03 Hunting A Dangerous Game
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
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03 Hunting A Dangerous Game
As the heroes set out with the intent on finding these remaining mechnoids that are to be hiding in this dangerous and isolated peninsula they have many tools and resources for scouting them out.
But a journey through a demon filled wilderness is always dangerous and should be considered as such even when you are the hunters.
Signs of demons and monster are everywhere, but signs of the technology one would expect from a mechanoid are few and far between.
The teams work is hard and the rewards are few. But the danger of the , until on the second day out when the heroes are ambushed by a swarm of tiny insect like demons. Each standing only 2’ tall the insectile monsters are obviously intelligent as they move up from the earth invisible attacking the heroes by surprise!
But a journey through a demon filled wilderness is always dangerous and should be considered as such even when you are the hunters.
Signs of demons and monster are everywhere, but signs of the technology one would expect from a mechanoid are few and far between.
The teams work is hard and the rewards are few. But the danger of the , until on the second day out when the heroes are ambushed by a swarm of tiny insect like demons. Each standing only 2’ tall the insectile monsters are obviously intelligent as they move up from the earth invisible attacking the heroes by surprise!
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Notice 13, Shooting 23
As soon as the bots pop up, Elliot is on it. He tucks his rifle against his shoulder and smoothly fires, knocking them out of the air as as if they were flies.Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Re: 03 Hunting A Dangerous Game
Cantrell: Notice 13, Shooting 8; Nameless Notice 4, Shooting 4
Cantrell shouts a warning as the spot where her cybernetic detection system used to sit starts to tingle. As demonic bugs erupt from the ground, everything starts to move in slow motion, just like it used to when she had wires running through her synapses. Now, it feels like fires running through her veins instead, white-hot and electrifying. The end result is the same."Pair up, don't get surrounded!" she yells, wishing they'd had a chance to work out some hand signals with the hulking D-bee warrior who'd decided to follow along with them. The nameless seems to catch her drift, anyway, and moves back-to-back with her, spraying laser fire with his salvaged Coalition rifle.
Cantrell goes for her own over-under rifle, as well, figuring a high rate of fire will be more effective than tank-busting shots. She channels mystical energy into the rifle, like she used to with the her temporal lodestone, only now the magic comes from her own body.
Strange days, she thinks, as the tide of bugs shrinks under the barrage of enhanced laser fire. Strange days.
Ammo used: Cantrell 10; Nameless 8
Re: 03 Hunting A Dangerous Game
until the shooting starts. By then, the little beasts are all around him.
Which, to be frank, is right where he'd want them anyway.
He activates his flaming sword in one hand and draws his enchanted greatsword with the other. The juxtaposition is a little ridiculous: one is a thin line of fire, the other is a hulking mass of dark steel, both held by an elf built more like an orc and standing a head taller than anyone else in the group (well, anyone else organic, at least).
And then, he starts fighting. The hallmark of a battle magus is speed. Not necessarily physical speed -- the juicers and crazies of the world have that covered in spades -- but in casting speed.
As Kharis brings his weapons to bear, faster than most can track.
He channels winter ice to , which causes steam to erupt from the flaming sword in a violent hiss that follows him as he dances through the melee, steam swirling in little cyclones as he strikes and spins.
Just as quickly, a thin sheen of ice covers him from head to foot and then breaks away from his body, an exact, icy duplicate of Kharis, dancing and swinging its own swords, one of them steaming little particles of ice into the air. And then another duplicate breaks off, as Kharis himself remains encased in a thin layer of ice, making him almost impossible to distinguish from his doubles. They do no real harm, but they do distract the buglike creatures, making it harder to focus on Kharis and .
Ice erupts from the ground, catching small swarms in frozen spikes and , and the temperature drops precipitously, of even those bugs not caught directly by the ice.
His display is impressive, but costly. Even with the duplicates, enough of the creatures manage to get to Kharis that he feels it, and a few even manage to penetrate his armor. It's not enough to slow him, but it's enough to let him know that .
Which, to be frank, is right where he'd want them anyway.
