3. The Psi Who Loved Me

Adventures of the Legion's 32nd Special Exploratory Team.
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Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

3. The Psi Who Loved Me

Post by Pursuit » Sun Jan 07, 2018 5:28 pm

Conditions: It is late afternoon, the temperature is approximately 80 degrees, and the sky is clear. The party is about half a mile from a small ley line.

Refugees:
Kuikku turns to Flailhame. ”Do any of you have a way of protecting your charges? We really do need to go face this thing in strength.”
Flailhame falters a moment, shudders, and then nods. ”Yes, we will be fine. I... I would rather not be out here if a vampire is on the loose.” Waving to the other rescuers, she yells, ”Let’s double-time it, people! We can provide medical aid back at the city. Load up as many as you can; leave whatever you don’t absolutely need to make room.” She sets to work, but the fear on her face is impossible to miss.

Firebug, sensing the anxiety of her giant friends, pulls on Kuikku’s sleeve. ”I will stay with them until we return to their city,” she says. And then, smiling mischeviously, she asks, ”Do you still have any of that candy left?”

Coalition:
Kuikku examines the collapsed elf and see that rest will be sufficient for them to recover. The Psi stalker walks up and speaks to Kuikku. "There was a large coven of them. Approximatly 24."

The Specialist is angry at the Psi-Stalker. "EDWARD! THAT IS ENOUGH!"

Edward looks at the squad leader. "With all due respect, we are not going to be killing this Vampire on our own. We are on a suicide mission. We all know it. If some D-Bee's knows about what happens, and are still willing to help us, then so be it."

"If we make it through this, you will be charged with Treason!"

"As I was saying, there was 24 vampires, This is the Master. He coordinated the destruction of Little hope station in Arkansas. We where a battalion, now it's just us. The dragon in question is a soldier in the Fed Army. One that would be happy to report the destruction of a CS Squad entering the Fed Magic and starting a war."
Finding the trail Norona continues in search of the vampire. He shrugs at Conrad's offer of a cross, trusting instead in his own holy symbols from his own gods for protection. As he moves down the trail he occasionally sends Zoffa ahead to spot any dangers. The combination of dragons and vampires doesn't really gel with him. While anything is certainly possible, there seems to be more to the story than what the Coalition is sharing. The psi-stalker seems to be more forthcoming with information. Having spent some time with the stalker tribes of the west, Norona understands something of their mentality but fighting through the CS indoctrination might prove difficult.

"Perhaps you stalker should stay with me on the point, to aid in tracking but also to keep an eye on me."

If the stalker joins him, Norona uses their position slightly ahead of the group to try and garner more information.

"I think we are on the right track, is there anything else you can tell me to help us prepare for the upcoming engagement? A surprise or missing piece of information could be the difference between success and failure."
The Psi-Stalker nods at Norona, looking from him to Kuikku. ”I’ve told you everything we know, really. If our commander will allow it, I will take point.”

It does not take a seer to see the simmering anger on the faces of the troops arrayed before you, or the exhaustion. These men are haggared, their armor and vehicles show the dents and scratches of hard use, and at least a couple of them sway on their feet while the Psi-Stalker and their commander engage in their very public blow up.

The specialist, a man of medium height and a weak chin, introduces himself, at last. ”I am Specialist Davidson,” he says curtly, ”and as my subordinate has told you, the coven we faced was initially dozens strong. We have killed most of the creatures, and will find this last one and kill it, too, and any who oppose us. We will accept your aid in this mission, “Tomorrow Legion,” but be under one condition: this is a Coalition operation and will be conducted under a Coalition chain of command. You are to keep yourself separate from my troops until called upon; I won’t have you starting fights in my ranks. Private Edward here,” he indicates the Psi-Stalker, ”will be your liason, since he has so eagerly volunteered. He will stay with you and report back to me if you manage something useful.”
That is Odd
Anyone who succeeds in a notice roll can tell that Davidson is full of bluster, and that he’s doing his best to hold his troops together. Anyone with knowledge of the Coalition knows he should not be in command of such a group, and that their chain of command must have been decimated by the vampire coven. To say the least, this is not normal behavior for Coalition troops.
Tracking the Vampire:
The vampire’s trail is difficult to follow, and the party has to backtrack several times during the day as they run into terrain too rough for the vehicles or as they discover they have followed false trails. The combined skill of Norona and Private Edward is enough to get them through, however, and Norona is fairly confident that they are headed in the right direction.

After a few hours of travel, one of the Coalition soldiers whispers something to Specialist Davidson, who holds up a hand. ”All right, men,” he puts a strong emphasis on the word, ”let’s take a breather. Get some chow, water and rack time if you can before tonight.” A couple of the soldiers seem to collapse where they stand, and others set about opening MREs or relieving themselves in the brush.

He may be out of his depth, but Davidson’s idea is a good one, and you all know it. Nightfall is only hours away, and you have been at it since morning.
Set Up Camp
This won’t be a true campsite, but this is your chance to take a breather, try to sleep, eat some of your rations or otherwise relax.
Help Has Arrived:

As you set about making camp, a jeep pulls up and two people step out, one with massive wings and an infant in one arm and another with fiery red hair and a backpack that looks far too large for her slight frame. The driver of the jeep waits for something, keeping the vehicle running.
New Additions
Jareb and Sierra have arrived! Jon and Matthew, please go ahead and introduce your characters to the group. Jareb will be carrying intel from the Legion, your pay, a field allowance, and potentially some useful gear.
What's Next:

Please go ahead and post your interludes here, keeping in mind the following:
  • Include a Notice and Common Knowledge roll in your post.
  • Some of you rolled previously to see what you knew about vampires, and you are free to use those rolls if you wish. If you would prefer to re-roll, go ahead and roll Survival. Conrad may make this roll at +1.
  • Jareb's carrying a bag about the size of a duffle with him. Roleplay the gear that's in it and you may have it. Keep in mind this would be from the Legion's quartermaster, so make the requests reasonable.
  • Once you post your interlude, add 1 xp to your character sheet and either an extra Benny or an extra adventure card.
  • If you can come up with a team name and roleplay choosing it, everyone will get an extra Benny for the quarter.
  • Everyone will also receive their Legion wages. In addition, Jareb is carrying 20,000 credits for mission expenses. Every penny of that must be accounted for, so it would be a good idea to assign someone responsible to be in charge of it. The Legion is taking your mission extremely seriously.
  • We'll have another party member joining us soon: a Great Horned Dragon hatchling.
  • The jeep is waiting to take a report back to the Legion on your progress.

User avatar
Jareb
Diamond Patron
Diamond Patron
Posts: 86
Joined: Sun Jan 07, 2018 9:26 am

Re: 3. The Psi Who Loved Me

Post by Jareb » Sun Jan 07, 2018 7:41 pm

Common kn 3, Notice 4
common kn: smarts 1d8 = 3: 3 wild 1d6 = 3: 3
Notice 1d8 = 3: 3 wild 1d6 = 4: 4
Jareb steps forward cradling a darling little newborn in one arm. The child is softly cooing. Jareb brushes her face and looks at the group. Strapped to his side is a mighty blade, an ornate and dangerous piece of texhnowizardry. One would even go so far as to think it is even sharper than a normal battlefury blade. In his other hand he holds a black duffle. His wings stretch revealing they are light and well feathered, angelic some might say. He wears a simple tunic that has been handed many times over by texhnowizards into a true craftmen's dream. Sigals and dials adorn it, extra armor plating further enhance its protective qualities.

He sets the duffle down at the feet of the sassy looking techno wizard, Deezy " Ma'am, Jareb reporting for duty. This is my child Gift...She will not be a bother to anyone but myself." The baby giggles slightly.
" There should be some credits, and miscellaneous gear in the duffle... As well something marked your eyes only. The Altara driving the Jeep will take any field reports back to the legion. What if anything can you tell me about your current mission Ma'am?"

After his introduction and intial meeting he will go stand at attention near the fire with the rest of the group. He warms a bottle of blue milk by the fire for a second or two before letting the hold sick it down.
" Hello I am Jareb, I have walked this land many times and have yet to encounter you. Is it divine providence, or coincidence that we meet in such a place like this, or perhaps an interesting weave of fate... The Fateful Seven, not the ring I was hoping for, if there was one more perhaps... The Fateful Eight has a bit more symmetry." He chuckles and the baby giggles slurping more blue milk from the bottle.

" I have heard in a setting such as these, during rest and relaxation, it is customary to give a story about oneself. I have no happy storys and I would not want to bother you with ones sad or desperate... Perhaps a puzzle would interest you. Recently I was part of an investigation team assigned to uncover the fate of a retrieval team. Upon arriving at the scene it was clear some kind of massive battle had occurred. One one side what could only be called a coalition brigade. At least enough parts of 4 enforcers, 2 spider skull walkers, 13 super samas, 8 combat cyborgs, 24 skelebots and 24 grunts were strewn along the roadsides 50 miles east of Whykin. On the other side opposed to them, that was where the mystery starts. We found the retrival team's vehicle slagged in a missile creator... Nothing other than the fact it was most likely the groups Mountaineer was able to be discerned from the wreckage." The baby burps slightly and Jareb holds it to his chest lightly smacking the baby girl's backside. He continues clearly interested in the mystery, " No direct sign of the retrival team, however by the sheer amounts of damage consistent with psi-swords we can assume the two cyberknights leading the team survived... There is even evidence of a third knight's blade, a dual wielder if you will... Help unlooked for I wonder... The battle sight is little with egg shells from at least two dragon eggs. Yes I know what a curiosity!" His exuberance startled the baby girl who starts whimpering. Jareb consoles her and in a hush voice finishes his tale " There, there Little Gift. A mystery to be certain. The spider skull walkers had been torn apart by something large and bristling with powerful claws. When I had left to report back the legion, there was no sign high or low of Lucretia and Sir Merikth, the afore mentioned cyberknights. Where did they go? Were they vaporized? Are they in the clutches of evil dragons? I find the possibilities tantalizing, and if anyone has some thoughts I would find them most facinating." He takes a seat and begins rocking his little gift asleep.
OOC Comments
I'll take the benny. Thank you!
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

User avatar
Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Mon Jan 08, 2018 3:17 am

Notice 5 Success
Notice 1d6 = 5: 5
Wild 1d6 = 5: 5
Common Knowledge 6 Success
Smarts 1d12 = 6: 6
Wild 1d6 = 3: 3
Vampire Knowledge 2 Fail
Survival 1d4-2 = 2: 4
Wild 1d6-2 = 1: 3
***

“Are we there yet?” Sierra asked, for maybe the hundredth time. It was kind of annoying how little she could needle this Jereb character and get under his skin, despite trying the entire trip. I mean, it was boring! There were only trees for miles around, no radio stations. She’d read all the trashy novels she’d brought with her. Thank whatever gods there were for her music player, but really, as much as she loved them, she could only listen to Steampunk Zombies for so long. She hadn’t wanted to head out into the middle of nowhere, but some bounty hunters had come to Refuge and started poking around the town around the castle, asking questions, showing her picture around. So it had been time to get out. So she signed up for the Legion and jumped right into the first mission available.

“I really need to be getting out. I’m getting rather hot,” she told Jereb pointed. Sierra wasn’t sure why this happened. Other bursters she had met at Castle Refuge didn’t constantly build up heat. If she went too long, she could hurt someone just by accidentally touching them. Every four hours or so she needed to release some of the fire building inside of her.

Sierra held up her hand, igniting a little flame, watching the fire dance with fascination. God, she never got tired of this!

Finally the Jeep bounced into a clearing filled with people.

“Holy shit! CS soldiers!” Sierra exclaimed.

Jereb seemed just as nonplussed as always.

“Is that them?” Sierra asked, spotting a Mountaineer and a Glitterboy and a grackletooth, among the other D-Bees in the area. Not getting rounded up and shot by CS soldiers. Huh.

As Jereb parked the jeep, Sierra jumped out, lugging her survival pack out of the vehicle. She was dressed in a set of Legion issued camo pants, black combat boots, and a black tank top. It was too hot out for the uniform blouse, not that heat mattered to Sierra. The attractive young woman filled out the top pretty nicely. Her fiery red hair was loose about her face, and she had a pair of mirrored sunglasses perched on her pert, freckle-dusted nose. What looked like a brand new, never used Wilk’s NG-33 Laser Pistol hung low at her hip. Otherwise she didn’t appear armed.

“So this is he vaunted 32? How come you don’t have a name like the others? The Fateful Seven? Really, Jereb? Sounds kinda...ominous. What about Sierra’s Minions? No? Right. Too pretentious,” she said with a grin. Did her mouth ever stop running?

“So Rebel Angel here -- ooo, that’s a good one! Rebel Angels -- well, he brought the loot crate. Christmas came early. And pay. Though what is there to spend credits on in the middle of a gods-forsaken forest. Really, don’t you find trees kinda creepy? Give me good old duracrete. Good thing trees burn real good.

“So, yeah, dig in.” Sierra motioned toward the duffel Jereb had put down.

Sierra lowered her sunglasses on her nose a bit, looking at the CS troops. “Sorry. Didn’t bring you lot anything. Didn’t know you were invited to the party. Merry Christmas anyway. Or Happy Festivus, if that’s your tradition. Oh! We doing Feats of Strength? Did I miss the Airing of Grievances? Because, really, I mean, c’mon. Lotsa grievances here, right?” She grinned teasingly.

“That’s Emmilene in the jeep. She’s pretty hot, but damned if I couldn’t get in her pants. How she drives with no eyes is beyond me, but she didn’t hit all the potholes. Only most of them. My ass aches like a prison bitch’s.”

Sierra dragged her pack over to the Mountaineer. “This ours?” she asked the grackletooth standing there. “Think I can drive it sometime?” she asked, looking inside. “You need fuzzy dice. Or a hula girl on the dash. Give it some personality. Shag carpet in the back, maybe? Pimp it out real nice. Purple running lights. Hydraulic lifts. You’ll get all the girl grackles.” She paused and looked at the grackletooth. “There are girl grackles, right? ‘Cause, I mean, I can’t tell the difference.”

Sierra tossed her pack into the Mountaineer. She didn’t really carry anything she didn’t want to burn up on her. She opened her pack up and pulled out a full bottle of tequila and a ziplock bag of joints she had rolled during the trip.

Unaware of the CS commander’s orders, Sierra surveyed the exhausted troops. She picked out the cutest one and sat down on the log next to the young private.

“Hey, there, love. Mind if I join you? I’ll share.” She opened the bottle of tequila and took a swig before holding it out to him. “I’m Sierra. What should I call you? You from Whykin? I thought I recognized the accent.” She snapped her fingers and lit up a joint, taking a hit before offering to pass it around the fire.

***
OOC Comments
I will take the extra Benny.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

User avatar
Deezy Klatta
Silver Patron
Silver Patron
Posts: 254
Joined: Mon Dec 19, 2016 12:40 pm

Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Mon Jan 08, 2018 9:42 am

" There should be some credits, and miscellaneous gear in the duffle... As well something marked your eyes only. The Altara driving the Jeep will take any field reports back to the legion. What if anything can you tell me about your current mission Ma'am?"

Notice 1d6 = 3: 3/ 1d6 = 3: 3
Common Knowledge 1d10 = 1: 1/ 1d6 = 4: 4

Deezy flicked her goggles down to stare bug-eyed at the angel for a second, then pushed them back up onto her forehead and stuck a grease-stained hand out for him to shake.

"Hey, that's some good news for a change! Support! Reinforcements! Couldn't have come at a better time! This is why I joined the Legion instead of trying to go it alone, I'll tellyawhat!"

She took a deep breath and waved a hand to indicate the rest of the squad. "I'm Deezy Klatta, entrepreneur and inventor and fixer-upper around here. This is Conrad my great friend and also a fixer-upper as well as a driver and all around sweetheart. That's Norona, he's an elf, I think...he's pretty good with people. People-elf, him. And Kuikku, who's...in charge I guess? Oh! And Johnny! He's the guy who still has his glitterboy because he shot the first one!" She laughs. "I mean, he was really shooting a murder-thing, but you know. Boom. Glitterboys."

She scratched her head, making one of her pigtails wobble erratically, then shrugged.

"As for report...well, we hit some undead juicers at the river. Managed to get over that, even though they scooped up our CO like...right before we engaged. One of our glitterboys got wrecked but we still have another one. Found some new friends, um, got set up in the town after killing a few more of those murder-guys and their necromancer boss."

"And now we're on-course to check out this cult! Only see them? They're with the Coalition. Some vampires hit them pretty hard and they're looking for help wiping them out, and there was a master vampire in the mix so if we don't stop 'em, they could make more. So I think the plan right now is to help them find and finish the vamps off. Then we're going to go on...oh heck!"

The techno-mage hauled up her weird, crystal-studded rifle and started ripping panels off of it. "Almost forgot to switch this thing over to UNDEAD KILLIN' MODE. And I'd better refuel my boots while I'm at it."

She does look up at Jareb though and ask curiously, "What's in the bag now? For my eyes? That sounds pretty neat!"

(Gadget building! Making an Exalted Smite device with Sunlight Trapping. Making a Fly gadget. Things I don't want to have to spend an action on later. :) Each gadget has 10 PPE.)
TW to build: Omniblaster Sunlight Setting 1d10 = 7: 7 or 1d6 = 5: 5
Benny for Extra Effort 1d6 = 3: 3 so I can Raise and get 15PPE on it.

and refuel (recreate) Rocket Boots 1d10 = 3: 3 or 1d6 = 5: 5 -2 for rank makes 3
Benny for extra effort to put it over 1d6 = 2: 2
Last edited by Deezy Klatta on Sat Jan 13, 2018 11:14 am, edited 3 times in total.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

User avatar
Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Mon Jan 08, 2018 11:15 am

Com Know 5, Notice 3
Common Knowledge: 1d6 = 5: 5
Wild: 1d6 = 5: 5

Notice: 1d8 = 1: 1
Wild: 1d6 = 3: 3
We will accept your aid in this mission, “Tomorrow Legion,” but be under one condition: this is a Coalition operation and will be conducted under a Coalition chain of command. You are to keep yourself separate from my troops until called upon; I won’t have you starting fights in my ranks. Private Edward here,” he indicates the Psi-Stalker, ”will be your liason, since he has so eagerly volunteered. He will stay with you and report back to me if you manage something useful.”


Kuikku shakes his head Coalition arrogance at its finest.

---

As the day progresses Kuikku tries to keep an eye out but knows Norona and the Psi-Stalker have the best chance of seeing anything. When they finally stop for a break he is trying to decide if he should go check on the Coalition troops when he hears a vehicle approaching.
Jareb wrote:" Ma'am, Jareb reporting for duty. This is my child Gift...She will not be a bother to anyone but myself." The baby giggles slightly. " There should be some credits, and miscellaneous gear in the duffle... As well something marked your eyes only. The Altara driving the Jeep will take any field reports back to the legion. What if anything can you tell me about your current mission Ma'am?"
Kuikku nods, ”Conrad check...”
Sierra Mackenzie wrote:“So this is he vaunted 32? How come you don’t have a name like the others? The Fateful Seven? Really, Jereb? Sounds kinda...ominous. What about Sierra’s Minions? No? Right. Too pretentious,”
Smiling Kuikku states ”Welcome to...”
Sierra Mackenzie wrote:“So Rebel Angel here -- ooo, that’s a good one! Rebel Angels -- well, he brought the loot crate. Christmas came early. And pay. Though what is there to spend credits on in the middle of a gods-forsaken forest. Really, don’t you find trees kinda creepy? Give me good old duracrete. Good thing trees burn real good.

“So, yeah, dig in.” Sierra motioned toward the duffel Jereb had put down.
Kuikku raises his hands, ”Well we....”
Sierra Mackenzie wrote:“Sorry. Didn’t bring you lot anything. Didn’t know you were invited to the party. Merry Christmas anyway. Or Happy Festivus, if that’s your tradition. Oh! We doing Feats of Strength? Did I miss the Airing of Grievances? Because, really, I mean, c’mon. Lotsa grievances here, right?” She grinned teasingly.

“That’s Emmilene in the jeep. She’s pretty hot, but damned if I couldn’t get in her pants. How she drives with no eyes is beyond me, but she didn’t hit all the potholes. Only most of them. My ass aches like a prison bitch’s.”
Glancing at the driver Kuikku says ”Deezy, why don't...”
Sierra Mackenzie wrote:“This ours?” she asked the grackletooth standing there. “Think I can drive it sometime?” she asked, looking inside. “You need fuzzy dice. Or a hula girl on the dash. Give it some personality. Shag carpet in the back, maybe? Pimp it out real nice. Purple running lights. Hydraulic lifts. You’ll get all the girl grackles.” She paused and looked at the grackletooth. “There are girl grackles, right? ‘Cause, I mean, I can’t tell the difference.”
Looking toward the ATV Kuikku points, ”Sure, just...”
Sierra Mackenzie wrote:“Hey, there, love. Mind if I join you? I’ll share.” She opened the bottle of tequila and took a swig before holding it out to him. “I’m Sierra. What should I call you? You from Whykin? I thought I recognized the accent.” She snapped her fingers and lit up a joint, taking a hit before offering to pass it around the fire.
Good, maybe that will slow her down a little bit. If she and Deezy get into a discussion I may not be able to follow it. Kuikku takes a deep breath, the one Sierra never did, and shrugs at the Coalition Specialist. ”Conrad, see what goodies the Castle sent our way. Emmilene, that is a reasonably accurate report so unless you need more I guess you can go. Everyone else go a head and catch what rest you can. I expect this may be a long night. Are there any other ideas on what to call ourselves?”

Kuikku then takes a seat on anther near by log and waves at Sierra. ”Pass that bottle this way. I generally prefer sake but beggars can't be choosers.” He takes a long pull and lets out a sharp breath. ”Not bad. So what is...” He stops suddenly as a crashing noise comes from the trees. ”Jigoku! Looks like your dragon may have found us. Norona, see if you can convince it we are not wanting a fight.”
OOC Comments
Card please
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

User avatar
Tyraxas
Posts: 102
Joined: Mon Jan 08, 2018 12:57 am

Re: 3. The Psi Who Loved Me

Post by Tyraxas » Mon Jan 08, 2018 1:06 pm

Notice and CK
Notice
1d4 = 3: 3

WD Notice
1d6 = 1: 1

CK
1d6 = 4: 4

WD CK
1d6 = 4: 4
The assembled Coalition troops and members of the 32nd, both old and new, react to the crash in the forest by raising the appropriate weapons and other implements of destruction and defense. In the short pause after the crash and before the firefight begins, a man's voice calls out. "Konnichiwa! Anata wa ryū o ushinaimashita ka?" Japanese translation: "Good afternoon! Did you lose a dragon?" A large, well-muscled, and entirely naked black man steps through the foliage. "Watashi wa anata o tasukeru koto ga dekiru kamo shiremasen." Japanese translation: "I may be able to help you."

