Chapter 6: Walk Through the Valley

Adventures of the Legion's 32nd Special Exploratory Team.
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Pursuit
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Chapter 6: Walk Through the Valley

Post by Pursuit »

The party makes it the rest of the way to Sapien Valley the next day without much incident and arrives in the early afternoon.

Dazzle's long range scanners pick up a small cluster of buildings, 7 total, with a number of humanoids moving around among them.

How would you like to approach the homestead? Based on your intel from Psyscape, there can't be but a few families here, and they are reportedly all human supremacists.

Dazzle does not see anything on her scanners indicating the presence of a war band in the area at the moment.
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Vincent
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Re: Chapter 6: Walk Through the Valley

Post by Vincent »

Vincent looks up from the ratty journal he's been obsessed with recently. "So what's the plan ladies and gents?"

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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Wilderness outside Psyscape
Evening
Round 0

Dazzle reported her sensor readings to the others, only too happy they were working. “Well, I’m safe if they’re human supremacists,” she said with a chuckle. “And a Glitter Grrrl!!! to boot. If none of you use magic, and we put Billy under a blanket, most of you could pass,” she noted. “Sis just needs to keep her visor on. And we got enough firepower to level the town if there’s trouble.”

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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Sis
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Re: Chapter 6: Walk Through the Valley

Post by Sis »

"The visor is a dead give away for a lot of people. Probably best if I just stay in the mountaineer and keep Billy company."

She shakes her head at Dazzle's comment about leveling the town. "That would kind of defeat the purpose of the trip don't you think. Not that I care much for the supremecists, but seems like a waste of a trip if that's what ends up happening."
Sis - Nega Psychic
Details
Bennies: 3/3

Conviction: Yes

ISP: 16/20
Wounds: 1/4
Fatigue: 0/3
ISP: 20/20
Parry: 5
Pace: 6
Toughness: 15 (7)

Active Powers:

Active Effects:

Notable Edges:
Alertness: +2 to Notice rolls
Attractive: +1 to Performance and Persuasion
Brave: +2 to Fear checks
Strong Willed: +2 to resist Tests
Command: +1 to alles to unshake

Notable Hindrances:
Bad Rep: (Racial) Uncooperative reaction of known to be altara
Blind (Racial): Can’t read or see purely visual info
Instilled Ignorance (Racial): No core Common Knowledge, plus -2 to CK rolls
Storm Fouled Senses (Racial): Inclement weather (Sand Storms, Fires with lots of smoke) -2 to notice, fighting, shooting, etc

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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

The idea of hiding the non-human in the Mountains sets a sadness in Hedge's heart. Nxlya doesn't care if you human or not. All souls taste the same to it.

Hedge shakes his head, "I agree with Sis. We shouldn't worry about levelling the town. With our luck we'll do it by accident anyway."

With that he gives Strider a like kick and begins to ride toward town. He peels back his cloak and activates his cyber armor for all to see. Looking over his shoulder he just shrugs, "A Glitter girl and a cyber knight coming into town should be enough to keep us from getting shot at."
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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Squidge
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Re: Chapter 6: Walk Through the Valley

Post by Squidge »

"I'll go," chirps Squidge amiably. "I'm human. You know, except for my huge, throbbing brain." She grins. "As long as they don't crack my skull open, it should be fine."

"Give me a ride, Hedge?"

Assuming the knight agrees, she'll hurry after him and climb up onto the horse behind him.

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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Wilderness outside Psyscape
Evening
Round 0

“We’ll have to get you some sunglasses, Sis,” Dazzle said. “And if they don’t accept our help because of it, then we can let them deal with the trouble on their own. They’ll beg us.”

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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Vincent
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Re: Chapter 6: Walk Through the Valley

Post by Vincent »

"I'll come too, if you don't mind? I can conceal my aura in case they have dog boys, or cat boys, or lizard boys, or whatever it is they have. But if you think it's too much of a risk..." he shrugs "No big deal."

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Vincent wrote:
Tue Oct 27, 2020 8:13 pm
"I'll come too, if you don't mind? I can conceal my aura in case they have dog boys, or cat boys, or lizard boys, or whatever it is they have. But if you think it's too much of a risk..." he shrugs "No big deal."
"Supremicists means they don't favor any kind of mutant."