He activates his flaming sword in one hand and draws his enchanted greatsword with the other. The juxtaposition is a little ridiculous: one is a thin line of fire, the other is a hulking mass of dark steel, both held by an elf built more like an orc and standing a head taller than anyone else in the group (well, anyone else organic, at least).
And then, he starts fighting. The hallmark of a battle magus is speed. Not necessarily physical speed -- the juicers and crazies of the world have that covered in spades -- but in casting speed.
As Kharis brings his weapons to bear, faster than most can track.
He channels winter ice to , which causes steam to erupt from the flaming sword in a violent hiss that follows him as he dances through the melee, steam swirling in little cyclones as he strikes and spins.
Just as quickly, a thin sheen of ice covers him from head to foot and then breaks away from his body, an exact, icy duplicate of Kharis, dancing and swinging its own swords, one of them steaming little particles of ice into the air. And then another duplicate breaks off, as Kharis himself remains encased in a thin layer of ice, making him almost impossible to distinguish from his doubles. They do no real harm, but they do distract the buglike creatures, making it harder to focus on Kharis and .
Ice erupts from the ground, catching small swarms in frozen spikes and , and the temperature drops precipitously, of even those bugs not caught directly by the ice.
His display is impressive, but costly. Even with the duplicates, enough of the creatures manage to get to Kharis that he feels it, and a few even manage to penetrate his armor. It's not enough to slow him, but it's enough to let him know that .
Skanni, Half-Elf Psionicist
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
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Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
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- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 03 Hunting A Dangerous Game
Both Deezy and the inimitable KLATTA BOY are taken by surprise by the subterranean attack! The robot steps back as both of them start opening up on the creatures as they emerge, but the ground gives way under KB's thunderous tread, and they both fall over backwards, sending Deezy bouncing off and rolling a little ways away as Klatta Boy struggles to haul himself back up and yank his foot out of the sinkhole!
Rolls: Both failed Notice, and then failed attack rolls.
OOC Comments
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
Thank you for finishing up your post. I will get the next scene posted soon.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
The strange insectile monstrosities stood no chance versus the heroes as they fall two and three at a time. @Elliot’s incredible shooting prowess, easily taking out at least a dozen of the creatures. @Cantrell More worried about helping the others than herself, does not fare as well as some of the creatures manage to knock her around a bit. But no significant harm comes to her. While caught off guard @Kharis is able to quickly recover, bringing his powers to bear in a devastating volley of spells, making up for his being flat footed when the fight began. @Deezy and Klatta are not used to coordinating with the new team, each not only being ambushed, but having trouble recovering fast enough to prevent serious injury.
When the battle is done the heroes find themselves surrounded by the remains of perhaps two dozen corpses, the remainder of the creatures escaping having accepted their losses rather than risk more.
Gathering together and checking on everyone's condition @Elliot and @Cantrell suddenly notice a strange drone watching them, the thing flying only a couple hundred yards away, is obviously focused on the fight that took place.
Upon realizing it has been spotted the drone fires down at the two before quickly dropping out of sight and attempting to evade.
When the battle is done the heroes find themselves surrounded by the remains of perhaps two dozen corpses, the remainder of the creatures escaping having accepted their losses rather than risk more.
Gathering together and checking on everyone's condition @Elliot and @Cantrell suddenly notice a strange drone watching them, the thing flying only a couple hundred yards away, is obviously focused on the fight that took place.
Upon realizing it has been spotted the drone fires down at the two before quickly dropping out of sight and attempting to evade.
INSTRUCTIONS
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Agility 12
Without even pausing, Elliot does a perfect back flip, easily avoiding the drones attack. He looks at it, slides the Naruni Rifle back into his pack, and pulls out a Triax sniper rifle. Alas, it is too late, the drone has made it's egress."Well? Do you want to chase it, or no?"
Last edited by Elliot on Wed Sep 02, 2020 7:58 pm, edited 1 time in total.
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Re: 03 Hunting A Dangerous Game
Agility 3, 30 damage, Repair 4
Adrenaline -- or something like it -- is still rushing through Cantrell's veins as she fires a final shot at the retreating insects. The rush from the magic in her blood is different than the carefully-measured electrical pulses from her cyberware used to be. She's still mulling over the differences in her head when the alien drone pops up and hits her hard with some kind of energy projectile. The shot is right on target, and while it fails to pierce her expertly-engineered armor, it rocks her on her feet."What in the actual ..." she mumbles, her ears ringing. Getting eyes on the new bogie, she calls for the others over comms.
