Savage Realms July to September 2020 GM Poll

GM: Technospawn
Savage High Fantasy
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Savage Realms July to September 2020 GM Poll

Poll ended at Sun Sep 27, 2020 11:53 am

Poor = +0 EP (Please, please consider passing the reigns. We have characters we would like to keep.)
0
No votes
Good = +1 EP (We had fun and were entertained. Keep on going.)
0
No votes
Savage = +2 EP (We had a blast, some cool stuff happened we will remember.)
3
100%
 
Total votes: 3

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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Savage Realms July to September 2020 GM Poll

Post by Technospawn »

Please vote.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Roland
Posts: 94
Joined: Sat Apr 25, 2020 5:00 pm

Re: Savage Realms July to September 2020 GM Poll

Post by Roland »

Good posting rate as a GM, no lag, or letting us be confused. Generally in most scenes we have a clear direction to go. So overall I would give you a high score. But Orcs attacking unarmed halflings was a stretch to far, so 0 stars.
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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Savage Realms July to September 2020 GM Poll

Post by Technospawn »

Roland wrote: Sun Sep 13, 2020 2:49 pm But Orcs attacking unarmed halflings was a stretch to far, so 0 stars.
Your lucky it was not ogres because they love roasted halflings.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Felicity Clover
Posts: 101
Joined: Thu Apr 23, 2020 1:02 am

Re: Savage Realms July to September 2020 GM Poll

Post by Felicity Clover »

Voted. Good job!
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Roland
Posts: 94
Joined: Sat Apr 25, 2020 5:00 pm

Re: Savage Realms July to September 2020 GM Poll

Post by Roland »

Can we please just add a -1 option?
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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Savage Realms July to September 2020 GM Poll

Post by Technospawn »

Roland wrote: Tue Sep 22, 2020 1:47 pm Can we please just add a -1 option?
I will add it next time.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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