Llolfaen, Drow Rogue (Savage Realms)

GM: Technospawn
Savage High Fantasy
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Llolfaen
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Llolfaen, Drow Rogue (Savage Realms)

Post by Llolfaen »

Llolfaen Beltoryn

Novice Female Drow, Rogue

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Pace: 6; Parry: 8; Toughness: 6 (2)
Skills
  • Athletics d6
  • Common Knowledge d6
  • Fighting d8
  • Intimidation d4
  • Language (Common) d6
  • Language (Drow Sign Language) d6
  • Language (Elven) d6
  • Language (Undercommon - Native) d8
  • Notice d6+2
  • Persuasion d4
  • Shooting d6
  • Stealth d8
  • Survival d4
  • Thievery d6+1
Hindrances: Mean, Outsider (major), Stubborn
Edges: Alertness, Assassin, Block, Extraction, First Strike, Free Runner, Thief
Armor: Leather Jacket, Leather Leggings
Weapons: Unarmed (Range Melee, Damage Str), Knife/Dagger (Range 3/6/12, Damage Str+d4), Rapier (Range Melee, Damage Str+d4, +1 Parry), Sling (Range 4/8/16, Damage Str+d4, ROF 1) Hand Drawn Crossbow (5/10/20 2d4 damage AP 1 ROF 1 Min Str d4 Weight 3)
Gear: Backpack, Bedroll (sleeping bag; winterized), 25x Sling stones, Torch (one hour, 4” radius)
Languages: Elven (d6), Draconic (d6), Common (d6), Undercommon (native, d8)
Current Wealth: $112.5

Special Abilities
  • Agile - Agility: Starts with d6 Agility
  • Low Light Vision: The being ignores penalties for Dim or Dark lighting (but not Pitch Darkness).
  • Frail: -1 Toughness
Advances
  • Initial Advances: (From Hindrances): Assassin, Thief
  • Novice 1 Advance (PbP Starting Edge): Alertness
  • Novice 2 Advance: Raise Skills: Intimidation/Survival
  • Novice 3 Advance: Edge: Free Runner
  • Seasoned 1 Advance: Edge: Block
  • Seasoned 2 Advance: Extraction
  • Seasoned 3 Advance: First Strike
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Current Load: 27.25 (40)
Last edited by Llolfaen on Thu Apr 08, 2021 1:20 pm, edited 9 times in total.
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Technospawn
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Re: Llolfaen, Drow Rogue (Savage Realms)

Post by Technospawn »

Approved. Please add your background.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Llolfaen
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Re: Llolfaen, Drow Rogue (Savage Realms)

Post by Llolfaen »

Background

Drow society is chaotic and ruthless, trust is hard to come by and broken in an instance. Alliances are forever shifting, a Drow who could count on the support of their fellows could see themselves standing alone the following day. It was in this world that Llolfaen's family had survived for generations until it was betrayed and driven from the Drow city it called home, first to the wilderness of the Underdark and eventually the Surface World. Under the glare of the sun, Llolfaen's family was forced to adapt to live without the innate abilities of their Drow heritage.

It was in this exile that Llolfaen grew up, having to rely on her own skill rather than racial talents in order to survive. She found that she had a natural talent for stealth, opting to devout herself to the life of a rogue. In time she become skilled with the blade, ultimately taking on a number of contracts as an assassin.

Trouble in Waterdeep has seen her head for the Silver Marches, either to escape or on the trail of something...
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Technospawn
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Re: Llolfaen, Drow Rogue (Savage Realms)

Post by Technospawn »

Great story
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Llolfaen
Posts: 89
Joined: Thu Apr 23, 2020 7:57 pm

Re: Llolfaen, Drow Rogue (Savage Realms)

Post by Llolfaen »

House Beltoryn Piwafwi

Signature Item

A dark-hued cloak fashioned after the Drow piwafwi and has similar ability to improve the stealth of it's wearer. A number of these cloaks were commissioned by the Drow House Beltoryn after it's exile from the Underdark and it's members' loss of their innate dark elf magic. Whilst a far cry from a true piwafwi, the cloak has greatly aided those members of the House who have taken to operating in the shadows and having to rely heavily on their natural skill than innate ability. Llolfaen is one of those of House Beltoryn who have acquired the cloak and it enables her to move like a shadow by granting her +1 Stealth and -1 to be hit.
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Llolfaen
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Re: Llolfaen, Drow Rogue (Savage Realms)

Post by Llolfaen »

Llolfaen

Seasoned Female Elf


Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6-1
Skills: Athletics d6, Common Knowledge d6, Fighting d8, Intimidation d4, Notice d6+2, Persuasion d4, Shooting d6, Stealth d10, Survival d4, Thievery d6+1
Pace: 6; Parry: 9; Toughness: 6 (2)
Hindrances: Mean, Outsider (major, Drow), Stubborn
Edges: Alertness, Assassin, Block, Extraction, First Strike, Free Runner, Quick, Rogue, Thief
Armor: Leather Leggings (Armor 2), Leather Tunic/Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Crossbow, Hand (Range 5/10/20, Damage 2d4, ROF 1), Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Rapier (Range Melee, Damage Str+d4, +1 Parry), Sling (Range 4/8/16, Damage Str+d4, ROF 1)
Gear: Adventurer's Kit (p107), Caltrops (p106), House Beltoryn Piwafwi, 25x Sling Stones
Languages: Common, Undercommon, Elven
Current Wealth: 164.50gp

Special Abilities
  • Languages: Common and Elven.
  • Agile: Start with a d6 in Agility. Increase maximum Agility to d12+1.
  • Elven Magic: Elves get a free reroll when rolling to resist enemy powers.
  • Intelligence: They start with a d6 in Smarts. This increases maximum Smarts to d12+1.
  • Keen Senses: Elves start with a d6 in Notice. This increases their maximum Notice to d12+1.
  • Low Light Vision: They ignore penalties for Dim and Dark Illumination.
  • Slender: Elves suffer −1 Toughness and –1 to Vigor rolls.
  • Sneak Attack: Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
  • Languages Known: Common, Undercommon, Elven

Advances
Novice Advances
  • Edge: Free Runner
  • Edge: Quick
  • Raise Skills: Fighting/Stealth
Seasoned Advances
  • Edge: Assassin
  • Edge: Block
  • Edge: Extraction
  • Edge: First Strike
Veteran Advances
  • Improved Block
  • Assassin II
Current Load: 40.5 (41)
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal

Created with Savaged.us
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