SAVAGE RIFTS PRESENTS
THE COALITION STATES DISAVOWED
Game Master: Lars (Dan)
CS Disavowed.
“Desperate times require desperate measures. War has nothing to do with morality or justice. It’s all about winning or dying. We cannot bind our hands with high ideals, even our own, or worry about the laws of renegade nations or the rights of alien people. We must fight fire with fire. And you are the match.” – Col. Lyboc addressing a Disavowed Cell team.
Setting Rules
- Game Style: Sandbox/Coalition States members or contract "Mercenaries". ☨
- SWADE Rules.
- Campaign Power Level: Heroes of Humanity, start as Novice Characters (Seasoned obviously if M.A.R.S.) with bonus +1 Advance on top of the PbP Advance at creation and the extra HJ roll.
- HJ Rolls: +1 Heroes Journey roll at creation.
- FG Rolls: Standard
- Adventure Cards: No
- EP Allowed: Yes.
- Gear note: Purchase non CS gear in character creation. ✪
- Character Restrictions: Yes. ☨
☨ I won’t flat out forbid magic users. (Edit we have a Shifter now so won't need another Shifter or probably any more Mages) But not having one could lead to fun finding ways to travel across dimensions without one. I’ve a NPC Shifter I can use when needed. Non CS Characters, Spellcasters and D-Bee’s are possible to play in the game. Although I’m looking for mostly CS Characters that are part of a Disavowed team of operatives going on missions across the globe and beyond. Psychic Characters are easy to mix into the CS. D-Bee’s might be hired/contracted into the team but might find it a challenge working inside CS cities or territories. Maybe you are a CS mutant animal. Dog. Cat. Bear. Whatever. Magic uses the same challenge would exist. I’m open to a diverse group but if non human or magic appeals to you chat me up first. Thank you. Vanguard mages are pro CS and manage to carefully make their way around the CS. Read more on Vanguard below.
✪ As far as Coalition gear, everyone who is CS will be issued CS gear. Including weapons, Dead Boy Armor etc when they need it. Otherwise the team is supposed to be attempting to not look like CS members. While in briefing at a CS base you might be in uniform but otherwise you are essentially undercover agents of the CS.
Disclaimer: Even though the disavowed have members that are diabolical and often insane I intend to GM a game of rogues not psychopaths. Trust me I love dark gritty antiheroes but I don’t need rape and undue evil from the Players. Probably didn’t need to say it but I did. You are disavowed and trying to protect the CS, her citizens and good people across the globe using measures normal CS soldiers can’t use. Character views might be a little harsh vs non humans but the more you work alongside non humans and magic users the more open you might become.