"What to be cautious of really is the disguised individuals. The ones that are inclined to psychic or arcane power and are likely to tip off the village, to anyone that is as well."

@Pursuit are these buildings of MD quality? What are they made of? Older buildings that have been rennovated? Newer construction? Any signs of cultivation or domesticated animals or livestock?

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

(Sorry; I somehow missed the notification on your post, @White Castle)

The buildings are decidedly not of MD quality. With only a few families living here, and none of them particularly wealthy, no one bothered to ship in MD building materials.

The houses look to be of decent enough quality and are made up of a hodgepodge of prefab materials and natural building materials that were obviously collected on site.

As the human (and human-looking) members of the party approach, a woman with a slight limp, broad shoulders, and a battered-looking Wilks rifle walks out to meet you. Once you are within earshot, she calls out, "That's far enough! State your business!"

Please make a Notice roll at -2 for the distance between you and the woman.

Anyone staying behind, feel free to RP what your characters are up to while you wait.
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Billy
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Re: Chapter 6: Walk Through the Valley

Post by Billy »

Billy sits in the Mountaineer and sulks. These small towns are what he was raised in and now these weak humans think they are too good for good help. He almost wishes something bad would happen just so they have to saved by him and Sis.

When the figure steps out and stops the rest of the party he pulls out his binoculars and takes a look. "They have been stopped by a woman who thinks a simple laser rifle would stop them." he informes Sis.

Using binocs I figured the range penalty would not apply.
Notice: 1d8!: [5] = 5
Wild: 1d6!: [5] = 5
Full Sheet
Parry: 7
Toughness: 12(5)
Size: +1

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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

Notice 2, Fail
Notice 1d6!!-2 / 1d6!!-2: [4]-2+[2]-2 = 2
Trotting in slowly Hedge can't take his eyes off the woman's laser rife. He knows in his mind it's not much of a threat but his lizard brain is on overdrive. It takes almost all his mental effort to restrain himself from activating his psi-sword and leaping into action. The distraction of controlling his unbidden responses to precevied danger means he is more focused on himself then observing anything useful about the woman.

Collecting himself he raises his hands, "Easy ma'am. You can see I'm a Cyber Knight and my companion is obviously a Glitter Boy. We're travelling here cause we heard you might need help with some trouble. If that isn't the case we can ride on, but given you're pointing that pea shooter at us I'm thinking folks are a little edgy around here."
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Castle rode in alongside @Hedge, equally as cautious as the Cyber Knight, Castle remains silent.

But he does take in the literally ramshackle village
Notice 1d10!!+2: [2]+2 = 4 Wild 1d6!!+2: [4]+2 = 6
. (Notice Success)

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

@Hedge Please make a Persuasion roll. You May make the roll at a +1 to account for the presence of both a Cyber-Knight and a Glitter Boy.

Anyone who made their Notice roll can tell the woman is sporting some fresh bruises and on her face and bandages on her arm and on the fingers of one hand.
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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

Persuasion 8
Persuasion 1d8+1!! / 1d6+1!!: [7]+1+[2]+1 = 11
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Hedge wrote:
Wed Nov 04, 2020 7:04 pm
Collecting himself he raises his hands, "Easy ma'am. You can see I'm a Cyber Knight and my companion is obviously a Glitter Boy. We're travelling here cause we heard you might need help with some trouble. If that isn't the case we can ride on, but given you're pointing that pea shooter at us I'm thinking folks are a little edgy around here."
The woman goes slack jawed. “Well I’ll be... I ain’t never, I mean, I thought youse was another trick, but you’re real, ain’t ya?”

OOC: Her initial reaction was raised from uncooperative to cooperative.

She’s sucks at her teeth a minute. “Yeah, you might say we’ve had some trouble. Ya’ll come on down and we can talk about it.”
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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Notice 4
+2 sensor suite
Notice 1d6!!+2: [2]+2 = 4
Wild 1d6!!+2: [1]+2 = 3
Wilderness outside Psyscape
Evening
Round 0

Dazzle eased Princess in as they approached the village. Her sensors tracked the woman approaching them with the laser rifle. She zoomed in a bit and noticed the bruising and injuries on the woman.

