Smite (2PP) - Imbue arrow with Magical Lightning, causing it to fly faster with more energy. Also arrow illuminated with light blue energy as is flies almost like a lightning bolt
Duration: 5 on 20 Arrows
+2 Damage (+4 on Raise)
+1PP/AP2 (Max AP6)
+2PP Greater Smite, Damage +4 (+6 on Raise) & treat as Heavy Weapon
+1PP Double Range, +2PP Triple Range
Protection (2PP) - Mage Armor.
Duration: 5
+2 Armor (Toughness instead on Raise)
+1PP increase success to +4
+1PP to affect additional target
Boost Skill/Trait (2PP) - Activates Draconic blood to increase abilities
Duration: 5
+1PP to affect additional target
+1PP to Hurry target +2 Pace
Armor: +2 All
- Leather Jacket (torso, arms) 11lbs
- Leather Leggings (Legs) 8lbs
- Leather Cap 1lbs
She is an attractive woman with light olive skin and elven beauty. She is not very strong looking, yet has slender athletic build that lacks an ample bosom. Yet her there are enough curves on her chest, waist, and hips to distinguish her as feminine. Her almond shaped eyes are brown and her long dark brown hair is straight, falling halfway down her back. Despite being slender, she has good physical conditioning and stamina from adventuring and she makes up for her lack of strength with agility.
Height: 5' 8"
Weight: 120 lbs
She wears a mottled cloak when outdoors, and brown and dull green jerkin over her armor. Her trousers and doe-skin leather boots are brown as well, marking her as person more accustomed to being outdoors. Her longbow is of fine quality and is the most obvious of her weapons with a sword strapped across her back.
A secretive woman, not easily trusting of anyone. She enjoys being in the outdoors and wilderness, but also feels that she can create her own following and teach others her trade craft. She can being polite and friendly if necessary. However, she is not afraid to use her looks and gender to get her way, and not above using deceit or threats of intimidation to do it either. She can be extremely vengeful when scorned and is not afraid of violence to accomplish her goals. Not really trusting in the laws of man or morality, she tends to just be herself and pragmatic instead of worrying about the conflicts between good and evil.
Tyrien e'Adrianne's family was a prominent elven house in Silverymoon. While children were not so common, she was the youngest of three by 100's of years and thought to be the most impetuous. With her mother being positively ancient, her older sister was expected to assume the matron role within the family. Her older brother only 10 years younger than her sister had more martial training and was expected to assist her in those issues. With coming troubles in the realm, neither were particularly remarkable in their track records for getting things done.
The problem was that Tyrien had actually been out in the forests and traveled instead of sticking around the city and playing at politics. While significantly younger, many thought she was more capable when it came to practical solutions, particularly those that could be solved with a well-placed arrow. But the young archer was not very found of the dwarven allies in the region, and was not afraid to say so. She had even gotten into a duel with a Gratchek Plugnose, a self-important merchant that had business dealings with her family. He survived the experience despite not being the hardy warrior he claimed to be. Yet, he claimed reparations from her family for his wounds instead of losing with grace.
That did not sit well will mainstream opinion in her family. Her older siblings thought it best that she find something better to do instead of aggravating their associates. She left the city seeking a better fortune and found herself traveling without any money, her starting funds having run out. She had helped some human rangers dealing with orc and goblin bandits. She had learned from what those evil creatures did to captives that they all deserved death if they were encountered. She was inclined to send them on to the afterlife, and did not believe in peaceful coexistence with their like anymore. It was not a hatred, just practical necessity.
Seasoned 4: Arcane Archer 1 (Auto +1 one "quality" to arrow fired (designated per shot): Enhance: The archer's arrow adds +1 to
Shooting and damage, Arrow has an environmental Trapping such as fire, cold, darkness, etc)
Veteran 1: Arcane Archer 2 (2 new qualities each 1x/Enc) Phase Arrow (Ignore Cover/Concealment) & Hail of Arrows (Arrow split to Large Blast Template, 1 Shooting Roll vs. all)
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Fri Dec 11, 2020 1:03 am
by Tyrien e'Adrianne
Background Hooks 1d10 1d10: [6]+[3] = 9
So no need to add them. Hooks 6 and 3.
