Kat Novak

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Kat Novak

Post by Kat Novak »

Kateryna “Kat” Novak
Rank: Novice 1 Advances Left: 0
Race: Human 1.0
Origin: Cleaner
Attributes: Agility d8(d10), Smarts d6, Spirit d8, Strength d4(d6), Vigor d8
Pace: 6; Parry: 4; Toughness: 8(10); Strain: 4(6)
  • • Combat Fatigues - 14(4) Torso, Arms, Legs
    • Combat Fatigues plus Vest - 15(5) Torso, Arms; 14(4) Legs

Street Cred:
Skills:
  • • Athletics d6
    • Common Knowledge d6
    • Driving (Motorcycles) d6
    • Fighting d6
    • Notice d6(d10)+2
    • Persuasion d6
    • Research d4
    • Science (Xenobiology) d4
    • Shooting (Rifles) d10+2
    • Stealth d6
    • Survival d6
Hindrances:
  • • Nano-infection (Major)
    • As a result of a nano-virus, your Strength has been permanently impared. Wild Die for Strength is reduced to d4

    • Driven (Minor)
    • As a Human, you feel driven to prove that you are the equal of any of the more engineered members of your team

    • Giri (Minor)
    • You borrowed $15,000 from the Bratva for upgrades. Now you owe them $30,000.
Edges and Racial Abilities:
  • • Alertness
    • +2 to Notice

    • Danger Sense
    • Your hero can sense when something bad is about to happen. When rolling for Surprise (page 108), he adds +2 to his Notice roll to act in the first round. With a raise, he starts the encounter on Hold.

      In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a Notice roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get The Drop against him.

    • Strong Willed
    • +2 when resisting tests with Smarts or Spirit
Last edited by Kat Novak on Sat May 16, 2020 11:19 pm, edited 11 times in total.
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Augmentations

Post by Kat Novak »

Augmentations:
  • • Underground Customs Muscle Enhancement (Power)
    • Description: A combination of biochemical treatments and muscle grafts increase muscle density without adversely affecting muscle elasticity.
      Trapping: Biotech
      Grade: Customware
      Base/Total Cost: $1000; $4000
      Base/Final Strain: 2/1
      Abilities: +1 DT to Strength
      Quirks: Can cause the Clumsy hinderance


    • Underground Customs Muscle Enhancement (Speed)
    • Description: A combination of biochemical treatments and muscle grafts increase muscle elasticity without adversely affecting muscle bulk.
      Trapping: Biotech
      Grade: Customware
      Base/Total Cost: $1000; $4000
      Base/Final Strain: 2/1
      Abilities: +1 DT to Agility
      Quirks: Can cause the Impulsive hinderance


    • Underground Customs Thalamic Accelerator
    • Description
      Trapping: Biotech
      Grade: Customware
      Base/Total Cost: $1000; $4000
      Base/Final Strain: 2/1
      Abilities: +2 DT to Notice
      Quirks: Can cause the Hesitant hinderance


    • Underground Customs Bone Density Enhancement
    • • Description:
      Trapping: Biotech
      • Grade: Customware
      • Base/Total Cost: $1000; $4000
      • Base/Final Strain: 2/1
      • Abilities: +2 Toughness
      • Quirks: Can cause the Can't Swim hinderance


    • Kenta Cyberdynamics Enhanced Smartgun System
    • • Description
      • Grade: Streetware
      • Base/Total Cost: $10000; $10000
      • Base/Final Strain: 2/2
      • Abilities: +2 to Shooting. Additional weapons can be linked to the system for $300
      • Quirks: None
Last edited by Kat Novak on Thu May 14, 2020 9:37 am, edited 8 times in total.
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Powers

Post by Kat Novak »

Powers: Placeholder until Seasoned
Arcane Background: Psionics
PP: 0 - Recovery: 5/10/20/30/hour

• Trapped Power Name [Base Power Name] (PP Cost) [Power Rank]
  • • Range: Range
    • Duration: Duration
    • Trapping: Chosen Trapping
    • Effect: Summary of power
    • Modifiers: [modifier](cost); [modifier](cost)
Last edited by Kat Novak on Wed May 13, 2020 4:37 pm, edited 4 times in total.
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Gear

Post by Kat Novak »

  • Augments:
    • Biotech: 16000
    • Nanotech: 10000
    Total: 26000

    Armor:
    • Armored Combat Vest: Origin
    • BKI Combat Fatigues
    Total: 525

    Weapons:
    • RT 328T Vengeance: 225 + 44 Spare Clip * 2 = 269
    • RS 007 Whisper Palm Pistol: 325 + 64 Spare Clip *2 =389
    • Shotgun: Origin + 200 Collapsible Stock + 150 Red Dot Sight + 100 Stacked Mag = 450
    • AGA Hand of God: 920 + 50 Sling + 92 Spare Clip + 300 Thermal Scope = 1362
    • RT240C Renegade: 425 +125 Foregrip + 150 Red Dot Sight + 50 Sling + 300 Stacked Mag * 3 + 100 Tactical Rails = 950
    Total: 3420