The man strides boldly into the middle of the camp. "Anata wa doragon de nani o shitaidesu ka? Doragon wa anata ga mitsuketai to omotte imasu ka?" Japanese translation: "What do you want with the dragon? Does the dragon want to be found by you?" He looks at Kuikku. "Anata wa shirei-kandesu ka?" Japanese translation: "Are you in command?" Walking purposefully towards the cyber knight, heedless of the weaponry pointed at him, he stops short in front of Kuikku, and bows. "Watashinonamaeha Tyraxasdesu. Watashi wa chōdo koko saikin kimashita. Anata ga watashi ni gai o oyobosu koto o imi shinai kagiri, anata wa gai o imi shimasen." Japanese translation: "My name is Tyraxas. I have just recently arrived here. I mean you no harm, unless you mean to harm me."

His eyes follow over everyone assembled there. He stops at Sierra. "You say you are the 32nd, but unless you are hiding more, I count less than that. Do you not know how to count? I can teach you. I am young, but at least numbers are not foreign to me."
Attachments
Idris 2.jpg
Last edited by Tyraxas on Mon Jan 08, 2018 2:22 pm, edited 3 times in total.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
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Kuikku
Posts: 155
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Mon Jan 08, 2018 1:42 pm

Kuikku straightens up from his combat stance. Glancing around he addresses the naked man. ”Anata ga eigo o hanasunara, hokanohito ga kaiwa o rikai suru kata ga kantan kamo shiremasen. Sore ni kakawarazu, anata wa kono Rengō gundan o karu doragondesu ka? Moshi sōnara, watashi wa yorokonde anata ga sorera o korosu tasukemasuga,-godeshite kudasai. Watashitachiha vu~anpaia o kari, sorera o esa to tate to shite hitsuyō to shite imasu.”
Translation
If you speak English it may be easier for the others to understand the conversation. Regardless, are you the dragon hunting this Coalition squad? If so I would gladly help you kill them but later please. We are hunting a Vampire and need them as bait and a shield.
Kuikku gestures in the direction of the Coalition squad. Continuing he asks ”Sōdenakereba, osoraku anata wa watashitachi no kari ni sanka suru ishi ga arimasu. Andeddo ni taisho suru toki wa, sukoshi yobun'na karyoku ga tsuneni kangei sa remasu.”
Translation
If not then perhaps you would be willing to join in our hunt. A little extra firepower is always welcome when dealing with the undead.”
Glancing back at his part of the group ”Do we have some spare clothes for him?”
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Tyraxas
Posts: 102
Joined: Mon Jan 08, 2018 12:57 am

Re: 3. The Psi Who Loved Me

Post by Tyraxas » Mon Jan 08, 2018 2:17 pm

The man shakes his head at Kuikku. "Īe. Watashi wa anata no dare mo mita koto ga arimasen." He smirks a bit. "Anata wa hijō ni chikaku-tekidesu. Shifuto shinagara watashi no hontō no sugata o dare mo miru koto ga dekinai to omotta."
Japanese translation
"No. I have never seen any of you. You are very perceptive. I did not think anyone could see my true form while shifted."[/b]

Took the benny from last post.
He nods to Kuikku. "I will accompany you. It sounds like fun!" He turns and starts walking deeper into the swamp, naked as the day he was born.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Mon Jan 08, 2018 6:37 pm

Tracking 26 - Survival 7 - Notice 5 - Spellcasting 5
Googles active
Survival 1d8+2 = 7: 5
Wild 1d6+2 = 3: 1

Tracking 1d8+4 = 12: 8 Ace 1d8 = 8: 8 Ace 1d8 = 6: 6
Wild 1d6+4 = 5: 1

Notice 1d8 = 3: 3
Wild 1d6 = 5: 5

Also using detect arcana in the area and on the new comers
Spellcasting 1d10 = 5: 5
Wild 1d6 = 5: 5
When the CS Specialist calls the halt Norona shrugs and moves about the area on his own, scouting for any potential problems or signs. After he finishes his reconnaissance he strolls back into camp just in time to witness the arrival of the reinforcements and a very large naked man! Looking at them through his goggles he gauges their supernatural nature, and then introduces himself with a nod, "It seems these swamps are teeming with people, not just dinosaurs. We welcome the assistance on this hunt for the lords of night. Be aware, we will soon be joined by more hunters. The local tribe of psi-stalkers, the Spitfire Tribe, has agreed to help us as well. A hunting party will arrive as night falls."

Assuming he sees Tyraxas' true nature, Norona will take a moment to have a quiet word in fluent Dragonese, "Well met honored one. I am Norona. You should know, according to my local contacts, we are walking in the territory of another of your kind. I know some of your kind can be extremely territorial."
Dragonese 8
1d8+2 = 8: 6
1d6 = 3: 3
Seeing Tyraxas reminds Norona of his time in Lazlo, learning from the great Plato. The philosopher dragon was very helpful in Norona's search for his homeworld. The library in Lazlo, the Council of learning, and many other great experiences flood to his happy memory. Perhaps this new dragon could benefit from the lessons taught by one so wise. Norona continues, "I have met some of your kind before and had the great pleasure of studying with one of the greatest dragons the world knows." Slyly, Norona plays on a young dragon's sensibilities, "You remind me of him, and some day may be as great or greater. We welcome you here, and if you would permit me to journey with you, I would impart what little I have learned."
OOC Comments
Enough for a benny?
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Mon Jan 08, 2018 9:41 pm

Tyraxas wrote:"Anata wa hijō ni chikaku-tekidesu. Shifuto shinagara watashi no hontō no sugata o dare mo miru koto ga dekinai to omotta."
Japanese translation
"You are very perceptive. I did not think anyone could see my true form while shifted."
Kuikku chuckles. "Jissai ni wa, kōun'na suisoku no ōku. Watashi wa kako ni ryū o atsukatte ori, kanojo wa ningen no katachi de ōku no jikan o sugoshimashita. Kanojo wa fuku o kita."
Translation
"Actually, more of a lucky guess. I have dealt with a dragon in the past and she spent a lot of her time in human form. Though she did wear clothes."
Pointing towards a tree that has a very distinct lean to it. "And that was vertical when we stopped here." Kuikku stops while Norona gives his information. I guess a little payback is in order he thinks with a smirk.
Norona wrote: "We welcome you here, and if you would permit me to journey with you, I would impart what little I have learned."
Kuikku continues "Yes, you are more than welcome. Out of curiosity, how long have you been in these lands?"
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Tyraxas
Posts: 102
Joined: Mon Jan 08, 2018 12:57 am

Re: 3. The Psi Who Loved Me

Post by Tyraxas » Tue Jan 09, 2018 12:01 am

Tyraxas stops his march into the swamp and turns back to Kuikku. "Fuku wa osusumedesu ka? Sorekara watashi wa ifuku o motte imasu."
Translation
"Is clothing recommended? Then I shall have clothing."
He spreads his arms out to his side, giving the impression that he is waiting to be clothed.

As he waits for his clothier, Tyraxas raises his eyebrows and turns to Norona. He says, in Dragonese: "Ah, you would know the tongue of the Eldar. Well met!" At the mention of another dragon's territory, his eyes narrow. "No. This territory is mine by right of inheritance and the Breaking of the Shell. The other dragon must vacate. Or be slain, just as well. I will not share. It's mine now! MINE! My parents gave it to me when my egg was placed here!"

If you've never seen a full grown, naked man throw a temper tantrum, complete with stomping feet...you have now.

His tantrum ceases when Norona mentions the greatest dragon in the world. "You...you know my father, Blackwell? Well, yes, of course I would love to learn what he taught you!" He claps his hands on Norona's shoulders and gives him a wide smile and a mild celebratory shaking. Norona may have whiplash.

He addresses Kuikku again, in English. "I have only been here a few hours. I hatched -" He pauses, shifts his eyes back and forth, and continues. "- a plan to explore this territory for a suitable lodging until such a time as I grow...uh, tired of my surroundings. Yes."

Leaning back towards Norona, and still waiting to be clothed, he whispers in Dragonese. "These others you travel with are dressed differently. The one who speaks Japanese suggested they are allies only of convenience, and are soon to be eaten. Killed. I forget which he said. Am I to surmise that my mother's parting advice before my hatching is correct, and they would be unsympathetic to the sight of my true form? Perhaps we do not wish to eat them until after our initial hunt is complete? Are they edible? I'm willing to try."
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Tue Jan 09, 2018 1:48 am

Notice 21
OOC Comments
1d8 = 8: 8
1d6 = 3: 3
Ace 1d8 = 8: 8
Ace 1d8 = 5: 5
common knowledge 13
OOC Comments
1d8 = 1: 1
1d6 = 6: 6
Ace 1d6 = 6: 6
1d6 = 1: 1
Survival 15
OOC Comments
1d4+1 = 5: 4
1d6+1 = 7: 6
1d4 = 4: 4
1d6 = 4: 4
ace again 1d4 = 1: 1
benny as discussed for extra effort 1d6 = 4: 4
Conrad looked around at all the new arrivals; one carrying a child, one who won't shut up and another one who he could not understand. This was shaping up to be trouble. He could feel it in his tail.

Surely either Legion command was angry with them for some reason or they felt they had to send these two as far away as possible. He rubbed his eyes in disbelief, whilst lifting his hat up with his tail.

“Tell me you don’t intend to bring a child into combat?” he asked, thinking this must be some sort of joke, as he looked over at Kuikku.
Sierra dragged her pack over to the Mountaineer. “This ours?” she asked the grackletooth standing there. “Think I can drive it sometime?” she asked, looking inside. “You need fuzzy dice. Or a hula girl on the dash. Give it some personality. Shag carpet in the back, maybe? Pimp it out real nice. Purple running lights. Hydraulic lifts. You’ll get all the girl grackles.” She paused and looked at the grackletooth. “There are girl grackles, right? ‘Cause, I mean, I can’t tell the difference.”
"We have two ATVs; mine and the Legion Big Boss. If you want to drive Chummer, that's the one that needs a dedicated driver." he spoke to Sierra pointing to the Big Boss ATV. No way was he letting this one do anything to his ATV.

“Yes, there are female Jin-Ro. We can tell the difference; all about the swish of the tail and the size of the teeth. Bigger the teeth, pretty the girl. I mean I can't tell the difference between you and Johnny, but I guess there must be some." He was mostly playing with Sierra, but it was typical humans not being able to tell the difference.

As Kuikku and the other new arrival spoke, Conrad couldn't understand much, but when it threw a tantrum, Conrad sighed some more and went to check the duffle bag to see if they'd sent a language translator with them.
Leading the man toward the trucks, Sierra called out to Conrad, “Hey, Jurassic Park! You’re a big guy. You got anything that will fit tall, dark, and scrumptious here?”
Sighing again, Conrad reached over to the ATV and rummaged around in the back for a moment, before pulling out a poncho designed for him. Anybody not 9 feet tall was going to be wearing it as a dress, but it would certainly fit the transformed Dragon.

"Catch," he said, chucking it to Sierra.

Sitting around the fire, he chucked another log on the fire using his tail, whilst whittling a few more stakes.

"Don’t know about the rest of you chummers, but this ain’t my first rodeo with Vampires. First time I ran into them, I…” he looked at the CS troops debating whether to mention he fought at Tolkeen. Might be out in the middle of nowhere, but never know if they had access to their warrants. Tanke Ridge felt so long ago; had it only been a couple of years

"The mages with us had provided some information, but even then we’d been guessing at methods of killing them. When we got back, I went to the library to find out more. Guy there, by the name of Darius, he knew how to address my people with respect. We went through the books to find out more on the subject. Pity we never got chance to finish it; always felt there was more we could learn, but made sure I wasn’t caught short again. Short of them ripping the plating off the ATV and even that would burn them.” He pointed to the ATV with its crosses painted over the plating and then to the crossbow, clubs, hand flamer and staff he kept nearby.

OOC Comments
benny as I can draw three cards as a veteran anyway
And used 1 benny gained for the interlude leaving 3/3

User avatar
Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Tue Jan 09, 2018 3:04 am

Notice 4 Success
Notice 1d6 = 1: 1
Wild 1d6 = 4: 4
Common Knowledge 4 Success
Smarts 1d12 = 2: 2
Wild 1d6 = 4: 4
***

“Sure thing, Samurai Jack,” Sierra said, handing the bottle over to the cyber-knight. She didn’t know cyber-knights drank.

When the naked black man stepped into the camp, Sierra stared openly. “Hot damn! It’s raining men!” she said with a grin. “But he talks nonsense,” she snorted, not knowing Japanese.

Then he speaks American. "You say you are the 32nd, but unless you are hiding more, I count less than that. Do you not know how to count? I can teach you. I am young, but at least numbers are not foreign to me."

“Psh. I learned my numbers a long time ago!” Sierra said. “I can even do long division! Sort of. Never was very good at it, and I quit school to get a job. See, Mom’s pimp got himself capped, so I figured we could handle the business ourselves. Mom did all the work, and I made all the money.

“And now Samurai Jack is talking all funny.”

Sierra followed the new guy and eyed him appreciatively as he stood there with his arms out, and the way he...bounced when he stomped his feet in that temper tantrum. She wiped her mouth to make sure she wasn’t drooling. “So, tall, dark, and naked, you have a name? I’m Sierra,” she introduced, offering her hand. Her hand was a bit warm to the touch, as if she had a fever.

“I suppose we should find you some clothes. Not that I’m complaining! But, you know, there are kids about.” She nodded to the baby Jereb held. “And, really, you don’t want to make all these young Coalition soldiers feel ashamed of their obvious inferiority.” Her gaze dropped below his waist again. “I’ve got spare clothes, but they won’t fit you. But let’s ransack one of these ATVs.”

Leading the man toward the trucks, Sierra called out to Conrad, “Hey, Jurassic Park! You’re a big guy. You got anything that will fit tall, dark, and scrumptious here?”

***
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Tue Jan 09, 2018 8:28 am

At the temper tantrum the baby girl Jareb is holding wakes up and starts wailimg herself.
Damnit, I thought I might get a good night sleep. Jareb slaps the naked black man, " Please be respectful and don't let yourself loose control, I understand being naked out in the wild can be disconcerning." Jareb reaches into his own backpack and hands the man a soft blanket. This is Gifts, it has always calmed her when wrapped in it. You may use it for now if it pleases you." Indeed the blanket is amazingly comforting! Jareb turns his attention back to his child trying to search desperatly for her pacifier.
While doing so he responds to Conrad, " She is my charge and I wish to help those in need. I cannot abandon her anymore than you would sever your own tail. I promise she will not bother you, although she may find your anatomy fascinating."
He grabs something from his backpack fishing out a purple pacifier, " Here Gift, I found Mr. Diggles." The baby stops carrying on and falls back to sleep as soon as Jareb inserts it into her mouth. He continues to rock her softly.
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Tyraxas
Posts: 102
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Tue Jan 09, 2018 11:45 am

Tyraxas puzzles over Sierra's obsession with the lower half of his body. Shrugging, he accepts Conrad's poncho. He contemplates the garment for a moment and then slips it over his head. "There. I am clothed." He accepts Sierra's hot hand. "I am Tyraxas. You are warm. Excessively so, by comparison to the rest of your compatriots. What is wrong with you?"

The slap from the angel catches him off guard. "You dare to strike me?! Pfaugh! Were it not for the child you carry, I would land such a strike that you would shed your silly feathered wings in an instant! As it appears that this child is laughably helpless, and you have offered a token of apology, I shall spare you. But do not strike me again, or I shall become the new caretaker for the orphan. It is clearly progressing poorly in your care. She cannot even speak! I'll bet she commands no magics, nor can she hold her own in a fight!" He accepts the blanket and begins rubbing it against his face. "It is quite soft..." Distracted by the softness of the blanket, he discontinues his taunts at Jareb and walks over to the fire.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Wed Jan 10, 2018 2:28 am

Notice 4 Success
Notice 1d6 = 3: 3
Wild 1d6 = 4: 4
Common Knowledge 8 Raise
Smarts 1d12 = 8: 8
Wild 1d6 = 6: 6
Ace 1d6 = 2: 2
***

“If you want to drive, Chummer, that's the one that needs a dedicated driver," Conrad spoke to Sierra, pointing to the Big Boss ATV.

“Sweet!” Sierra said.

“Yes, there are female Jin-Ro. We can tell the difference; all about the swish of the tail and the size of the teeth. Bigger the teeth, pretty the girl. I mean I can't tell the difference between you and Johnny, but I guess there must be some."

Sierra stared at Conrad for a moment. “Really?” she asked. “I mean, the boobs are kinda a dead give away.” She indicated her nicely sized chest.

Sierra caught the poncho Conrad tossed to her and handed it to the naked black guy. “Take your time dressing, T-Rex,” she told him with a grin and another once-over with her green eyes.

"You are warm. Excessively so, by comparison to the rest of your compatriots. What is wrong with you?” Tyraxes asked.

Sierra grinned. “Absolutely nothing,” she said. “I just run a little hot-blooded.” She gave him a wink.

Sierra follows Tyraxas back to the fire, retrieving her bottle of tequila and bag of smokes. “So tell me about yourself, T-Rex,” she said. “Want some?” She offered him the bottle as she relit the joint she had been smoking before his arrival, took a puff, and offered it to him as well. “Ever fought vampires before? I haven’t.” She stared into the fire, watching it dance. She smiled, moving her fingers a bit, making the flames separate a bit into figures engaged in carnal acts of pleasure for a moment before releasing her control and allowing the flames to return to normal.

***
Last edited by Sierra Mackenzie on Fri Jan 12, 2018 1:46 am, edited 3 times in total.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Tyraxas
Posts: 102
Joined: Mon Jan 08, 2018 12:57 am

Re: 3. The Psi Who Loved Me

Post by Tyraxas » Wed Jan 10, 2018 4:38 pm

Tyraxas accepts the bottle and studies it, along with the joint. He looks at it from every angle, shaking it, tipping it, and smelling the contents. "This smells strange." Taking a cue from various soldiers and others drinking from canteens, he tilts the bottle back and takes a gulp. Recoiling and spitting, he drops the bottle to the ground. "That is foul! Are you trying to poison me?!" Coughing and hacking, he pops the joint into his mouth...and swallows it whole. "This is no better! Is this what passes for food for one such as you?" He shakes his head vigorously back and forth, trying to rid his mouth of the taste.
"Vampires? No. I have faced no such thing. I'm sure it will be no great challenge for one of my capability, unless I have been poisoned by that vile brew you gave me." He burps, and a faint puff of smoke escapes his lips. "That is an interesting smell I have discovered."
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
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Dragon Breed Details

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Kuikku
Posts: 155
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Wed Jan 10, 2018 9:45 pm

Kuikku watches the exchange between Jareb and Tyraxas with mild concern. This is why I had no interest in being leader. They are both right in their own way. Seeing how the blanket calms the dragon is a bit of a surprise though.

After Tyraxas chokes on the tequilla Kuikku grabs the bottle before too much spills. Taking another pull he looks over to the (almost) clothed man. ”Wow, you must be young if you can't handle a little good booze. Are you sure you are up to a vampire hunt. They can be a little scary”

Kuikku almost stopped himself, I am not sure I want a drunk and or stoned dragon involved in this fight but it might be good to test him out a bit.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Wed Jan 10, 2018 10:26 pm

Kuikku wrote:Kuikku watches the exchange between Jareb and Tyraxas with mild concern. This is why I had no interest in being leader. They are both right in their own way. Seeing how the blanket calms the dragon is a bit of a surprise though.

After Tyraxas chokes on the tequilla Kuikku grabs the bottle before too much spills. Taking another pull he looks over to the (almost) clothed man. ”Wow, you must be young if you can't handle a little good booze. Are you sure you are up to a vampire hunt. They can be a little scary”

Kuikku almost stopped himself, I am not sure I want a drunk and or stoned dragon involved in this fight but it might be good to test him out a bit.
Jareb sees Kuikku watch him breifly. I wonder if he is wanting to hold Gift? Many people I meet always ask to hold her. Very carefully he gets up and crosses the distance to Kukku a bit slower than normal as it would seem he is not well suited for walking. He carefully extends the baby girl who is peacefully sleeping wrapped in a small blanket. Jareb whispers, " Umm Kuikku was it? If you like to rock Gift for a bit I would not mind. Just be sure to keep Mr. Diggles in her mouth and support her head just so."
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Tyraxas
Posts: 102
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Wed Jan 10, 2018 11:37 pm

Tyraxas looks down his nose at Kuikku. "If that is good booze, then a pox upon it. And a pox upon your vampires, too, for I know no fear. I yearn for the opportunity to test these vampires in combat. You'll see just what I'm capable of! Once I have triumphed over them, then this miserable lizard you call a dragon shall meet its end at my hand as well." He crosses his arms and turns back towards the fire, which is apparently engaging in lewd acts within itself.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Thu Jan 11, 2018 5:42 am

Rolls carried
Sierra Mackenzie wrote:
“If you want to drive, Chummer, that's the one that needs a dedicated driver," Conrad spoke to Sierra, pointing to the Big Boss ATV.

“Sweet!” Sierra said.

“Yes, there are female Jin-Ro. We can tell the difference; all about the swish of the tail and the size of the teeth. Bigger the teeth, pretty the girl. I mean I can't tell the difference between you and Johnny, but I guess there must be some."

Sierra stared at Conrad for a moment. “Really?” she asked. “I mean, the boobs are kinda a dead give away.” She indicated her nicely sized chest.


"Just don't crash it unless you don't feel like eating or possibly blowing up Chummer,"
Conrad smiled at Sierra with a typical jagged grin.

He looked at where she was pointing for a second and shook his head.

"Cybernetically implanted airbags?" He gave her another wry grin as he continued to mess with her. He'd been around humans all of his life so he could tell the difference in genders in most species he'd met, except Dwarves; nobody could tell the difference there.

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Kuikku
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Thu Jan 11, 2018 8:48 am

Kuikku nods at Tyraxas' comments. ”Good, I was almost worried for a second. And as for this.. I said good booze, not good liquor. You will learn the difference.”
Jareb wrote:" Umm Kuikku was it? If you like to rock Gift for a bit I would not mind. Just be sure to keep Mr. Diggles in her mouth and support her head just so."
Somewhat surprised Kuikku takes the child and cradles it in one arm. ”Well Gift, you have your bottle, pacifier, and I have mine.” He takes another small pull. ”But if we are going into combat soon it may be better if I stopped. You keep right on though.”