“That’s a Glitter Grrrl, thank you,” Dazzle corrected Hedge. “And we’d be happy to help, ma’am.”

Dazzle radioed back to the Mountaineer. “We’ve been invited into the village to talk about the troubles. So far so good. I’ll keep you patched into my comm so you can hear and chime in, if you need to.”

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Dazzle wrote:
Mon Nov 09, 2020 5:30 am

Dazzle eased Princess in as they approached the village. Her sensors tracked the woman approaching them with the laser rifle. She zoomed in a bit and noticed the bruising and injuries on the woman.

“That’s a Glitter Grrrl, thank you,” Dazzle corrected Hedge. “And we’d be happy to help, ma’am.”
The woman smiles. "Well, I'll be. Ain't heard of many women piloting Glitter Boys, or Glitter Girls, or what have you. That's right nice."

She waits patiently where she is as the group approaches, and then waves you towards a ramshackle porch in front of one of the dwellings. As you approach, a half-dozen or so adults, all human, come out from their hiding spots and join you. They carry a variety of weaponry, most of it pre-Rifts style SD stuff, but one of them has what appears to be an ion blaster and a couple wear vibro-blades either strapped to the backs or on their hips. They approach warily, but without any overt hostility.

The woman offers you seats in mismatched bits of furniture and says, "My name is Ma Percon. Welcome to our home. How did y'all hear about us?"
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Sis
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Re: Chapter 6: Walk Through the Valley

Post by Sis »

"If we want to keep this simple, I'd suggest not mentioning the city full of magic users, mutants, and Dimensional beings...."

While they wait for the scene in town to unfold, Sis flips the switches to engage the long range sensor portion of the sensor suite.

With only a hint of sulk in her voice she addresses @Billy . "Tell me if you see anything on those displays. Don't want to be caught by surprise by whatever has been harassing this town"
Sis - Nega Psychic
Details
Bennies: 3/3

Conviction: Yes

ISP: 16/20
Wounds: 1/4
Fatigue: 0/3
ISP: 20/20
Parry: 5
Pace: 6
Toughness: 15 (7)

Active Powers:

Active Effects:

Notable Edges:
Alertness: +2 to Notice rolls
Attractive: +1 to Performance and Persuasion
Brave: +2 to Fear checks
Strong Willed: +2 to resist Tests
Command: +1 to alles to unshake

Notable Hindrances:
Bad Rep: (Racial) Uncooperative reaction of known to be altara
Blind (Racial): Can’t read or see purely visual info
Instilled Ignorance (Racial): No core Common Knowledge, plus -2 to CK rolls
Storm Fouled Senses (Racial): Inclement weather (Sand Storms, Fires with lots of smoke) -2 to notice, fighting, shooting, etc

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Billy
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Re: Chapter 6: Walk Through the Valley

Post by Billy »

Billy lowers his binoculars. "Yea, looks like whatever was said they should get the skinny soon enough."
Dazzle wrote:“We’ve been invited into the village to talk about the troubles. So far so good. I’ll keep you patched into my comm so you can hear and chime in, if you need to.”
Billy snorts. "Unless it is really important I would not count on much of our input. That could drive things in a very wrong direction. But that is a good idea about watching the sensors." He looks at the controls with a bit of bewilderment. "I think I press that...."

Electronics: 1d4!-2: [4!, 1]-2 = 3
Wild: 1d6!-2: [3]-2 = 1

Reroll
Electronics: 1d4!-2: [3]-2 = 1
Wild: 1d6!-2: [6!, 5]-2 = 9


With a few buttons and knobs Billy gets a nice scan of the area. Looking both surprised and impressed he turns to Sis. "Hey! Look at tha... Oops, sorry. Nothing out there now but I should be able to tell if that changes." With a slight blush, that he is glad Sis cannot see, he turns back to the panel to keep watch.
Full Sheet
Parry: 7
Toughness: 12(5)
Size: +1

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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