I am the 3rd born of a noble house and I am leaving before my siblings view me as a threat.
I am wanted by powerful people and it is time for me to leave town for a while.
With these, I should change Major Hindrance to Wanted instead, I think.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Fri Dec 11, 2020 9:06 am
by Technospawn
The party is seasoned so add 4 advances to your character.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Fri Dec 11, 2020 10:21 am
by Ndreare
Your powers need to have trappings assigned.
Gifted don't start with three powers.
Add 4 advances
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Fri Dec 11, 2020 3:11 pm
by Technospawn
Ndreare wrote: ↑Fri Dec 11, 2020 10:21 am
Your powers need to have trappings assigned.
Gifted don't start with three powers.
Add 4 advances
Dragon Blooded Sorcerers use AB gifted with 1 power and get +1 when the power trapping matches their draconic heritage. They must declare the trapping for all powers at write up.
Chaos sorcerers get 3 powers and trappings are randomly rolled on every casting.
So yes since they chose bronze dragon they only get 1 power and it has to be lightening based to get the +1.
Novice 1: New Power - gives you 2 powers
Novice 3: Increase skill - please list you second skill.
Seasoned 1: Improved Trademark Weapon - please indicate which weapon is trademark.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Fri Dec 11, 2020 8:04 pm
by Tyrien e'Adrianne
I think I got it.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sat Dec 12, 2020 4:39 pm
by Technospawn
Approved
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sat Dec 12, 2020 6:01 pm
by Ndreare
As a note, you need to name your bow. It not only gives it more flavor, but it is required by the Trademark weapon edge.
PS: Excited to see you join the game.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sat Dec 12, 2020 6:11 pm
by Tyrien e'Adrianne
Done. And Thanks
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sat Aug 28, 2021 10:36 pm
by Tyrien e'Adrianne
Switched to Half-Elf, and adjusted the Special Abilities. Since the concept was an Arcane Archer, I am planning to use a Base Class Edge of Fighter and add the Arcane Background to it for Starting 2 Edges at Creation (1 for Free, other from Hindrances)
Novice 1: Trademark Weapon (bow)
Novice 2: New Power (Protection, Boost Trait/Skill)
Novice 3: Increase Trait Spirit
Seasoned 1: Increase Skills (Focus, Fighting)
Seasoned 2: Improved Trademark Weapon (bow)
Seasoned 3: Deadly Blow (+1 Damage)
Seasoned 4: Increase Trait Vigor
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sun Aug 29, 2021 4:50 am
by Ndreare
Tyrien e'Adrianne wrote: ↑Sat Aug 28, 2021 10:36 pm
Switched to Half-Elf, and adjusted the Special Abilities. Since the concept was an Arcane Archer, I am planning to use a Base Class Edge of Fighter and add the Arcane Background to it for Starting 2 Edges at Creation (1 for Free, other from Hindrances)
Novice 1: Trademark Weapon (bow)
Novice 2: New Power (Protection, Boost Trait/Skill)
Novice 3: Increase Trait Spirit
Seasoned 1: Increase Skills (Focus, Fighting)
Seasoned 2: Improved Trademark Weapon (bow)
Seasoned 3: Deadly Blow (+1 Damage)
Seasoned 4: Increase Trait Vigor
This is a good approach, it will let you wear armor also without wasting an edge.
Re: Tyrien e'Adrianne, Elven Arcane Archer
Posted: Sat Oct 02, 2021 6:32 pm
by Tyrien e'Adrianne
Finished refiguring the character sheet to reflect changes in House Rules, and re-bought gear.