"Looks like one of those Mechanoid things we're hunting. Not sure what kind. Let's follow and try to keep eyes on, but blast the bastard if it looks like it's going to outrun us."
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
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Re: 03 Hunting A Dangerous Game
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
"Copy that." The naruni armor shimmers slightly, as it adjusts to it's surroundings. Elliot slinks off into the woods, trying to avoid being detected by the bot.
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 03 Hunting A Dangerous Game
"Ugh...ow..." Deezy grunted as she got back to her feet. On spotting the retreating drone she nodded and pointed.
"Lets get that thing!!"
"Lets get that thing!!"
Rolls: Repair 13
OOC Comments
Re: 03 Hunting A Dangerous Game
Kharis follows, also pursuing the fleeing drone.
Skanni, Half-Elf Psionicist
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
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Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
Character Sheet
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- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
The specific model is identified...
The heroes easily avoid the shots as they see the WASP take off in flight. But not wanting to lose sigh of the creature they immediately take off in pursuit. This is an opportunity to good to let go of to potentially finding the hide out of the Mechanoid nest.
But the movement through the trees is confounding as they see the WASP flying at incredible speeds through the air, unrestrained by the trees itself.
INSTRUCTIONS
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Actions: Boosts Athletics, moves up 2 cards
Almost absently tracking the Mechanoid flyer as it flees above the trees, Cantrell focuses her attention on the forest floor ahead, her body settling into an easy rhythm as she gains speed of her own. The spot on her neck where her skill chips used to slot in burns a little as she concentrates on movement, imagining an expert program enhancing her limbs as she races over and past downed trees and undergrowth. Soon, her muscles sing with unnatural power, so like yet unlike the electric thrill she used to feel with her cyberware.Even without looking up, she can feel herself closing the distance on the flying drone.
[Cantrell uses greater boost trait to increase her Athletics as a free action (due to Adept), then uses an action to Change Position, advancing two cards.]
Re: 03 Hunting A Dangerous Game
OOC Comments
Momentarily hesitating, Elliot starts to run. He doesn't think he can catch up with the Mech, but once he gets close enough, blasting it out of the sky shouldn't be any trouble.Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
The drone, continues taking off ducking behind cover, and maneuvering as best it could to evade the pursuers. Its defensive weapons firing strafing shots to help cover its exodus.
EVERYONE EXCEPT CANTREL AND ELLIOT MAY GO
Sorry, cannot wait for Klatta and longer, he may go if desired.
EVERYONE EXCEPT CANTREL AND ELLIOT MAY GO
Sorry, cannot wait for Klatta and longer, he may go if desired.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Kharis takes off running as fast as he can, and as soon as he is in range, he whispers a word of power, but to no effect.
Sloth
Skanni, Half-Elf Psionicist
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
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Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
Character Sheet
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- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
I am using GM fiat to say @Deezy Klatta moved forward 1 card, but did not perform other actions in order to move the adventure on.
As @Kharis races forward he finds his magic rolls of the cyborg body of the WASP. Something about the psychics artificial construction dampening the arcane powers as they attempt to focus on it. @Elliot is able to close some of the distance, but his to close the distance are not enough and he is unable to close. Meanwhile @Cantrell seems to be having better luck, no only closing most of the distance to the drone, but even maintaining the the clarity of mind to have an advantage on the thing as she closes some of the distance.
As @Kharis races forward he finds his magic rolls of the cyborg body of the WASP. Something about the psychics artificial construction dampening the arcane powers as they attempt to focus on it. @Elliot is able to close some of the distance, but his to close the distance are not enough and he is unable to close. Meanwhile @Cantrell seems to be having better luck, no only closing most of the distance to the drone, but even maintaining the the clarity of mind to have an advantage on the thing as she closes some of the distance.
