ways to show affection.
• Manticore, Inc. X-9c Tailored Pheromones Package™
  • By altering pheromones, sweat glands, facial structure and controlling fat burning and fat storage in key places, the operative can apply their charm, attractiveness, and pheromones to any persuasive task.
    Grade: Customware
    Base/Total Cost: $1,000/$4,000
    Base/Final Strain: 2/1
    Abilities: This package grants the Charismatic edge.
    Quirks: People who use these treatments often find themselves unable to turn this off, especially in times of the month most conducive to reproduction (in themselves or others, depending on gender), and this can result in the Magnet (Minor) Hindrance as those attracted to the character each try to engage in “social” relations
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
User avatar
Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Background

Post by Black Swan »

Manticore is a hidden subsidiary of Chimera with a particular subset of customers - government black ops programs. Kassandra was a part of Section One. Ostensibly it was a counter-terrorism organization, but none of the operatives were volunteers. All were kidnapped, usually as children, until Manticore entered the picture. Utilizing hypnotic training backed by information input by TAP, they conditioned their operatives minds and taught them a good core of instinctive abilities. And then they let Manticore copy those poor souls into custom made bioroids.

Kassandra doesn’t know whose memories she has, and given how much of a jumble they are at times, she doesn’t much care. She gets the random nice memory of a birthday party or sneaking off to enjoy a recreational chemical and the company of a hot boy or girl and it gives her a warm feeling. But she’s too busy surviving to worry about that crap. Besides she’s not sure it’s not just an implant. She also gets flashes of rigorous combat training as a child and subliminal and hypnotic training, plus data pouring into her TAP. The past is such a jumble, she has moved on. She has clear memories of her time since “awakening.”

Kassandra was a part of the first “graduating class” and was considered a success. Until she was put in the field, where she constantly questioned (though followed) orders. When Kassandra met Emi, the new infiltrator had just been added to the training regimen. As a potential partner the two were paired for training. They proved to be quite good together. Despite prohibitions to the contrary, the two became as close to friends as one was allowed to be in Section One. Kas genuinely like the small assassin, and cultivated her to view loyalty positively. Basic human decency was all it took. No masterful deception, just being nice to the new kid.

The events leading to her fourth and final mission are jumbled in her head. She blames the broken conditioning and trauma from the explosion (she did a header out of an exploding helicopter into Lake Michigan, right after her target and companion). Faces are fuzzy. She remembers talking to Emi about getting them both out, but she doesn't remember what she did. She knows she was just about to complete her objective when the helicopter blew. She even knew she was prepared for the drop into lake Michigan with a wet suit on under her dress. And yet, its clear she did not come out on top. She barely made it to shore, and passed out from wounds sustained. Had it not been for her self repair abilities, she likely would have died.

The ordeal broke her conditioning and Kas is trying to find a way to survive and thrive. And maybe figure out who tried to kill her, and why. She’s figured out her “companion” was not the target. She's heard Emi's version of the tale, and it even seems right. But it's not - there is no exploding helicopter, no swimming to shore. THAT she knows is right. It's not like she had an active part in Emi's actual escape. But if she did anything to help her lithe friend, she can't remember it and its frustrating.

Since joining the community in the shadows of Chicago, she has made inroads. Using her ability to infiltrate has turned her into a fixer of some repute. Her moniker of Black Swan is a reference to the one particularly spectacular ass kicking she gave a tourist. With her ability to jump and her athletic and martial prowess, people who watched her fight referred to her as a raven or crow until someone scoffed. "If you haven't ever seen a swan kicking ass, there it is: graceful, beautiful, and will fuck you up if you forget that swans are the meanest birds that exist. No way am I screwing her over without one hell of a lot of backup." Black Swan is ruthless, efficient, honest (as much as anyone can be), and loyal to her friends. She's also resourceful and a bad ass.
Day Time
Image
Nighttime
Image
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
User avatar
Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Re: Black Swan, Fixer

Post by Black Swan »

Rolls for Biotech Quirks
Manticore, Inc. X-5j Jump Boost - PASSED!
• Manticore, Inc. X-5j Jump Boost
Quirks: Due to their ability to make incredible jumps, the operative find themselves trying to use it to solve any problem. Why climb a stepladder when you can jump up and wedge yourself on the ceiling and grab it that way. This expresses as a Quirk (Loves to jump)
[dice:1jtbfsby]65672:0[/dice:1jtbfsby], [dice:1jtbfsby]65672:1[/dice:1jtbfsby] - PASS!
Manticore, Inc. X-5r Self Repair Protocols Package - PASSED!
• Manticore, Inc. X-5r Self Repair Protocols Package™
Quirks: The treatments that provide this boost also inhibit the production of tryptophan. More accurately they consume nearly all the body can produce. In addition to eating foods like turkey, chicken, eggs, fish, peanuts, and milk, the character must also take the food supplement as pills. The cost is negligible, once you find someone who will provide it. But being without it acts just like the negative effects of a Habit
[dice:1jtbfsby]65672:2[/dice:1jtbfsby], [dice:1jtbfsby]65672:3[/dice:1jtbfsby] - PASS!
Manticore, Inc. X-9a Tactical Awareness Boost - PASSED!
• Manticore, Inc. X-9a Tactical Awareness Boost™
Quirks: Some rare individuals treated with this procedure develop odd cat-like Quirks like hunting as a means of play, pouncing, and more.
[dice:1jtbfsby]65672:4[/dice:1jtbfsby], [dice:1jtbfsby]65672:5[/dice:1jtbfsby] - PASS!
Manticore, Inc. X-9b Social Mastery Package - PASSED!
• Manticore, Inc. X-9b Social Mastery Package™
Quirks: Based on work derived from felines, some rare individuals treated with this procedure develop odd cat-like Quirks like using touch in odd ways to show affection.
[dice:1jtbfsby]65672:6[/dice:1jtbfsby], [dice:1jtbfsby]65672:7[/dice:1jtbfsby] - PASS!
Manticore, Inc. X-9c Tailored Pheromones Package - PASSED!
• Manticore, Inc. X-9c Tailored Pheromones Package™
Quirks: People who use these treatments often find themselves unable to turn this off, especially in times of the month most conducive to reproduction (in themselves or others, depending on gender), and this can result in the Magnet (Minor) Hindrance as those attracted to the character each try to engage in “social” relations
[dice:1jtbfsby]65672:8[/dice:1jtbfsby], [dice:1jtbfsby]65672:9[/dice:1jtbfsby] - PASS!
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
User avatar
Black Swan
Posts: 25
Joined: Sun Apr 12, 2020 8:18 pm

Re: Black Swan, Fixer

Post by Black Swan »

Advances
  • Initial Advances: (Starting at Novice 0 and Bonus from Hindrances): +1 DT Vigor and Agility
  • Racial Edges: Martial Artist
  • Cybernetic Modifications: Brawler, Charismatic, Free Runner, Iron Jaw
  • Novice 1 Advance: Back From the Dead
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Black Swan
Black Swan Bioroid Fixer and Combat Negotiator
Parry: 7, Toughness: (Armored Jacket): 11 (2); (Tactical Armor): 13 (4)
Benny/Conviction/Wound/Fatigue
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