1.5 Operation: Cold Slither. (Scouting out the Delvers base)

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Daniel
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1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Daniel »

Finish up here: viewtopic.php?f=298&t=5326&p=69481#p69472 then proceed to this post.

Image
Image
A: Topside Watcher, sees above and over the cliff.
B: Watcher
C: Watcher
D: Watcher

The far side is a sheer cliff dropping of roughly 600 feet. Watched by A.

All Watchers/Guards look like large cyborgs or robots of unknown design.

All sides appear to have electronic detection devices.


The trip across the frozen wastes of the South Pole is uneventful and cold as a witches t%t in a steel bra.

From about 600 yards away the Disavowed can stay hidden and out of sight behind mounds of snow and rock.

Orn, the tall D-Bee is true to his word. He guides the group to the Delvers base.

Borrowed transportation behind you, covered by white tarps and the dimensional raider base ahead, the Disavowed CS cell team is able to see what looks like four obvious guards out side the complex.

This old world technological military style base is multitiered and over looks a cliff on one side and a heated pool of water on the other side. How the water is heated is unknown for now: natural or tech based?

Two layers of the building can be seen from outside. Likely there are more levels beneath the frozen ground.

The plan?
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Shades
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Shades »

Shades rides shotgun in the team's new ride. Monitoring the communications Shades pipes up over the intercom, "I can survey the facility. If we can find an access that is minimally observed."

"I can gather the details. Maybe they have a portal or something that they use to travel."

Hefting a few homemade devices, "I could disrupt things a bit from the inside."
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Timothy Hernandez
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Timothy Hernandez »

Timothy walks up to Reyes, "I say we get some snipers on those four guards. With them out of the way, we would be able to infiltrate. The problem I have is what are we not seeing?" On that note, Timothy switches between all available visual spectrum for any clues of any additional observers not visible to the naked eye.

Notice: 1d4+2!!: [3]+2 = 5
Notice: 1d6+2!!: [4]+2 = 6
Dice rolls
Notice 1d6: [5] = 5
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Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Klanker »

"My sensors are active and ready. My Rail Guns aren't exactly finesse weapons, but if things go... sideways... we will be very glad I have them. Orders?"
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-2 due Vigor Reroll vs. Fatigue
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Richards »

Looking at the cyborg Richards believes he is right. He is right, a sniper could do all the work that is needed here. "The sniper idea works well. I can hang back and use my curse to enhance the accuracy of the bullets. Then bring both myself and whoever the sniper is to the battle field when needed."

Then looking down he tries to pick up all the information he can, both with his powerful arcane senses and with his optics and human sense.


Notice 1d8!! or 1d6!! +2 to the higher roll: [6]+[5] = 11
Richards
Lieutenant Adrian Michael Richards (Disavowed)
Rank: Novice 1 Advances Left: 0
Race: Human
Iconic Framework: Translocator (Shifter)
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 13 (6)
Skills:
  • Athletics d4
  • Common Knowledge d8 (2)
  • Notice d8+2 (2, Danger Sense)
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  • Persuasion d4
  • Shooting d4 (special award)
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  • Stealth d4
  • Academics d8 (3)
  • Fighting d8 (4)

PPE: 10/15

Bennies: 3 (Updated July 21, 2020)
  • +3 Quarter reset
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Occult d8, Notice d8, Persuasion d10, Performance d8, Spellcasting d10, Stealth d8, Thievery d6
Pace: 4; Parry: 5*; Toughness: 3
Hindrances: Clueless, Impulsive
Edges: Very Attractive
Special Abilities:
„ Flight: Even the wingless Pixies possess a flying Pace of 12.
„ Inherent Magic: All minor Faerie Folk possess the following powers: beast friend, confusion (befuddling dancing lights), darksight, entangle (gripping ice), invisibility, puppet (Faeries invariably use this to lead their victims in a Faerie Dance, stealing their clothes and equipment while they cavort), slumber, and speak language. Frost Pixies know bolt.
Faeries often Support each other to be more effective casters. In the PPE rich biome of Rifts Earth, Faerie Folk possess effectively unlimited PPE.
„ Size −3 (Very Small): The various sorts of Faerie Folk range from four to 12 inches tall.
„ Weakness (Salt): Salt does damage to Faeries, dealing +4 damage. Even a pinch deals 1d4+4 damage, quite deadly to such small creatures.
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Juno Reyes
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Juno Reyes »