    Ammuntion:
    • Small Calibre Pistol - Gel (50) - 15
    • Small Calibre Pistol - Standard (50) - 10
    • Medium Calibre Pistol - Gel (50) - 30
    • Medium Calibre Pistol - Standard (50) - 20
    • Medium Calibre Rifle - Armor Piercing (50) - 30
    • Medium Calibre Rifle - Gel (100) - 60
    • Medium Calibre Rifle - Standard (150) - 60
    • Shotgun Medium - Shot (25) 15
    • Shotgun Medium - Fin Stabilised Slug (50) 45
    Totals: 285

    Miscellaneous:
    • Gas Mask: 120
    • Rad Band: 150
    • Tactical Radio R2 1000
    • Throat Mic 200
    Totals: 1470

    Totals
    • Augments: 26000
    • Armor: 525
    • Weapons: 3420
    • Ammunition: 285
    • Miscellaneous: 1470
    • TAP: 2500
    Total:


Body Armor:
  • • Armoured Combat Vest
    • Armor: 2
      Coverage: Torso, Arms
      Weight: ?(Min. Str. d0)
      Notes: Origin

    • BKI Combat Fatigues
    • Coverage: Torso, Arms
      Weight: 10 (Min. Str. d4)
      Notes:
Weapons:
  • • RT 328T Vengeance
    • Range: 12/24/48
      Dmg: 2d6, AP: 2
      ROF: 1
      Shots: 12
      Weight: 4.75 lbs. (Min Str: d6)
      Accessories:
      Notes:
    • Medium Calibre, Gel (50)
      Medium Calibre, Standard (50)

    • RS 007 Whisper Palm Pistol
    • Range: 12/24/48
      Dmg: 2d4, AP: 0
      ROF: 1
      Shots: 6
      Weight: 1.75 lbs. (Min Str: d6)
      Accessories:
      Notes: Collapsible, Non-Ferrous Construction, Sound Suppressor, Conceal -1 (-3 when collapsed)
    • Small Calibre, Gel (50)
      Small Calibre, Standard (50)

    • Shotgun
    • Range: 10/20/40 (15/30/60 w/ Fin Stabilised Slug)
      Dmg: Shot - 13d6, AP: 0; Slug - 2d10, AP: 0
      ROF: 1
      Shots: 6
      Weight: ? lbs. (Min Str: d?)
      Accessories: Collapsible Stock, "Stacked Mag"
      Notes: Origin
    • Medium Shotgun, Shot (25)
      Medium Shotgun, Fin Stabilised Slug (50)

    • Sniper Rifle TBC
    • Range: 12/24/48
      Dmg: 2d8, AP: 2
      ROF: 1
      Shots: 12
      Weight: x lbs. (Min Str: dx)
      Accessories:
      Notes:

    • RT240C Renegade
    • Range: 15/30/60
      Dmg: 2d8, AP: 2
      ROF: 3
      Shots: 60
      Weight: 8 lbs. (Min Str: d6)
      Accessories: Foregrip, Red Dot Sight, Stacked Mag
      Notes: CQB, Recoil Compensation
    • Medium Calibre Rifle, Gel (150)
      Medium Calibre Rifle, Standard (150)
Miscellaneous:
  • • Gas Mask
    • Rad Band
    • Tactical Radio R2
    • Throat Mic
• Transportation:
  • Wasteland NOS Adventure X
    • Size: 1
      Handling: +1
      Top Speed: 150
      Toughness: 8
      Passengers: 1+1
      Cost: 5000
      Notes: Exposed Crew, Off Road (treat as AWD)
• Home:
  • Kat's Koreatown Krib
    • Placeholder
• TAP:
  • Tier II TAP
    • Active Memory Sectors (AMS): 4
      Hacking Penalty: -1
      PAN Range: 6” (36 feet)
      Resilience: 6
      Wounds: 3
      Skill Die (IDS base skill die for Hacking and Notice rolls): d6
• Contacts
  • Constantin Vadim, Lieutenant, Ravenlocke Security
    Mister Qu, Proprietor, Fu Qu's Restaurant and Repair
Last edited by Kat Novak on Sat May 16, 2020 12:59 am, edited 12 times in total.
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Background

Post by Kat Novak »

TBC
Last edited by Kat Novak on Fri May 15, 2020 3:50 pm, edited 12 times in total.
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Kat Novak
Posts: 14
Joined: Fri Apr 17, 2020 11:23 am

Advances

Post by Kat Novak »