GM Apology
Instructions
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Athletics 10 to move two spaces
Arcane energy singing through her veins, Cantrell barely breaks a sweat as she keeps pace with the flying scout robot, or whatever it is. Gaining on it, well within range, she contemplates taking a shot at it, perhaps disabling its propulsion system, but she remembers the goal is to track the thing to its home base.With that mind, she readies her pistol and casts her gaze outward, ready for instant combat should more of the flyer's comrades appear over the next ridge.
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
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Re: 03 Hunting A Dangerous Game
OOC Comments
As Cantrell closes in on the WASP she sees its flight take a sudden shift as it turns and flies straight down into the ground and apparently through some sort of holographic projection of a rock. Leaving her with a choice, wait for the others to catch up, or head into the hidden cave on her own without them.
The others are only moments behind her, but can those moments be spared?
CHASE IS OVER The chase is over, but you can pursue into the entrance which @Cantrell witnessed. I assume Nameless is right along with Cantrell.
As you all regroup together for a brief moment, you may make a plan or just head on in after it.
Include a Stealth roll and a Notice roll in your next post as you move in.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Cantrell watched as the robot scout disappeared past some sort of holographic camouflage masking a passage underground. With a couple of voice commands, she snips a few second of video from her HUD feed and sends it to the rest of the squad, so they'll know what to look for.
Once upon a time, Lt. Nadya Cantrell of the Coalition Armed Forces might have stopped to consult with superiors or a trusted sergeant before leaping headfirst into the unknown. But her time with the 13th had taught her that sometimes there was nothing to do but seize the moment and hope a plan followed close behind.
"Alright, Nameless, what say you and me do our best ghost impression and follow that bogie into its nest?"
She concentrates briefly, fishing for the feeling she used to get when accessing a skillchip. Sure enough, she finds it, as commando training she never actually had floods her limbs with magical muscle memory. Like a wraith, she slips past the holographic rockface after the wasp, Nameless close behind.
Once upon a time, Lt. Nadya Cantrell of the Coalition Armed Forces might have stopped to consult with superiors or a trusted sergeant before leaping headfirst into the unknown. But her time with the 13th had taught her that sometimes there was nothing to do but seize the moment and hope a plan followed close behind.
"Alright, Nameless, what say you and me do our best ghost impression and follow that bogie into its nest?"
She concentrates briefly, fishing for the feeling she used to get when accessing a skillchip. Sure enough, she finds it, as commando training she never actually had floods her limbs with magical muscle memory. Like a wraith, she slips past the holographic rockface after the wasp, Nameless close behind.
Stealth 7, Notice 11 (She also has Danger Sense)
Re: 03 Hunting A Dangerous Game
Kharis follows Cantrell in, moving quickly and staying quiet.
He activates the darksight spell on his armor, for all the good it does him; he’s too focused on stealth to really take stock of his surroundings.
Skanni, Half-Elf Psionicist
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
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Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
Character Sheet
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Re: 03 Hunting A Dangerous Game
"Copy. Going radio silent."
And with that, he turns intangible. His eyes scan his surroundings as he moves as quiet as a...well....ghost.
Stealth 1d12+5: [9]+5 = 14
Stealth Wild Die 1d6+5: [3]+5 = 8
Notice 1d12+2: [11]+2 = 13
Wild Die Notice 1d6+2: [1]+2 = 3
And with that, he turns intangible. His eyes scan his surroundings as he moves as quiet as a...well....ghost.
Stealth 1d12+5: [9]+5 = 14
Stealth Wild Die 1d6+5: [3]+5 = 8
Notice 1d12+2: [11]+2 = 13
Wild Die Notice 1d6+2: [1]+2 = 3
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 03 Hunting A Dangerous Game
After a frustrating chase marred by glitches in the linkages between her suit and Klatta Boy making communication and coordination difficult, Deezy and her robot buddy finally flew up to join the others as they were conferring. She dropped off of KB and filled herself in on the situation. On realizing stealth was needed, Deezy patted herself down and began assembling something from parts in the various pouches and pockets that had been hung all over her armor.
Klatta Boy joined her, to loom over her. "Stealth was not a design priority for my chassis," he reproved gently. "Perhaps we can find another way to contribute."
