Interface Zero Keywords

Gear converted from IZ 2.0 or added to available options by the GM.
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Koshnek
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Interface Zero Keywords

Post by Koshnek »

In this post are the URL linked keywords for each of the following terms. They link below. More can be added as needed.

3RB

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[url=https://savagerifts.com/sr/viewtopic.php?f=44&t=4428&p=59334#p59296]3RB[/url]
Biometric Safety

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65627#p65627]Biometric Safety[/url]
Collapsible

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65628#p65628]Collapsible[/url]
Conceal

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65629#p65629]Conceal[/url]
CQB

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65631#p65631]CQB[/url]
Disorientation

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65632#p65632]Disorientation[/url]
Flash

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65633#p65633]Flash[/url]
Flash Suppressor

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65634#p65634]Flash Suppressor[/url]
Heavy

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[url=https://savagerifts.com/sr/viewtopic.php?f=44&t=4428&p=59334#p59317]Heavy[/url]
Indirect

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65636#p65636]Indirect[/url]
Knockout Gas

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65637#p65637]Knockout Gas[/url]
MAW (Magnetic Accelerator Weapon)

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65635#p65635][/url]
Military

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65639#p65639]Military[/url]
No Recoil

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[url=https://savagerifts.com/sr/viewtopic.php?f=44&t=4428&p=59334#p59322]No Recoil[/url]
Non-ferrous Construction

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65640#p65640]Non-ferrous Construction[/url]
Recoil Compensation

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65641#p65641]Recoil Compensation[/url]
Reload X

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[url=https://savagerifts.com/sr/viewtopic.php?f=44&t=4428&p=59334#p59325]Reload X[/url]
Requires Battery

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65642#p65642]Requires Battery[/url]
Smoke Grenades

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65643#p65643]Smoke Grenades[/url]
Snapfire

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[url=https://savagerifts.com/sr/viewtopic.php?f=21&t=4428&p=63924#p63924]Snapfire[/url]
Sound Suppressor

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65644#p65644]Sound Suppressor[/url]
Stun

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&t=5056&p=65645#p65645]Stun[/url]
Tactical Rails

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[url=https://savagerifts.com/sr/viewtopic.php?f=300&p=65646#p65646]Tactical Rails[/url]
Wide Spread

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[url=https://savagerifts.com/sr/viewtopic.php?f=44&t=4428&p=59334#p59334]Wide Spread[/url]
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Biometric Safety

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The weapon will not fire unless the correct person is holding the grip and the right TAP is connected to the weapon. A Hacking (Edit) roll can disable this feature.
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Collapsible

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Increase Notice penalty to spot the weapon by −2 when collapsed. Requires one action to collapse or expand the weapon.
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Conceal

Post by Koshnek »

Conceal is a modifier to the Notice roll for others to spot and locate. A negative number means the weapon is more difficult to locate.
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CQB

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May be used on foes in adjacent squares like a pistol.
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Disorientation

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Victims make a Smarts roll (−2 with a raise on the attack) to resist becoming both Distracted and Vulnerable until the end of their next turn.
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Flash

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An intense burst of light that blinds anyone in a Small Blast Template. Victims in that area must make an immediate Vigor roll. Failure inflicts −4 to all rolls requiring sight. Success reduces the penalty to −2. A raise negates the penalty. Victims get a free action Vigor roll and the end of their turns to recover.
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Flash Suppressor

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This reduces the visible signature of firearms by cooling the exiting burning gasses. Require Notice checks to spot firing location.
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MAW (Magnetic Accelerator Weapon)

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Coilguns, rail guns, and Gauss weapons, they all fire tungsten spikes at extraordinary speeds, capable of penetrating thick armor at very long ranges.
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Indirect

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The weapon can be fired vertically in an arc over obstructions. Firing indirect applies a −2 to the shooting roll but it may be assisted by another player that has line of sight on the target using a Notice or Shooting roll.
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Knockout Gas

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This gas affects anyone in the template it is deployed in (such as the MBT of a Knockout Gas Grenade) and will linger in enclosed spaces for 1d4 rounds. Anyone who does not evade it must make an immediate Vigor roll. Failure means the character is Distracted, Incapacitated, and Unconscious for 2d6 hours (twice that with a Critical Failure).
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Military

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These weapons are strictly controlled. Possession of one of these weapons will incur significant legal proceedings. Black market purchases are 20× the listed price.
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Non-ferrous Construction

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−4 penalty to detect the weapon with magnetic detectors.
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Recoil Compensation

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Reduce the Recoil Penalty by one point.
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Requires Battery

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This weapon requires a battery to function. Sidearms and one handed weapons require a Battery Pack (or Medium Battery). Longarms Require a Power Pack (or Large Battery).
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Smoke Grenades

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Smoke grenades fill an area with a thick smoke which obstructs vision (−4). Smoke lasts for d6 rounds, plus 5 additional rounds in enclosed spaces. Smoke grenades do no damage.
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Sound Suppressor

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When beyond 4” (8 yards) from shooter, subtract two from Notice rolls to hear firing.
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Stun

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Targets must make a Vigor roll (at −2 with a raise) or be Stunned (see Savage Worlds).
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Tactical Rails

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A latch system to quickly and securely mount weapon accessories. Removing or attaching an accessory is an action.
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