Sweetie Pie (Psi Stalker & Delphi Juicer)

Desperate times require desperate measures. The Disavowed are so Top Secret that their existence is known only to a handful of the Coalition States’ most elite, top echelon, with Joseph Prosek II the mastermind behind the Disavowed operation, and Colonel Lyboc its shadowy face. (6/6 Full)
GM: Lars
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Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Sweetie Pie (Psi Stalker & Delphi Juicer)

Post by Sweetie Pie »

Psi-stalker Delphi Juicer with either a death blade or BFB

HJ Rolls

Underworld black ops [dice:10ot6u1f]65405:0[/dice:10ot6u1f]
  • Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses.
Training [dice:10ot6u1f]65405:1[/dice:10ot6u1f]
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
Experience wisdom[dice:10ot6u1f]65405:2[/dice:10ot6u1f]
  • Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
Bonus HJ roll for the setting: training [dice:10ot6u1f]65405:3[/dice:10ot6u1f]
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
Last edited by Sweetie Pie on Sun Apr 12, 2020 6:59 pm, edited 1 time in total.
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
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Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: Sweety Pie (disavowed)

Post by Sweetie Pie »

Character Sheet

Player Name: Jon
Google Handle: Jonneeper
Character Name SweetIe Pie
Rank: Novice Advances Left: 2
Race: Psi Stalker
Iconic Framework: Delphi Juicer
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:15(5); Strain: 0; Burn:8(d6)

Racial Abilities:
  • Psychic Sense: Psi-Stalkers have the inherent ability to detect arcana, this is an extra sense which is always active. They use the Notice skill to detect the presence and location of anything psychic, magic, or supernatural including invisible or astral beings, and arcane items. They can track specific beings and items using the Survival skill. Psychic Sense doesn't work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty.
  • Psychic Vampire: Though Psi-Stalkers can absorb PPE from ley lines, the energy is distasteful. Even when not stalking targets with an Arcane Background, the wilds of Rifts Earth teem with supernatural critters, demons, faerie folk, entities, and elemental beings which constitute a veritable buffet for Psi-Stalkers. They must consume at least 25 Power Points (PPE or ISP) a week or suffer a level of Fatigue—they starve to death after a week of being Incapacitated by lack of “food.” Each 5 PPE/ISP consumed restores a level of Fatigue—these Power Points cannot fuel psionic powers. As an action at a range equal to Spirit, the Psi-Stalker makes an opposed Spirit roll against an injured supernatural target (must be successfully Shaken or Wounded with an attack, fully Soaked attacks don't count). On a success they consume their Spirit in Power Points from the target. With a raise—or when the target is Incapacitated/killed— they consume all of their target's Power Points; any excess is available for nearby comrades (this is how entire Psi-Stalker tribes can feed on one large kill).
Iconic Framework Abilities:
  • Burn Dice: At any time, a Juicer may attempt to add a single Burn Die to the result of every single Agility, Strength, or Vigor-based Trait roll. The Burn Die is a d6 that cannot Ace, which may be rolled after a Trait roll. The Juicer adds his Burn Die to the Trait roll and if the Burn Die result is a one, he reduces his Burn Rating by a point. The roll of the Burn Die is considered a separate roll for the use of Bennies—a Benny spent to reroll the Trait check does not affect the Burn Die, nor does a Critical Failure on the Trait roll (though Critical Failures still automatically fail, regardless of the Burn Die result).
  • Internal Repair System: The bio-comp system managing the drugs and chemicals within the Juicer's body also works overtime to ensure his continued health and good repair. The Juicer gains Slow Regeneration (a natural healing roll once per day). There's a continuously replenishing supply of nanites and chemical concoctions available for “emergency repairs.” As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge. The system holds a maximum of three charges and requires eight hours to recover one charge.
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Super Speed: Juicers cover enormous ground quickly, they double their base Pace and move twice the normal distance, horizontally and vertically, when Jumping. Juicers also have the Fleet-Footed Edge (meaning they have Pace of 14 with a d8 running die).
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Skills: +6 pts to fighting, 15pts
  • CORE
    • Athletics d6(1 from HJ)
    • Notice d10(5)
    • Persuasion d10(3)
    • Stealth d8(2)
    • Common Kn d4
    STANDARD
    • Fighting d12(6)
    • Survival d8(4)
    • Shooting d4(1)
    • Psionics d6
    • Riding d6(2 from racial)
    • Skill d4