Pursuit wrote:
Mon Nov 09, 2020 9:27 am
The woman offers you seats in mismatched bits of furniture and says, "My name is Ma Percon. Welcome to our home. How did y'all hear about us?"
"Pleased to met you Ma," Hedge replies easily as he dismounts and takes a seat. "We work with an outfit called the Tomorrow Legion. They're always on the look out for news of people in need. Maybe you could tell us what's happening, you seem pretty spooked if you don't mind me saying. How come you thought we were a trick?"
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Wilderness outside Psyscape
Evening
Round 0

“Don’t worry,” Dazzle reassured Billy. “Only I will hear you.” She slipped an earpiece in her ear and then popped the hatch on her Glitter Grrl and disengaged her harness. She took off her helmet and shook out her long, pink hair before jumping down from the power armor in her pink and white combat suit. She took a deep breath and smiled at Ma Percon and the others. “Ah. Fresh air,” she said. “The name’s Dazzle,” she introduced herself, “and I don’t just pilot the fancy rig. I’m also a DJ.” She clapped her hands together and stretched her lithe body a bit, getting used to being out of the armor. “Like Hedge said, Tomorrow Legion, roving do-gooders, all that. Sometimes people call us to deal with trouble, other times we just stumble on it. We heard you had some, so thought we’d poke our noses in a bit.”

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Castle arrived after the others, as he took an on foot approach. He kept a wary eye on the horizon, tracking the forest fires and on the "populace" of Ramshackle Town (he had honestly forgotten the name of this "place").


Notice 10; success, raise
OOC Comments
Notice 1d10!!+2: [8]+2 = 10 Wild 1d6!!+2: [4]+2 = 6
@Pursuit

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

@White Castle Sees scorch marks and hastily repaired bullet holes in some of the buildings. He does not see any kids or adolescents anywhere, which is odd for a homestead.
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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Ma leans back in her chair a bit, watching @Dazzle and @Hedge. "Well, trouble we've got, and you all are certainly welcome. See, the thing is, folks have been seeing odd things around here of late. It started mostly at night, but now it's been happening in the daytime, too. Things that just ain't possible," she shudders. "Seems like everyone has seen something. I went to let the dog out last night and he was all turned inside out; no fur, no skin, just muscle and bone and blood leaking all over the floor. He cried and cried and cried, one of the saddest things I've ever heard, and then, just like that, he was fine. No howlin', no cryin', just standing at the door like usual, all his fur back on him and wagging his tail slow. Damndest thing I've ever seen."
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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Back in the Mountaineer, @Billy and @Sis feel shivers go down their spines. Make Fear checks, please. Failure puts you on edge and leads to you temporarily suffer the effects of the Yellow Hindrance for twenty-four hours.
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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Pursuit wrote:
Tue Nov 10, 2020 10:44 am
White Castle Sees scorch marks and hastily repaired bullet holes in some of the buildings. He does not see any kids or adolescents anywhere, which is odd for a homestead.
@Pursuit

Castle says nothing but does stop suddenly. Using his field comp, he makes an attempt to cross reference and identify the homestead's location.

Maybe the past has some information on what is currently happening in the present.

This is one of those times he wished he could detect psychic or arcane power.

He also wonders if there might be a nexus nearby or a ley line.

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Billy
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Re: Chapter 6: Walk Through the Valley

Post by Billy »

Billy spends his time switching between using his binoculars to check on the "advance party" and checking the sensors. A sudden chill passes through him, and from appearances Sis as well, but it passes quickly. Not sure exactly what is happening he thinks it might be a good idea to let the rest of the crew know 'something' has changed.

"Guys, a presence just passed. Left a cold feeling in its wake. Just a heads up."

Brave: +2
Spirit: 1d10!+2: [9]+2 = 11
Wild: 1d6!+2: [2]+2 = 4
Full Sheet
Parry: 7
Toughness: 12(5)
Size: +1

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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Village outside Psyscape
Evening
Round 0

Dazzle stared at Ma as she told the story of the dog. “Inside...out? That’s...that’s terrible! And disgusting. I’m glad the doggie’s okay. Have there been any strange...energy surges or discharges nearby?” she asked. “Any ley lines around here?”