Tossing the bottle back to Sierria, Kuikku turns to the Coalition Specialist. ”Is there anything you want or need from us?” He finishes with a small grin.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Fri Jan 12, 2018 1:55 am

Notice 5 Success
Notice 1d6 = 2: 2
Wild 1d6 = 5: 5
Common Knowledge 6 Success
Smarts 1d12 = 6: 6
Wild 1d6 = 2: 2
***

“Hey, careful! Don’t spill it!” Sierra said, but Samurai Jack rescued the bottle of tequila before too much of it spilled into the dirt. “Does it look like I can run down to the corner store and get more around here? And you don’t eat that!” she said with a grimace as he swallowed the joint. “You smoke it!” She sighed and studied her stash, wondering if she should light up another. This would have to last her until she got back to civilization. God, why had she volunteered to come out into the middle of a forest, headed for a swamp?

Oh, right. People wanted her dead.

"Cybernetically implanted airbags?" Jurassic Park queried.

Sierra stared at the grackle. Damn, it was so hard to read these D-Bee’s facial expressions. “Dude, these are totally real! And they’re fantastic! Touch ‘em if you don’t believe me!”

She caught the tequila bottle again from Samurai Jack.

***
Conditions
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Fri Jan 12, 2018 11:50 am

Tyraxas' eyes narrow as the girl complains about her liquid and her plant. "You can find better tasting swill in this swamp, I'm sure. And, if you look around, there is abundant plant life for you to burn and inhale, if you so desire. However, in my present state, I cannot ignite anything. So you'll simply have to do it yourself."

He watches as Sierra offers her assets for Conrad's inspection. "Fantastic in what way? Is this additional armor plating for your otherwise frail form? This would appear to be protection for vital organs, if so. Perhaps you should have more of this armor implanted so you are not as susceptible to injury." He awaits the results of the grackle's tactile inspection. "Well? Go on, then, large one. She has offered an inspection of her cybernetically implanted airbags, whatever that means. I assume you have expertise in this area. Are they ready for combat?"
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Fri Jan 12, 2018 4:32 pm

Jareb almost half asleep quietly bursts out laughing at the covered yet naked black man in their midsts, " He is a Grackle I believe! Generally more durable than a human wandering the swamps unclothed!" Jareb continues to chuckle as his eyes seem to droop. He seems generally pretty tired, it would seem taking care of a newborn baby is exhausting.
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sat Jan 13, 2018 5:44 am

The antics of the newcomers are amusing for a moment, but somewhat distracting from the task at hand. Quietly observing the group Norona tries to determine how they will help. The young dragon is particularly vexing, it seems he is very newly hatched and, thus, very impressionable. From his studies Norona knows that dragons are very influenced by the first people they meet. Glancing over at the group passing about dope and booze the half-elf sighs, Experimenting will do him good, but I must help to find his path too. Dragons are noble creatures, if somewhat decadent. The others seem to be doing well with decadence, I will choose nobility.

Standing and approaching the group Norona smiles, "I believe I have found some clues, those of us who require rest should get it and prepare. It will not be long before darkness, and dark forces, are upon us."

Taking his own advice, Norona waves his hand over the ground causing a small hole to open up then mystically fills it with water. Letting out a low whistle, he calls for Zoffa, "Zoffa, drink!" The dire wolf comes bounding out of the jungle and begins to lap up the water. While the wolf drinks, Norona also uses his magic to fill his canteen and takes a long drink. Sitting on the ground next to Zoffa he nibbles on some food from his utility belt and lays against the wolf to rest.
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Sat Jan 13, 2018 7:10 am

Rolls carried
Sierra Mackenzie wrote:"Cybernetically implanted airbags?" Jurassic Park queried.

Sierra stared at the grackle. Damn, it was so hard to read these D-Bee’s facial expressions. “Dude, these are totally real! And they’re fantastic! Touch ‘em if you don’t believe me!”
Tyraxas wrote:He watches as Sierra offers her assets for Conrad's inspection. "Fantastic in what way? Is this additional armor plating for your otherwise frail form? This would appear to be protection for vital organs, if so. Perhaps you should have more of this armor implanted so you are not as susceptible to injury." He awaits the results of the grackle's tactile inspection. "Well? Go on, then, large one. She has offered an inspection of her cybernetically implanted airbags, whatever that means. I assume you have expertise in this area. Are they ready for combat?"
He withdrew a wrench from his tool kit, twirling it around in his right hand.

"I think they require substantially more amour plating if they are to be used for protection for anything other than impact. In fact, even for that purpose, more would be required across the stomach and shoulder area to be effective." He tapped her on both shoulders to emphasise the point.
Jareb wrote:Jareb almost half asleep quietly bursts out laughing at the covered yet naked black man in their midsts, " He is a Grackle I believe! Generally more durable than a human wandering the swamps unclothed!" Jareb continues to chuckle as his eyes seem to droop. He seems generally pretty tired, it would seem taking care of a newborn baby is exhausting

Conrad looked at the man cradling the baby; he didn't like the idea of this at all, but he be damned if he wasn't going to help.

"You got somewhere for her to sleep other than your arms?" he could easily set up a rudimentary crib, though they'd need something more permanent and things to protect her. Johnny had medical training, check the child and would be parent over.
Jareb wrote:" I have heard in a setting such as these, during rest and relaxation, it is customary to give a story about oneself. I have no happy storys and I would not want to bother you with ones sad or desperate... Perhaps a puzzle would interest you. Recently I was part of an investigation team assigned to uncover the fate of a retrieval team. Upon arriving at the scene it was clear some kind of massive battle had occurred. One one side what could only be called a coalition brigade. At least enough parts of 4 enforcers, 2 spider skull walkers, 13 super samas, 8 combat cyborgs, 24 skelebots and 24 grunts were strewn along the roadsides 50 miles east of Whykin. On the other side opposed to them, that was where the mystery starts. We found the retrival team's vehicle slagged in a missile creator... Nothing other than the fact it was most likely the groups Mountaineer was able to be discerned from the wreckage." The baby burps slightly and Jareb holds it to his chest lightly smacking the baby girl's backside. He continues clearly interested in the mystery, " No direct sign of the retrival team, however by the sheer amounts of damage consistent with psi-swords we can assume the two cyberknights leading the team survived... There is even evidence of a third knight's blade, a dual wielder if you will... Help unlooked for I wonder... The battle sight is little with egg shells from at least two dragon eggs. Yes I know what a curiosity!" His exuberance startled the baby girl who starts whimpering. Jareb consoles her and in a hush voice finishes his tale " There, there Little Gift. A mystery to be certain. The spider skull walkers had been torn apart by something large and bristling with powerful claws. When I had left to report back the legion, there was no sign high or low of Lucretia and Sir Merikth, the afore mentioned cyberknights. Where did they go? Were they vaporized? Are they in the clutches of evil dragons? I find the possibilities tantalizing, and if anyone has some thoughts I would find them most facinating." He takes a seat and begins rocking his little gift asleep.

"If there had been evil dragons, then they would more likely have killed the Cyber Knights there and then. More likely, they flew the team away, though the fact that they have not returned to Castle Refuge means something else has waylaid them or that something more important had needed to be dealt with." Conrad wondered out loud.

Norona wrote:Standing and approaching the group Norona smiles, "I believe I have found some clues, those of us who require rest should get it and prepare. It will not be long before darkness, and dark forces are upon us."


Conrad spoke loudly enough for the CS troops to hear, so that everyone had this information.

"Then, there are certain things that must be said to everyone regarding these vampires before we face them Chummers because it might just save your life. You hear a lot about Vampires, but there are basically three types; the first and more common are the Wild vampires; typically animalistic, but still very nasty. Secondary Vampires are smarter and retain more about who they were when they were alivee. This means, that if they were mages, they will retain some if not all of that knowledge. There are apparently master vampires, the head of a clan. Don't know much about them, but they will be even more powerful.

They can all shape change into bats or dogs, they have powerful mental abilities, able to hypnotise you with their eyes, so no staring contests with them, make you sleepy, and even read your minds. Their claws and fangs can rip even through armour plating so not even being in a Glitter Boy will keep you safe. Fast and very strong, they are allegedly immortal, but they can definitely ignore poison, disease, fire, cold, radiation, and virtually all other sources of things that would effect you and I. They don't need no food or water, only blood, the lack of which seems drives them insane and make them seek it out. They can also turn to mist, see in the dark and most weapons are going to bounce off them. At best, a normal rail gun is gonna knock them on their butts and annoy them. If they bite you, they can influence you, make you serve them. They also regenerate really quickly from magic and the like."


He looked around at the group, whitling a few clubs from larger pieces of wood
"Scared of them yet? You should be. They are nasty and smarter than you think. However, they are not invulnerable. Unlike those Murder Wraiths we fought, they have a lot of weaknesses as well. Garlic and wolfsbane can keep them from crossing through a doorway and the like, holy symbols like crosses," Conrad held up the large silver cross that hung around his neck, "can hold them back if held out at them. You don't have to have any faith in them either. If you touch one to a vamp, it will burn it. Powerful magical spells, and items can hurt them, but that will require something powerful to affect armour plating, otherwise don't bother. Same with Psionics. This might put them down temporarily like, but not in any permanent fashion.
The key things to stopping them are silver, wood, sunlight and water.
Direct sunlight burns them like mad, they go up in flames and it will kill them very quickly. They are also sluggish during daylight hours. Silver and wood will hurt them but a direct strike to the heart will if you get it on target incapacitate them. However, it does not automatically kill them, but their regeneration abilities don't like it. Those wounds won't heal or at least heal very slowly. If you take the stake out, it will get right back up again, so leave it in there Chummers. Anybody who takes one out I will be very cross with.
They can't cross running water and immersing them in water will also kill them eventually. Depends on the vamp. Dunking them into a pond, stream etc. will work, but so will a blast of water from a water pistol or a fire hose. Pity we don't have those, unless there happen to be some in that duffel bag.

To properly kill them, after being incapacitated, you need to separate the head from the body and then burn both away from each other."


Conrad held up in turn various bits of equipment for the group to see as he'd spent time preparing them as they spoke and before when they'd met the CS troops;
"I've got a repeating crossbow for flying stakes through the heart. if somebody is a better shot than me, feel free to use it. It is strong enough if you're lucky to penetrate armour, but if they are wearing some, we may need to strip it off or use regular firepower to make a hole in it.
Silver knife, wooden staff, wooden clubs, a pile of stakes hand flamer to burn the bodies afterwards, pistol with silver bullets, got a silver cross and several wooden ones with points on to use as stakes if need be. Anybody need one?"


He picked up the pile of stakes and began handing them out using his tail.

"Now, I've got a lot of knowledge, but what I don't know is what you guys can do. Anybody got any abilities or equipment that can help with fighting these things?"

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sat Jan 13, 2018 9:22 am

Jareb nods his thanks to Conrad at the offer of the crib. " I know it is strange to bring something so little into a danger like this... But danger is every where. She has always slept in my arms, but perhaps a crib, one that could be converted into a backpack would be helpful for the days yet to come."

A Nora's warning Jareb will gently take back his child nodding his thanks for the reprieve to Kuikku. To Nora he says, " If darkness approaches and the looming shadow is forthcoming we should set a watch no?"

Jareb listens in rap attention to Conrad's description of vampires. At the call for what abilities they bring to bare Jareb draws his battle fury blade. " The sword of saint Cathrine reforged for an age that it is more troublesome than Joan could have predicted. It perhaps does not look special, but it is forged from a silver like ore, harder than any steel you would be familiar with. Sadly it lacks the 5 crosses it once had, I suppose retribution for my part in the coming of the rifts. I believe however this weapon will give vampires pause." For a moment Jareb is silent, but he continuous in a deep ominous voice, " Even though I was cast out from the celestial court my divine connection can be restored and revealed. The price of which can be both breathtaking and terrible to behold. Given a moment or two I can place the power of the holy onto a weapon, but know this, that power when unleashed will either vanquish your foe or shake you to your very core."
sword he weilds
sword of St. Cathrine.jpg
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Sat Jan 13, 2018 9:38 am

Conrad wrote:"Now, I've got a lot of knowledge, but what I don't know is what you guys can do. Anybody got any abilities or equipment that can help with fighting these things?"
Kuikku listens intently to the information. Addressing Conrad he summons his Psi-Sword. "I really am best with this, if it will actually do anything" but then dismisses his sword and draws one of his stakes. "But I can use this just as well. I am about average with firearms so it may be best to give someone else the silver bullets. I also have some ability to enhance my prowess and make myself harder to hit. If needed my armor is enhanced to allow me to heal some wounds."

Kuikku then places his crucifix around his neck and asks "Would this do anything or do I need to actively wield it?" Glancing at the duffel bag he continues. "What about that supply drop? Anything useful in that?"
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sat Jan 13, 2018 9:55 am

Sitting up for the information exchange Norona watches with interest, especially the so-called angel Jareb. He indicates his own sword, "While not so mighty, our own Deezy was able to help me impart a blessing on this blade that will give vampires pause. Also, I can call on the spirits of earth and heaven to aid us in battle."
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Pursuit
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Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Sat Jan 13, 2018 4:06 pm

Coalition:
Sierra Mackenzie wrote: Unaware of the CS commander’s orders, Sierra surveyed the exhausted troops. She picked out the cutest one and sat down on the log next to the young private.

“Hey, there, love. Mind if I join you? I’ll share.” She opened the bottle of tequila and took a swig before holding it out to him. “I’m Sierra. What should I call you? You from Whykin? I thought I recognized the accent.” She snapped her fingers and lit up a joint, taking a hit before offering to pass it around the fire.
Kuikku wrote: Tossing the bottle back to Sierria, Kuikku turns to the Coalition Specialist. ”Is there anything you want or need from us?” He finishes with a small grin.
Specialist Davidson's face reddens, like he wants to scream something, but the fiery redhead is clearly a hit with his men. Instead, he takes a deep breath, crouches down and whispers, "Do not fraternize with my men, and certainly do not bring illegal substances into my camp, or you. will. regret it. I do not need you for what comes next, no matter what the Psi-Stalker may have told you." You can tell he is at his breaking point, and may do something rash if provoked further.

*******************************************
Orders:

Whoever opens the sealed package finds a small audio player with the following message:

"We are aware of your recent troubles, and that you have been pulled into a vampire hunt. Your unit performed commendably against the necromancer, and the Legion cannot ignore this vampire. Be advised, our long-range assets cannot see it, and it is presumed to be extremely dangerous, so approach with caution. This vampire is a priority alpha objective; eliminate it at all costs. If you are also able to remove any wild vampires, all the better, but the leader is the objective.

Upon completion of your current mission, return to Nashville and make contact with a Ley Line Walker named Veritas at the Opry Compound. He will open a Rift for you to travel the rest of the way to the area of the Dinosaur Swamp where the suspicious activity was reported. You must proceed with all possible speed, as reports back have been sporadic and something is interfering with magical reconnaissance. To assist you, enclosed is a mission allowance for expenses. Gather whatever supplies or assistance you need in town and make haste."


******************************************
Gear:
Jareb wrote: " There should be some credits, and miscellaneous gear in the duffle... "
Kuikku wrote: Kuikku takes a deep breath, the one Sierra never did, and shrugs at the Coalition Specialist. ”Conrad, see what goodies the Castle sent our way.”
Conrad wrote:
Conrad held up in turn various bits of equipment for the group to see as he'd spent time preparing them as they spoke and before when they'd met the CS troops;


"I've got a repeating crossbow for flying stakes through the heart. if somebody is a better shot than me, feel free to use it. It is strong enough if you're lucky to penetrate armour, but if they are wearing some, we may need to strip it off or use regular firepower to make a hole in it.
Silver knife, wooden staff, wooden clubs, a pile of stakes hand flamer to burn the bodies afterwards, pistol with silver bullets, got a silver cross and several wooden ones with points on to use as stakes if need be. Anybody need one?"


He picked up the pile of stakes and began handing them out using his tail.
When Conrad opens the duffel, he finds an assortment of items that promise to come in handy, including:
  • Plasma Pistol, modified Tx-5 pump pistol: Range: 8/16/32, Damage: 2d6+1, ROF: 1, shots: 5, 5lbs. Plasma damage (MD): Hits target all at once, 1d6 (6) catches on fire dealing 1d10 damage until doused
  • 3 garlic and wolfsbane necklaces: -2 to be bit while wearing them, and if uses them to create a barrier vampire must make a spirit roll to pass.
  • UV Flashlight, not usable as a light source, but capable of damaging vampires in a cone template. Agility roll -2 to avoid it. Vampires that are completely covered with clothing are immune to the attack. Damage: 2d6, 1d6 (6) to catch fire. 30 uses before battery is drained, 4lbs.
  • TW Water Pistol
  • 2 mundane Super-Soakers (4/8/16; 2d10 damage; ROF 1; 5 shots before needing refill)
  • Language Translator

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sat Jan 13, 2018 7:12 pm

Norona wrote:Sitting up for the information exchange Norona watches with interest, especially the so-called angel Jareb. He indicates his own sword, "While not so mighty, our own Dezzy was able to help me impart a blessing on this blade that will give vampires pause. Also, I can call on the spirits of earth and heaven to aid us in battle."
Jareb looks at Norona with a incredulous look, Gift also gives a burp of surprise, " One who can call upon the spirits of heaven and earth? Have you brazened yourself to look at the effervescent Solaris, the eternal comfort? It is not often I have the need or want to call her to me, and the cold dark times I do I cannot but feel to be enraptured by her beauty..." Jareb chuckles thinking a moment of a past encounter, more to himself than to Norona he continues " Her tongue is more sanguine than the bursters', and I am always left exhausted." He shakes his head from the repreive and nods to Norona once before looking at the bag of "gear".

He nods, "I believe some of the seers at the castle seemed to think these items would be of use. Do we know where the vampire is? If so when do we leave?" He grabs a strand of garlic and wolves bane, " Would you mind one of these near Gift?"
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sat Jan 13, 2018 7:46 pm

Jareb wrote:"One who can call upon the spirits of heaven and earth? Have you brazened yourself to look at the effervescent Solaris, the eternal comfort? It is not often I have the need or want to call her to me, and the cold dark times I do I cannot but feel to be enraptured by her beauty..." Jareb chuckles thinking a moment of a past encounter, more to himself than to Norona he continues " Her tongue is more sanguine than the bursters', and I am always left exhausted." He shakes his head from the reprieve and nods to Norona once before looking at the bag of "gear".
"I know little of the celestial beings of other worlds, especially your Solaris." The half-elf then launches into a veritable litany of the gods of his home world, "In my own realm, the world was created by Targon, the Lord of the Land, and Shanais, the Spirit Mother. They gave us the Ascended to watch over their creation while they moved throughout the cosmos to create other worlds. The Ascended are those spirits who provide guidance and support as well as protect us from the ravages of the Abyss and the Nether: Vainar, Ceynara, Dranak, Illiana, and Zavonis. More recently, the being known as Archanon. The spirits I may call upon are the servants of these Ascended - creatures of the land and sea, spirits of the elements, or the guardians and warders of the celestial host. All the forces of light to battle the forces of dark and flame."
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sat Jan 13, 2018 9:01 pm

Jareb's eyes light up at the mention of Illiana. After Norona finishes he smiles wistfully remembering a far off time. " There was a time long ago I travelled the celtials from one to another. The boundaries were but pools of water easily forged accross. I found my place in realm untraveled in a southern kingdom. It was during a solemn period of thanks and reverence I did so meet a divine beauty named Illiana. She took me on the boundless sea and showed me wonderous things..." His voice trails off as the memory fades too quickly. He smiles at Norona abet sadly, " Thank you for the memory, it is not often I am reminded of something prior to my expulsion." He hushes Gift softly as she starts to fall asleep. " Norona, did someone mention you scouted the location of this vampire?"
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Sat Jan 13, 2018 9:01 pm

Tyraxas harrumphs. "If their heads must be separated from their bodies, then I shall rip them apart myself. Nothing burns hotter than a dragon's fire." His eyes shift back and forth. "Which...we shall lack for, since we will be killing the dragon. I suggest pieces of this fire accompany us." He smiles at his clever ruse, as he gestures at the campfire. None of the others will have any idea. Only the elf, and perhaps the one from Japan.
He squints his eyes. "This pistol appears to be for the jettisoning of water at high speed. I shall take this. And some fire." He picks up the TW water pistol, and a log from the fire.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sat Jan 13, 2018 11:56 pm

Tyraxas wrote:Tyraxas harrumphs. "If their heads must be separated from their bodies, then I shall rip them apart myself. Nothing burns hotter than a dragon's fire." His eyes shift back and forth. "Which...we shall lack for, since we will be killing the dragon. I suggest pieces of this fire accompany us." He smiles at his clever ruse, as he gestures at the campfire. None of the others will have any idea. Only the elf, and perhaps the one from Japan.
Jareb hands the naked black man a vibrosword and laser rifle. " They were not on the list of weapons Conrad described as useful, but they will let you defend yourself well if we run into different foes other than vampires. Plus it would seem a number of our comrades here would be able to enhance the weaponry to better suit a foes weakness... They were mine, but now I give them to thee. The Fateful Eight are complete."
weapons handed over
Wilk's 447 Laser Rifle, Vibro-Sword
Jareb looks into the vampire kit further and sees the plasma pistol. " I am a fair shot, and with a baby in one hand it is hard for me to wield a rifle, would this plasma pistol be fair for me to use? I of course till deffer to anyone else who wishes it..."
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Re: 3. The Psi Who Loved Me

Post by Norona » Sun Jan 14, 2018 5:12 am

Jareb wrote:Jareb's eyes light up at the mention of Illiana. After Norona finishes he smiles wistfully remembering a far off time. " There was a time long ago I travelled the celtials from one to another. The boundaries were but pools of water easily forged accross. I found my place in realm untraveled in a southern kingdom. It was during a solemn period of thanks and reverence I did so meet a divine beauty named Illiana. She took me on the boundless sea and showed me wonderous things..." His voice trails off as the memory fades too quickly. He smiles at Norona abet sadly, " Thank you for the memory, it is not often I am reminded of something prior to my expulsion." He hushes Gift softly as she starts to fall asleep. " Norona, did someone mention you scouted the location of this vampire?"
Norona raises a curious eyebrow at Jareb's tale, he remains dubious but has no reason to doubt, "If you have met Illiana, then you are truly blessed. Would that you could remember your way back to her realm, I have been searching from sometime. Many people from my world are refugees in this place, but to date no one has discovered the way back." Nodding, about the scouting Norona tells what he knows.
What I Know
Nothing yet, the GM hasn't told the results yet.
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Sun Jan 14, 2018 7:42 am

rolls carried
Pursuit wrote:Specialist Davidson's face reddens, like he wants to scream something, but the fiery redhead is clearly a hit with his men. Instead, he takes a deep breath, crouches down and whispers, "Do not fraternize with my men, and certainly do not bring illegal substances into my camp, or you. will. regret it. I do not need you for what comes next, no matter what the Psi-Stalker may have told you." You can tell he is at his breaking point, and may do something rash if provoked further.
"Sierra, keep away from the CS troops," Conrad guided her back to their fire, "they may be working with us, but their commander really doesn't like us."
Jareb wrote:He nods, "I believe some of the seers at the castle seemed to think these items would be of use. Do we know where the vampire is? If so when do we leave?" He grabs a strand of garlic and wolves bane, " Would you mind one of these near Gift?"
"If you insist on bringing her into the fight. With the garlic and wolfsbane, we can keep the ATV free of vampires, so they won't be able to get to her." Conrad really didn't like the idea of bringing a child into a fight.