Deezy shook her head and held up a finger. "Hang on...hang on...I've been keeping this adaptive polychroma gel for, like, a billion seconds and now I finally get to USE IT. Hold still."
She held up the device she'd improvised together...it looked a lot like a pressurized tank attached to a sort of weaponized pump apparatus. A...squirt gun, in other words. After manually priming it a few times, Deezy let it rip on Klatta Boy. The fluid that gushed out was sort of grey-black in hue, and clung to the robot's surfaces much more tenaciously than water would. It covered him, but seemed to thicken rapidly, meaning almost none dripped off.
Deezy then handed the squirt gun to Klatta Boy and said, "Now me."
Dutifully, the robot sprayed her down as well, blanketing her armor in the goop.
"Now we just turn on the mesh sensors..." Deezy tapped something on her wrist, then paused and tapped something else. The charcoal-grey gunk covering them seemed to shimmer, then shiver...and then resolved into a high-resolution image of whatever was on the opposite side of from every angle. The effect wasn't so much to make them invisible as it was to give them nearly perfect camouflage.
"Yes! KB, just watch your steps now, ok? Try not to clomp."
"I weigh nearly a thousand kilograms," Klatta Boy reminded her.
Deezy nodded. "Just...clomp quietly. Lightfooted."
There was a pause, then the robot said, "Very well."
Klatta Boy joined her, to loom over her. "Stealth was not a design priority for my chassis," he reproved gently. "Perhaps we can find another way to contribute."
Deezy shook her head and held up a finger. "Hang on...hang on...I've been keeping this adaptive polychroma gel for, like, a billion seconds and now I finally get to USE IT. Hold still."
She held up the device she'd improvised together...it looked a lot like a pressurized tank attached to a sort of weaponized pump apparatus. A...squirt gun, in other words. After manually priming it a few times, Deezy let it rip on Klatta Boy. The fluid that gushed out was sort of grey-black in hue, and clung to the robot's surfaces much more tenaciously than water would. It covered him, but seemed to thicken rapidly, meaning almost none dripped off.
Deezy then handed the squirt gun to Klatta Boy and said, "Now me."
Dutifully, the robot sprayed her down as well, blanketing her armor in the goop.
"Now we just turn on the mesh sensors..." Deezy tapped something on her wrist, then paused and tapped something else. The charcoal-grey gunk covering them seemed to shimmer, then shiver...and then resolved into a high-resolution image of whatever was on the opposite side of from every angle. The effect wasn't so much to make them invisible as it was to give them nearly perfect camouflage.
"Yes! KB, just watch your steps now, ok? Try not to clomp."
"I weigh nearly a thousand kilograms," Klatta Boy reminded her.
Deezy nodded. "Just...clomp quietly. Lightfooted."
There was a pause, then the robot said, "Very well."
Rolls: Boost Stealth gadget made, 9PPE remaining; Deezy Notice 8, Stealth 13...Klatta Boy Notice 11, Stealth 10
OOC Comments
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
Cantrell and Nameless move in as silently as possible, knowing there is a potential ambush ahead and they enemy will be alert looking for their arrival. Not wanting to risk losing the lead, she has little time to wait for the others to catch up. As she turns to within line of sight of the caves opening she realizes this will be risky.
Hidden outside of the cave entrance within the trees are half a dozen of the Wasp robots. Each ready with weapon prepared for whoever or whatever is willing to chase their companion. The ambush is so obvious Cantrell doubts it could be the only ploy.
Then the others arrive, as stealthily as possible coming in behind her, they are not yet to the opening when Cantrell identifies the ambush...
WASP
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d12
Skills: Athletics d10 (+2), Common Knowledge d6, Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Psionics d10, Repair d6, Shooting d10
Pace: 1/18 (720 mph); Parry: 7; Toughness: 18 (6)
Edges: Level Headed, Quick, Steady Hands
Hindrances: Overconfident
Powers (Psionics): Arcane resistance, bolt, empathy, mind link, mind reading, object reading, relief, telekinesis. ISP: 15
Gear: Stringer - Light Ion Cannon (Range 30/60/120, 3d10 Mega Damage, RoF 1, SBT, Spread Effect: Gain +2 to hit, but lose one damage die at Medium Range, two at Long.), Defensive Vibro-Lance (Str+d4 Mega Damage, AP 12), 2 × Armor Piercing Rocket Propelled Grenades (Range 12/24/48, 3d8 Mega Damage, AP 16, SBT), Sensory Systems (+2 Notice), Core Electronics (+2 to linked Common Knowledge, Electronics, Hacking, Research, and Repair checks), Optics (+2 sight-based Notice, ignore Illumination penalties), Targeting Eye (+2 Shooting).