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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Vincent
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Re: Chapter 6: Walk Through the Valley

Post by Vincent »

Vincent stays with the Mountaineer, concerned that his prescence might upset the towns people. He leans against the vehicle catching some fresh air when blossom on the nape of his neck.
Successfull Fear Check, Detect Arcana 11

Spirit 1d8!!+1: [6]+1 = 7 +2 from Brave
Wild Die 1d6!!+1: [8!!]+1 = 9 +2 from Brave

Spellcasting 1d12!!: [11] = 11
Wild Die 1d6!!: [5] = 5
He mutters a curse in some language with very few vowels, and suddenly the mystical world reveals itself to him.

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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

Hearing Billy's warning Hedge opens his mind eye's to watch for trouble. Activating his sword would cause too much alarm at this point, so instead he keeps an eye out - ready to react.

"Well ma'am, that is definitely strange. Maybe if we can talk to some other people about their experiences we can find a pattern. Maybe a special time of day when things happen or something like that."

Psionics 5, success. Detect Arcana
Psionics 1d8!! Wild 1d6!!: [5]+[1] = 6
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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Sis
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Re: Chapter 6: Walk Through the Valley

Post by Sis »

Fear Check 14
Bonus: +8 from Nega Psychic, +2 from Brave
Spirit 1d10+10: [4]+10 = 14
Wild 1d6!+10: [1]+10 = 11
"Ask if anyone has been hurt, or if it has all just been creepy stuff like the dog. Anyone stand to benefit from everyone being scared out of their wits? Could just be someone with some abilities looking to profit from scared villagers."

Sis had just finished cleaning her revolver when she feels her aura disrupted by something Arcane.
Billy wrote:
Wed Nov 11, 2020 7:58 am
"Guys, a presence just passed. Left a cold feeling in its wake. Just a heads up."
"Yep, I felt to it too. Definitely something supernatural." Sis adds, as she
Detect arcrana - 5
1d8! 1d6!: [5]+[2] = 7
to the the colorful aura's given off by the supernatural.
Sis - Nega Psychic
Details
Bennies: 3/3

Conviction: Yes

ISP: 16/20
Wounds: 1/4
Fatigue: 0/3
ISP: 20/20
Parry: 5
Pace: 6
Toughness: 15 (7)

Active Powers:

Active Effects:

Notable Edges:
Alertness: +2 to Notice rolls
Attractive: +1 to Performance and Persuasion
Brave: +2 to Fear checks
Strong Willed: +2 to resist Tests
Command: +1 to alles to unshake

Notable Hindrances:
Bad Rep: (Racial) Uncooperative reaction of known to be altara
Blind (Racial): Can’t read or see purely visual info
Instilled Ignorance (Racial): No core Common Knowledge, plus -2 to CK rolls
Storm Fouled Senses (Racial): Inclement weather (Sand Storms, Fires with lots of smoke) -2 to notice, fighting, shooting, etc

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Hedge
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Re: Chapter 6: Walk Through the Valley

Post by Hedge »

Sis wrote:
Sat Nov 14, 2020 6:21 am
"Ask if anyone has been hurt, or if it has all just been creepy stuff like the dog. Anyone stand to benefit from everyone being scared out of their wits? Could just be someone with some abilities looking to profit from scared villagers."
Hearing Sis in his ear Hedge furrows his brow as if something just occurred to him, "Ma'am, aside from strange things, has anyone been hurt? If people are in physical danger we may need to move a little quicker."
Victor "Hedge" Agathon (Cyber Knight)
Bennies 3/3

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Dazzle
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Re: Chapter 6: Walk Through the Valley

Post by Dazzle »

Village outside Psyscape
Evening
Round 0

“And any strangers come along besides us? Maybe asking for things?” Dazzle asked, based off of what Sis suggested. She glanced around when Billy mentioned a presence of some kind. She didn’t have arcane senses like the others. She edged slightly closer to Princess, just in case.