Jareb wrote:Jareb looks into the vampire kit further and sees the plasma pistol. " I am a fair shot, and with a baby in one hand it is hard for me to wield a rifle, would this plasma pistol be fair for me to use? I of course till deffer to anyone else who wishes it..."
"Feel free to have the pistol, but it won't do much against vampires." Conrad picked up one of the super soakers and the UV lift, "these are more use than my Plasma Ejector in this fight."

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Johnny Whateley
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Re: 3. The Psi Who Loved Me

Post by Johnny Whateley » Sun Jan 14, 2018 8:21 am

OOC Comments
NOTICE 1d6 = 2: 2
WILD DIE 1d6 = 1: 1

COMMON KNOWLEDGE 1d6 = 6: 6
WILD DIE 1d6 = 2: 2

SURVIVAL 1d4-2 = -1: 1
WILD DIE 1d6-2 = 1: 3

Yeah--those kind of suck all about. I'll be keeping the highest of them.
Johnny stations his GB armor between the CS and Legion camps. He secures the lock-codes before setting near its feet. Whateley eyes the CS squad warily while he whips out his new guitar. He spends some time tuning his guitar before playing and singing ending the set with Lumineers' "Cleopatra".

He's not surprised when a few Coalition soldiers hover nearby. Nor is he surprised that Private Davidson hasn't chased them off from the corrupting influence of the Glitterboy. They all look on with expectation for more.

"I've always loved that song," Johnny offers in his N'Awlens drawl. "My family were a right group of sons of bitches. It's said that the 'Whateleys have a special place in Hell waiting' for us. I never knew just how true that is until I fell for Meredith DuBois. Even today, thinking of Merrie just takes my breath away with how bold she was. We were just 14."

Johnny sighed softly.

"My Nan wouldn't have nothing of it, though. I will never be able to prove it, but I bet she used her wiles to ruin that poor girl's life. Got her family in bad way. Merrie's dad had a freak accident that crippled him. Her mother driven mad. Things like that tended to happen to people the Whateleys don't care much for. Merrie was the one to come to me to break things off--she had to be the one to take care of her kin. Being a kid, myself, I didn't know what to make of it or what to do about it."

"About a year later, I ran away. Eventually I got lost in one of the Rifts and ended here. Sometimes I think about what could've been with Miss DuBois if I was stronger, or if I didn't come from a family of bastards. More importantly, I hope that Merrie was able to find some happiness without my family messing around hers."

"And sometimes I think that dropping into a Rift hasn't kept me far enough from my goddamned family for my tastes."
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter

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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Jan 14, 2018 9:11 am

For Johnny
You've got your choice of an extra Benny or Adventure Card for your post. Drawing adventure cards will start later today.

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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Jan 14, 2018 7:06 pm

Conditions: It is early evening, the temperature is approximately 70 degrees, and the sky is clear. The party is about half a mile from a small ley line.

Coalition: After a few hours of rest and preparation, darkness begins to fall, and tensions rise. The Coalition troops become increasingly fidgety, and Specialist Davidson's mood goes from bad to worse. He snaps at his men for seemingly no reason, and he throws sidelong looks at the party openly. Conrad's efforts to prevent a dust up with the Coalition troops seems to have worked, for now, but the morale in their camp is low.
For Conrad
You have certainly noticed the Coalition troops' odd behavior from the get-go, but something about this unit just feels... off to you. You can't place your finger on it, yet, but when the time comes you will get a bonus roll related to the Coalition troops thanks to your off the charts Notice roll from the last scene.
Tracking the Vampire: Norona and Private Edward's earlier efforts narrowed the vampire's location to one of a series of caves right along the ley line. Nearly identical tracks lead in and out of dozens of crevasses and caves, some of them undoubtedly false trails left to throw off your pursuit, and it seems impossible to tell which cave the creature is truly in. There is no time to search each one individually, nor is Specialist Davidson inclined to try; instead, he deploys his troops in two columns facing the general direction of the caves with their weapons at the ready. They don't take cover or seek good ground; they just stand there, holding silvered vibro-blades and projectile firearms (presumably loaded with silver bullets) and looking grim.

For his part, Norona is fairly certain he knows exactly which cave houses your quarry based on a slight difference in the pattern of the footprints leading in and out, but Specialist Davidson is not hearing it. "I don't care what you think you know," you overhear him telling Private Edward, "but I wouldn't trust that dee-bee scum to find a puddle in a thunderstorm. We're not wasting any more time; we will draw it out like we've done before and kill it before it can flee. Men! Bait!"

With that, every other soldier in the line holds out his or her left forearm, and you notice that they are not wearing their full gauntlets. Then, each of those soldiers pulls a blade of some kind and makes a long slash along his or her own forearm, spilling blood into the night!

Backup: As the Coalition bleeds itself, Norona notices a sharp intake of breath from above them in the trees. "Those idiots are going to attract entire flocks of mosquitoes," a familiar grating voice declares, as five Psi-Stalkers of the Spitfire Tribe drop from the branches. Addressing Norona, their leader says, "As promised, outsider, we have come to help you hunt your vampire. Let us kill it quickly and get out of this place."
For Norona
Norona, these Psi-Stalkers have the same statistics as those of the Coalition stalkers from Savage Foes, with a bit of modification: they'll each have Huntsman armor, a rifle equivalent to the NG-L5, a silver knife (Str.+d4), 3 stakes, and one frag grenade.

In your next post, roll a d4 for each of them and add one of the following results to their gear: on a 1, they have a silver-plated vibro-knife; on a 2, it's a silver-plated vibro-sword; on a 3, it's a crossbow from the ranged HJ table; on a 4 it's your choice of a modern firearm from SWD and a loadout of silver bullets (which do the same damage as regular bullets with 1 less point of AP, if any)
Decisions, Decisions: At this point, the party may choose to do any number of things, including either:
  • 1) Stay with the Coalition and see where this grisly tactic is going, or
    2) Go into the cave Norona indicates after the head vampire yourselves
If you choose to go into the cave, please indicate what order you are walking in.

About the Ley Line: The ley line is not a large one, but it runs directly over the complex of caves. This means that magic users may top off their PPE, Major Psionics have the benefits of their extra ISP expenditures doubled, and Norona can, if he chooses, use his wing board to get a bird's eye view of the terrain.

Posting Instructions: For this scene, please include Notice and Common Knowledge in your first post.

Please also indicate what gear, if any, you took from the duffel or from Conrad's personal stash. Thanks to Conrad's efforts, you should each have received 2 extra wooden stakes (in addition to any your character started with from his or her survival pack).

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Johnny Whateley
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Re: 3. The Psi Who Loved Me

Post by Johnny Whateley » Sun Jan 14, 2018 7:40 pm

Pursuit wrote:
For Johnny
You've got your choice of an extra Benny or Adventure Card for your post. Drawing adventure cards will start later today.
I'll go with the Benny.
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sun Jan 14, 2018 7:52 pm

Notice
Notice 1d8 = 4: 4
Wild 1d6 = 3: 3
Seeing the Coalition troops lines up and spill blood, Norona is horrified. Only the sudden appearance of his psi-stalker friends prevents him from intervening. This is not right, we must protect them from themselves, he says to the group. "I am confident which cave belongs to the creature. If we allow them to stand as bait, as stopping them from doing so seems unlikely, perhaps we can waylay the creature before it reaches them and causes unnecessary death. If we agree, then using my wingboard I can silently look from above for an ideal spot to spring our trap."

Taking some time to greet his new hunting pack, Norona fills them in, "Greetings worthy warriors or flame. These are your hunting grounds, do you have anything to suggest?"

Once all is agreed, Norona takes a moment to concentrate on the ley line itself. Breathing deeply he focuses his mind on its ebb and flow, drawing some of the mystical power to himself. He will take whatever time is available in order to increases his reserves as much as possible.
Stalkers
1d4 = 3: 3 - Crossbow
4d4 = 12: 4, 3, 3, 2

Jaci, Ubirata, Potira: 3 Cross Bows
Moacir: 1 Silver Vibro-Sword
Peta: 1 Shotgun with silver shot
Last edited by Norona on Mon Jan 15, 2018 3:11 am, edited 2 times in total.
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sun Jan 14, 2018 8:59 pm


PPE:30, Active Powers:
Exalted Darksight, 1 hr
Exalted darksight makes it virtually impossible to impair the target's vision in any way. Blind does not work on him, nor does any form of obscure or other lighting penalties. He can also see anyone using the invisibility power.

Johnny
At hearing the tune Jareb sits near the Glitter Boy pilot with Gift cradled in one hand. Music, the constant reminder of the celestial courts. Jareb nods at the CS soldiers. He looks at the gear recently aquired. Plama pistol, Garlic neclase. A jouney against a vampire, and possibly a dragon. Maybe Conrad is right... Jareb looks down at the baby girl sleeping and then at one of the coalition soldiers. It would be so easy to give her over... Why did her mom leave her with me? The baby opens her eyes slightly and reaches out grabbing Jareb's finger. A silver tear rolls down the side of his face while he listens to strumming. After the music is over Jareb listens to the pilot share his story.
Jareb reaches out a hand in friendship and determinded smile, " For what it is worth I hope Merrie found hapiness as well. My name is Jareb, sent from the Legion to aid and resuply. I hear we are facing a vampire I hope I can help. I have never seen a Glitter Boy so close, if you ever care to tell me I would love to learn about it... I was not their to stand with them when the Rifts opened, I will stand next to you now if you let me."
Notice Total 13, Common Kn total 7
Notice with low light vision 1d8 = 1: 1 Wild 1d6 = 2: 2 Benny to reroll 1d8+2 = 10: 8 Ace 1d8 = 3: 3wild 1d6+2 = 7: 5

Common Knowledge 1d8 = 7: 7 wild 1d6 = 5: 5
Social Roll Total 12
Social Roll, perferably intimidation but whatever works for me. 1d4 = 4: 4 Ace 1d4 = 1: 1wild 1d6 = 5: 5Benny for EF 1d6+2 = 7: 5
No, this will not do. Jareb goes over and gets in the coalition specialist face. " This tactic might work when you are alone." He tosses the bleeding soldiers his med kit. With a sense of finality and grim determination he orders them, " Patch your arms up and stand at the ready. Place lanterns or flood lights at the top of the cave with remote actuators. Stand at the mouth, hidden and await our return. If we must we will force the vampires out to you enmass. Hit the lights, and while not sun light may give them pause enough for you to strike hard with your silvered weapons." Jareb slares daggers at the specialist again and repeats, " You are not alone. If you must bleed go bleed else where and we will drop a note to your families about how you bled to death instead of making the world a safer place." Jareb nods to the men bleeding, " Get to work, you will not have much time to prepare."

Jareb looks to Deezy, " There is nothing you can do for their lanterns to give them the power of the bright sun?"

Jareb grips Gift in one hand with a strand of garlic and wolfsbane tucked in her blanket. He pats his pocket with stakes and his other with a cross. Holdered at his side is the plasma pistol and ever ready his magical sword hangs well scabbard by his belt. He nods at Norona, " Lead us in Norona. We will watch your back while your eyes are solidly on the approach."
Following Norona's lead Jareb too will allow the leyline to fill him up but after he lets his armor, a not so simple green tunic with sigils and runes place exalted darkvision upon his sight. Before entering the cave his eyes glow blue with undying light.
Faith 8 for exalted darksight
Faith for exalted darkvision 1d10 = 8: 8 Wild 1d6 = 2: 2
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Sun Jan 14, 2018 9:30 pm

Notice 10, CK 4
Notice with Infravision (1/2 penalties for dim/dark lighting)
1d4 = 4: 4

Ace Notice with prior
1d4+4 = 8: 4

2nd Ace notice with prior
1d4+8 = 10: 2

WD Notice
1d6 = 6: 6

Ace WD Notice with prior
1d6+6 = 8: 2

CK
1d6 = 4: 4

WD CK
1d6 = 4: 4
Tyraxas accepts the blade and rifle from Jareb. "Well...thank you. These shall be put to appropriate use." He looks around at the CS troops to get an idea of how to hold the rifle, then slings it over his shoulder. The blade he swings a few times to test its weight and handling, then cinches the scabbard around his waist and sheaths the sword. He looks exceedingly awkward, with a poncho poorly draping off his otherwise naked body, a rifle is slung over one shoulder, a sheathed vibrosword flapping loosely at his side, wooden stakes tucked under one arm, and a TW water pistol in his right hand. He looks at Norona. "I am ready, then? Is there a more advisable choice of weapon for our foe than this?" He points the water pistol directly at Norona's head, ensuring the half elf gets a good look. Assuming someone (wisely) chides him about trigger discipline and safe handling of weaponry, he pulls the pistol back down. "I knew that."

As they approach the caves, he feels the power of the ley line flowing past. Almost as if by reflex, he draws in a full measure of power from it. His eyes close, and he lets out a satisfied sigh. "That will certainly aid our fight. I am eager for my first taste of combat!" He blinks quickly, shifting his eyes to the CS troops. "...since the last time I drew blood!"

He watches the CS troops open their flesh willingly, letting the scent of blood into the air. "Wounding one's self seems a poor choice to start a battle." He looks at Kuikku. "Do you engage in this sort of tactic? I will not. My blood belongs in my body."
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Re: 3. The Psi Who Loved Me

Post by Jareb » Sun Jan 14, 2018 11:44 pm

Jareb slides up close to the naked black man. In a low whisper he says, " Regarding the Coalition's actions... They are frightened beyond hope, and desprate men will do almost anything."

Jareb takes a moment to talk to the redheaded technowizard. " Deezy, if there is nothing you can do to bolster the coalition forces I understand, but I was hoping if Sierra goes in blazing you might be able to fashion a sunlight device that will enhance her aura? If such a thing were possible she could turn the tide vs an overwhelming vampire force." Jareb smirks slightly and adds, " When you smile you remind me of someone I once knew."
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Mon Jan 15, 2018 5:16 am

Kuikku, your psi sword will hurt them, but they will regenerate that very quickly, unless there is something I am missing. Silver and wood will slow their regeneration considerably.
OOC Comments
will champion edge allow it to function like silver?
As they arrived at their destination and the CS troops began cutting themselves, Something is seriously not right here, even more so than anybody else has realised.
As the Coalition troops lined up and began cutting their blood, he discreetly activated the radio from inside his ATV so they couldn’t see him.

“Kuikku, rest of the 32nd, something is seriously wrong with these guys. They are completely stressed out of their minds. Two terrifying thoughts currently spring to mind;
One is that they are thralls, under the control of the Vampire or a rival one or that these guys are addicts, maybe capturing vampires and drinking their blood. That would explain why they are so strung out.

Basically, keep your distance from them and Johnny, keep the boom gun on them. These loonies may turn on us at any time.”

OOC Comments
Wearing his Repair armour
Conrad took one of the Super Soakers
One of the wolfsbane and garlic wreaths – hung up in the ATV
UV light –held by his tail
If nobody took the crossbow, pistol with silver bullets or all the clubs, they are hanging off his belt
Stakes are in a bandolier on his chest
3 clubs and staff are in the ATV

Conrad will give Johnny the silver knife and a club if he is in his Glitter Boy to use as the Boom Gun will not be very useful in this fight.

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Pursuit
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Mon Jan 15, 2018 8:32 am

Mini Update: Do not take your characters into the cave in your posts; Jareb’s actions are going to lead to something fun happening outside, and you won’t get the chance. Your characters don’t know that, though, so role play accordingly! If you have not done so yet, please still proceed to post with what gear you took, your Notice roll, and your Common Knowledge roll.

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Mon Jan 15, 2018 11:39 am

Conrad wrote:
Jareb wrote:He nods, "I believe some of the seers at the castle seemed to think these items would be of use. Do we know where the vampire is? If so when do we leave?" He grabs a strand of garlic and wolves bane, " Would you mind one of these near Gift?"
"If you insist on bringing her into the fight. With the garlic and wolfsbane, we can keep the ATV free of vampires, so they won't be able to get to her." Conrad really didn't like the idea of bringing a child into a fight.

Jareb wrote:Jareb looks into the vampire kit further and sees the plasma pistol. " I am a fair shot, and with a baby in one hand it is hard for me to wield a rifle, would this plasma pistol be fair for me to use? I of course till deffer to anyone else who wishes it..."
"Feel free to have the pistol, but it won't do much against vampires." Conrad picked up one of the super soakers and the UV lift, "these are more use than my Plasma Ejector in this fight."
Jareb nods to Conrad and reaches out to shake his hand. " I appreciate the concern for Gift, but without her I would be less effective. I have tried once to keep her in a "safe" place while I went into danger. Quickly I found myself cut off from the celestial grace I normally benefit from. I... It was unfortunate. For some purpose unknown she is apart of me and I must bear her, not as a burden but as a gift." Jareb looks at the baby girl softly cooing at him and he smiles his grim determination broken. " Don't you see she is a strength from which I can draw my power from... I walked this ravaged earth for more centuries than I can count. I was cast out from the celestial, and rightfully so. Providence, coincidence, I don't know. She was left in my care and showed me a better world, a world that I could help... I understand the reasoning to leave her in the ATV, and if you must insist I can stand as a rearguard with her, though I feel my talents would be better suited as a guard for Norona..." Jareb smiles at Conrad, " If your tail, had a mouth and wore diapers could you bear to leave it behind?"
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Deezy Klatta
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Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Mon Jan 15, 2018 2:13 pm

Deezy considers the requests being made of her, then addresses them.

"I can't really upgrade lanterns to be sunlight, cuz they're just burning oil, BUT I can make something like that!" She looks at Sierra, then shakes her head. "She's a psychic, sorry. I could give her a machine and she could power it, but I have to have something to work with to modify, ya know? But here!"

She digs into her satchel momentarily, and yanks a few items off of her belts. The next minute or so is just her frantically assembling things.

Finally she holds up something that looks kind of like a gas lantern, but with an extra set of copper bulbs along one side, with tubing connecting it to the ignition chamber inside. The glass panels covering it are shuttered.

"Now THIS...this works like a regular lantern...but it's sunlight! Plus, if anyone has a gun that won't hurt vampires just let me know, and I can wire them into the reflector network!" She pats an instrument she's attached on top of her techno-magic rifle.
OOC Comments
Machining a gadget: Light, with the Sunlight Trapping.

1d10+2 = 10: 8 or 1d6 = 5: 5

Also, Deezy took a cross from the vampire hunting bag...and if no one else wants one, a water gun too.
Last edited by Deezy Klatta on Mon Jan 15, 2018 6:06 pm, edited 1 time in total.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

User avatar
Kuikku
Posts: 155
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Mon Jan 15, 2018 5:07 pm

Notice 7 Comm Know 3
Notice = 1d8 = 7: 7
Wild = 1d6 = 6: 6

Common Knowledge = 1d6 = 3: 3
Wild = 1d6 = 1: 1
Conrad wrote:Kuikku, your psi sword will hurt them, but they will regenerate that very quickly, unless there is something I am missing. Silver and wood will slow their regeneration considerably.
Shrugging Kuikku puts the stake away. “So I can do a lot of damage they can heal or a little damage they cannot. I will just use one in each hand and see what happens.”

- - - - - - -
Norona wrote:"If we agree, then using my wingboard I can silently look from above for an ideal spot to spring our trap."
Looking around the area Kuikku notes the ley line. ”Sounds good. I agree with Jareb, we can watch around here wile you get us more intel.” He then draws one of the stakes in his left hand and activates his Cyber-Armor. Before he has a chance to do anything else...
... but Specialist Davidson is not hearing it. "I don't care what you think you know," you overhear him telling Private Edward, "but I wouldn't trust that dee-bee scum to find a puddle in a thunderstorm. We're not wasting any more time; we will draw it out like we've done before and kill it before it can flee. Men! Bait!"

With that, every other soldier in the line holds out his or her left forearm, and you notice that they are not wearing their full gauntlets. Then, each of those soldiers pulls a blade of some kind and makes a long slash along his or her own forearm, spilling blood into the night!
Kuikku looks on in shock. ”Nanishiteruno?! Are you all crazy?!”
Conrad wrote:“Kuikku, rest of the 32nd, something is seriously wrong with these guys. They are completely stressed out of their minds. Two terrifying thoughts currently spring to mind; One is that they are thralls, under the control of the Vampire or a rival one or that these guys are addicts, maybe capturing vampires and drinking their blood. That would explain why they are so strung out.

Basically, keep your distance from them and Johnny, keep the boom gun on them. These loonies may turn on us at any time.”
Kuikku shudders. ”I think that may be an understatement. Deezy, keep that sun lantern in case the vampire does decide to join this party. Narona, make sure your friends are ready to toss a couple grenades if needed but we still need some aerial recon. Johnny, I don't know if you were planning on getting out or not but right now I think I want that boom gun available. Conrad, I don't know if Jereb or Tyraxas have coms but they need to be alerted to the possible enemies in our ranks.”

Looking on as Jereb attempts to get the Coalition troops to stop their bleeding Kuikku knows this will not end well. Special-Fuck Dumb-Ass-Son is going to send that vampire into a frenzy and we are all going to get killed. He then positions himself about fifteen yards away from the Coalition forces and keeps an eye on the cave.
OOC Comments
Translation: What are you doing?!

I am specifically out of human walking distance, 6", but within my move of 10". I have a stake in my left hand and five more about my person. My silver cross is hanging around my neck. Also on my hip is my Wilk's 320 Laser Pistol.

I really don't like that blue for radio communication.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Mon Jan 15, 2018 7:52 pm

Retroactive Roll to find Wolfsbane - Survival 10
Spellcasting 1d10 = 7: 7
Wild 1d6 = 5: 5

Survival d8+2
-2 to find wolfsbane
1d8 = 5: 5
Wild 1d6 = 6: 6
Ace 1d6 = 4: 4
Before taking off for his recon flight, Norona reaches into his pack and hands each member of the team a few spriggs of Wolfsbane. "May this blessing from the land keep each of you safe."

With that he begins to zip along the ley line on his wingboard, looking for signs of trouble through his Lightforce goggles (detect arcana)
Notice 5 Pilot 6
Notice 1d8 = 1: 1
Wild 1d8 = 5: 5

Piloting 1d8 = 6: 6
Wild 1d6 = 3: 3
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

User avatar
Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Tue Jan 16, 2018 5:36 am

Notice, Danger Sense 10 Raise
Notice 1d6 = 1: 1
Wild 1d6 = 5: 5
Going to EE that since I know something is coming and want my Danger Sense to save my naked ass.
Extra Effort 1d6 = 5: 5
Common Knowledge 10 Raise
Smarts 1d12 = 10: 10
Wild 1d6 = 3: 3
***

"Do not fraternize with my men, and certainly do not bring illegal substances into my camp, or you. will. regret it. I do not need you for what comes next, no matter what the Psi-Stalker may have told you."