Juno stayed where she was, slightly hunkered, with the white side of her all-weather cloak turned outward to blend in with the environment even as it took some of the pressure off her armor's environmental controls. Her suit's enhanced optics zoomed in and she marked the guards, the visible entrances, and any irregularities she couldn't identify.

It looked kind of sloppy to her. Not that plinking four simultaneous sniper shots would be easy. And missing even one would be one chance for a guard to radio this in. But still. Where was the patrol? The perimeter?

She adjusted her optics system to thermal and looked around, trying to find hotspots in the bleak antarctic wasteland around the outpost. Her team was using the snow to hide. Why not them?

As she scanned, Juno said, "Klanker, you're the fallback. If the alarm goes up, I want you on standby to hose down everything coming out of that outpost until they figure it out and stop coming. Then you'll lay down suppression while we close in."

"Shades, two questions. Can you turn invisible, and does it mask your heat as well? If you can poke your nose in there, that's good...but only if you can do it without tipping them off."

Rolls
Notice 1d8!!+2: [3]+2 = 5 Wild 1d6!!+2: [5]+2 = 7

And because Juno knows more about this kind of thing than I do, lets see if she can get a hint about an effective approach here...
Battle 1d6!!: [3] = 3 Wild 1d6!!: [3] = 3
I will actually benny that... Battle Benny 1d6!!: [2] = 2 Wild 1d6: [1] = 1
Ugh, I should have known better. The dice have not been with me tonight.

NEVERMIND
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Sweetie Pie
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Sweetie Pie »

Sweetie Pie knew the plan... Kill everything that was not human, even then humans that consort with the supernatural were acceptable losses. He was reminded of Llyboc’s parting words when he left the psychostalker program... He whispered, “Kill...”

He would back shades up, going in quiet, under the ramps then climb up taking any sentries into the snow for a quick silent kill. If things went to shit, like they were bound too, he would just kill everything and turn the white to red. Humanity needed to thrive, and these delvers were in the way.
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Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
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Shades
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Shades »

"Anyone got a radio frequency into or out of the facility?"

"Otherwise we need multiple heat sigs and I will slip in under the confusion."
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Richards
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Richards »

Shades wrote: Sun Aug 16, 2020 1:56 pm "Anyone got a radio frequency into or out of the facility?"

"Otherwise we need multiple heat sigs and I will slip in under the confusion."
Richards replies back. "I can give you as many as a dozen heat signatures, but it would be tiring. How many do you need?" Calculating in his head exactly how many times he can do such a feat before being left exhausted. Though truly a few moments of exhaustion is a small price to pay for humanity.
Richards
Lieutenant Adrian Michael Richards (Disavowed)
Rank: Novice 1 Advances Left: 0
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Iconic Framework: Translocator (Shifter)
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 13 (6)
Skills:
  • Athletics d4
  • Common Knowledge d8 (2)
  • Notice d8+2 (2, Danger Sense)
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  • Shooting d4 (special award)
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  • Fighting d8 (4)