Current Conditions: Arcane Resistance +4
Hidden outside of the cave entrance within the trees are half a dozen of the Wasp robots. Each ready with weapon prepared for whoever or whatever is willing to chase their companion. The ambush is so obvious Cantrell doubts it could be the only ploy.
Then the others arrive, as stealthily as possible coming in behind her, they are not yet to the opening when Cantrell identifies the ambush...
Players Go First
WASP
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d12
Skills: Athletics d10 (+2), Common Knowledge d6, Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Psionics d10, Repair d6, Shooting d10
Pace: 1/18 (720 mph); Parry: 7; Toughness: 18 (6)
Edges: Level Headed, Quick, Steady Hands
Hindrances: Overconfident
Powers (Psionics): Arcane resistance, bolt, empathy, mind link, mind reading, object reading, relief, telekinesis. ISP: 15
Gear: Stringer - Light Ion Cannon (Range 30/60/120, 3d10 Mega Damage, RoF 1, SBT, Spread Effect: Gain +2 to hit, but lose one damage die at Medium Range, two at Long.), Defensive Vibro-Lance (Str+d4 Mega Damage, AP 12), 2 × Armor Piercing Rocket Propelled Grenades (Range 12/24/48, 3d8 Mega Damage, AP 16, SBT), Sensory Systems (+2 Notice), Core Electronics (+2 to linked Common Knowledge, Electronics, Hacking, Research, and Repair checks), Optics (+2 sight-based Notice, ignore Illumination penalties), Targeting Eye (+2 Shooting).
Current Conditions: Arcane Resistance +4
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
Sorry for taking so long to get this up.
Combat Map,
Within the trees you can have 2 points of cover, if fully under a tree you can have 4 points of cover.
Combat Map,
Within the trees you can have 2 points of cover, if fully under a tree you can have 4 points of cover.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Actions
Racing after the Wasp sentry, Cantrell isn't surprised at all to find half a dozen more of its friends waiting in a too-obvious ambush outside the cave entrance. There was likely more to it than that, but she decided not to waste time worrying. Hearing the others following close behind, she whips out her AT-130 pistol and wills her limbs to move faster, the magic coursing through her veins with a now-familiar fire.Trusting her reflexes, she doesn't bother taking cover as she squeezes off shots at the wasps to her left, hoping to eliminate the foes on that flank. Each shot is a bullseye, the particle beam disintegrating the alien metal wherever it lands.
[Cantrell activates speed+Quickness modifier with a raise as an innate action. She then takes one shot each at the three north-most targets (modifiers and rolls in spoiler) that hit with raises, causing 1) 1 Wound; 2) 2 Wounds; 3) 3 Wounds, all with Atomic Annihilation. She has the Dodge edge, imposing a -2 to ranged attacks against her.]
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
As @Cantrell move with lightning speed and skill the all three of the cyborgs bursts into electrical fire as the atomic disruption serious insulators
Leaving her allies free to target the other cyborgs.
Leaving her allies free to target the other cyborgs.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 03 Hunting A Dangerous Game
Deezy closes in, keeping to the cover of the shrubs and trees until she's gotten within 24 yards or so. Then she brings out a most peculiar device that looks a bit like a small, portable vacuum cleaner, studded with extra 'science stuff' that blips and whirls and crackles with little electric arcs. Where the collection bag would normally be is instead a metal tank that has big warning stickers mentioning contents being under pressure, and various other very alarming passages. As Deezy shakes it, the tank emits an ominous glorping noise.