Sierra blinked, looking up at the Coalition soldier. “Jeebus fracking Kreest, dude. Chill the fuck out! Okay, fine. Just thought the boys in black could use a little morale boost. And we’re in the middle of god-damn nowhere. Last I checked, this wasn’t Coalition territory, so tequila and Mary Jane ain’t illegal.”

But Sierra got up from the Coalition fire and let the soldier boys be. Too bad. That Whykin guy was kind of cute.

***

Sierra rolled her eyes at Tyraxas. “They’re boobs, moron. They’re for making guys and babies drool. And sometimes girls, if they’re into that. You seriously don’t know about boobs? What kind of male are you?”

Conrad withdrew a wrench from his tool kit, twirling it around in his right hand.

"I think they require substantially more armor plating if they are to be used for protection for anything other than impact. In fact, even for that purpose, more would be required across the stomach and shoulder area to be effective." He tapped her on both shoulders to emphasise the point.

“Hey, watch where you’re swinging that thing, or I’ll melt it,” Sierra warned. “You guys are so weird.” She shook her head.

The pointy-eared guy came over then. "I believe I have found some clues. Those of us who require rest should get it and prepare. It will not be long before darkness, and dark forces, are upon us," Narona said.

“Santa’s Little Helper is prob’ly right,” Sierra had to agree. “That was a long trip.” She stretched, which made her top tighten around her lush young form and lift a bit, revealing her navel.

Sierra listened to Conrad give a lecture on vampires. She yawned. She really was tired, and this was kind of boring, but she supposed it was important.

“Well, hell, Jurassic Park!” Sierra said, shaking her head after Conrad’s little speech. “I seem to be god-damn useless against these things! I just light shit on fire. I can’t carry wood and water around, and even that silver could melt.” She frowned. Sierra didn’t want to be here in a damn forest traipsing after vampires, but she didn’t actually want to be useless, either. “I can burn the bodies after you cut the heads off, I guess.”

***

As the others settled down to rest, Sierra grabbed up her tequila and weed. “I’ll be back in a few,” she told anyone who asked, though she didn’t actively seek out anyone to inform them she was going anywhere. Sierra wasn’t used to having someone who cared one fig about her since her mother had died.

Sierra walked off into the trees, and anyone watching would see her peel off her top, revealing her naked back as she disappeared into the tree line.

She found a log to sit on and sat down. From her back exploded fiery wings. The occasionally flaming feather flew free, drifting off into black smoke. She sighed as she released her wings, finally not needed to hold in the heat that built up inside of her. It was like holding your bladder and finally getting to a bathroom.

Half naked, she lit up another joint with the tip of her finger and took a long swig of tequila. She looked at the bottle. She needed to go easy. This had to last her until they got back to Nashville. Settling back, she curled her wings around her to be careful of setting any brush fires.

Sierra wondered again why she had come out here. Sure, the bounty hunters and mercs from Whykin were poking around Refuge, but it wasn’t like the Castle would have let them take her. She thought of Jude and Kim. Jude had rescued her from execution in Whykin. Why? He didn’t have to. She wasn’t even sure he’d done it on orders from the Castle. The Tomorrow Legion certainly hadn’t offered her a position or anything, just stuck her into the refugee city sprawling up around the castle.

Kim had become her best friend. She was a good girl, despite Sierra’s attempts to corrupt her. Her dad was scary as shit, but Kim was nice, had accepted her, and never asked what had happened to her family. But Kim had gotten all noble and adulting and signed up for the Tomorrow Legion.

Maybe that was why Sierra was here. She wanted to do something...good after all those people she had killed in Whykin.

Sierra shook her head. No. All those people had been bad, including her mother and boyfriend. They had to be. Good people didn’t kill hundreds of innocent people. Only bad people did. Sierra wasn’t a bad person, right? Her fires had just burned the bad out of them, purified them, so they could go on to a better place.

Yeah. That’s what she kept telling herself.

Sierra flicked her joint away. It burned into a fine ash before blowing away in the wind. Her wings went out, leaving her body much more normal a temperature, though still seeming as if she had a fever. She stood up and pulled on her tank top.

“God, I hate self-fucking-reflection.”

Sierra trudged back toward camp. She found the others resting. Little Gift was awake, waving her hands, cooing contentedly and looking around while Jareb slept. Sierra leaned down and smiled at the baby. Gift grabbed at her red hair.

“Careful, Little Shit. I’m too hot to handle,” Sierra warned, though she knew she was perfectly safe at the moment. “Can you say, ‘Daddy is a shithead’?” she cooed to the baby. “That’s right. Say ‘fuck’.” Sierra chuckled and replaced the pacifier that had fallen out of Gift’s mouth before going to find her own bed for the afternoon.

***

Sierra roused herself when she heard the others. She checked her temperature. It wasn’t too bad. She wasn’t going to hurt anyone by accidentally stumbling into them. They loaded up the Mountaineer and followed the Coalition troops and Norona as he tracked the trail. Once they were in the canyon system outside a bunch of caves.

Sierra got out of the ATV, taking only her radio with her. As she walked toward the others, she watched the Coalition troops assembling. “So what are they do--Oh fuck! Did they just slice their fucking wrists!” she cried out, staring as blood spattered over the rocks. “That is fucking messed up!”

“Kuikku, rest of the 32nd, something is seriously wrong with these guys. They are completely stressed out of their minds. Two terrifying thoughts currently spring to mind. One is that they are thralls, under the control of the vampire, or a rival one, or that these guys are addicts, maybe capturing vampires and drinking their blood. That would explain why they are so strung out.” Conrad said over the radio.

“Basically, keep your distance from them, and Johnny, keep the boom gun on them. These loonies may turn on us at any time,” Conrad finished.

“Wait, what kind of fucker drinks blood, vampire or not?” Sierra asked, gaping at the Coalition soldiers.

Kiukku chimed in. ”I think that may be an understatement. Deezy, keep that sun lantern in case the vampire does decide to join this party. Narona, make sure your friends are ready to toss a couple grenades if needed, but we still need some aerial recon. Johnny, I don't know if you were planning on getting out or not, but right now I think I want that boom gun available. Conrad, I don't know if Jereb or Tyraxas have comms, but they need to be alerted to the possible enemies in our ranks.”

“I can help with aerial, if you want,” Sierra offered.

It was starting to get dark out, so Sierra blinked, and her eyes shimmered slightly, allowing her to see the heat patterns and infrared around her despite the growing darkness.

And then Sierra peeled off her top. She reached back to undo her bra, sat down to untie her boots, kicked them and her socks off, and then shucked off her pants and panties until she stood there naked as she folded her clothes up and stuck them with her boots into a crevice in the rock.

“Ready whenever you are.”

***
Conditions
Darksight: No darkness penalties (1 hour)
Everything Burns
1d10 = 3: 3
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 5: 3, 2 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer. She is taking only her radio, for the moment. She took none of the vampire gear.
Darksight 8 Raise Negates darkness penalties
Psionics 1d12 = 8: 8
Wild 1d12 = 11: 11 - Ignore
Wild 1d6 = 1: 1
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

User avatar
Tyraxas
Posts: 102
Joined: Mon Jan 08, 2018 12:57 am

Re: 3. The Psi Who Loved Me

Post by Tyraxas » Wed Jan 17, 2018 11:58 am

Tyraxas' eyes narrow a bit at Sierra's disrobing. "Now that one is naked. I am confused. Are we supposed to fight with or without clothing on?"
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Wed Jan 17, 2018 2:09 pm

Tyraxas wrote:Tyraxas' eyes narrow a bit at Sierra's disrobing. "Now that one is naked. I am confused. Are we supposed to fight with or without clothing on?"
Kuikku glances at Tyraxas and looks where he is looking. "Uhm. Well... If I remember how those with her... abilities are in combat if she did not take her clothes of first she would have nothing on afterwards, and nothing to put on." Realizing he had been looking at the naked woman this whole time he shakes his head and returns to watching the cave.

And the Coalition forces.

Not her.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

User avatar
Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Thu Jan 18, 2018 1:00 am

Notice, Danger Sense 3 Fail
Notice 1d6 = 3: 3
Wild 1d6 = 1: 1
Common Knowledge 7 Success
Smarts 1d12 = 7: 7
Wild 1d6 = 4: 4
***

“You act like you’ve never seen a girl naked before,” Sierra said with a grin, tossing her red hair. That sent all sorts of nice things moving. “Maybe this will help.”

Flames erupted around her body. It was strangely beautiful.

“Just don’t touch me,” she warned.

***
Conditions
Darksight: No darkness penalties (1 hour)
Fiery Aura: +6 Armor (Toughness 12); Damage field: 3d6
Everything Burns
1d10 = 3: 3
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 7: 1, 6 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer. She is taking only her radio, for the moment. She took none of the vampire gear.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

User avatar
Conrad
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Posts: 345
Joined: Thu Nov 24, 2016 12:01 am

Re: sorry

Post by Conrad » Thu Jan 18, 2018 5:36 am

“You mean to tell me that they do not serve any defensive or safety feature at all?” Conrad looked incredulous for a moment, then guffawed as Sierra gave him a strange look, nearly doubling over with laughter for a moment

“I grew up in Tolkeen Chummer,” he explained, his tail pushing his hat back up from where it was daring to fall off his head, “I am well aware what they are used for. Though as I say, we don’t have the same equipment as humans, so they don’t do anything for me.”
OOC Comments
surprised she doesn’t have clueless
This is the second woman in a day for Conrad that’s either flirted or shown him their breasts. Either Conrad is this random hunk or he really is attracting the wrong sort of woman
As Jareb spoke, Conrad’s tail peeked up over his shoulder, tapping him in order to get his attention. It did it twice, Conrad brushing it away both times before it slapped him on the back of the head, causing his hat to fall off.
“Okay, okay, I’ll tell him,” he exclaimed, catching his hat as it fell. “Well, it doesn’t have a mouth or diapers, but a Jin-Ro’s tail actually a symbiotic relationship that has a mind of its own. I ask it to do things, but sometimes it goes off and does its own thing.”

OOC Comments
Yes, Conrad is in wind up mood to distract him from thinking about vampires
At the caves, Conrad shook his head as Sierra stripped off her clothes. He was going to have to sort out something fire retardant for her. She couldn’t keep doing that.
“Deezy, get on the rocket launcher just in case.” He said to the TW. He wanted her safe, but they needed a lot of firepower just in case.

User avatar
Deezy Klatta
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Silver Patron
Posts: 254
Joined: Mon Dec 19, 2016 12:40 pm

Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Thu Jan 18, 2018 1:05 pm

"Rockets!" Deezy blurted, relieved beyond measure to have something to pay attention to besides the naked people. "Absolutely!"

She clambered eagerly up the side of the ATV and vaulted into the cupola at the top to man the launcher there. Then she called out to Tyraxas, "Clothes on! Definitely on! She's...not doing it right."

Of course, not watching the burster meant she had to watch SOMEthing and there wasn't much else going on except the Coalition guys...uh...

She really needed some kind of thing that'd put slides down in front of her goggles for moments like this.

"Lets just get started," the techno-wizard sighed.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

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Pursuit
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Posts: 446
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sat Jan 20, 2018 12:15 pm

Conditions: It is just past nightfall (-2 modifier to Notice rolls for darkness) and 70 degrees out. The party is on a ley line.

Coalition:
Jareb wrote:
Social Roll Total 12
Social Roll, perferably intimidation but whatever works for me. Original post: 1d4 = 4: 4 Ace Original post: 1d4 = 1: 1wild Original post: 1d6 = 5: 5Benny for EF Original post: 1d6+2 = 7: 5
No, this will not do. Jareb goes over and gets in the coalition specialist face. " This tactic might work when you are alone." He tosses the bleeding soldiers his med kit. With a sense of finality and grim determination he orders them, " Patch your arms up and stand at the ready. Place lanterns or flood lights at the top of the cave with remote actuators. Stand at the mouth, hidden and await our return. If we must we will force the vampires out to you enmass. Hit the lights, and while not sun light may give them pause enough for you to strike hard with your silvered weapons." Jareb slares daggers at the specialist again and repeats, " You are not alone. If you must bleed go bleed else where and we will drop a note to your families about how you bled to death instead of making the world a safer place." Jareb nods to the men bleeding, " Get to work, you will not have much time to prepare."
Several of the soldiers seem to waiver when they hear Jareb's words, and the soldier who catches the medical kit is visibly shaken. A few of the Dead Boys look around at each other as if guaging their comrades' reactions, but only a few. Most keep their heads forward and their arms at the ready. Specialist Davidson takes a step back from the fallen angel, recoiling at the rebuke.

You can't see his eyes behind his helmet, but you can almost feel the change that comes over him. His shoulders sag and his voice quavers a bit as he says "You don't understand. None of you understand what it's like, to have all of this just... thrust on you. We have to find him... at all costs, we have to find him. So many are gone and we just, we have to..."

The man wobbles like he might fall over, steadies himself, and looks up into Jareb's eyes. "You don't understand," he says again, this time in a whisper. "We have to... find... we have to...he's in our heads."

And with that, he straightens and the bluster is back. "I'll have no further words from you, dee bee scum!" Brandishing a silver-plated vibrosword at Jareb he calls out "Men! Kill this creature who would try to distract us from our cause!"

The soldiers turn to face the party and adjust their weapons.

To Arms! Instructions for the Party:

Here we go!
  • For this post, please make Notice rolls; Common Knowledge is not needed unless you really want to roll it. You may choose to carry over the notice roll you made for your last post, if you want (specifically thinking of Jareb, here).
  • If you succeed in your Notice roll, click this button:
    Notice Success
    Anyone who succeeded in their Notice roll can tell that Private Edward, the Coalition Psi-Stalker, looks very conflicted about his new orders.
  • If you get a raise or more on your Notice roll, click this button:
    Notice Raise
    Anyone who succeeded with a raise can tell that Private Edward, all of the Dog Boys, and the two dead boys on the very left of the map want nothing to do with fighting the party and look ready to break.
  • If you have danger sense and did not roll it in your last post, go ahead and roll it now. Conrad may make a Danger Sense roll this scene regardless of whether he has the Edge, as a result of his 20+ Notice roll earlier and his continuing suspicion of the Coalition troops' behavior. Anyone who succeeds will start the encounter on hold, regardless of the initiative card you are dealt below (unless it's a Joker; you're free to keep one of those if you draw it!).
Initiative:
  • Conrad: Invalid dice code! Jack of Clubs
  • Norona: Invalid dice code! Ace of Diamonds
  • Deezy: Invalid dice code! 10 of Hearts
  • Kuikku (Quick): Invalid dice code! 3 of Spades. Redraw Invalid dice code! 9 of Clubs
  • Johnny: Invalid dice code! 9 of Hearts
  • Tyraxas: Invalid dice code! 9 of Diamonds
  • Sierra: Invalid dice code! 8 of Clubs
  • Jareb (Quick): Invalid dice code! Jack of Clubs. Duplicate, redraw: Invalid dice code!. 3 of Spades. Redraw: Invalid dice code!. Duplicate, redraw: Invalid dice code! 10 of Spades
  • Coalition: Invalid dice code! 2 of Spades
Battle Map:
Vampire Battle Map.jpg
Note: The caves are to the north of the map.

For Norona:
Norona wrote: Seeing the Coalition troops lines up and spill blood, Norona is horrified. Only the sudden appearance of his psi-stalker friends prevents him from intervening. This is not right, we must protect them from themselves, he says to the group. "I am confident which cave belongs to the creature. If we allow them to stand as bait, as stopping them from doing so seems unlikely, perhaps we can waylay the creature before it reaches them and causes unnecessary death. If we agree, then using my wingboard I can silently look from above for an ideal spot to spring our trap."

Taking some time to greet his new hunting pack, Norona fills them in, "Greetings worthy warriors of flame. These are your hunting grounds, do you have anything to suggest?"
Stalkers
Original post: 1d4 = 3: 3 - Crossbow
Original post: 4d4 = 12: 4, 3, 3, 2

Jaci, Ubirata, Potira: 3 Cross Bows
Moacir: 1 Silver Vibro-Sword
Peta: 1 Shotgun with silver shot
From your spot on the wingboard, you can see several dark shapes emerging from the caves and rocks to the north of the battle map. It is hard to make out their number, but you think you see at least a dozen, possibly more. They are making their way towards you in a hurry, and the party has perhaps two or three rounds at most before the first of them arrive.

The wild stalkers are arrayed in the trees around you, per their preferred hunting style. Their psychic sense is non-functional on a ley line.

For Conrad:
Conrad wrote:
As they arrived at their destination and the CS troops began cutting themselves, Something is seriously not right here, even more so than anybody else has realised.
As the Coalition troops lined up and began cutting their blood, he discreetly activated the radio from inside his ATV so they couldn’t see him.

“Kuikku, rest of the 32nd, something is seriously wrong with these guys. They are completely stressed out of their minds. Two terrifying thoughts currently spring to mind;
One is that they are thralls, under the control of the Vampire or a rival one or that these guys are addicts, maybe capturing vampires and drinking their blood. That would explain why they are so strung out.

Basically, keep your distance from them and Johnny, keep the boom gun on them. These loonies may turn on us at any time.”
+1 Benny for figuring out what was up with the CS!

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sat Jan 20, 2018 4:34 pm

Jareb with Quick: 10 of Spades

Seeing that many of the men under Specialist Davidson's command seem to wish to break ranks, Jareb acts swiftly relying on his divine grace to protect both him and his baby girl Gift. Please now, more than ever I need your strength. Give me the power to draw my weapon swiftly and disarm this man... I must find a way to break this vampire's hold on him. Gift giggles softly in crook of Jareb's arm at peace with the man who holds her.
Action 1, Faith for exalted warriors gift, 8 PPE spent, quick draw and improved trademark weapon St Cathrines Blade
This is his extra non movement action Faith 1d10 = 7: 7 1d6 = 3: 3
Gift giggles a bit more as Jareb swiftly draws his blade to him with his white blossomed wings unfurling displaying with resounding effect his divine heritage. Without a word Jareb pours his energy into the blade and it comes to life shinning with silver! He strikes swiftly not going for Specialist Davidson himself but for the vibro-blade the man wields.
Fighting to disarm, 23 hit 14 damage the specialist needs to make a str roll vs 14 or loose the blade
Fighting with improved trademark weapon to disarm the vibro blade in Davidson's hand (+2), called shot (-2) 1d12 = 12: 12 Ace 1d12 = 11: 11 wild 1d6 = 4: 4
damage: 14 vs the Specialists str roll, if the specialist fails he drops the weapon 3d8 = 12: 3, 4, 5 plus 1d6 = 2: 2
Irregardless if Jareb is successful he moves close to the specialist and fixes him with a piercing gaze. " Fight it man! He is in your head! Let him thrust himself onto my blade!" He projects his voice and commands the CS troopers hopefully filling them with a bit more courage than normal (+1 to unshake, +1 toughness). " Men, this vampire may be in your head, but we are here to save you. Think of your families, your children. What would they think of you if you so succumb to the dreaded machinations of a filthy creature! The road has been hard, the road has been rocky, the road is strewn with blood. But here and now the road will be lit ablaze by your courage!! Fight it men!"
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sat Jan 20, 2018 7:06 pm

As drama unfolds with the CS troops, danger approaches from the north. Using his radio, Norona let's the others know what is happening, "At least a dozen figures approach from the north, they will be at your position within a few moments. I will attempt to slow them down."

Singaling for his psi-stalkers to head north and east, Norona zips forward on his wingboard to get a better look at the enemy. Once he gets close enough he tries to figure out what they are dealing with.
Danger Sense 7
Notice 1d8-2 = 2: 4
Extra Effort 1d6 = 5: 5
Wild 1d6-2 = -1: 1
Once he is close enough for a look he calls upon some help from the Celestial Halls to slow down the approaching figures, "Lord of Light, assist me against the darkness."

In answer to the silent prayer a ten warriors of light appear in the woods between the CS soldiers and the approaching figures.
Summon Ally 5
Spellcasting 1d10 = 7: 7
Wild 1d6 = 1: 1
-2 MaP
Summon Honored Dead (3) plus Force Multiplier (7), total PPE 18
Piloting 5
Pilot 1d6-2 = 2: 4
Wild 1d6-2 = 0: 2
+3 from handling = 5
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Pursuit
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sat Jan 20, 2018 8:10 pm

Jareb wrote: Gift giggles a bit more as Jareb swiftly draws his blade to him with his white blossomed wings unfurling displaying with resounding effect his divine heritage. Without a word Jareb pours his energy into the blade and it comes to life shinning with silver! He strikes swiftly not going for Specialist Davidson himself but for the vibro-blade the man wields.
Fighting to disarm, 23 hit 14 damage the specialist needs to make a str roll vs 14 or loose the blade
Fighting with improved trademark weapon to disarm the vibro blade in Davidson's hand (+2), called shot (-2)Original post: 1d12 = 12: 12 Ace Original post: 1d12 = 11: 11 wild Original post: 1d6 = 4: 4
damage: 14 vs the Specialists str roll, if the specialist fails he drops the weapon Original post: 3d8 = 12: 3, 4, 5 plus Original post: 1d6 = 2: 2
Irregardless if Jareb is successful he moves close to the specialist and fixes him with a piercing gaze. " Fight it man! He is in your head! Let him thrust himself onto my blade!" He projects his voice and commands the CS troopers hopefully filling them with a bit more courage than normal (+1 to unshake, +1 toughness). " Men, this vampire may be in your head, but we are here to save you. Think of your families, your children. What would they think of you if you so succumb to the dreaded machinations of a filthy creature! The road has been hard, the road has been rocky, the road is strewn with blood. But here and now the road will be lit ablaze by your courage!! Fight it men!"
The specialist tries to resist, but cannot keep hold of his blade and Jareb knocks it from his hand. It falls to his feet tip first and impales itself in the ground.