***
Current Loadout
Party Loot
TW Longsword
Black market light body armor x2
Vibro-knife x2
Laser pistol x2
Character Tracker
Dazzle Character Sheet
Pace: 14; Run d8 (60 mph); Swim 6/6; Run d6; Parry: 6 (GG 7); Toughness: 40 (25 MDC)/11 (5)
Bennies: 2/3
Conviction: Y
Credits: d6 (19,000)
Boom Gun: 100/100; 2 reloads (100 each)
Ghost Blades: 1/24 hours
Pistol: 24/24; 2 reloads (24 each)
Rifle: 20/20
Encumbrance: 53/40 (33/40 without pack)
First aid kit: 3/3
Laser Resistant (Armor): Half damage and AP from lasers
Quick: Redraw initiative 5 and under.
Fame: Make double pay with Performance
Hindrances: Impulsive, Driven, Loyal

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Sis wrote:
Sat Nov 14, 2020 6:21 am
Fear Check 14
Bonus: +8 from Nega Psychic, +2 from Brave
Spirit 1d10+10: [4]+10 = 14
Wild 1d6!+10: [1]+10 = 11
"Ask if anyone has been hurt, or if it has all just been creepy stuff like the dog. Anyone stand to benefit from everyone being scared out of their wits? Could just be someone with some abilities looking to profit from scared villagers."

Sis had just finished cleaning her revolver when she feels her aura disrupted by something Arcane.
Billy wrote:
Wed Nov 11, 2020 7:58 am
"Guys, a presence just passed. Left a cold feeling in its wake. Just a heads up."
"Yep, I felt to it too. Definitely something supernatural." Sis adds, as she
Detect arcrana - 5
1d8!1d6!
to the the colorful aura's given off by the supernatural.
"Does not surprise me."

Gathering latitude and longitude and other coordinates, Castle
Academics 1d10!!+2: [2]+2 = 4 Wild 1d6!!+2: [3]+2 = 5
Research 1d10!!+2: [4]+2 = 6 Wild 1d6!!+2: [2]+2 = 4
the 32nd's exact location in time, space, and history. Academics for historical and past events. Research for pinpointing the teams location.

"There has been some fighting here. The buildings all have patched holes from firearms exchange."

"The homesteaders here are all adults. No one younger than 21 years of age, earth years."

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Squidge
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Re: Chapter 6: Walk Through the Valley

Post by Squidge »

Squidge had been keeping her mouth shut and her presence unobtrusive, happy to let the cyberlnight and glittergirl do the talking this time. She knew very well how people with her powers could unsettle ordinary folks...and even though she wasn't wearing a name tag or anything, in her experience even ordinary conversations could have little traps and minefields in them. These people were so wary, it seemed best to let the 'heroes' have the spotlight.

And in the meantime it meant she could focus her efforts on something else entirely. From her spot lounging against the wall by the door, Squidge concentrated and 'listened' with subtle senses for disturbances in the local aura. Land wasn't so different from people sometimes, and supernatural creatures and events left marks on the aura of it. If something really was haunting these people, hopefully she'd be able to catch wind of it...

Rolls: Detect Arcana (exalted) 15
Detect Arcana (Exalted for extra details) 1d10!!: [9] = 9
Mind Melter Reroll 1d10!!: [15!!] = 15
Wild 1d6!!: [4] = 4

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

To those at the Mountaineer who rolled detect arcana: @Sis can practically smell the stink of brimstone, and @Vincent clearly sees the telltale signs of infernal magic in the air. Neither Sis nor Vincent can tell from where the magic came or where it went; it seems recent (within the last day) and the whole area shows signs of it.

To those in town: @Hedge can see the after-images of some kind of magic almost everywhere he looks, but nothing seems to be actively casting right now. @Squidge, thanks to her innate familiarity with it, can see the telltale "residue" left behind by illusion magic everywhere she looks, though she sees no active illusions at the moment. Like Vincent and Sis, she also catches telltale traces of infernal magic, and the word "deevil" flashes in her mind.

Interestingly, both Hedge and Squidge notice minor psychic emanations coming off of Ma.
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

White Castle wrote:
Tue Nov 17, 2020 9:47 am

"There has been some fighting here. The buildings all have patched holes from firearms exchange."