"Just like riding a hover tricycle," she says, then holds the nozzle up high and flicks the switch. The device shivers, and there's a deep thrumming of hydraulic pumps along with a viscous oozing noise. A thick, greenish goo comes flying out of the nozzle on a high ballistic arc to spatter down over a wide area where three of the wasp scouts are gathered relatively closely together. The noxious stuff seems to harden almost as soon as it touches them even as the unexpected weight of it bears the hovering drones to the ground...and sticks them there.
"Just like riding a hover tricycle," she says, then holds the nozzle up high and flicks the switch. The device shivers, and there's a deep thrumming of hydraulic pumps along with a viscous oozing noise. A thick, greenish goo comes flying out of the nozzle on a high ballistic arc to spatter down over a wide area where three of the wasp scouts are gathered relatively closely together. The noxious stuff seems to harden almost as soon as it touches them even as the unexpected weight of it bears the hovering drones to the ground...and sticks them there.
Rolls: Entangle 5, 8 PPE spent
OOC Comments
Re: 03 Hunting A Dangerous Game
Elliot turns tangible and takes aim at three WASPs in the back. He smoothly puts the Naruni rifle to his shoulder and squeezes off a three round burst at each target.
OOC Comments
The first Wasp somehow survives the barrage of plasma cartridges, but it catches on fire and simply drops to the ground. The other two explode, sending burning shrapnel everywhere.Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
Easily defeating the Wasp and the trap they attempted to lead the heroes into, the force finds finishing them off easier than expected.
What is in the cave they led you to? Another ambush, a dead end, or an actual entrance to their fortifications....
The champions have a moment to gather and ensure everyone is safe. But what to do next?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
Kharis’ mind returns to the fight, only to find it already finished. Had he blacked out? He certainly hadn't gone berserker, or he would have remembered. He always remembers those.
Not wanting to call attention to his folly, he begins inspecting the field for any lingering dangers and looks to their leader to make the next call.
Not wanting to call attention to his folly, he begins inspecting the field for any lingering dangers and looks to their leader to make the next call.
Skanni, Half-Elf Psionicist
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
Character Sheet
Resource Tracker
Parry: 5; Toughness: 8 (2); Notes: Outsider, Heroic, PTSD, Brave
Character Sheet
Resource Tracker
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: 03 Hunting A Dangerous Game
The redheaded inventor did a little jig and pumped her fist into the air. Her towering robot buddy leaned over to gently tap its fist to hers in the process.
"Another notch in the belt for KLATTATECH!" enthused Deezy. "KB, did you record it?!"
The robot nodded dutifully. "Of course."
She sighed happily and looked skyward, shading her faceplate with a gauntleted hand. "Well you gotta figure the reinforcements are on the way. KB, keep scanning and see if you can figure out where they come from. Also, I told you the Hose would work on them. Maybe we can even get one intact next time..."
"Scanning," Klatta Boy responded. "No sign of incoming reinforcements yet. Miss Klatta, I will not be able to continue scanning once we are within the caves."
Deezy frowned and rubbed her chin. "Hmm, yeah. Still, seems like we oughtta check 'em out. Underground would be a perfect place to hide a forward ops base."
"Another notch in the belt for KLATTATECH!" enthused Deezy. "KB, did you record it?!"
The robot nodded dutifully. "Of course."
She sighed happily and looked skyward, shading her faceplate with a gauntleted hand. "Well you gotta figure the reinforcements are on the way. KB, keep scanning and see if you can figure out where they come from. Also, I told you the Hose would work on them. Maybe we can even get one intact next time..."
"Scanning," Klatta Boy responded. "No sign of incoming reinforcements yet. Miss Klatta, I will not be able to continue scanning once we are within the caves."
Deezy frowned and rubbed her chin. "Hmm, yeah. Still, seems like we oughtta check 'em out. Underground would be a perfect place to hide a forward ops base."
OOC Comments
Re: 03 Hunting A Dangerous Game
Cantrell pulls up short of the cave mouth, halting her headlong charge as the other arrive and finish off the remaining drones.
"Robots, huh?" she says, before kicking apart the scorched wreckage of one to reveal fleshy material within. "Or not."
Moving warily around the perimeter of the ambush site, she scans for signs of reinforcements or other unpleasant surprises.