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Kuikku
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Sat Jan 20, 2018 8:35 pm

Kuikku: 9 of Clubs (acting 7th)
Notice 21
Notice = 1d8 = 4: 4
Wild = 1d6 = 6: 6 Ace: 1d6 = 6: 6 Re-Ace: 1d6 = 6: 6 Re-Re-Ace: 1d6 = 3: 3
Shaking his head Kuikku darts forward summoning his Psi-Sword. Stopping just behind Specialist Davidson, effectively pinning him against Jareb. ”Soldiers! Do not allow your fear of non-humans allow you to fall into the clutches of even worse monsters!”
persuasion 4
Persuasion: 1d8+2 = 4: 2
Wild: 1d6+2 = 3: 1
Suddenly Kuikku's eyes glow with righteous fire. Pointing towards the North he continues, ”Do not allow those monsters to control your decisions. Be men, and dogs, who can determine where the real threat lies. Those things are what we are all here to fight. Make them feel the terror you have dealt with and know they are the ones who will parish this night.”
Psionics 12
Darksight - Psionics: 1d6 = 5: 5
Wild: 1d6 = 1: 1
Extra Effort: 1d6 = 6: 6 Ace: 1d6 = 1: 1
Status
Cyber-Armor Active: Toughness 19(8)MDC
Psy-Sword (single blade, right hand): 1d6+2d8 MD (2 ISP)
Wooden Stake (left hand): 1d6+1d4
Darksight: Ignore up to 6 points of Darkness Penalty (1 hour)
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Sierra Mackenzie
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Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Sun Jan 21, 2018 12:54 am

Notice 5 Success
Notice 1d6 = 5: 5
Wild 1d6 = 5: 5
Danger Sense 0 Fail
Notice 1d6-2 = 0: 2
Wild 1d6-2 = -1: 1
***

Sierra blinked as the Coalition soldiers suddenly turn and level their weapons on the SET. “Wait! What the flying fuck just happened!” she exclaimed, holding up her fiery hands. “We’re on the same fucking team here, boys! We all wanna kill vampires!”

Sierra noted the psi-stalker with the Coalition troops looked very conflicted. “Hey, c’mon, man,” she urged Edwards. “Talk to him. What the hell are you guys doing?”

Just in case, Sierra heated the air around her more, causing it to shimmer and distort her body and backed away from the Coalition troops
OOC Comments
Back up 6 squares, cast Deflection
***
Conditions
Deflection: -4 to all attacks; Shroud: -5 to ranged attacks; counts as armor vs. AOE (3 rounds)
Darksight: No darkness penalties (1 hour)
Fiery Aura: +6 Armor (Toughness 12); Damage field: 3d6
Everything Burns
1d10 = 3: 3
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 5: 1, 4 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer. She is taking only her radio, for the moment. She took none of the vampire gear.
Deflection 10 Raise
Psionics 1d12 = 10: 10
Wild 1d6 = 4: 4
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Sun Jan 21, 2018 11:30 am

Intimidation
Notice rolls held; 10 from prior roll

Intimidation
1d4 = 3: 3

Benny for extra effort with prior result
1d6+3 = 6: 3

WD Intimidation
1d6 = 1: 1

If MAP applies from returning to dragon form as part of the Intimidation, -2 to these rolls.
Tyraxas glares at the CS troops who have turned their weapons the wrong direction. "What is this? Betrayal?! Do not provoke the wrath of Tyraxas! Turn around and face the correct enemy! You have no hope of defeating me, but with my help, you can triumph over these vampires you fear so much. Turn, and I shall spare you! TURN!"

Tyraxas sheds the ruse of humanity. The form he had taken swells and shifts, black skin replaced by ebon scales and horns. Wings spring from his back. He snarls as he reaches his full size, and stretches his wings to their full span.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Pursuit
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Jan 21, 2018 12:45 pm

GM Mini Update: Everyone will need to make Fear checks (roll your Spirit) before the next round. If you fail, your fear result will be applied to your action NEXT round. Those who knew Tyraxas was a dragon may make their Spirit roll at +2.

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Johnny Whateley
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Re: 3. The Psi Who Loved Me

Post by Johnny Whateley » Sun Jan 21, 2018 2:20 pm

Jareb wrote: At hearing the tune Jareb sits near the Glitter Boy pilot with Gift cradled in one hand. Music, the constant reminder of the celestial courts. Jareb nods at the CS soldiers. He looks at the gear recently aquired. Plama pistol, Garlic neclase. A jouney against a vampire, and possibly a dragon. Maybe Conrad is right... Jareb looks down at the baby girl sleeping and then at one of the coalition soldiers. It would be so easy to give her over... Why did her mom leave her with me? The baby opens her eyes slightly and reaches out grabbing Jareb's finger. A silver tear rolls down the side of his face while he listens to strumming. After the music is over Jareb listens to the pilot share his story.
Jareb reaches out a hand in friendship and determinded smile, " For what it is worth I hope Merrie found hapiness as well. My name is Jareb, sent from the Legion to aid and resuply. I hear we are facing a vampire I hope I can help. I have never seen a Glitter Boy so close, if you ever care to tell me I would love to learn about it... I was not their to stand with them when the Rifts opened, I will stand next to you now if you let me."
Johnny offers his hand to shake. “Johnny Whateley, but my friends call me ‘Schoolboy,’” he replies with a New Orleans drawl. “As for being a Glitter Boy, well, I came to my armor a bit after that—I came through a Rift myself. It took me a bit to earn my glitz.”
He nods toward the Coalition soldiers. “Remind me about it sometime and I’ll tell you when we’re not in mixed company.”

Conrad wrote: Basically, keep your distance from them and Johnny, keep the boom gun on them. These loonies may turn on us at any time.”
"I'm on them, hoss."
Notice
NOTICE 1d6 = 6: 6
Wild die 1d6 = 6: 6
If I get to use the GB sensor suite, I believe there's a+2
Common Knowledge
Common Knowledge 1d6 = 1: 1
Wild die 1d6 = 2: 2
Fear Check
Spirit Roll 1d8 = 2: 2
Wild Die 1d6 = 3: 3
Benny Reroll for Spirit: 1d8 = 5: 5
OOC Comments
Johnny will snag one of the Supersoakers--hopefully filled with blessed water.

9 of Hearts

Johnny flicks the stablizers to the GB down with the Boom gun primed to unleash righteous fury on the Coalition forces.
"Gimme the word, then cover your--whoa!!! Who called in the dragon?!"
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Sun Jan 21, 2018 3:20 pm

Notice 1d8 = 8: 8
Ace 1d8 = 6: 6
Wild dice 1d6 = 2: 2
Fear check 1d8 = 7: 7

A dragon. Figures Conrad thought. Explains why he didn't know anything.

"Stand down," he called over the speakers, aiming the rail gun at the Coalition.

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sun Jan 21, 2018 5:15 pm

When young Tyraxas takes his true form, even Norona is slightly taken aback. It is one thing to know he was a dragon but to see his true form is still impressive -even if he still a little small.

He will truly be a terror in time. I must remember to warn him about the Coalition.
Fear 6 Success
1d6+2 = 4: 2
Wild 1d6+2 = 6: 4
Psi-Stalkers Fear Check 15
Notice 1d8-4 = 3: 7
1d6-4 = -2: 2

Spirit 1d8 = 8: 8 Ace 1d8 = 7: 7
Wild 1d6 = 1: 1
Detect Arcana 7
Spellcasting 1d10 = 4: 4
Wild 1d6 = 6: 6 Ace: 1d6 = 1: 1
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Sun Jan 21, 2018 10:04 pm

FEAR 4
Spirit 1d8 = 2: 2 wild 1d6 = 4: 4
A Dragon, of course! Why else would a black man be running arround naked in these parts
Jareb tries to get the attention of the dragon and others. " We must bottle up any vampires at the mouth of their cave. These soldiers are but bait, and are in some measure being controlled by the master! Deezy! We require sunlight if you can produce it!"
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Sierra Mackenzie
Posts: 95
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Mon Jan 22, 2018 12:30 am

Sierra stared at the handsome black man as he changed.

“Holy fucking shit…” she muttered, for once suddenly at a loss for words.

Please don’t let me piss myself.

***
Conditions
Deflection: -4 to all attacks; Shroud: -5 to ranged attacks; counts as armor vs. AOE (3 rounds)
Darksight: No darkness penalties (1 hour)
Fiery Aura: +6 Armor (Toughness 12); Damage field: 3d6
Everything Burns
1d10 = 9: 9
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 2: 1, 1 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer. She is taking only her radio, for the moment. She took none of the vampire gear.
Fear 5 Success
Spirit 1d6 = 1: 1
Wild 1d6 = 5: 5
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Mon Jan 22, 2018 6:27 am

Fear 4
Spirit: 1d8 = 4: 4
Wild: 1d6 = 2: 2
Kuso yarō! One thing to know he was a dragon, another thing to actually see his true form. He will prove useful if we can convince him to stay around.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Deezy Klatta
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Joined: Mon Dec 19, 2016 12:40 pm

Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Wed Jan 24, 2018 11:14 pm

Deezy's bright green eyes narrowed as she watched the drama with the Coalition troops play out, and suddenly she slapped her forehead.

"Aw, THAT'S what I forgot to do! Jeez, gimme a minute, I can fix thi..."

She trailed off when the formerly-naked guy suddenly sprouted into a gigantic dragon, right in their midst! Being that close to something so huge and dangerous was...AMAZING, like testing her rocket boots and accidentally sailing off a cliff and realizing she only had like a SECOND to stop spinning around and get her feet under her to brake-fire before she hit the ground and...wait, where was she going with this?

Oh right! Dragon!

"OH WOW!" she yelped, absolutely delighted and terrified but mostly delighted!

Then she caught a glimpse of the Deadboys again and started getting her things together for a jury-rigged TPI bomb. Aw man, finally a chance to try that out! Good thing she had the parts handy!

"Hey, guys, I can fix the Coalition guys! Just keep them from blowing anything up for a second!"

Notice: 1d6 = 3: 3 or 1d6 = 6: 6
Ace: 1d6 = 2: 2
Fear: 1d6 = 5: 5 or 1d6 = 4: 4
Techno-wizardry to create a Dispel gadget: 1d10-2 = 5: 7 or 1d6-2 = -1: 1
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

User avatar
Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Fri Jan 26, 2018 12:59 pm

Conditions: It is just past nightfall (-2 modifier on Notice rolls for darkness) and 70 degrees out. The party is on a ley line.

Coalition:
Kuikku wrote: Shaking his head Kuikku darts forward summoning his Psi-Sword. Stopping just behind Specialist Davidson, effectively pinning him against Jareb. ”Soldiers! Do not allow your fear of non-humans allow you to fall into the clutches of even worse monsters!”
persuasion 4
Persuasion: Original post: 1d8+2 = 4: 2
Wild: Original post: 1d6+2 = 3: 1
Suddenly Kuikku's eyes glow with righteous fire. Pointing towards the North he continues, ”Do not allow those monsters to control your decisions. Be men, and dogs, who can determine where the real threat lies. Those things are what we are all here to fight. Make them feel the terror you have dealt with and know they are the ones who will parish this night.”
Between Jareb's earlier attempt to take command and Kuikku's calls for them to face the onrushing creatures of night, you see several of the soldiers take hesitant steps backward, and a few of them shake their heads vigorously, like dogs shaking off water. There may be hope for some of them...
Tyraxas wrote:
Intimidation
Notice rolls held; 10 from prior roll

Intimidation
Original post: 1d4 = 3: 3

Benny for extra effort with prior result
Original post: 1d6+3 = 6: 3

WD Intimidation
Original post: 1d6 = 1: 1

If MAP applies from returning to dragon form as part of the Intimidation, -2 to these rolls.
Tyraxas glares at the CS troops who have turned their weapons the wrong direction. "What is this? Betrayal?! Do not provoke the wrath of Tyraxas! Turn around and face the correct enemy! You have no hope of defeating me, but with my help, you can triumph over these vampires you fear so much. Turn, and I shall spare you! TURN!"

Tyraxas sheds the ruse of humanity. The form he had taken swells and shifts, black skin replaced by ebon scales and horns. Wings spring from his back. He snarls as he reaches his full size, and stretches his wings to their full span.
And then the Coalition breaks like water on rocks. "It found us!" one Dead Boy screams, as shouts and profanities fill the night and men and women take off running. All but one of the dog boys whine and yelp, as they, too, break formation and flee from this fresh terror.

Specialist Davidson, unarmed and sandwiched as he is between a fallen angel in his glory and a Cyber-Knight with blade manifested, manages to keep his composure and bellows "Hold, you cowards! Hold! For emperor and humanity, hold your ground!" but goes largely unheeded.

"Get back!" he yells at Jareb, drawing his CP-20 and firing.
Specialist Davidson Has Had Quite About Enough Thank You
Actions:
  • Shooting 1d6-1 = 4: 5 Wild 1d6-1 = 2: 3 Note: MAP and bonus for double tap factored in
  • Damage 2d6+2 = 13: 6, 5 AP 2
His aim is off, however, and the blasts go wide, burying themselves harmlessly in the dirt.

Private Edward seems to quaver for a moment, and then shouts to the remaining dog boy, "Rex, Dragon! Clear the dross and leave him to the Master." Holstering his conventional looking pistol, he unslings his C-12 Heavy Assault Rifle and looses a burst of laser fire at the nearest of the Honored Dead.
Private Edward Attacks
Actions:
  • Agility to unsling rifle 1d8 = 5: 5, Wild 1d6 = 6: 6
  • Shooting 1d8+2 = 9: 7, Wild 1d6+2 = 7: 5 Note: MAP canceled out by 3RB, rolled adrenaline on the Fear table, so +2 to all Trait and damage rolls for a round
  • Damage (if applicable) 3d6+5 = 18: 6, 4, 3 1d6 = 2: 2 rais AP 2 (includes bonuses)
The summoned takes half damage and is Shaken.
Private Edward watches in satisfaction as the shot lands squarely, but the summoned only staggers; it doesn't fall.

Taking his orders from the Psi-Stalker, the only remaining dog boy, a large beast with the head of a Siberian Husky, growls and fires his pistol, an SDC ballistic model, at the burster.
Rex Attacks
  • Shooting 1d6+1 = 4: 3 Note: includes double tap bonus. Sierra is -5 to be hit.
  • Damage (if applicable) 2d6+1 = 8: 1, 6
The silver bullets get close to Sierra, but cannot penetrate the heat shield surrounding her and turn to liquid, splattering a bit of shiny on her otherwise exposed skin.

Of the three remaining Coalition soldiers, one holds her rifle above her head and makes a break toward the party's mountaineer while yelling "Don't shoot!. The other two converge on the nearest of the Honored Dead, silvered vibro-blades humming as they gang up on the summoned.
Dead Boys Against Deader Boys
Attacks:
  • Soldier 1 Fighting 1d6+1 = 5: 4 includes gang-up bonus
  • Soldier 1 damage if applicable 2d6 = 7: 2, 5 AP 4 MD
  • Soldier 2 Fighting 1d6+1 = 6: 5
  • Soldier 2 damage if applicable 2d6 = 5: 3, 2 AP 4 MD
[/list]
The divine soldier easily fends off the coordinated thrusts of the Dead Boys.

END OF ROUND 1
**************************
Vampires!
Anyone who makes their Notice roll can easily see that 14 gaunt, horrific parodies of humanity are speeding toward the party on swift legs, their jaws agape and full of fangs. Their clothing is a shambles of bits of Coalition armor and uniform, and you discover what became of the rest of the Coalition company. About half of them carry Coalition vibro-blades, while the others have only their claws. As Norona said, they will be upon the party in mere moments; you have the remainder of the round to prepare.

As the Coalition soldiers flee from the dragon, they run right into the path of the onrushing vampires. Some, the vampires ignore, leaving them be as the troops run by. Others, a handful of those with bleeding arms exposed, the vampires pounce on, quickly ripping out throats and drinking greedily before moving on.


IMPORTANT RULES FOR THIS ENCOUNTER. PLEASE READ!
  • We are using “The Endless” rule for the remainder of this encounter. From now until the end of the battle, any time a member of the party draws a Club for their initiative card, more vampires will spill from the wilderness around them. Any time the bad guys draw a Joker, the same thing will happen.
  • Conrad and Norona will start this encounter on hold; I should have had you roll your danger sense before the encounter began, so this is a GM mulligan, and you two are the beneficiaries. You’re on hold. You may go first if your teammates have no objections, or you may try to interrupt someone else’s action with an opposed Agility roll.
  • Please make a Notice roll in your post. I am going to change the house rule that required both Notice and Common Knowledge rolls some of the time and only Notice rolls at other times because it is too confusing; from here on out, it’s Notice rolls after any GM post and Common Knowledge rolls only when I specifically ask for them or when you, as a player, want to see if your character would know something.
  • We are also trying out a new way to handle order for posting. On your turn, please edit the placeholder post I’ve created for your character rather than posting a new reply. I won’t get a notification when you do that, so please also try to shoot a message to the Hangout to let me know you have posted (though if you can’t, it’s not a big deal).
Initiative:
  • Conrad: Starts on Hold (see above)
  • Norona: Starts on Hold (see above)
  • Deezy: Queen of Hearts
  • Kuikku (Quick): Ace of Hearts
  • Johnny: 2 of Spades
  • Tyraxas: 5 of Spades
  • Sierra: 2 of Diamonds
  • Jareb (Quick): 10 of Diamonds
  • Private Edward: 6 of Spades
  • Specialist Davidson: 7 of Clubs
  • Coalition: 10 of Spades
Updated Battle Map
32nd Map 2.JPG
OOC Comments
Ace for vamp vs Norona 1d10 = 3: 3

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Norona
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Posts: 157
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Re: 3. The Psi Who Loved Me

Post by Norona » Fri Jan 26, 2018 1:06 pm

Please post your character's actions here.
Spellcasting 3 fail
1d10+2 = 6: 4
Wild 1d6+2 = 7: 5

Benny
1d10 = 10: 10
1d10 = 6: 6

Benny
1d10 = 2: 2
1d10 = 4: 4

Benny
1d10-2 = 3: 5
1d6 = 2: 2

Benny (last one!!)
1d10-2 = 0: 2
1d6-2 = 1: 3
"Honored warriors of light, hold the line against the hoard! Spare the thralls, they do not know what they are doing!" Norona yells to his summoned host (ooc: hold to hit vamps when they get close enough). "Worthy tribesmen, take to the trees behind my warriors and prepare to fight.

Seeing an invisible figure moving through the mass of vampires Norona moves to engage it.

No doubt this is the evil behind all of this.

Zooming in with his wingboard Norona makes a daring leap to block the path of the invisible creature. He attempts to shapechange mid air, but the Lord of Light is overshadowed by the darkness on this day. Landing in his natural form in front of what can only be a master vampire, Norona smiles grimly.

"One day, the sun will rise to greet you."

However, today is not that day.
GM Response Rolls
Agility 1d6 = 3: 3 Wild 1d6 = 3: 3
Initiative: Black Joker
Psionics 1d10+2 = 12: 10
Ace
Wild 1d6 = 3: 3
Total score of 15 (see GM post above)
Spirit
Spirit
Wild
Hearing a voice in his head, Norona nods tuning to his host with a dean pan voice and faraway eyes, "The dragon would consume us all. Cut him down."
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Conrad
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Posts: 345
Joined: Thu Nov 24, 2016 12:01 am

Re: 3. The Psi Who Loved Me

Post by Conrad » Fri Jan 26, 2018 1:06 pm

Notice 1d8 = 8: 8
Ace 1d8 = 5: 5
wild dice 1d6 = 2: 2

Seeing all vampires on his sensors and the situation deteriorating

"Okay, its going to be like that is it," His tail grabbed a large package from behind him. He didn't think it was quite ready for field testing,
but what the hell, now or never.


He climbed out of the ATV, strapping it to him as he walked up to Deezy; a huge rail gun, attached to a support gimbal hooked over Conrad's body. You had to be huge to carry and use it, but Conrad was pulling it off.

"Deezy, do something to make this bad boy hurt them. Sunlight should do the trick.
OOC Comments
using the Hill Flattener to test it out and see if it is a viable item.
If he gets opportunity to shoot, having moved and used his extra tail action to put on the Hill Flattener
1d8+3 = 7: 4 Hill flattener and armour enhancement
wild dice 1d6+3 = 8: 5
2d8+12 = 16: 3, 1 AP6

2d4 = 7: 3, 4

User avatar
Kuikku
Posts: 155
Joined: Sat Aug 19, 2017 10:20 am

Re: 3. The Psi Who Loved Me

Post by Kuikku » Fri Jan 26, 2018 1:06 pm

Notice 4
Notice = 1d8 = 3: 3
Wild = 1d6 = 4: 4
Deflection 11
Psionics: 1d6 = 1: 1
Wild: 1d6 = 6: 6Ace: 1d6 = 5: 5
Bennie spent to recover from Brain Burn
”Ā jigoku, wrong answer.” Kuikku sighs. Suddenly a great red cloak appears flowing down his back and moving as if by its own power. Believing the specialist is just freaked out about the situation Kuikku decides not to kill him. Instead he strikes him with the base of the stake.
Left Hand
Fighting: 1d8 = 8: 8Ace: 1d8 = 7: 7
Wild: 1d6 = 3: 3
Damage: 1d6 = 2: 2+ 1d4 = 1: 1
Raise: 1d6 = 5: 5
To hit: 15, Damage: 3 or 8 with Raise, Non-lethal
Specialist Edwards on the other hand has tried to use lethal force so Kuikku decides to return the favor. Stepping over to him Kuikku swings his Psy-Sword at his head.
Right Hand
Fighting: 1d8 = 2: 2
Wild: 1d6 = 4: 4
Extra Effort: 1d6 = 6: 6 Ace: 1d6 = 6: 6 Ace Again: 1d6 = 2: 2
Damage: 1d6 = 1: 1+ 2d8 = 9: 5, 4 + Raise 1d6 = 6: 6 Raise Ace: 1d6 = 4: 4
-4 to hit for head shot, +4 damage
To hit: 14, Damage: 14, 24 with a raise
He then steps over to the Dog Boy who took a shot and says ”Bad dog! Drop it!”
Status
Cyber-Armor Active: Toughness 19(8)MDC
Psy-Sword (single blade, right hand): 1d6+2d8 MD (2 ISP)
Wooden Stake (left hand): 1d6+1d4
Darksight: Half all darkness penalties
Deflection: -4 to be hit, -5 with ranged attacks
Current ISP: 6/10
Bennies: 2

I accidently copied this from an older post but could not delete it.
1d8-4 = -2: 2
1d6-4 = 1: 5
Last edited by Kuikku on Sat Jan 27, 2018 7:32 pm, edited 26 times in total.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Deezy Klatta
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Posts: 254
Joined: Mon Dec 19, 2016 12:40 pm

Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Fri Jan 26, 2018 1:06 pm

Deezy took out one of her gadgets, which looked a lot like a stack of shiny dinner plates stacked on a long rod poking through holes in their centers, with a complicated looking base.

"Johnny! Get that glitterboy over here! I wanna give you one of the uplinks for the reflector array! If anyone else wants to SHOOT SUNLIGHT, get over here!"

She giggled as she manipulated the base of the strange contraption, then produced a few small tubes made to clamp onto the sides of weapons. One went onto her 'omniblaster' device. There were others too though.