Initial Advances: (Bonus from Hindrances): +1 Spirit, +1 Vigor
Edge(s) and Features granted by Racial Features: Adaptability (Alertness), Mocked (Strong Willed)
Cybernetic Modifications: +1 Agi (Bio), +1 Str Bio), +2 DT Notice (Bio), +2 Toughness (Bio). +2 Shooting (Nano)
Novice 1 Advance: Danger Sense
Novice 2 Advance:
Novice 3 Advance:
Kat Novak
  • Pace: 6(d6); Parry: 4; Toughness: Toughness(Armor) 14(4)/15(5)
    • BKI Combat Fatigues: 14(4) Torso, Arms, Legs
      BKI Combat Fatigues plus Armoured Combat Vest: 15(5) Torso, Arms; 14(4) Legs

    Combat-Relevant Edges & Abilities: Danger Sense
    Wounds: 0/3; Fatigue: 0/3; PP: 00/00
    Bennies: 6/3; Conviction: 0/1

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Koshnek
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Joined: Tue Jul 17, 2018 8:43 pm

Re: Kat Novak

Post by Koshnek »

I found a few issues that need resolving:

As far as I can tell, @Kat Novak has four
Skills (11/15):
  • *Athletics d6 (1)
    *Common Knowledge d6 (1)
    Driving d4 (1)
    *Fighting d4
    *Notice d10 (1 + 2 Aug)
    *Persuasion d4
    Research d4 (1)
    Science d4 (1)
    Shooting d10 (4)
    *Stealth d6 (1)
    *Survival d4
*=Core skill starts at d4 for no skill point cost.
remaining to spend.

You have a couple minor gear issues to correct as well. Add the Shock Truncheon from your origin to your character sheet. Also copy the AGA Hand of God name/stats from calculations down to your actual list of weapons instead of generic Sniper Rifle placeholder.

You also made some minor
Vengeance is 255, not 225. 2 Clips = 50 + 255 = 305
Renegade: 425 (Base) + 125 (Foregrip) + 150 (Red Dot) + 50 (Sling) + 300 (Stacked Mag x3) + 100 (Tactical Rails) = 1150
Medium Cal Ammo ($20/50) as AP (x2) = $40/50 (not $30)
Shotgun Medium Slug ($20/25) as Fin Stabilized (x1.5) = $30/25 x2 = $60/50

Adjusted Cost calculations:
Augs: 26000 (16000 + 10000)
Armor: 525
Weapons: 3656 (305 + 389 + 450 + 1362 + 1150)
Ammo: 310 (15 + 10 + 30 +20 + 40 + 60 + 60 + 15 + 60)
Gear: 1470 (120 + 150 + 1000 + 200)
TAP: 2500
Total: 34461
Remaining: 539

.

Your
Toughness = Vigor (d8)/2 = 4 + 2 (Always add two) = 6 + 2 (Augmetnation) = 8
With the origin armor (which I'll say is Min Str d4 being the "heavy" vest in the book is d6): 10(2)
With the Combat Fatigues: 12(4)
If you stacked them: 8 + 4 (Combat Fatigues [d4 -> d6 Min Str]) + 1 (Vest +2/2 = +1) = 13(5)
are off as far as I can tell.

If you feel like I made any errors above, let me know and I'll review.

Besides those things listed, I'd like to see your backstory too.
A brief description for the Thalamic Accelerator, Bone Density Enhancement, and Enhanced Smartgun System augmentations similar to the first two augments you listed.
IZ3 GM Bennies 5/5
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Koshnek
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Re: Kat Novak

Post by Koshnek »

Your skills look like they add up correctly now. Your base Toughness is written oddly, but it does come out to 10 if I understand how you wrote it.
Not sure where you're getting 14(4) for the fatigues and 15(5) for stacking the vest with the fatigues, though?

Vigor d8/2 = 4 + 2 = 6 +2 (Augs) = 8 Toughness unarmored.
8 Toughness + 2 (Origin Armor) = 10(2)
8 Toughness + 4 (Combat Fatigues) = 12(4)
8 Toughness + 4 (Combat Fatigues) + 1 (Origin Armor stacked with Combat Fatigues) = 13(5)

Am I missing something that gives you more?
Note on Toughness X(X), the first Number is total toughness modified by armor, the (X) is amount of armor included in the total.

So with your vest 10(2):
The 10 is your 8 base Toughness modified by your 2 points of armor from the vest.
The (2) is the amount of armor you're getting from the vest.

However you want to write it down is fine, but it's written the way above so its easy to determine how to apply AP (if at all). So, if you get shot with AP 4, I know your toughness is 8. (10[2]-4 = 8, because you only have two points of armor and AP doesn't affect Toughness)

Edit: Bumping your Fighting die to d6 will also increase your Parry from 4->5.
It's not necessary, but you could list your Pace as 6(d6) if you like. The d6 is the standard run die without any edges, hindrances, racial abilities or gear modifying it. It could be a handy thing to have listed if you end up modifying it with Augmentations or Edges later.
Starting Street Cred is d6, too.
IZ3 GM Bennies 5/5
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