"We probably ought to press on if we want to maintain the element of surprise, or at least keep them off-balance. Go in fast and hit 'em hard, but keep your eyes open. If you smell something funny, say something and we'll bug out. That work for everyone? Now's your chance to speak up."
"Robots, huh?" she says, before kicking apart the scorched wreckage of one to reveal fleshy material within. "Or not."
Moving warily around the perimeter of the ambush site, she scans for signs of reinforcements or other unpleasant surprises.
"We probably ought to press on if we want to maintain the element of surprise, or at least keep them off-balance. Go in fast and hit 'em hard, but keep your eyes open. If you smell something funny, say something and we'll bug out. That work for everyone? Now's your chance to speak up."
Re: 03 Hunting A Dangerous Game
"Sounds like a plan to me. Let's do it."
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: 03 Hunting A Dangerous Game
Some decisions are easier than others...
The journey into the darkness of the cave is a dangerous one. The ground is uneven, and rough showing it to be a naturally formed cave. The air carries the acrid burning smell of caustic, and the pools that form from condensation and drops of moisture above are infected with biological disease.
As you move deeper the silence of the journey is periodically offset by the clicks and sounds of something further off into the cave, and even occasionally brief sounds from behind you of metal scraping stone.
The environment is one that would easily lead to the death of man or woman on its own. But periodic explosives set to detonate from various stimulus such vibration, invisible wires, optical beams, and millimeter wave telemetry.
The trip is deep and dangerous, often narrowing to only a few meters wide, other times opening to dozens of meters, climbs leading dozens of meters up, and falls twice that. The most intimidating part of it all is the divisions in the cave. The WASP ability to fly means they leave no trail as the travel through and each branch must be explored.
INSTRUCTIONS:
QUICK ENCOUNTER Each of you must make Dangerous Quick Encounter using Athletics -2 to avoid and overcome obstacles as you go through.
QUICK DRAMATIC TASK: Make a Survival roll, highest roll leads, the other rolls will be treated as support to navigate through the caves. Getting through it will require 4 success tokens. This can take multiple rounds or only one depending on your roll.
The journey into the darkness of the cave is a dangerous one. The ground is uneven, and rough showing it to be a naturally formed cave. The air carries the acrid burning smell of caustic, and the pools that form from condensation and drops of moisture above are infected with biological disease.
As you move deeper the silence of the journey is periodically offset by the clicks and sounds of something further off into the cave, and even occasionally brief sounds from behind you of metal scraping stone.
The environment is one that would easily lead to the death of man or woman on its own. But periodic explosives set to detonate from various stimulus such vibration, invisible wires, optical beams, and millimeter wave telemetry.
The trip is deep and dangerous, often narrowing to only a few meters wide, other times opening to dozens of meters, climbs leading dozens of meters up, and falls twice that. The most intimidating part of it all is the divisions in the cave. The WASP ability to fly means they leave no trail as the travel through and each branch must be explored.
INSTRUCTIONS:
QUICK ENCOUNTER Each of you must make Dangerous Quick Encounter using Athletics -2 to avoid and overcome obstacles as you go through.
QUICK DRAMATIC TASK: Make a Survival roll, highest roll leads, the other rolls will be treated as support to navigate through the caves. Getting through it will require 4 success tokens. This can take multiple rounds or only one depending on your roll.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: 03 Hunting A Dangerous Game
OOC Comments
In spite of the tight turns and narrow passages, Elliot's natural athleticism makes it so that he is able to maneuver through the cave without breaking or twisting anything important. His knowledge of standard SERE measures prove to be useful, as he shares what knowledge he has with the rest of the group and points out a few areas that don't have as sure footing as you might suspect.Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Re: 03 Hunting A Dangerous Game
Athletics 7, Survival 5
The booby-trapped cave is as much of a death trap as any she's ever been in, but Cantrell's magic-infused body is more than a match for the challenge, leaping chasms and twisting under laser beams to elude each new threat. "Watch your step boys. No one's opening the gates of Valhalla for you if you show up and admit you got killed by impatience."
She's more than willing to let others take point navigating the maze of caves. During her time with the Coalition, she usually had Dog Boys to handle the pathfinding. With the 13th, well ... navigation usually boiled down to either running away from, or toward the explosions.