Once everyone who wanted an uplink got close enough, Deezy scrambled from person to person, slapping one of the tubes onto their gun of choice...then kicked a switch on the side of platestack base.

And the plates shivered. Hummed. And suddenly shot up into the sky and fanned out, making a handful of bright spots far up in the night sky.

Deezy nodded to herself and slapped her goggles down over her eyes.

"The uplinks will paint anything you shoot with a mark that'll attract the focus of those reflectors...and THEY'RE high enough up that they can still see the sun! They focus sunlight down on whatever you shoot at! Hot, undead-burny action!"

(Hold action until everyone who wants Smite is adjacent to her. Then casting Exalted Smite for base PPE cost of 4, +1 PPE per additional target beyond Deezy that she can touch. Gadget has 10PPE in the bank. Result is 15; a raise means +8 damage per shot, trapping is Sunlight.)

Tech-wizard for Exalted Smite
1d10+2 = 8: 6 or 1d6+2 = 8: 6
Ace: 1d6 = 6: 6
ACE: 1d6 = 1: 1

Notice
1d6 = 4: 4 or 1d6 = 4: 4
Last edited by Deezy Klatta on Mon Jan 29, 2018 10:01 am, edited 6 times in total.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

User avatar
Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Fri Jan 26, 2018 1:06 pm

Rex, seeing Kuikku practically behead Private Edward, snarls wordlessly and turns his pistol on the Cyber-Knight, ignoring the burster (at his peril, it turns out). His shot never even comes close to the Cyber-Knight and, seconds after firing, he is immolated by an angry Sierra.
Rex Attacks
Shooting 1d6+1 = 2: 1 (double tap)

Damage (if applicable) 2d6+1 = 4: 2, 1


Meanwhile, the two Dead Boys, unaware that the summoned have been commnded to target the dragon, continue their ineffective attacks on the Honored Dead.
Dead Boys
Rolls
  • Soldier 1 Fighting 1d6 = 1: 1
  • Soldier 1 damage (if applicable) 2d6 = 5: 4, 1 AP 4
  • Soldier 2 Fighting 1d6 = 2: 2
  • Soldier 2 damage (if applicable) 2d6 = 11: 5, 6 AP 4
The last soldier stops near the Mountaineer and repeats the refrain "Don't shoot!" while laying her rifke down.

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Jareb
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Re: 3. The Psi Who Loved Me

Post by Jareb » Fri Jan 26, 2018 1:06 pm

Please post your character's actions here.

Notice with Exalted Darksight 1d8 = 5: 5 Wild 1d6 = 4: 4

Jareb grimaces and hold Gift tight with one hand. He stands watching as he has always done, watching and waiting for his moment. " Gift, underneath Kuikku's stern mask you would find warmth. Conrad reaches for something more than a lovers embrace." A cool wind rustles his feathers, " Seirra tempers my heart. Schoolboy and the dragon are the true voyeur. Norona, is a playful enigma. What can I say for the giggling red head, a true leader doth make my blood run."
The baby watches the ongoing with raptor like attention as if under standing Jareb's running commetary.

A voice rains down from the heavens spuring Jareb to action, " The 13th celestial general can no longer watch... He must act."

Swiftly Jareb points the tip of his sword towards the mass of vampires. " Kuikku, where Norona has fallen someone stirrs next him hidden from sight. He is different than the others, not wild. We must get Norona out of that mess. I lack the swift movement to reach him immediately and but I can call upon my Harem to aid us in this fight!"

Jareb's wings unbound send him soaring forward towards Norona and the vampire horde! Jareb reaches toward the leyline taking in its warm gift. " Jareb calls to you Solaris, the warmth of my heart beats for you and your sisters!!" With his divine grace he summons forth 4 beings of light and solar energy. Jareb calls to him with great need, My eternal comfort vanquish the vampire's before you, release my divine brother from their grasp!" The celestial beings take up positions surrounding Norona and then a brilliant blast of celestial sunlight issues forth hopefully wipping out the vampires!

Move: fly 12" towards Norona
Action 1: draw PPE from leyline faith 1d10 = 6: 6 wild 1d6 = 1: 1
Action 2 (free non movement action): summon solar elementals (4 in total) 15PPE faith 1d10 = 9: 9 wild 1d6 = 3: 3 raise means +2 toughness( trapping and hold the line), weapons count as holy, and hardy!
Summoned Celestial Solar Elementals
Solaris North : 1d8 = 6: 6 cone arround Norona. Damage: 2d10 = 10: 1, 9 vamps hit 2d4 = 4: 2, 2
Solaris South: 1d8 = 2: 2 cone arround Norona. Damage: 2d10 = 9: 1, 8vamps hit 2d4 = 3: 1, 2
Solaris East : 1d8 = 3: 3 cone arround Norona. Damage: 2d10 = 10: 2, 8vamps hit 2d4 = 3: 1, 2
Solaris west: 1d8 = 2: 2 cone arround Norona. Damage: 2d10 = 13: 6, 7vamps hit 2d4 = 6: 4, 2

All 4 are using Sunlight Strike: Solar elementals can project a searing blast of solar energy using the Cone Template. Characters within the cone must beat the spirit's Shooting roll with Agility or suffer 2d10 damage, plus the chance of catching fire.

Attributes: Agility d12+1, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Climbing d8, Fighting d10, Notice d6, Shooting d8
Pace: 6; Parry: 7; Toughness: 5 +2=7
Special Abilities : weapons count as sunlight and holy.
• Elemental: No additional damage from called shots; Fearless; Immune to disease and poison.
• Invulnerability: Fire Elementals are immune to all non-magical attacks, but suffer 1d6 damage when doused in at least a gallon of water, +2 per additional gallon.
Attachments
IMG_0238.JPG
IMG_0238.JPG (78.59 KiB) Viewed 2646 times
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Fri Jan 26, 2018 1:06 pm

Kuikku's blow glances off of Specialist Davidson's armor, and the man actually smiles when he sees the Cyber-Knight nearly behead the unit's Psi-Stalker. Serves him right

The Coalition soldier glares at Jareb. "How dare you ignore me, you d-bee scum!"
Shooting at an Angel
Shooting 1d6 = 2: 2, Wild 1d6 = 4: 4
Damage 2d6+1 = 5: 3, 1 AP 2
The Specialist's shot hits, but does no damage.

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Pursuit
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Fri Jan 26, 2018 1:07 pm

Private Edward Rolls to Soak
Vigor 1d8 = 6: 6
Wild 1d6 = 2: 2

Attempt #2 Vigor 1d8 = 3: 3
Wild 1d6 = 2: 2
Private Edward staggars back from Kuikku’s strike, barely keeping his head on his shoulders but taking a nasty slash across the face and neck. Blood flows freely from the wound as he screams and struggles to keep his feet.
Condition
3 wounds and Shaken.
*****
Unshaken
Spirit to unshake 1d8-3 = 5: 8, Wild 1d6-3 = 3: 6
Private Edward manages to stay upright. Being too close to the Cyber-Knight for his rifle, he drops it and pulls a laser pistol. He takes quick aim and fires, but the shot goes wide
Shooting
Shooting 1d8-2 = -1: 1 (includes double tap), Wild 1d6-2 = 3: 5. Adding in a MAP and Kuikku's defenses, this misses.

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Fri Jan 26, 2018 1:07 pm

Fighting and Notice
Notice
1d4 = 2: 2

WD Notice
1d6 = 2: 2

Fighting vs. Pvt. Edward
1d6 = 6: 6

Ace Fighting with prior
1d6+6 = 12: 6

2nd Ace Fighting with prior
1d6+12 = 16: 4

WD Fighting
1d6 = 2: 2

Melee Damage
1d12+4 = 9: 5 - strength
3d6 = 13: 5, 2, 6 - claws/bite
1d6 = 4: 4 - raise, if applicable
Ace one claw/bite damage die with running total of strength and claws - add raise damage if applicable
1d6+22 = 26: 4
Total Result: 26
Tyraxas roars, shaking the night. "Very well. Let your master come, and I'll show him the same courtesy I will soon show you. Here! Learn the price of betraying Tyraxas! The dragon launches forward, planting himself between the dog boy and the psi-stalker. In a smooth motion, continuous with the landing, the dragon's head darts forward. A mouthful of massive teeth soon find their mark, snapping shut with terrifying force. For good measure, Tyraxas whips his head back and forth. The psi-stalker's stomach and legs discover a new level of freedom, as they are no longer burdened by the soldier's chest, arms, and head. The dragon spits the remains of the psi-stalker back to the ground, then glares at the lone dog boy. "And you are next, whelp!"

Kuikku gets a front row seat to one of the more disconcerting disembowelments he might've seen in a long, long time.
Last edited by Tyraxas on Mon Jan 29, 2018 10:31 pm, edited 8 times in total.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Johnny Whateley
Posts: 86
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Re: 3. The Psi Who Loved Me

Post by Johnny Whateley » Fri Jan 26, 2018 1:07 pm

NOTICE
NOTICE: 1d6 = 1: 1+2 Sensor Suite, -2 Darkness
WILD DIE 1d6 = 6: 6
Gonna go with the Wild Die, but there might be tech complications because of the 1 roll (-1)
Johnny kicks up the stabilizers to his armor at the sight of the vampires. "On my way, Deezy!"

The Glitterboy makes his way to his teammate.
Last edited by Johnny Whateley on Wed Jan 31, 2018 4:31 am, edited 6 times in total.
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter

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Sierra Mackenzie
Posts: 95
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Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Fri Jan 26, 2018 1:07 pm

Notice, Danger Sense 17 4 Raises
Notice 1d6 = 4: 4
Wild 1d6 = 6: 6
Ace 1d6 = 6: 6
Ace 1d6 = 5: 5
***

“Hey! You stupid mutt! We were here helping you!” Sierra protested as the dogboy fired his gun at her. The rounds melted and splattered over her bare skin. Her flames flared angrily, fire roiling from her eyes. “Oh, now you’re toast, dog breath!”

Since she didn’t need it anymore, Sierra dropped her radio before it melted. Then her wings erupted from her back and she launched herself up into the air toward the dog boy. She lashed out at him with a bolt of fire.
Move
3” West and 3” into the air
Fire bolt 8 Raise
Spending 2 ISP for AP 4
Psionics 1d12 = 8: 8
Wild 1d6 = 2: 2
Damage 31
AP 4
5d6 = 20: 5, 6, 2, 1, 6
Ace 2d6 = 7: 1, 6
Ace 1d6 = 4: 4
***
Conditions
Fly (6), Shroud: -1 ranged attacks (3 rounds); 3” above ground
Deflection: -4 to all attacks; Shroud: -5 to ranged attacks; counts as armor vs. AOE (2 rounds)
Darksight: No darkness penalties (1 hour)
Fiery Aura: +6 Armor (Toughness 12); Damage field: 3d6
Everything Burns
1d10 = 1: 1
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 8: 6, 2 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer.
Radio dropped to the ground.
Clothes tucked away hidden.
Last edited by Sierra Mackenzie on Mon Jan 29, 2018 5:21 am, edited 10 times in total.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Norona
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Posts: 157
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Re: 3. The Psi Who Loved Me

Post by Norona » Fri Jan 26, 2018 5:52 pm

Spirit: 1d6 = 3: 3
Wild: 1d6 = 1: 1

Spirit 1d6 = 6: 6 Ace 1d6 = 3: 3 Extra Effort 1d6 = 3: 3
Wild 1d6 = 3: 3
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Pursuit
Game Master
Posts: 446
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Feb 11, 2018 1:24 pm

Conditions: It is just past nightfall and 70 degrees out.
Norona wrote:Seeing an invisible figure moving through the mass of vampires Norona moves to engage it.

No doubt this is the evil behind all of this.

Zooming in with his wingboard Norona makes a daring leap to block the path of the invisible creature. He attempts to shapechange mid air, but the Lord of Light is overshadowed by the darkness on this day. Landing in his natural form in front of what can only be a master vampire, Norona smiles grimly.

"One day, the sun will rise to greet you."

However, today is not that day.

Hearing a voice in his head, Norona nods tuning to his host with a dean pan voice and faraway eyes, "The dragon would consume us all. Cut him down."
Leaping from his wingboard, Norona lands in the midst of a sea of vampires. What had once appeared to be only a dozen, and then fourteen, is now at least a score, and it seems more pour from the trees with every passing moment. The vamps surge toward him, clawed hands reaching for his exposed throat, eager to free the lifeblood flowing inside, and it seems this will be his end.

And then, as one, the creatures just… stop. For a bare second, every one of them stands stone still, muscles taut and ready to lash out, but unmoving. Within his mind, Norona feels an ugly, alien presence slide between his thoughts and make itself at home. A delicate hand reaches out and puts something around Norona’s neck, a necklace of some kind, and a sing-songy voice whispers in his mind, “The dragon cannot be trusted. Look, he is ravenous and will turn on you at any moment! You should order your summoned to deal with him before anyone gets hurt.”
Click This if You Get a Raise on Your Notice Roll
Everyone who gets at least one raise on their notice roll and who gets a reasonably good look at the vampires will note that a handful of them seem to be wearing necklaces of plain steel chains with small crystal pendants.
Once Norona issues the command to attack the dragon, he hears the voice again. “Well done, summoner. You have saved lives today.”

The moment of stillness passes and the vampires move forward again. In the distance, the sound of rail gun fire can be heard. A lot of rail gun fire. An absurd amount of rail gun fire.

And then the shining flechettes from Conrad’s hill flattener are raining down on the vampires, turning no fewer than seven of them into bloody red chunks and spraying their remains over the rest of the horde. As butchered vampire parts fly through the air, they burst into flame, scalding some of their compatriots as Deezy’s sunlight device does its work.

The voice returns to Norona's mind, screaming this time, “What is this?! What have you peasants done? I will have your…”

The thought goes unfinished as four brilliant, flame wreathed angels appear above the mass of vampires and, without so much as a battle cry, let loose with a barrage of holy flame. People underestimate just how loud fire can be, but the suddenly superheated air expands in a deafening BOOM! and undead terrors go scattering left and right, trying as best they can to avoid the incredible flames. Most make it out of the way just in time, but three are not so lucky and are turned immediately to ash. Two others are charred by the sudden onslaught but remain standing, a bit dazed and with some of the wind taken out of them.
Shaken Vamps
The two vampires in the same row as the invisible baddie on the map below are shaken.
Miraculously, Norona is unscathed by the blasts, but the underbrush and trees around him begin to burn.

*******************

From where he stands, Specialist Davidson can clearly tell that things have gotten away from him. His troops are scattered or dead, the d-bees and race traitors have engaged with his master’s forces, and he is trapped behind enemy lines with a very angry looking dragon, to say nothing of the burster who had just melted a dog boy and the Cyber-Knight who had very nearly decapitated Private Edward before the dragon had finished him off. Deciding that discretion really is the better part of valor, he looks off toward the Coalition vehicles to the east of their clearing (ooc: off the right of the map) and tenses to make a break for it.

******************

Initiative:
  • Conrad: 3 of Hearts
  • Norona: 3 of Diamonds
  • Deezy: 2 of Diamonds
  • Kuikku (Quick): 9 of Clubs
  • Johnny: King of Spades
  • Tyraxas: Black Joker (Bennies for everyone!)
  • Sierra: 4 of Spades
  • Jareb (Quick): 6 of Clubs
  • Boss Vampire: 8 of Diamonds
  • Wild Vampires: Queen of Clubs (these are the bad guys, so their initiative draw does not count toward The Endless encounter rule)
  • Specialist Davidson: 2 of Spades
The Endless
You guys killed 10 vampires last round when they weren't even on the map yet! Good job. Unfortunately, because the big bad drew a joker last round and because two of you drew clubs, a whole bunch more showed up.
Maps
Map part 3.JPG
And because so much is going on just above where the map ends:
Above the Map.JPG
Wild Vampire Target Numbers
For ease of reference, the wild vampires have a parry of 7 and a toughness of 9. Every other vampire (or in other words, half of the vampires) is carrying a vibro-sword. The rest are unarmed, save for their teeth and claws.

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Tyraxas
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Re: 3. The Psi Who Loved Me

Post by Tyraxas » Sun Feb 11, 2018 1:24 pm

Notice and Flaming Nosedive
Notice with Joker
1d4+2 = 6: 4

Ace Notice with prior
1d4+6 = 10: 4

2nd Ace Notice with prior
1d4+10 = 14: 4

3rd Ace Notice with prior
1d4+14 = 16: 2

WD Notice
1d6+2 = 3: 1

Taking flight, moving at pace to above the Honored Dead - enough height to be out of reach

Boost Trait - Spirit (auto-raise on success) -2 MAP, +2 Joker, net no bonus
1d6 = 1: 1

WD Boost
1d6 = 1: 1

Crit fail - spending benny to unshake

Cone of Fire at maximum number of wild vampires - Damage if hit
2d10+2 = 13: 3, 8

Cone of fire direction due to crit fail on cast
1d12 = 10: 10

Falling Dragon Nose Dive Damage
3d6+2 = 12: 3, 1, 6 AP 16

One Ace damage with prior
1d6+12 = 13: 1
Tyraxas spies several more vampires rushing towards the bloodbath and field of battle. He also notices Norona seems to be listening to someone and turning his focus towards the dragon.

Wasting no time, Tyraxas roars ferociously and leaps into the air, his massive wings catching wind and pulling him aloft. He prepares and casts his first spell...poorly. As it appears, biting comes naturally to him. Spellcasting might take some effort. The spell backfires, causing a short mental lapse. He recovers quickly, but not before immediately pitching forward. He lands with a tremendous thud, shaking the earth around him. The momentum of his short flight carries him forward, rolling awkwardly over top of the honored dead and several vampires, all of which do their best to avoid the massive weight of the creature barreling down on them. He finally lands in a heap and lets out an almost errant blast of his fire breath, as if the landing knocked the wind out of him, fortunately directed at several more vampires.
"I meant to do that! Beware the wrath of Tyraxas!"
GM Updated Map Showing Tyraxas
Because he takes up so much space, here's an updated map showing where Tyraxas landed. The two vampires under his picture are, in fact, underneath of him.
Tyraxas Above the Map.JPG
Tyraxas resists Puppet attempts as part of his Cunning Plan (TM) to draw all of the vampires into easy reach of his Devastating Flaming Breath
Spirit x 8, +2 for Joker added to each individual die
8d6 = 24: 3, 6, 2, 4, 3, 1, 3, 2

Exercise in futility: ace on resisting TN 19
1d6+6 = 11: 5

WD Spirit, +2 for Joker added to each individual die
8d6 = 24: 2, 6, 2, 5, 3, 3, 1, 2

Exercise in futility: WD ace on resisting TN 19
1d6+6 = 7: 1
Last edited by Tyraxas on Mon Feb 12, 2018 9:41 pm, edited 7 times in total.
Tyraxas
Tyraxas
Current Status Post
Current Status: Dragon form
Wounds / Fatigue: 0 / 0
PPE: 20 / 20
ISP: 0 / 0
Active Effects: None
Parry: 5
Toughness: 34 (16) MDC in dragon form
Toughness: 15 (6) in human form with deadboy armor and duster
Pertinent Edges: Quick
Adventure Cards:
  • Out of the Frying Pan: insert desc here
    Noble Sacrifice: insert desc here
Edit Signature
Dragon Breed Details

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Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: 3. The Psi Who Loved Me

Post by Johnny Whateley » Sun Feb 11, 2018 1:24 pm

Johnny drops the stabilizers to the glitterboy while checking his HUD for the largest group of vampires without any allies near them. "Get clear," he warns over the comms.

He adjusts the Boom Gun for the bombardment, then squeezes the trigger as the ground rumbles around him.
SHOOTING
Shooting: 1d8-2 = 5: 7
Wild Die: 1d6-2 = -1: 1

I'll take the Shooting Roll and spend the Bennie from the Tyraxas' Joker for Extra Effort to the roll.

Extra Effort: 1d6 = 6: 6

So that's Shooting total: 11 (1 Raise on Damage).

Damage: 4d12+6 = 27: 8, 10, 1, 2
Raise Damage: 1d6 = 5: 5
32 points of Damage.
Last edited by Johnny Whateley on Mon Feb 12, 2018 6:19 pm, edited 4 times in total.
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter

User avatar
Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Feb 11, 2018 1:25 pm

In Response to Tyraxas' Post:

As Tyraxas comes crashing to earth, the vampires do their best to leap out of the way, but two of them are too slow and find themselves crushed by the dragon's massive bulk! Tyraxas feels something wet and meaty squish against his spikes as he rolls.
Agility Rolls
Agility 5d8 = 24: 6, 3, 1, 8, 6
Then, once on the ground, the beast bellows a gout of flame! The vampires in his path dive for cover! Two more of them don't make it and are burned with magical dragonfire!
More Agility
3d8 = 7: 1, 2, 4
For their part, the honored dead make a leap for safety, too. Neither make it, and they are both crushed under the magically hard armor of a tumbling dragon. (ooc: these are the two Honored Dead immediately to the North of Tyraxas on the original map).
Agility
Agility 2d6 = 4: 2, 2
****************************************************

In Response to Johnny's Post: The boom gun is deafening, even moreso than the super heated sunlight fireball, and three members of the vampire horde dissapear into a fine red spray that has nothing to do with their ability to take the form of mist (ooc: the three vampires in the bottom right of the map are wiped out).
****************************************************

Bad Guys Turn:

The wild vampires scream and hiss with rage as they move quickly to carry out their master's objective. Anyone with an Arcane Background can feel the concentrated psionic energy unleashed by the collected vampires as they focus their attention on a single party member: the dragon in their midst.
Psionics for Puppet 7, 19, 4, 4, 5, 17, 8, 4
Psionics 15d6 = 54: 1, 1, 6, 6, 4, 2, 1, 4, 5, 3, 6, 6, 2, 4, 3
Aces 4d6 = 15: 1, 6, 6, 2
Double Aces 2d6 = 11: 6, 5
Holy Crap a Triple Ace: 1d6 = 1: 1
Success Totals: 7, 19, 4, 4, 5, 17, 8, 4
Vampire Movement
Every wild vampire in the horde moves to within 4" of Tyraxas.
Regen
Vigor 2d8 = 9: 4, 5 -1 each
1 vampire is fully healed from the dragon's fire, while the other is still badly burned.
Meanwhile, the two dead boys who had been attscking the Honored Dead instead decide to cut bait and flee for their vehicles.

The final CS soldier stays near the APC, her rifle on the ground, awkwardly waiting for someone to accept her surrender.

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Kuikku
Posts: 155
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Re: 3. The Psi Who Loved Me

Post by Kuikku » Sun Feb 11, 2018 1:25 pm

Notice
-1 Darkness with Darksight
Notice = 1d8 = 3: 3
Wild = 1d6 = 6: 6 Ace 1d6 = 4: 4
Total = 9
Kuikku looks on as more vampires pour out of the caves and woods. Seeing several vampires wearing odd necklaces Kuikku also notices when one appears around Narona's neck. Not sure exactly what this implies he decides everyone needs to know about this. Broadcasting to those in armor Kuikku also yells out "There are necklaces on some of the vamps and one just appeared on Narona. Anyone know if this should be a concern?"