PPE: 10/15

Bennies: 3 (Updated July 21, 2020)
  • +3 Quarter reset
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Occult d8, Notice d8, Persuasion d10, Performance d8, Spellcasting d10, Stealth d8, Thievery d6
Pace: 4; Parry: 5*; Toughness: 3
Hindrances: Clueless, Impulsive
Edges: Very Attractive
Special Abilities:
„ Flight: Even the wingless Pixies possess a flying Pace of 12.
„ Inherent Magic: All minor Faerie Folk possess the following powers: beast friend, confusion (befuddling dancing lights), darksight, entangle (gripping ice), invisibility, puppet (Faeries invariably use this to lead their victims in a Faerie Dance, stealing their clothes and equipment while they cavort), slumber, and speak language. Frost Pixies know bolt.
Faeries often Support each other to be more effective casters. In the PPE rich biome of Rifts Earth, Faerie Folk possess effectively unlimited PPE.
„ Size −3 (Very Small): The various sorts of Faerie Folk range from four to 12 inches tall.
„ Weakness (Salt): Salt does damage to Faeries, dealing +4 damage. Even a pinch deals 1d4+4 damage, quite deadly to such small creatures.
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Daniel
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Daniel »

Richards notices that out further ahead, between the team and the base, are two small black drones hovering and attempting to remain hidden.

They both look like sensor drones of pretty high tech making.

OOC Comments
Picture the black drone on Hoth from SW2 movie. They can be destroyed without raising the alarm if you Stealth at -2 and succeed in sneaking up on them. Parry 5 Toughness 15 (4)

Otherwise you can sneak past them and ignore them if you want but at a -4 to Stealth.

Or come up with a different option.
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Richards
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Richards »

Richards informs the others of the drones and their relative coordinates. Then to @Shades he says "Okay, we need a plan. Do you want those heat signatures of not?"
Richards
Lieutenant Adrian Michael Richards (Disavowed)
Rank: Novice 1 Advances Left: 0
Race: Human
Iconic Framework: Translocator (Shifter)
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 13 (6)
Skills:
  • Athletics d4
  • Common Knowledge d8 (2)
  • Notice d8+2 (2, Danger Sense)
  • Occult d10 (2)
  • Persuasion d4
  • Shooting d4 (special award)
  • Spellcasting d10 (2)
  • Stealth d4
  • Academics d8 (3)
  • Fighting d8 (4)

PPE: 10/15

Bennies: 3 (Updated July 21, 2020)
  • +3 Quarter reset
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Occult d8, Notice d8, Persuasion d10, Performance d8, Spellcasting d10, Stealth d8, Thievery d6
Pace: 4; Parry: 5*; Toughness: 3
Hindrances: Clueless, Impulsive
Edges: Very Attractive
Special Abilities:
„ Flight: Even the wingless Pixies possess a flying Pace of 12.
„ Inherent Magic: All minor Faerie Folk possess the following powers: beast friend, confusion (befuddling dancing lights), darksight, entangle (gripping ice), invisibility, puppet (Faeries invariably use this to lead their victims in a Faerie Dance, stealing their clothes and equipment while they cavort), slumber, and speak language. Frost Pixies know bolt.
Faeries often Support each other to be more effective casters. In the PPE rich biome of Rifts Earth, Faerie Folk possess effectively unlimited PPE.
„ Size −3 (Very Small): The various sorts of Faerie Folk range from four to 12 inches tall.
„ Weakness (Salt): Salt does damage to Faeries, dealing +4 damage. Even a pinch deals 1d4+4 damage, quite deadly to such small creatures.
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Timothy Hernandez
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Timothy Hernandez »

Seeing the sensor drones, this causes Timothy some additional concern. "Hey Sarg, if we can capture one of the drones, we might be able to use it to get internal intel and or keep their systems quiet for us to infiltrate."
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
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Shades
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Shades »

"I can get into the base through those drones."

@Juno Reyes Being one of the few times he has ever halted for authority.
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Sweetie Pie
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Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)

Post by Sweetie Pie »

Sweety Pie, looked at Shades and Richards wondering which one would die first. I’ll need to make sure Richards survives so I can have a steady food source. The second thing he did was get low, ready to sprint towards the base once the drones were dealt with. When did drones even become a thing? In the good ole days all I had to worry about were humanoid sentries that were tasty. Now there was wifi, and drones almost everywhere. Fraking technology.

Beneath his skull like mask his disgust for how the world was was well hidden. All he uttered was, “Go.”
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
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