Hindrances
  • Hindrance (Major): Heroic
  • Hindrance (Minor): Ruthless (minor)
  • Hindrance (Minor): Vow-minor: Serve the coalition.
  • Mutant (Minor): Psi-Stalkers can be creepy and off-putting, especially to magic users and psionics. Not fully accepted in Coalition high society and despised by the Federation of Magic, initial Reactions often start off Uncooperative.
  • Racial Enemy: Psi-Stalker and Simvan tribes (see page 66) have been at war for generations. Meetings start argumentative and get worse. Psi-Stalkers suffer −2 Persuasion with Simvan.
  • Death Wish (Minor): The Juicer knows he's going to die, and he wants to go out magnificently, having done something folks remember and are inspired by.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn't gain the benefits of Uncanny Reflexes or Quick.
Edges
  • New Edge: Ambidextrous
  • New Edge: Quick
  • New Edge: Fleet-Footed
  • New Edge: Brawny
  • New Edge: Thievery
  • New Edge: Adept, Upon taking this Edge, for each of his current Ranks and at each new Rank, the adept may choose one known power to also become activatable as an Innate Ability with the Range (self) limitation. The adept must already have the power to begin with—chosen normally from his power list. The following powers may be upgraded to Innate Abilities this way: arcane protection, boost Trait, deflection, healing, protection, smite, speed, and warrior's gift. All other aspects of the character's Arcane Background and powers remain the same.
  • New Edge: Split the Seconds
  • New Edge: Psychic Bloodhound: A few Psi-Stalkers and Dog Boys become quite refined in their senses. Their Psychic Sense gains the effect of the Exalted Detect Arcana power modifier.
  • New Edge: Rich (Battle Fury Blade)
  • New Edge: Delphi Juicer Augmentation (Boost Trait, Divination, relief)
    • There are dangers of psychic overload, however. When a Delphi Juicer rolls a Critical Failure on a Psionics check, she goes Berserk and must lash out at the closest target, whether friend or foe, with extreme violence, per the Berserk Edge, for one round.
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
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Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: Sweety Pie (disavowed)

Post by Sweetie Pie »

Background
The room was a chrome box 20 feet by 20 feet. No windows, and a single door with bioelectric locks. At the top of the door was a single death’s head emblem marking it as a coalition facility. Medical equipment filled the room along with a “patient” and modified juicer rig.

The doctor in the room pressed his com badge and spoke as if he was reciting a list of ingredients. “Patient 33 is suffering from internal organ failure. Cause unknown. Species appears to be psi-stalker. Unconscious and prepped for the Delphi juicer transformation. Should we proceed?”

Through the PA system a single word responded, “Proceed...”
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
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Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: Sweety Pie (disavowed)

Post by Sweetie Pie »

Gear:

Juicer Assassin Plate Medium Armor
  • Armor: +5
  • Toughness:+3
  • Str min: d6
  • Weight:14
  • Rarity:−1
  • Cost:32,000
NG-56 Light Ion Pistol
  • Range:10/20/40
  • Damage:1–3d8
  • RoF:1
  • Armor Peircing:—
  • Shots:12
  • Str min:d4
  • Weight:2lbs
  • Rairity:+0
  • Cost: 5,000
JA-9 Variable Laser Rifle
  • Range:30/60/120
  • Damage:4d6
  • RoF:1
  • Armor Piercing:3
  • Shots,30
  • Str min:d4
  • Weight:3
  • Rarity:−4
  • Price:25,000
  • Notes: Heavy Beam. Ignores laser resistance. Integrated Multi-Optics Scope.
Vibro-Shortsword

Battle Fury Blade
  • Damage: Str+2d6+4 AP 12
  • Str min:d8
  • Weight 7lbs.
  • Rarity:−6
  • Cost: 12 million
  • Notes: A magic item; silver; +6 PP for +2 Fighting, Frenzy (Imp), +6 Toughness for 5 rounds.
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
User avatar
Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: Sweety Pie (disavowed)

Post by Sweetie Pie »

Advances
  • Initial Advances: (From Hindrances):Split the seconds, psychic blood hound
  • Novice 1 Advance: Delphi Juicer(boost trait, relief, divination)
  • Novice 2 Advance: Rich: Battle Fury Blade
  • Novice 3 Advance: Need to pick
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
User avatar
Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: Sweety Pie (disavowed)

Post by Sweetie Pie »

Pic
Attachments
33A084C8-F59D-4DF6-B33C-D0B2519BE586.jpeg
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Sweety Pie - CS Psi Stalker & Delphi Juicer

Post by Daniel »

Oh Sweetie Pie you are Col. Lyboc's lovely little treasure. Looks good. Hope you have fun with this game - Lars
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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