Player Name: Jon
Rank: Novice 1 Advances Left: 0
Race: Human 2.0
Origin: Clinic Doc
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 (d8)
Pace: 6; Parry: 5; Strain: 6/6; Street Cred: d8
Toughness (ED Guardian): 13 (5); Toughness (ED Boardroom Jacket): 12 (4)
Skills
- • Athletics d4
• Common Knowledge d4
• Driving (Cycles) d4
• Fighting (Bladed Weapons) d6
• Gambling d4
• Healing (Pathology & Analysis) d8
• Intimidation d4
• Notice d8
• Persuasion d6
• Research d4
• Science (Biology) d6
• Shooting (Pistols) d6
• Stealth d6
- • English
• Japanese
• Russian
• German
- • Hindrance (Racial, Major): Overconfident
• Hindrance (Major): Giri: Owes 30,000 crypto (spend this as extra starting cash) to the Bratva, owes 1000 per week.
• Hindrance (Minor): Driven: Wants to be the best at what he does.
• Hindrance (Minor): Shamed: Quitting his hospital gig eats at him more than he admits.
• Hindrance (Minor): All Thumbs (tweaked) - Automatically bought off after completing the next mission. That shot could have been nasty, but you talked Emi through patching it up. Unfortunately, her skilled hands weren't a doctor's hands, and the wound is slowing you down. Any task involving that limb is at -2.
- • Ability: +1 Vigor
• Ability: +1 Smarts
• Edge: Luck: Draw one extra benny.
• Edge: Reputation: Street Cred die type is increased by 1.
• Edge: Charismatic: Free reroll on Persuasion tests.
• Edge: Connections: Can contact one per session.
• Edge: Common Bond: Can transfer bennies to other team members.