"The homesteaders here are all adults. No one younger than 21 years of age, earth years."
Ma narrows her eyes at @White Castle. "Yeah, we've had some troubles. Din't I just say that? Would you have your children out with supernatural things about?"
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

The Quick and The Dead(lands) Quick and the Dead GM Bennies 5/5

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Squidge
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Re: Chapter 6: Walk Through the Valley

Post by Squidge »

Squidge clicks her armor's communicator on and says quietly, "There's been illusion magic here. Like, all over the place. And I'm getting an impression, like 'devil' but more 'ee,' so...deevil?" She shakes her head. "I'm not really an expert on magic interdimensional creatures, but there's definitely something terrorizing people with illusions around here. Maybe more than one."

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Castle cuts off team comms and goes to his suit's PA.

"This sort of reminds me of a Psi-Stalker I crossed paths with a few years back."

Castle goes quiet as he tries to remember the city.

"No matter. Anyway, this psi-stalker would use illusions to scare 'trespassers '. He was in league some psychic entities that fed off of fear. The psi-stalker had learned to do the same."

Making sure that he is facing Ma, "So why are you terrorizing these people?"

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

White Castle wrote:
Sun Nov 22, 2020 12:58 pm

Making sure that he is facing Ma, "So why are you terrorizing these people?"
It takes Ma a moment to comprehend Castle’s meaning, and when she does, her face darkens like a thunderhead.

”How. Dare. You! I invited you in because you said you was here to help! Why would I terrorize people? How would I? I don’t know no magic!!”

With each word, she gets louder, and by the last word she’s on her feet and yelling at full volume.

The rest of the folks around her look visibly agitated.

OOC: Her level of cooperation has dropped from Cooperative to Uncooperative.
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

The Quick and The Dead(lands) Quick and the Dead GM Bennies 5/5

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Squidge
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Re: Chapter 6: Walk Through the Valley

Post by Squidge »

"Whoa, whoa," Squidge said, pushing off the wall to go over to Castle. "It's not her. There's something else haunting this area."

She pushed up the faceplate of her armor so Ma could see her properly. "I'm sorry. There's a lot of magic energy around here, like smoke after a fire. Castle's just confused. He didn't mean anything by it." Squidge shot Castle a look quickly, then bequeathed Ma her warmest, most apologetic smile.

"Is there someplace safe you can hole up for a little bit? Storm cellar or the like? This thing may get riled up once it knows we're tracking it, and you'd be safer somewhere out of the line of fire."

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

@Squidge Make a persuasion roll, please.
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

The Quick and The Dead(lands) Quick and the Dead GM Bennies 5/5

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Squidge
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Re: Chapter 6: Walk Through the Valley

Post by Squidge »

Rolls: Empathy 8, Persuasion 7
Empathy so she has a feel for how to appeal to Ma's better nature... 1d10!!: [3] = 3
Reroll 1d10!!: [3] = 3
Wild 1d6!!: [8!!] = 8

Dang, thank you Wild dice.

Persuasion (+2 from Empathy with raise) 1d6!!+3: [4]+3 = 7
Wild 1d6!!+3: [3]+3 = 6

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Ma sits down, glaring at Castle all the while. ”Yeah, we got safe places. Course we do. You just keep that one,” she nods at Castle, ”outta my sight. No one talks like that here unless they’re prepared for trouble, and we got more’n enough of that as it is.”

OOC: She’s back to neutral.
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

The Quick and The Dead(lands) Quick and the Dead GM Bennies 5/5

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

"You were the one reading minds. Who was intruding where? We are here to help and you were withholding information and eavesdropping."

Persuasion 14 _
Persuasion 1d6!!: [14!!] = 14 Wild 1d6!!: [2] = 2
Castle continues to survey the area, certain that the location is more important than the people in it.

"Ma, how long you and yours been homesteading here?"

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Goswin Aigner
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Re: Chapter 6: Walk Through the Valley

Post by Goswin Aigner »

Goswin waits patiently in the mountaineer while Sis and Billy keep watch and listen in on the introductions. The back and forth with this 'ma' bore him fast. He hops up to step towards the exit and says, "I don't think I'm needed here. I'm going to go look for a different set of locals. Call me if you need me, ok?"