As he starts forward Kuikku smiles as the dragon “gracefully” crushes several vampires and then nods as the boom gun shreds a few more. Then he sees several of the vampire's eyes glow a menacing red. When Tyraxas' eyes flash that same red and become glossy Kuikku knows things may be turning for the worse. Nothing too bad though, it is only a dragon after all.

Walking past Specialist Davidson Kuikku pauses long enough to hold his Psy Sword in Davidson's face. ”You run, you die. Drop your weapons and walk toward our ATV.”
Intimidate
-2 MAP, +2 HJ
Intimidate = 1d8 = 4: 4
Wild = 1d6 = 4: 4
Total = 4
Moving on past Kuikku approaches two of the vampires who rolled out of the way of the falling dragon. It was time to stop them from doing anything else.
Fighting
Right hand: -2 MAP, -1 Darkness, Two Fisted
Fighting = 1d8 = 7: 7
Wild = 1d6 = 3: 3
Total = 4, miss

Left hand: -2 MAP, -1 Darkness, Two Fisted, Ambidextrous.
Fighting = 1d8 = 6: 6
Wild = 1d6 = 6: 6 Ace 1d6 = 5: 5
Total = 8, hit
Damage = 1d6 = 3: 3+ 1d4 = 2: 2
Benny for B&G = 1d6 = 2: 2+ 1d4 = 3: 3
Total = 5, no effect
Though the Psy Blade misses cleanly the stake does connect. It is too bad it does not strike anything vital.

Kuikku then looks at the Dragon. Unsure if anyone is considered a friend by the beast yet Kuikku hopes it can shake off the control before something nasty happens to it.

Status
Cyber-Armor Active: Toughness 19(8)MDC
Psy-Sword (single blade, right hand): 1d6+2d8 MD, AP 6
Wooden Stake (left hand): 1d6+1d4
Darksight: Half all darkness penalties
Deflection: -4 to be hit, -5 with ranged attacks (two more rounds before needing to maintain)
Current ISP: 6/10
Bennies: 4 (+1 Joker, -1 B&G)
Last edited by Kuikku on Tue Feb 13, 2018 8:36 am, edited 7 times in total.
Character
Kuikku
Parry: 8
Toughness: 14(6)
Toughness with Cyber-Armor active: 20(8) MDC

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Pursuit
Game Master
Posts: 446
Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Feb 11, 2018 1:25 pm

Bad Guy Rolls
Psionics for the thing 1d10-1 = 7: 8, Wild 1d6-1 = 2: 3
Extra Effort 1d6 = 3: 3

Psionics for Jareb's opposed roll 1d10-1 = 1: 2, Wild 1d6-1 = 4: 5
Extra Effort 1d6 = 2: 2
Target Number 6
No one but Norona and Jareb can see the smile that spreads across the strange elf's face when Tyraxas' mind is taken over.
What He Looks Like, If You Can See Him
6C928C47-67CF-4298-BA78-08954406DB61.jpeg
As Jareb prepares his next move, he sees an enormous rift burst open along the ley line only a few feet away! From within, hellfire spews forth and a massive, black winged shape from nightmare begins to step through. The emerging beast reaches a horrific, clawed hand toward the fallen angel and rakes Jareb across his chest, tearing his armor like paper and pulling away gobs of muscle and entrails!
Target Number 6
Jareb, make a Spirit roll, please. No reason.
Everyone But Jareb
The rest of the party see Jareb convulse in the air, but no rift or demon.
Jareb fortifies his heart against the terror in front of him and, just as suddenly as it appeared, the creature is gone and the pain in his abdomen subsides. It was all an illusion!

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Sierra Mackenzie
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Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Sun Feb 11, 2018 1:25 pm

Notice 14 2 Raises
Notice 1d6 = 4: 4
Wild 1d6 = 6: 6
Ace 1d6 = 6: 6
Ace 1d6 = 2: 2
***

“Damn, that’s a lot of vampires,” Sierra muttered, looking out over the forest. “Hey, what are those necklaces they’re wearing?” she asked. She wasn’t sure if anyone would hear her, since she’d dropped her comm, and she didn’t hear Kuikku ask much the same thing.

But then the world erupted in fire as Conrad and Deezy let loose. Sierra grinned, giving a giddy giggle at all the fire. It scattered the vampires, charing some, but most managed to leap clear, and even more showed up!

“Damn! Don’t vampires know about birth control?” Sierra asked.

And then Tyraxas took a flying nose dive into the ground, fortunately smooshing several vampires in the process.

Sierra sniggered. “Nice landing. We’re going to have to call you Crash now!”

Vampire eyes glowed red and Sierra winced, feeling a slight headache from all the psychic energy. “That didn’t feel good.”

“Nope, not good,” she added as angel of death over there started to convulse.

Sierra flew closer to the battle, stopping near Specialist Davidson. “You run, I will so toast you like I did your puppy,” Sierra told Davidson before turning her attention toward the north field where the vampires congregated. She frowned. Too many friendlies in the area. And too many vampires. “Hey, wait, wasn’t that one all toasty?” She pointed to the vampire Tyraxas had fried. “Ew! And now he’s naked. And not the good kind of naked, like me!”

Vampires were swarming Tyraxas, but the big dragon could probably take care of himself. There was one next to Jareb, though, and with him thrashing around like that, he could probably use some help, so Sierra directed a bolt of flame at the vampire, immolating it.
Move
Fly 6” NE toward Specialist Davidson.
Flame Bolt on vampire next to Jareb 6 Success
Psionics 1d12 = 6: 6
Wild 1d6 = 4: 4
Damage 31 MD
4d6 = 20: 6, 6, 6, 2
Aces 3d6 = 11: 3, 4, 4
***
Conditions
Fly (6), Shroud: -1 ranged attacks (2 rounds); 3” above ground
Deflection: -4 to all attacks; Shroud: -5 to ranged attacks; counts as armor vs. AOE (1 rounds)
Darksight: No darkness penalties (1 hour)
Fiery Aura: +6 Armor (Toughness 12); Damage field: 3d6
Everything Burns
1d10 = 1: 1
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 8: 2, 6 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the Mountaineer.
Radio dropped to the ground.
Clothes tucked away hidden.
Last edited by Sierra Mackenzie on Thu Feb 15, 2018 1:12 am, edited 11 times in total.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 7
Encumbrance: 11/28
Danger Sense: Notice to avoid surprise
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
ISP: 20/20
Bennies: 8/3
Adventure Card
  • That’s Crazy Talk, Mister: Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

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Norona
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Re: 3. The Psi Who Loved Me

Post by Norona » Sun Feb 11, 2018 1:26 pm

Notice
Notice 1d8 = 6: 6
Wild 1d6 = 5: 5
Hearing the mental command to protect the master vampire, Norona complies to the best of his ability.

"Honored friends, the beast now serves the true cause. Fall back to my position and form a ring of protection around us. Do whatever it takes to get here." Secretly, in the back of his mind, Norona hopes the Honored Dead fight their way to his position. Circling the vampire in a ring of protection, also means they will circle him in a ring of death if he can regain control of his wits.
OOC Comments
I am hoping the honored dead will completely surround myself and the vampire in a ring of protection
With no apparent threat to the master at the moment, Norona holds his own action rather that peremptively attacking on of his friends.

As the Honored Dead advanced through the maze of vampires the psi-stalkers expertly use the warriors of light as cover, falling in behind them and fighting their way through the mass of evil monsters in front of them. Smartly, they attack those wearing crystals first. The experienced hunters move as a unit, using their silver weapons in deadly concert. Moacir and Peta use their sowrd and silver shot gun to keep the vamps at range while Jaci, Ubirata, and Potira fire their silver tipped crossbows but unfortunately are rushed and all miss.
Stalkers (2 hit wild vamps for 16 and 21 damage)
Peta (Shotgun, 1-3d8) Shooting 1d8 = 5: 5 damage 3d8 = 12: 5, 3, 4 + 4 (Silver) = 16
Moacir (Silver Vibro Sword, Str+d10) Fighting 1d10 = 8: 8 damage 1d8 = 3: 3 1d10 = 10: 10 Ace 1d10 = 4: 4 +4 (Silver) = 21
Jaci, Ubirata, and Potira (Crossbows, 2d6+2 ) Shooting 3d8 = 7: 3, 3, 1
Channelling 7
Channelling 1d10 = 7: 7
Wild 1d6 = 2: 2
Character Information
Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 40/20

Bennies: 5

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Pursuit
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Sun Feb 11, 2018 1:26 pm

Davidson Spirit to Resist Intimidation 5, Failure
Spirit 1d6 = 3: 3
Wild 1d6 = 4: 4
One of his Bennies to EE 1d6 = 1: 1
Note: the Target Number here is 6 because Kuikku gets +2 for brandishing a Psi-Sword and having very nearly killed Private Edward a moment beforehand
Kuikku will get a +2 to his next action against Davidson, should he choose to take an action
Davidson holds his hands in front of him, dropping his weapon in the process and backing away from the angry Cyber-Knight. ”Okay, okay,” he whines a bit, ”I’m convinced.”

Rather than making a run for it, he backs up slowly toward the Mountaineer, keeping his eyes on Kuikku the entire time. He is so focused on the Cyber-Knight that Sierra’s additional threat barely registers.

*****************************
NPC Rolls to Resist Dispel, Tyraxas Freed, Norona Still Controlled, Magic Items Unusable
Wild Vampire puppeting Tyraxas 1d6 = 4: 4
EE 1d6 = 5: 5
GM Benny Spent

Big Bad Mind Controlling Norona 1d10+4 = 14: 10
Ace 1d10 = 6: 6
Wild 1d6 = 2: 2
Benny Spent

Magic items within the blast radius are deactivated for 1d6 = 4: 4 minutes
Deezy’s dispel bomb goes off, and Tyraxas feels his head clear; he is in control of himself again. The Honored Dead, all of whom had managed to get close to the epicenter of the blast, are immediately returned to their home plane.

Norona remains unchanged, and the location of the mysterious leader of the vampires remains a mystery to all but Norona and Jareb.

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Deezy Klatta
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Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Sun Feb 11, 2018 1:26 pm

"YEEEEEEEEEEEEEAHH!!" whoops Deezy as the night sky overhead lights up when Johnny discharges the Glitterboy's boom gun. Dozens of reflective mirrors released by her techno-wizardry now hovering far overhead angle to catch the sunlight that's far over the horizon from the ground. The targeting device that Deezy attached shines an illumination on the target area...and as the fletchettes separate the targeting sequence completes.

Beams of concentrated sunlight flood the area the boom gun saturates, robbing undead flesh of its undying nature just in time for it to be shredded by hypersonic shrapnel!

"I knew that would work! I mean, I was like ninety, eighty-five percent SURE of it! Conrad! Drive closer! I need a good shot!"

The sight of the dragon's unceremonious descent brought her eyebrows up in concern, but he seemed to weather the landing well enough. The REAL concern followed. The night seemed to become colder, darker, and the shadows of it were pierced by dozens of eyes suddenly burning red. That malice wasn't directed at Deezy, but she was a magician after all, despite all her technical trappings.

"Huh boy," she muttered, and fetched one of the devices she'd created before the vampires had arrived in force. A bulbous thing that looked a little like an onion made of orichalcum and papier-mache. It had a long tail end that she shoved into the firing aperture on her Omniblaster. "Guess I get to test this out after all! Fire in the hole!"

She aimed the 'blaster high and fired the 'onion' on a ballstic arc with a hollow 'THUMP' sound. The device sailed over the field and burst, showering the dragon, the vampires, and even Norona, with a strange and unearthly violet light. The radiance did no harm to living or undead, but it tore at the very fabric of magic and psionics like a bushel full of wet, hungry cats!

(Firing Exalted Dispel gadget at Ty; the LBT gets Norona too!)
Final result is a 10, including the -2 I get for being a mage trying to Dispel psionic effects.
As I read the rules, the vampire controlling Norona and the vampire controlling Tyraxius both need to roll their psionic skills versus a 10 now to retain control.
4PPE expended from gadget.

1d10+2 = 5: 3 or 1d6+2 = 7: 5
Hm, more juice needed: Benny!
1d10+2 = 11: 9 or 1d6+2 = 8: 6
Ace on wild dice: 1d6 = 4: 4

(Uhh...no idea what I was doing here, must be getting late, lol)
1d12 = 2: 2 or 1d10+2 = 5: 3
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

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Jareb
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Posts: 86
Joined: Sun Jan 07, 2018 9:26 am

Re: 3. The Psi Who Loved Me

Post by Jareb » Tue Feb 13, 2018 5:50 pm

GM requested spirit roll 19
GM requested spirit roll: 1d8 = 2: 2 wild 1d6 = 3: 3 benny for EF 1d6+2 = 8: 6 ace 1d6 = 6: 6 ace 1d6 = 2: 2
Jareb is holding waiting for Deezy.
Faith vs D dispel, 11 with a benny!
Faith 1d10 = 3: 3 wild 1d6 = 6: 6 ace 1d6 = 2: 2 lust hindrence, benny for EF 1d6+2 = 3: 1
Notice with exalted darksight ( no illumination or invisibility penalties) total 16
1d8 = 2: 2 wild 1d6 = 6: 6 ace 1d6 = 6: 6 ace 1d6 = 4: 4
Jareb feels his eternal consort Solaris and her sisters leaving him... But he is no enraptured by their beauty he gives it his all to ask heaven and hell to keep them just a few more moments on the earthly plane. From Jareb's lips come a holy incantation, "Love can touch us one time and last for a lifetime. Your here, there's nothing to fear, my heart will go on." For the breifest of instances the two immortals, Solaris and Jareb's eye lock in a moment of unadulterated passion. It passes all to breifly, and the will of gods and demons decree that Solaris and her sisters remain in the fight.

Jareb flies quickly to the side of his eternal consort and with the baby in one hand and his fantastic TW blade back in its sheathe he grips Solaris arround the waste and drinks in her beauty. He smiles slighly at her despite the massive amounts of vampires nearby. " Do you remember the night we spent in South America?" Solaris' eyes raise as if to say, How can I not.
Jareb chuckles lost in the moment, " The world litterally erupted." Solaris takes Jareb's blade from his sheathe and soaks it in her hands. She kisses him deeply placing the blade back in his hand. Jareb staggers from the veracity of the kiss and shakes his head nodding.
" We must seperate Norona from these vampires. You and your divine sisters drive them back with your intoxicating grace! Jareb, raising his sunlit coated silver blade of St. Catherine shouts rallying his allies, " Drive them back! Flame, sunlight, silver, dragon scale, thunderous booms, and dispel bombs. Send them unfulfilled back to their heathen den." Jareb passes the Dragon as he swoops to Norona's side. Jareb grins and whispers on his way, " Keep on rolling Mighty one. Show the vampires whose lands these really are."
The baby in his hand, cupped like a football gigglles at Jareb's words. Jareb glances at the wide eyed baby Gift and smiles proudly, Yes I need to focus if we are to make it out alive.
Seeing so many vampires come forth about to surround him Jareb does his best to calm his mind reciting a prayer of insight and tranquility. "Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment.”
His wimgs unfurl and his majestic grace spews forth bathing all those nearby. A mind quieted, a baby gigllig and angelic might resplended he prepares for his assult on the unseen one.

Jareb makes no pretenses about why he has landed next to Norona. He looks directly at the invisible one with his mighty wings flapping at his back on display, " I have seen you, your cloak does not cast a shadow in my mind. We will drive you from these lands. ROR I TA NAZPSAD!!"
Then with divine quickness he lunges striking the hidden vampire with his now solar infused silvered sword of st. Catherine.
Now Solaris, burn the vampires away from the dragon.
3 actions and movement
-2 MAP to all of them, he gains an additional action free of MAP. Greater smite with solaris solar trapping, warriors gift with angelic combat trapping for improved combat sense ( no gang up), fighting attack with improved trade markweapon st cathrines blade.
Movement is adjacent to Norona and the hidden vamp.
Action 1 greater smite, +8 sunlight damage
Greater smite with a solar light trapping: faith 1d10-2 = 3: 5 wild 1d6-2 = 3: 5 EF benny 1d6+2 = 5: 3
  • Result, 4 ppe, +8 sunlight damage on his weapon st cathrine's blade
Action 2 Warriors gift, improved combat sense( no gangup bonus)
Warriors gift for improved combat sense, faith 1d10-2 = 1: 3 wild 1d6-2 = -1: 1 EF benny 1d6+2 = 5: 3
  • Result, 5 ppe, improved combat sense gained.
Action 3 fighting vs invisible vamp, hit parry of 11, 21 damage ap 6, add 4 if vulnerable to silver, MD, sunlight and silver damage
Fighting vs the vampire, improved trademark cancels out the MAP. 1d12 = 10: 10 wild 1d6 = 6: 6 ace 1d6 = 5: 5
  • Damage, 3d8+8 = 19: 6, 3, 2, raise 1d6 = 2: 2 +4 from silver ap 6 MD
Solaris and her three sisters of Solar Celestial energy fire their energy waves near the dragon trying to burn away all the vampires that have surrounded it.
Vampires resist their shooting rolls...
4d8 = 18: 8, 6, 2, 2Ace 1d8 = 4: 4
North: 12 resist vs vamp agility 2d10 = 10: 5, 5
South: 6 resist vs vamp agility 2d10 = 16: 7, 9
East: 2 resist vs vamp agility 2d10 = 20: 10, 10 Ace 2d10 = 8: 3, 5
West: 2 resist vs vamp agility 2d10 = 12: 8, 4
Jareb Combat data
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8 (d10), Vigor d8, -2 to be hit from range via improved dodge.
Charisma: 0; Pace: 4; Parry: 8 ; Toughness: 16(10); Strain: 0,PPE:20/9
Combat edges:
  • Quick- redraw on 5 or less
    Elan
Command edges:
  • Command: +1 to unshake in command radius
    Hold the line: +1 toughness to troops under their command
    Natural Leader: Can share bennies with those under his command,
Active Powers and other bonuses: Improved Trademark Weapon (St Cathrine’s Blade), Improved Dodge (-2 to hit from Range)
[/list]
Bennies
5/3
+1 lucky
+1 high post rate
+1 shwarma
+1 for good writing
-1 EF
-1 reroll on fighting

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Conrad
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Re: 3. The Psi Who Loved Me

Post by Conrad » Thu Feb 15, 2018 4:32 am

Conrad is holding for Deezy.

Notice 1d8 = 5: 5
Wild dice 1d6 = 1: 1

He eyed the Coalition troop trying to surrender.
“Either drop to the floor and don’t move or pick up that weapon and redeem yourself by helping fight these vampires. I doubt they’ll discriminate now you’ve surrendered. More likely you’ll get ripped to pieces Chummer.”
With that, Conrad moved forward, walking towards the Vampires. As he did so, his tail drew his silver knife out, just in case one of them got close.

“Not sure what that is Chummers. Maybe it’s somekind of control charm. Get them off them and maybe he'll lose control."


Seeing Tyraxanas ignoble belly flop into the gound, Conrad sighed as the Vampire swarmed towards the dragon.
“Deezy, keep that sunlight coming. Gonna keep them off him, but we have got to find that Master Vamp. Without him, we should be able to deal with this lot.”

Lining up the Hill Flattener, he opened fire again
OOC Comments
Shooting
1d8+3 = 8: 5
wild dice 1d6+3 = 8: 5

2d8+4 = 11: 4, 3 AP6
+4 for sunlight effect
2d4 = 7: 3, 4 MBT blast radius
raise 1d6 = 4: 4

total 19 damage AP6 on 7 vampires

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Pursuit
Game Master
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Joined: Thu Jan 04, 2018 9:21 am

Re: 3. The Psi Who Loved Me

Post by Pursuit » Fri Feb 16, 2018 10:05 am

In response to Jareb’s Post:
Soak
Vigor 1d10 = 2: 2
Wild 1d6 = 3: 3
-final WC Benny

Reroll 1d10 = 4: 4
Wild 1d6 = 6: 6
Ace 1d6 = 5: 5
-1 GM Benny
The invisible creature takes the blow from Jareb on its chest, but the blade fails to penetrate the vampire’s armor and glances off. Enraged, the vampire opens its jaws wide to hiss its displeasure and displays its wicked fangs!

Of course, no one but Jareb and Norona can see this. To everyone else, Jareb is locked in firece combat with a particularly troublesome bit of air.

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Pursuit
Game Master
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Re: 3. The Psi Who Loved Me

Post by Pursuit » Thu Feb 22, 2018 12:12 pm

Conditions: It is shortly after nightfall and the party is on a ley line.

Vampires:

The wild vampires die in droves. Johnny's boom gun and Conrad's Hill Flattener shred them with sunlight-powered flechette rounds while Jareb's harem, Solaris and her sisters, burn them with sunlight and fire. Even the local Psi-Stalkers get involved, bringing two of the beasts down with silvered weapons and precision combat. The clearing is filled with the sounds of dying vampires, and when the smoke clears for a moment, the party sees Jareb, his summoned, Norona and Tyraxas alone, surrounded by the shredded and charred remains of the vampire horde.

But before anyone can truly relax, ten new wild vampires burst from the trees and begin converging on Norona and Jareb, largely ignoring the dragon hatchling who is literally still crushing two of their comrades into the ground by his sheer girth.

Coalition:
The two Coalition soldiers who had been fighting Norona's summoned continue their sprint toward their vehicles; they are running full tilt, but are still a good 20 yards (10 tabletop inches) away.

Specialist Davidson, still unarmed, his backing slowly toward the Mountaineer, largely ignoring everything around him except Kuikku's warning.

And the final Coalition soldier nods at Conrad, picks her rifle back up, and says, "I'm not well equipped for vampires; I've got this knife, but I don't want to be in close with one of those blood suckers. I'll keep any of them off your back with this, though; it might not kill 'em, but nobody enjoys eating a laser."

Initiative Order:
  • Conrad: Red Joker (Everyone gets another Benny!)
  • Johnny: King of Hearts
  • Specialist Davidson: King of Spades
  • Kuikku: 10 of Diamonds
  • Tyraxas: 10 of Clubs (more vampires appear!)
  • Mooks: 9 of Spades
  • Norona: 9 of Clubs (more vampires appear!)
  • Deezy: 7 of Spades
  • Jareb: 7 of Hearts
  • Sierra: 6 of Spades
  • Big Bad: 4 of Spades
NOTES (please read):
  • The placeholder posts have been overly cumbersome, and I am dropping them. Please just follow the initiative order above when you post.
  • Everyone gets a Benny for Conrad's Joker.

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