Goswin steps down onto the earth and pauses a moment to orient himself with the flow of natural energies around him. He recalls what he knows about the area, not much, and fixes the best map data that was available for this region in his mind. Then he walks back into the wilderness
Survival 15 (Woodsman + Elan), -1 Benny
Survival 1d6!+2: [5]+2 = 7 Wild 1d6!+2: [4]+2 = 6
Survival Elan 1d6!+4: [6!, 5]+4 = 15 Wild Elan 1d6!+4: [1]+4 = 5
.
Goswin Aigner, Elemental Fusionist
Goswin, Elemental Fusionist
Pace: 6(d6); Parry: 6; Toughness: 15(7)
Combat-Relevant Edges & Abilities:
  • All Thumbs: –2 to use mechanical or electrical devices.
  • Elan: +2 when spending a Benny to reroll a Trait roll.
  • Elemental Brotherhood: See/converse with all elemental entities (including spirits of dark/light). Such beings see Goswin as a brother and will offer/request aid if needed.
  • Fusion Synergy: Powers activated using the fusion Trapping gain a free reroll on all related Trait checks. They also gain a +2 Toughness bonus to barrier, entangle, and protection.
  • Life Sign Harmony: Environmental protection makes him immune to all negative effects or damage from his life sign, and elemental manipulation Trait checks are made at +4 when using his life sign's Trappings.
  • Primordial Bond: While in nature, Fusionists have Danger Sense.
    • Danger Sense: Notice roll at +2 to sense ambushes or similar events.
  • Variable Trappings: When activating powers, may choose between Air, Earth and Lightning Fusion trappings.
Wounds: 0/3; Fatigue: 0/2; PP: 20/20; PP: 20/20
Bennies: 2/3; Conviction: 1/1
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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

White Castle wrote:
Mon Nov 23, 2020 6:40 am
"You were the one reading minds. Who was intruding where? We are here to help and you were withholding information and eavesdropping."

Persuasion 14 _
Persuasion 1d6!!: [14!!] = 14 Wild 1d6!!: [2] = 2
Castle continues to survey the area, certain that the location is more important than the people in it.

"Ma, how long you and yours been homesteading here?"
"You must be outside your damned mind if you think I'm talkin' to you! Din't I just say that? Din't I?! And how would I be reading anybody's head, huh? I ain't no freak!"

Ma is visibly upset at Castle and, though she may be cooperative with others in the group, she is now hostile towards him.
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

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Pursuit
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Re: Chapter 6: Walk Through the Valley

Post by Pursuit »

Goswin Aigner wrote:
Mon Nov 23, 2020 9:24 am
Goswin waits patiently in the mountaineer while Sis and Billy keep watch and listen in on the introductions. The back and forth with this 'ma' bore him fast. He hops up to step towards the exit and says, "I don't think I'm needed here. I'm going to go look for a different set of locals. Call me if you need me, ok?"

Goswin steps down onto the earth and pauses a moment to orient himself with the flow of natural energies around him. He recalls what he knows about the area, not much, and fixes the best map data that was available for this region in his mind. Then he walks back into the wilderness
Survival 15 (Woodsman + Elan), -1 Benny
Survival 1d6!+2: [5]+2 = 7 Wild 1d6!+2: [4]+2 = 6
Survival Elan 1d6!+4: [6!, 5]+4 = 15 Wild Elan 1d6!+4: [1]+4 = 5
.
It takes Goswin perhaps 30 minutes or so before he feels the telltale signs that an elemental is nearby, and another fifteen to pinpoint and seek the elemental out.

He finds an earth elemental, seemingly asleep under a tree, a content look on its "face."

What does Goswin want to do next?
32nd SET: The Dark Harvest 32nd GM Bennies 8/8

The Quick and The Dead(lands) Quick and the Dead GM Bennies 5/5

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White Castle
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Re: Chapter 6: Walk Through the Valley

Post by White Castle »

Castle knows there is more going on here, but Ma isn't going to be helpful, at least to him.

He climbs back onto his hovercycle and begins making a survey of the area. In a slow and deliberate manner, Castle makes a counter-clockwise spiral out and away from the village. He continues the sensor sweeps as well as probing the darkness for the normal and abnormal.

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